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Thread: Thief 4 Audio Director is Appointed

  1. #1
    Member
    Registered: May 2009
    Location: Hurr Durr

    Thief 4 Audio Director is Appointed

    Well it isn't Eric Brosius.

    It is a dude named Paul Weir from a company called earcom.

    We're delighted to announce that Earcom's director, Paul Weir, will be directing and producing the audio for Eidos Montreal's Thief 4. The previous Thief games have been a benchmark in game audio quality and we're thrilled to have the opportunity to push the boundaries of interactive audio with this latest version.
    Looking at the games this company has worked, on I can see the link to Eidos Montreal.
    They worked on Constantine.
    This game is the only PC game (though it was cross platform) made by the studio that Mario Aguerra, who is team lead on Thief 4, headed up.
    I bought Constantine last month to see what Mario' games are like.
    It is truly abominable, an execrable bag of shite I'm afraid.
    To be fair though, I didn't pay any attention to the sound, only the gameplay.
    When I get back home next week I'll fire it up again and have a good listen.

    With thanks to acridrose over on Thief4, at Eidos who found the info.
    Last edited by Namdrol; 16th Jan 2010 at 10:13.

  2. #2
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Wow, big news... and unfortunately it's a bit hard to call earcom's resume impressive. Lego Rockband and Lego Batman? Might be good games, but... pretty far away from Thief.

  3. #3
    Member
    Registered: Feb 2007
    Quote Originally Posted by Namdrol View Post
    I didn't pay any attention to the sound, only the gameplay.
    If you think about it, that's a good thing :P You shouldn't need to pay attention to the sound.

  4. #4
    The Architect
    Registered: Dec 1998
    Location: Lyon
    They've been working on this for how long and they only now gotten an audio director?

  5. #5
    Member
    Registered: Mar 2000
    It is an ill omen..

  6. #6
    Member
    Registered: Oct 2004
    Location: Does it matter?
    Quote Originally Posted by Digital Nightfall View Post
    They've been working on this for how long and they only now gotten an audio director?
    I was under the impression they were still in pre-production of the game, so starting sound design wouldn't be their biggest priority.

    Then again, I don't actually know exactly when sound design begins on most games.

  7. #7
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    I agree, I don't think it's too alarming that this is only happening now.

  8. #8
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Disappointing that they didn't get Eric Brosius.

  9. #9
    jtr7
    Guest
    This is how the small team's gonna get the game made...outsourcing. Square-Enix doing the curtscenes and earcom trying to take Thief's unique sound design to another level.



    The earcom article also has a link to theif4.com--that's right, a typo that goes to an unofficial page.

  10. #10
    Member
    Registered: May 2009
    Location: Hurr Durr
    Well, the link's been fixed some time since yesterday.
    If you go to the cached version of the page that acridrose found and click on Thief4 it takes you to a placeholder site.
    But on the up to-date version it now goes to Thief4 (also a placeholder but at least an official one.)
    So maybe they are following the forums.

  11. #11
    jtr7
    Guest
    Hahahaha! Yep. I'm glad somebody dealt with it.

    His LinkedIn profile:
    Paul Weir

    Composer and Sound Designer, Earcom Ltd

    Location
    Harrow, United Kingdom
    Industry
    Music

    Current
    * Director at Perfectly Normal Productions Ltd
    * Owner at Earcom Ltd

    Past
    * Sound Designer at Future Acoustic
    * Composer/Sound Designer at Bits Studios
    * Composer/Sound Designer at Sick Puppies
    * Lecturer at London College of Music
    * Sound Designer / Composer at Perfect Entertainment

    Education
    * University of Leeds

    Websites

    Public Profile
    Summary

    As a sound designer, composer and voice director, I have worked on over thirty games as well as film, television, radio, installation work and I regularly lecture in sound design for interactive entertainment.

    As a composer I work across a very large range of genres, from orchestral to hip hop as well as sound a-likes but specialising in deeply atmospheric sound. As a sound designer I specialise in original creative sound design adding a distinctive identity to the sound design projects that I have worked on. Working across sound design, music and voice production, I have an excellent perspective on the overall relationship between sound and visual image and the role that interactivity plays.

    I have worked on all the major game platforms including PS3, PS2, Wii, DS, 360, Xbox, PC, mobile phones and and custom technologies.

    Recent work includes the film Book of Blood and the games Lego Batman, Pure, Guinness World Records, Pipemania and Juiced 2. This covers a large range of skills, from 5.1 sound to intricate FMOD design. Other recent work includes Dirk Gently's Holistic Detective Agency, Warner Breaks TV campaign, Tiscali TV idents, the films Stagknight and An American Haunting.

    I have extensive experience with interactive and generative music systems in games, such as Ghost Master, which featured a custom interactive music system and have helped design and provide audio content for John Romero's new MMO. I am also the leading commercial generative soundscape composer having created in-store music for organisations such as BAA, Tesco and Intercontinental Hotels.

    Other work includes additional sound design for the final three series of The Hitchhikers Guide to the Galaxy, Crime Life, Ghost Master, Ghost Rider, Constantine, Discworld Noir, etc. Just finishing The Adventures of Sexton Blake for BBC Radio 2.

    I also regularly lecture in game audio and have run everything from diploma course modules to full post-graduate courses.
    Specialties

    Sound effects production, music production, speech recording and directing, mixing, editing, business development, lecturing.
    Last edited by jtr7; 17th Jan 2010 at 09:30.

  12. #12
    Yup, sorry for the typo, easily done though, particularly given my surname (i before e isn't *always* true, that's English for you).

    I'll very gladly talk about any aspect of the audio once we're further in development and I appreciate the responsibility and challenge I have to deliver something that matches, and I hope surpasses, the original games.

    Just in case there's concern about the audio being outsourced, it's actually much more like running a satellite Eidos studio in that I'm very much fully integrated into the team, it's just that for various reasons, the actual audio creation side is being done in London.

    I apologise that I can't talk more about the game, but when the time is deemed right I hope you'll be impressed by the work that's revealed.

    PaulW
    Last edited by Guvnor_P; 17th Jan 2010 at 11:38.

  13. #13
    jtr7
    Guest
    Well that was refreshing!


    Welcome and thanks for stopping by. As I'm sure you know, Eric B's abstract atmospherics, and non-scoring style are considered a high-watermark for the Thief games, and going conventional and kewl are not. Regardless of how great the work is, if it's not familar and Thiefy, it'll get a thumbs-down for inappropriateness. Although, you automatically get respect for having big shoes to fill, for a project that is considered audacious in the industry. You're the only one working on the title that's written on the boards, and our cynicism is pretty high after getting burned badly before, so I appreciate your saying something even though there will be a lot of skepticism and cruelty.



    For most of us, the TDS soundtrack, nice as it was, with general favorites--The House of Widow Moira is most popular--was not akin to the first titles. I personally appreciated the themes that hearkened to the older titles, but the direction taken overall was one that we were disappointed to hear for a Thief game. Eric's major shift was in suddenly embracing the common belief that the soundtrack shouldn't be noticed if it's doing its job. For the first titles of Thief and System Shock 2, this wasn't true. Thief celebrates breaking many common rules of thumb and gets away with it. I sincerely hope you can surpass the originals, and look forward to that, but as we know, it's subjective. Personally, I preferred hearing, feeling, and being able to remember the tracks of the older titles, and I liked taking my time in areas to enjoy the sounds as they mixed and looped and made me feel I was in another world.
    Last edited by jtr7; 17th Jan 2010 at 12:03.

  14. #14
    All I'll say is that 'Kewl' isn't me, indeed I'm proud to belong to the Mr. Super-Not-Cool gang. Eric's music is exactly the kind of music I also like and if it isn't broke...

    Right, better not post any more in case I get told off.

  15. #15
    jtr7
    Guest
    Great answer! Makin' points already!



    After all is said and done, I hope the soundtrack would be available for download somewhere after the game's released--especially if it includes unused or extended materials.

  16. #16
    Member
    Registered: Oct 2004
    Location: Does it matter?
    *Listens to Thief 3's soundtrack again*

    Wait, people didn't like this? I agree it's different than the previous games, but I never thought of it in a bad way. On the contrary, I loved most of the ambient themes in Thief 3. Southquarter, Auldale, Shalebridge Cradle, The House of Widow Moira. I'm hard pressed to find one I didn't enjoy.

  17. #17
    jtr7
    Guest
    It's fine in and of itself, but there's not much that's signature. This is how it is with most of all TDS. It's fine by itself, but falls outside what Thief was to a disappointing extent. I don't remember much of it from in the game, in the gaming experience, except for Moira's. But then, I'm repeating myself as usual, not saying what the reaction claims at all.

  18. #18
    Member
    Registered: Oct 2004
    Location: Does it matter?
    I guess I can understand that. As you mentioned, it can be said for the whole game. It's not that Thief 3 was bad. It's just that it doesn't stand out against the crowd as a whole like the previous titles. No huge advancements in gameplay/graphics/sound to stick to memory (except the Cradle).

    That said, even a disappointing Thief game is better than 95% of what's out there (which says a lot for the state of gaming).

    Anywho Guvnor, I'll get to work downloading some of the demos on the site and see what I make of them. It's probably too early to make any judgment calls anyways - at least until we've seen a demo of Thief 4 in action. Congrats on getting the job though!

  19. #19
    Member
    Registered: Feb 1999
    Not Eric Brosius?

    Bad omen indeed.

  20. #20
    Member
    Registered: May 2009
    Location: Hurr Durr
    Guvnor_P, thanks so much for such a quick reponse.
    The news of your appointment is the first thing we've heard in 9 months and it's very much appreciated that you saw fit to come and talk to us.
    Automatically you have gained respect and credit by taking the time and making the effort to reach out to the community.
    Thanks and good luck.

  21. #21
    BANNED
    Registered: May 2006
    Location: Italia
    Quote Originally Posted by Namdrol View Post
    Well, the link's been fixed some time since yesterday.
    If you go to the cached version of the page that acridrose found and click on Thief4 it takes you to a placeholder site.
    hahahahha very funny

    Anyway I would have to be sorry that Eric will not be anymore the director and sound producer

  22. #22
    jtr7
    Guest
    Next time someone tells me I'm afraid of change and change is good, I hope they are not in this thread expressing disappointment over Eric's not being there.

  23. #23
    Change is inevitable in games as in life.

    Obviously understand I can't talk about the game so please don't mistake my silence on the topic for rudeness.

  24. #24
    Member
    Registered: May 2009
    Location: Hurr Durr
    Guvnor_P
    Can I make a suggestion, load up Thief 2 and do all the things necessary to get it running and then install Dark loader
    Then try the Fan Mission, Rose Cottage.
    It's not a Thief game as such. You are a paranormal investigator.
    But is one of the most beautiful things I have ever seen in the Dark Engine and the sound is great.
    It will give you a glimpse of the community

  25. #25
    jtr7
    Guest
    Quote Originally Posted by Guvnor_P View Post
    Change is inevitable in games as in life.

    Obviously understand I can't talk about the game so please don't mistake my silence on the topic for rudeness.
    Exactly. No problems, here.

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