Mission Design: Environmental
From FleshWorks
Environmental Elements - Tutorials
- Distance fog - How to add and customise level-wide fog.
- Shallow Water by Nomad - A tutorial on shallow (wadeable) water.
- Swimmable Water by Rantako - How to make swimmable water using elevators and scripting.
- Underwater Vision by ascottk - Giving the camera an underwater feel - part of the effort to implement swimmable water.
Emitters
- Creating effects using emitters by ProjectX - An overall look at emitters.
- Triggering one-time emitters by GlasWolf/Krypt - How to trigger emitters where and when you want.
