Tutorials are currently divided into the four categories (below). Beginners will want to get started with the editor, and after that, Mission Design will be the next place to go, where most of the tutorials reside.
- Getting Started with the Editor - Some tutorials on editor installation and setup, plus the basic principles of level editing in T3Ed such as placing brushes, textures and lights and working with groups.
- Mission Design - a.k.a. "How to do stuff with T3Ed". Is split up into the following subcategories: Environmental, World Objects, Gameplay, Sound, Scripting, Lighting, AI.
- Advanced Editor Techniques - A polite term for hacking...
- Mission Distribution - Help with the post-design tasks, particularly how to turn your T3Ed project into a standalone, GarrettLoader-compatible zip file.
- Normal maps are flipped. If the gaps between bricks look like ridges, or ridges look like indentations, then the normal map is flipped and needs to be inverted.
- No sound in full-screen playtest mode. This is a problem with the debug game build. Follow the linked instructions to set up the Send to XBox function to launch the shipping game build, with full sound and functionality.
- T3Ed uses 100% CPU. This is a known problem with no current solution. However, the editor does not hog the CPU when it is not in focus, and it will relinquish it to other applications that need it, so it should not cause any problems beyond a minor annoyance.
- Mouse wheel doesn't work. Open a browser window e.g static mesh, actor.
- Right-clicking won't bring up menus. No solution for this right now. You'll have to close and reopen T3Ed.
Note that vanilla UnrealEd tutorials are of limited use beyond the subjects of the interface and basic brushwork. Use the T3ed-specific tutorials first, if possible.