Loot Containers

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by SneaksieDave


Quick info on filling a container (chest, locked box, etc) with valuables:

For the most part, it's "what you see is what you get" - simply place loot inside the box. You apparently don't need to create actor links, or container inventories, or anything like that. However, there is one important note: if you leave the loot with default properties, the player will easily be able to frob the valuables right through the closed/locked lid. To prevent this, set each piece of loot's Frob->FrobBias property to a value of 0. That way, the lid has a far higher bias to be frobbed, and the loot is ingored until the lid is open. Seems to be done that way in the OM's, and it seems to work!



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