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Thread: My textures and objects released

  1. #1
    Member
    Registered: Oct 2004
    Location: Ireland/Poland

    My textures and objects released

    Hi,
    I've decided to release my abandoned missions and all stuff (textures, objects, bitmaps etc...) which go with them. It's my contribution to the DromEd community - big THANK YOU for all help I've got from you.

    You can feel free to use it (or not ) in your missions - just please give a credit note in readme.txt.

    Here are some screenshots from the missions and some videos - this gives you an idea about what the stuff is. But you can just try it on your own - missions are ready to launch from Darkloader.

    The Monastery:
    http://img.photobucket.com/albums/v3...creen112ab.jpg
    http://img.photobucket.com/albums/v3...creen084ab.jpg
    http://img.photobucket.com/albums/v3...creen093ab.jpg
    http://img.photobucket.com/albums/v3...creen088ab.jpg
    http://img.photobucket.com/albums/v3...creen104ab.jpg
    http://img.photobucket.com/albums/v3...creen117ab.jpg

    and The Library:
    http://img.photobucket.com/albums/v3...creen038ab.jpg
    http://img.photobucket.com/albums/v3...creen065ab.jpg
    http://img.photobucket.com/albums/v3...creen044ab.jpg
    http://img.photobucket.com/albums/v3...creen047ab.jpg

    video:
    http://smg.photobucket.com/albums/v3...biblioteka.flv
    http://smg.photobucket.com/albums/v3...Anch=imgAnch28

    Here's the direct link ----> klasztor.zip

    The archive has 22,6 Mb. It contains ab. 200 textures, 140 obejcts and 80 object skins.

    Thank you!
    Last edited by PinkDot; 14th Oct 2006 at 11:26.

  2. #2
    Voice Actor
    Registered: Nov 2004
    Location: South Korea
    I like your variation on the Visibility Gem.

    Don

  3. #3
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    OMG those are very nice. Why are you abandoning them? Someone should definitely pick these up.

  4. #4
    Member
    Registered: Aug 2004
    Location: netherlands
    those look absolute fantastic...
    been trough the pics, very impressed, seen the movies ... really kicked me off my chair.

    why in heaven sake abandoning them???
    I'm working on a library myself but seeing this I got really depressed

    the library got me back to that movie... In the name of the rose. really fantastic,( both the movie and your library )

    please do me, and the rest of the ttlg community a favor and reconcider completing this beauty..

  5. #5
    PinkDot hasn't abandoned the mission, he's just going to use another engine.

    Looks gorgeous, PinkDot. I'm definitely going to take a look at it.

  6. #6
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Quote Originally Posted by PinkDot View Post
    I'll post the link to the ZIP file as soon as I upload the english language versions of text file. The archive has 22,6 Mb. It contains ab. 200 textures, 140 obejcts and 80 object skins.

    Thank you!
    Thanks to YOU ! you're the one who's giving a gift here, aren't you ? Sounds furiously promising, I can't wait to meet the monk

  7. #7
    BANNED
    Registered: Oct 2005
    Location: The shadow
    drools Cool! Abandoned work prepare for assimilation!

  8. #8
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Thanks, people!

    OK, here's the direct link ----> klasztor.zip
    I've translated some polish names of objects and texture families in seperate txt file, to facilitate you finding proper things. I had to left the names original (=in polish) to let missions work.

    Enjoy it!

    It's hosted on Timon's page. You can find there also some other useful Dromed stuff (by Timon, Nivellen, MRYS). Page is in polish, but the icons explain the content.

    I can't wait to meet the monk
    Well, so I think I have to finish his texture...

  9. #9
    Member
    Registered: Nov 2002
    Location: ColoRADo
    Nice work, too bad it's abondoned. Hopefully someone will finish it up.

    I do like the light gem, very creative. I like the torch in the library. I have one like it I am releasing soon, but I like yours better (You can see the burning wood!)

  10. #10
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    I think that torch is actually by Eshaktaar. If not, he's done one that's remarkably similar, that I'm using in a few of my missions in progress.

  11. #11
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by Schwaa2 View Post
    Nice work, too bad it's abondoned. Hopefully someone will finish it up.
    Well, it's only abandoned in Dromed. The mission will still live on in Dark Mod.

  12. #12
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    I think that torch is actually by Eshaktaar. If not, he's done one that's remarkably similar, that I'm using in a few of my missions in progress.
    Must be just coincidence - all custom stuff you can see there is made by me.

    The torch actually glows when burning, and stops glowing while doused.

    Candle also uses two models (lit and unlit) and was made the same way (using Nameless Voice's idea) but for some reason it does not work properly. Maybe somebody else could fix it in his mission.

  13. #13
    Yeah, it's not the same torch. I used existing T2 textures for mine.

    Haha, the bookshelves are crazy. How many polys are they?

  14. #14
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Fantastic work ! The books are awesome, very nice archways... And I love the footprints in the snow, just brilliant !

  15. #15
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Haha, the bookshelves are crazy. How many polys are they?
    More than 900 hundreds (but less than 1000) as far as I remember. They're quite performance hit, when many on the screen - I think that's mostly because they're build of plenty of seperate meshes - it means more vertices to take into light counting.

    Some bookshelves have fixed textures but most of them have Replacement Textures. The best way to work with them, in my opinion, is to add them to the archetype and assign already some TexRepl properties. This way when you put them into mission they will be already textured and you can change textures individualy on concrete objects. Better workflow - in two words...

    And I love the footprints in the snow, just brilliant !
    I was going to make more snow textures with footprints. My idea was to make progressive footprints on guards paths - the more you see them coming on the walls or around the buildings, the more footprints appear.

  16. #16
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Quote Originally Posted by PinkDot View Post
    The best way to work with them, in my opinion, is to add them to the archetype and assign already some TexRepl properties.
    That will prevent that texture being available to other things that use it. And the texture must be on one of those other things in order for the renderer to find and apply the correct palette.
    In other words, TexRepl should only go on concrete objects.


    The mission looks really nice. I remember seeing a photo of the building that clearly inspired you, but I can't find the thread...

  17. #17
    BANNED
    Registered: Oct 2005
    Location: The shadow
    Oh my God! It's beautiful!!!! kind of like Undying but 1000 times better!!!

  18. #18
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Quote Originally Posted by R Soul View Post
    That will prevent that texture being available to other things that use it. And the texture must be on one of those other things in order for the renderer to find and apply the correct palette.
    In other words, TexRepl should only go on concrete objects.
    I encountered problem with wrong (missing) texture palletes on my lanterns, so you're right that it's better to put TexRepl on concrete object.

    But I actually never had that problem with my books and bookcases. I was unaware of that problem, when I made my first bookcases, which had fixed textures, and actually they had all 16 book cover skins applied. So putting that one object into mission solved automatically the problem with "activating" all texture palletes and let me work quickly with other books related objects.

    Anyway - thanks for mentioning this issue.

    But I'm not sure what you mean by 'preventing that texture being available to other things that use it'...


    The mission looks really nice. I remember seeing a photo of the building that clearly inspired you, but I can't find the thread...
    I'm curious what it looks like. Is it the shot of library' building from the Name of The Rose by any chance...? Cause that was my inspiration for sure.

  19. #19
    Member
    Registered: Jul 2003
    Location: United Kingdom
    I had a look at these two levels earlier, and was rather impressed. Your architecture is very good, but i was more wowed by the lovely new objects!

    That Monk is beautifully made and well detailed. I'm surprised Dromed likes it to be honest, but then again, i've noticed that Dromed can handle objects rather well.

    The footprints in the snow were a nice touch indeed.

  20. #20
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    That monk is amazing. This just does not look like Thief. I can't remember seeing more impressive architecture in a mission. It's a shame but they are miles from complete.

  21. #21
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    yes, more textures!

  22. #22
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    The book and bookcase models are absolutely stunning. I'll put them to good use, there are several libraries in some of my missions.

  23. #23
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    i've noticed that Dromed can handle objects rather well.
    I was checking once how complicated AI can be, and I put into the mission modified guard model (just with MeshSmooth and Noise modifiers to produce more polys). It had 15000 faces or so and worked very well...

    The book and bookcase models are absolutely stunning. I'll put them to good use, there are several libraries in some of my missions.
    Thanks. Mind that there's one more book model never used in this mission (kniga05.bin) - L shaped - like hanging from the edge of the table - just for variety and bit of mess...

  24. #24
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    there are some great objects in there too, the archway trims, and the lights are great. i'll have to play later.

  25. #25
    Member
    Registered: Oct 2001
    Location: 0x0x0
    Just had a 20 minute run around ....this is really some impressive work. The library area has a nice T3 look, only better! I'll certainly nab some textures for my current project. Thanks for making all these fine resources avaliable.

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