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Thread: Screenshot Scenario Contest Tutorial:

  1. #1

    Screenshot Scenario Contest Tutorial:

    http://www.2kgames.com/cultofrapture...enario101.html

    This is dope on a rope.

    Nice job, Elizabeth!
    Last edited by Uponemandus; 29th Jan 2007 at 11:55.

  2. #2
    2K Games
    Registered: Dec 2006
    Location: San Francisco
    you guys are fast! ;-)

  3. #3
    Quote Originally Posted by 2K Elizabeth View Post
    you guys are fast! ;-)
    Yep

    So according to this http://www.2kgames.com/cultofrapture...ario101/t7.jpg

    you need a plasmid just to hack in the first place, but there are additional ones that can assist you?

  4. #4
    Member
    Registered: May 2003
    Location: Sweden
    (might have already been mentioned, I'm losing track of stuff)

    so we can conclude that hacking will pause the game (go full-screen), otherwise it would be a bit tricky to go hacking with a pipe wielding maniac on your back

  5. #5
    Member
    Registered: Jun 2001
    Location: The Doldrums

    Looks like we'll be treated to a bunch of vids Though I guess we'll have to wait two weeks each time.

  6. #6
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    The "Now that I've shot him in the leg, run away" solution is conspicuously absent.

  7. #7
    2K Games
    Registered: Dec 2006
    Location: San Francisco
    Quote Originally Posted by ZylonBane View Post
    The "Now that I've shot him in the leg, run away" solution is conspicuously absent.
    as i said in the post, those are only 2 of the possibilities. run away is ALWAYS an option. ;-)

  8. #8
    Member
    Registered: Dec 2000
    Location: Finland
    Running away is not a final solution to this kind of problems.

    What I would do:

    Jump behind the counter to save some time. Then remove the gun and prepare the Electro Bolt plasmid (unless you can have both the gun and plasmid ready at the same time).

    (I read from somewhere that the Electro Bolt plasmid only kills people if the enemy is standing in water so I need to find water.)

    Being behind the counter should offer me a couple of seconds to study my surroundings. From there I would search for the nearest pool of water. If I can't find any, I would retrace my way to the nearest patch of water I know. After I know which way to go, I jump back to the other side of the counter and start running like mad to the pool of water. If I see any other enemies I try lure to trail me as well. The more the merrier.

    Once they step on the water, the trap is layed and I get to use the plasmid. Hopefully I get atleast two guys down with the shot. In the end I'll have one extra bullet and I don't have to worry about the security bots homing in on me if I fail the hack (and I can still hack the security bot after the guy is dead).

  9. #9
    Member
    Registered: Jun 2006
    Quote Originally Posted by Myagi View Post
    (might have already been mentioned, I'm losing track of stuff)

    so we can conclude that hacking will pause the game (go full-screen), otherwise it would be a bit tricky to go hacking with a pipe wielding maniac on your back
    My thoughts exactly.

    It'd be cool if you could throw bottles at you enemies to make them wet (just like HL2 where you can throw cans of paint to give them a nice, shiny coat) or flammable to make your electrobolt or fireball plasimd more effective.

  10. #10
    Quote Originally Posted by Dark Arrow View Post
    Running away is not a final solution to this kind of problems.
    But it would let you re-group

    Quote Originally Posted by Myagi View Post
    so we can conclude that hacking will pause the game (go full-screen), otherwise it would be a bit tricky to go hacking with a pipe wielding maniac on your back
    I was thinking the same thing...

    I saw the bot, but it didn't occur to me to hack it since I thought that that would be done in real time.

    I did however spot the pipe in the backround of the first screenshot, and since I can be a little obsessive compulsive about holding on to my resources, my first course of action would probably be to make for the pipe while he was still reeling from the gun-shot, and try to use the pipe to knock him backwards towards the balcony (if the hits didn't kill him the fall might) If he's particularly dangerous, I might try to find some way to manipulate him towards the balcony, so that I can reduce the time I'm at risk from his attack. Although having said that, if he did fall (if that's in fact possible (I thought I saw that happening in one of the thumbnails)) I'd loose all the resources he might have, so I'd probably want to keep him away from the edge (if there is one).

    As for hacking the bot. It looks a little expensive, although if it would follow me around, it seems like it could be a pretty cheap source of bullets/friendly-fire, especially if I could keep it alive/intact.
    Last edited by TheManySingsTheBlues; 29th Jan 2007 at 16:04.

  11. #11
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by TheManySingsTheBlues View Post
    As for hacking the bot. It looks a little expensive, although if it would follow me around, it seems like it could be a pretty cheap source of bullets/friendly-fire, especially if I could keep it alive/intact.
    I'm not entirely clear on why you'd want a source of friendly fire.

  12. #12
    Quote Originally Posted by ZylonBane View Post
    I'm not entirely clear on why you'd want a source of friendly fire.
    I'm using the term 'friendly fire' in a broader sense.

  13. #13
    So, is hacking done just based on percentages and clicking the button? Also, it seems like it is not real time. I think it would be cool if it were real time but maybe could be done very quickly, so that the same kind of thing could be done. Oh well. It doesn't matter that much. Awesome screens and contest idea! I can't wait to see the video for this one. Is this one gonna take two weeks to be posted even if there is no contest for it?

  14. #14
    I'm guessing that's in fact the 'pre-hack' screen. At least according to an old interview, I got the impression it required actual effort- fiddling with screwdrivers and whatnot.

  15. #15
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by TheManySingsTheBlues View Post
    I'm using the term 'friendly fire' in the opposite sense.
    Fixed that for ya.

  16. #16
    Quote Originally Posted by ZylonBane View Post
    Fixed that for ya.
    Cheers

    I guess I meant 'supporting fire'

    Quote Originally Posted by a rabid chicken View Post
    So, is hacking done just based on percentages and clicking the button?
    It's apparently going to be a minigame.

    Quote Originally Posted by a rabid chicken View Post
    Awesome screens and contest idea! I can't wait to see the video for this one.
    I agree-- totally cool. I want the next one right now.

    How many entries do you think they'll get? I wonder if it's worth me submitting my ideas. I live in the U.K. so I'm not sure if they'd kind of just ignore me because of the postage hassles, but I totally want a BioShock t-shirt.

    (It's only $9.50 for a large-sized, fixed-rate, global-priority-mail envelope (I wouldn't mind paying the postage ))

    Are there extra prizes for creative solutions?

  17. #17
    I think you can email them.

  18. #18
    Quote Originally Posted by a rabid chicken View Post
    I think you can email them.
    I know -- I meant $9.50 for them to send me the t-shirt (I totally want one)

    How many entries do you think they'll get?

    Are the entries going to be checked for inspirational ideas, or to guage perception, or is it just a straight-forward competition?

  19. #19
    Member
    Registered: Jun 2004
    Location: France
    Hey ! Look at what you can find by playing with numbers in image's url :
    7
    8
    9
    10

    Pipemania flavor in this one...

  20. #20
    Member
    Registered: Jan 2007
    Quote Originally Posted by Skizomeuh View Post
    Hey ! Look at what you can find by playing with numbers in image's url :
    7
    8
    9
    10

    Pipemania flavor in this one...
    That looks cool, but expect some losers to be all 'I won't buy Bioshock anymore' because of those screens.

  21. #21
    Member
    Registered: Sep 2006
    Location: Novato, CA
    Oh man, that's awesome. I think it is, anyway. It's a fun game, and it actually fits Rapture pretty well.

    I assume this means that the game will be paused while the player is on these kinds of menu screens; a bit disappointing for the SS2 fans if true, but definitely easier to cope with for the mainstream.

  22. #22
    Member
    Registered: Dec 2000
    Location: Finland
    I must admit that the hacking doesn't look what I expected it to look. To be honest it looks extremely goofy. I hope they have somekind of a backstory to what the player is doing while hacking to make it look somewhat realistic/understandable.

    Not that I dislike those pipe building games, but I was hoping for wires and electrical stuff to mess around with.

  23. #23
    Member
    Registered: Jun 2004
    Location: France
    Quote Originally Posted by dphrygian View Post
    a bit disappointing for the SS2 fans if true, but definitely easier to cope with for the mainstream.
    Clearly a loss of tension, but we'll win challenge : hacking system in SS2 wasn't challenging at all. I found this disappointing compared to SS1 minigames.

    In thief 1 & 2, lockpicking wasn't a minigame but I found it great for tension and quit fun to play with. T: DS crashed hard with its own lockpicking interface.
    Quote Originally Posted by Dark Arrow View Post
    To be honest it looks extremely goofy.
    Not that I dislike those pipe building games, but I was hoping for wires and electrical stuff to mess around with.
    In a submerged world, I think water pressure may be a useful and quite infinite physic force so it fits well. But I agree it looks too game-ish (grid, icons and on...)

  24. #24
    is Best Pony
    Registered: Nov 2002
    Location: The magical land of Equestria
    Or maybe the game won't pause at all when you're hacking.

    It reminds me of the grid puzzles from SS1 to an extent, and the nodes from SS2 also.

  25. #25
    Member
    Registered: Jan 2007
    Quote Originally Posted by Matthew View Post
    Or maybe the game won't pause at all when you're hacking.

    It reminds me of the grid puzzles from SS1 to an extent, and the nodes from SS2 also.
    It's basically the exact same system only with a different interface and a clear line of where to go.

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