Contest Goal:
This contest is intended to provide novice dromeders with any level of experience to produce and release their first fan mission within a set time frame. In addition, authors will be able to receive "grades" on various mission aspects by the community to learn what aspects they should work on for their next mission release. All mission types are allowed so long as they are not larger than an approximately 300,000 cubic dromed unit volume.
Construction:
- All mission areas (either contiguous or disconnected) should fit in one 300,000 or less cubic dromed unit area brush of any orientation or dimension or several area brushes (of any dimension or orientation) that total 300,000 or less cubic units.
- While 300,000 is not a strict limit, missions that significantly exceed 300,000 cubic dromed units in total volume may be disqualified. Meaning your mission won't be disqualified if its dimensions end up totaling for example 302,000. The looseness of this restrictions is so dimensions don't have to be odd decimal values just keep them at 300,000 or less.
- Nonplayable vertical spaces can exceed the mission area brush(s): EG inaccessible rooftops, top floor ceilings (scenery only high ceilings), or sky brushes
- Missions must be FMSel and NewDark compatible.
- Authors have twelve weeks in order to build and betatest their missions.
- The contest begins as of this post.
- Missions must be submitted before 11:59 P.M. GMT on Feb. 19th, 2016.
- Missions will be released for voting on Monday, Feb 22nd, 2016.
- The mission must be submitted via forum PM with a download link at either one of the fan mission sites or a separate download site.
Custom Materials:
- All Dromed custom resources are allowed with the exception of multi-brushes and mission bases.
- FMs or OMs cannot be used as a mission base.
- Custom materials by other builders must be recognized in the readme.txt file.
Teams and Assistance:
- All construction and dromed work must be completed by a single builder.
- A private forum at the Shalebridge Cradle can be provided upon request for presenting mission details and garnering advice from any individuals you request join that forum.
- The contest is not anonymous, so feel free to post how much or how little of your mission as you wish on TTLG.
- Builders may contact experienced builders for advice privately.
- Experienced builders should provide guidance and advice but not contribute in mission construction. Also don't explicitly tell novices how to implement their desired feature in a specific step-by-step manner, use a more general example. This rule is more directed towards complex features like conservations or those that have a variety of implementation solutions like advanced objectives.
Eligibility:
- Only builders who have not released a solo mission before for T1/G/2 (newdark or otherwise) are allowed to enter.
- Builders who have released a T1/G/2 mission before as part of team effort should PM me the details of their work on the team mission.
- Builders who have released mission(s) for T3 or TDM are allowed to enter.
- Builders shall not release any other missions during the contest building period.
Judging:
Seven criteria have been chosen for judgement. Voters should provide a 1-10 grade for each category for every mission. The two highest categories are Gameplay and Overall Fun Factor/General Mission Quality. Story and Design are the next highest categories. Atmosphere and Technical Complexity/Execution (includes puzzles) are the next equal categories. The final two categories are Usage of Space and Uniqueness are the lowest weighted.
- Overall Enjoyment/Quality (Weight: 2/10) - The focus of this criteria is overall fun factor and the general quality of the mission as a whole. Voters should grade the mission based on a first play-thru.
- Gameplay (Weight 2/10) - This category focuses on quality of the gameplay. Is it difficult in a fun way or is it frustrating? Is the gameplay too easy or simple? Does it provide good sneaking opportunities? Is it ghostable? Does the gameplay vary by difficulty. Is it linear or does it offer plenty of freedom of movement. Would the mission still be fun on another play-thru?
- Story (Weight 1.5/10) - Is the story interesting, well executed, emotionally evocative?
- Design (Weight 1.5/10) - Is the mission well constructed? Is sound propagation implemented correctly? Does the author use more than basic shapes and flat terrain in construction? Are rooms reasonably decorated or featureless?
- Atmosphere (Weight 1/10) - How well is the implied atmosphere of the mission implemented?
- Technical (Weight 1/10) - This category is focused on the implementation of a variety of technical/scripting effects. Good implementation of patrols and objectives (and other basic scripting without anything more involved) should warrant a fair score. More complex features and their execution are the focus of this category and CAN include visuals effects, conversations, special usage of animations, interactions, and complex puzzles (beyond grab x and place it at y location or key hunts).
- Space (Weight 0.5/10) - How well is the limited space used. Is it not overly cramped or filled with wasted space?
- Unique (Weight 0.5/10) - Is the mission unusual, is its design or gameplay original or uncommon?
Disqualification
- A submission will not be considered if the author releases a mission before the contest submission date.
- If the mission area significantly exceeds 300,000 cubic dromed units, after review, it may be disqualified from winning.
- If disqualified due to the size, it will still be voted upon/graded.