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Author Topic:   Eggs
Sloth
Junior Member
posted February 26, 1999 01:28 AM     Click Here to See the Profile for Sloth   Click Here to Email Sloth     Edit Message
I was reading through the config files in the saves directory and found this at the bottom of the file cfg0001.bnd:

;Look for the Garrett action figure as seen in the game
;if you can find him...coming to a store near you
;enjoy the basketball during the NBA lockout!-QA team

I found the basketball court after reading posts in this forum, but I haven't found any information on the Garrett action figure.

Anyone know where it is?

EvilSpirit
Member
posted February 26, 1999 09:16 AM     Click Here to See the Profile for EvilSpirit   Click Here to Email EvilSpirit     Edit Message
You wouldn't recognize it if you saw it. The "Garrett Action Figure" is QA slang for the model which represents Garrett in external camera mode. Note that this is not a way to play Thief as a third-person game. It's a debugging feature, which may or may not actually be in the shipping game (I really don't know).

If anyone can manage to detach your camera from Garrett and check out the "Garrett Action Figure," sing out.

Lytha
Member
posted February 26, 1999 05:15 PM     Click Here to See the Profile for Lytha   Click Here to Email Lytha     Edit Message
Just an idea... The black dressed assassins at Ramirez?

Ghost
Member
posted February 27, 1999 12:45 AM     Click Here to See the Profile for Ghost   Click Here to Email Ghost     Edit Message
i looked..tried every button on the keyboard in a lot of combinations but didn't manage to pull off anything special..=[

Sloth
Junior Member
posted February 27, 1999 02:43 AM     Click Here to See the Profile for Sloth   Click Here to Email Sloth     Edit Message
Yeah the assasins do look like garrett from the cut-scenes. The assasin would be a logical choice for the Garrett model. You probably wouldn't need all those assasin animations though.

Spire
Member
posted February 27, 1999 03:40 AM     Click Here to See the Profile for Spire     Edit Message
OK, EvilSpirit, damned if I can resist a challenge like that. I say that the action figure must still be in the game, or the QA team probably wouldn't have told us to look for it. (After all, the basketball court is in the game.) Let the Garrett Action Figure Hunt begin!
After about half an hour of futzing around, I haven't found the action figure so far, but I have been able to figure out how to use the in-game command-line console (yes, there is one, believe it or not, and it works!).
Right now I'm working on compiling a complete list of console commands. It's pretty tedious trial-and-error work, but the "detach camera" command has got to be in there somewhere!
EvilSpirit, care to give me any hints?

NaeS
Junior Member
posted February 27, 1999 07:52 AM     Click Here to See the Profile for NaeS   Click Here to Email NaeS     Edit Message
One _little_ question, how do you get the console?

There are Garret skins.

DarkCamera maybe?

[This message has been edited by NaeS (edited February 27, 1999).]

Ghost
Member
posted February 27, 1999 02:32 PM     Click Here to See the Profile for Ghost   Click Here to Email Ghost     Edit Message
yeah spit it out Spire =P

Spire
Member
posted February 27, 1999 04:11 PM     Click Here to See the Profile for Spire     Edit Message
OK, I had a feeling someone would ask. =) To get the in-game "console", you have to issue the command edit_command. How do you issue that command, you ask? Simple: You bind it to a keystroke.

For example, on my system, I bound edit_command to the TILDE (~) character, a.k.a. SHIFT+BACKQUOTE (`). (I would have used BACKQUOTE itself, but I'm already used to having that bound to the clear_weapon command in Thief.)

Anyway, what you need to do is edit the appropriate .bnd file (dark.bnd, user.bnd, or whichever one you happen do be using) as follows:

Search for the following line:

bind ~ clear_weapon
and replace it with the following line:
bind ~ edit_command
From now on, you should now be able to enter in-game commands by pressing the TILDE (~) key.

Many of the movement commands will work (jump, crouch, etc.), as well as "system" commands (dark_version, objectives, win_mission, etc.). One particularly useful command is dump_cmds, which dumps a list of many useful commands to a file that you specify:

dump_cmds filename
Note that many of the commands appear to have been "neutered" in the shipping version of the game. Note also that the game does not give you any feedback to tell you if a command is invalid or not supported.

One command that seemed to hold promise to find the elusive Garrett Action Figure was user_camera_offset; however, it seems to be one of the commands that was neutered before release. Drat.

(EvilSpirit, am I getting warm?)

[This message has been edited by Spire (edited February 27, 1999).]

Ghost
Member
posted February 27, 1999 04:57 PM     Click Here to See the Profile for Ghost   Click Here to Email Ghost     Edit Message
i didn't get far fooling with that stuff, but i know next to nothing about that kind of thing either..gee, it's almost like an editor

Altho im a little skeptical about the "select_gun" command LOL somehow i don't think they had thief in mind on all of these commands unless thats just for arrows and stuff =]

Spire
Member
posted February 27, 1999 05:22 PM     Click Here to See the Profile for Spire     Edit Message
Yeah, I'm pretty sure select_gun is for arrows -- not that it actually seems to do anything. The flash command, which would have been a pretty useful cheat, doesn't seem to do anything either.

Have you tried metagame. Looks like a quick mission selection screen used for debugging. They left it in the final game, but disabled all of the buttons except for "quit".

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