Finally, being on the 2K press mailing list has paid off. I have access to the HD version of this video, and it should be unwatermarked.
I am currently downloading it from the press site and will find somewhere to upload its 274MB goodness.
http://media.pc.ign.com/media/707/707640/vids_1.html check it out
Finally, being on the 2K press mailing list has paid off. I have access to the HD version of this video, and it should be unwatermarked.
I am currently downloading it from the press site and will find somewhere to upload its 274MB goodness.
Can't wait for it David! Early thanks to you for providing it to us!
It's quite a neat video, it shows three methods of completing a room and dealing with all the enemies inside. The video is the 360 version and shows the hud, although it is obviously a beta version, because there are quite a few developer-esque notifications that pop up on the screen, such as 'Player is invisible' and the various Plasmid names.
I'm uploading the video now, so it should be ready in about an hour.
Usually the 2K mailing list is full of trailers and pictures for games I've never heard of, or press releases saying who is going to be on the cover of the new NHL 2008 game :yawn:.
It's hard to find free services allowing you to upload nearly 300MB.
Nevertheless, I have found one that seems to be decent and can be found here: http://www.filefactory.com/file/96a19d/
Very nice video. It serves it's purpose well in showing different ways to tackle situations without just running and gunning. I really like how telekinesis can allow you to reset the placement of trip wires and traps.
One thing that strikes me as strange, though not really a big deal at all, is how there appears to be no physical penalty to switching plasmids. For example, using the pyro plasmid, which appears to sear your own flesh and create 3rd degree burns, and then switching to electro bolt shows the burn marks to be instantly gone. Obviously not something to be concerned about, but just kind of odd.
Uh, ok. Thanks for sharing the video, David, however it's left me with decidedly less enthusiasm. I realise this is an early cut of the game etc etc, but what the hell is with all the over-the-top vibrant luminous colours on everything? Grenades and proximity bombs, Big Daddy's face-plate and Little Sister's eyes, ugh. Also, I still have serious reservations regarding the combat from what I've seen, looks far too easy to outmaneuvre most enemies and they can only succeed in a horde-like rush. The other stuff is all well and good but it looks like a bunch of highlighting pens exploded on the screen.
We saw this a couple of weeks ago didn't we? Thanks for the high res version though
The area effect of mine is a little to obvious... They could make it far more subtle.
But I hope one or some of these below will explain this and the critics about combat :
- Easy setting
- Xbox 360 version
- Maxed out player character for demo purpose
- Placeholders for effects
Now looking at this video in decent resolution (it's not a new one, it have been mentioned in another thread here at TTLG) I' nearly sure BioShock will run pretty fine with a decent PC rig. Maybe I'm wrong but I have the feeling BioShock is less GPU intensive while much more CPU intensive than, say, Lost Planet. And looking at this game performance with my rig, I'm more than happy ! Maybe just in need for a dual core processor...
The video is also available from Filefront and Gamershell, both of which are in HD.
2K Games has released a new walkthrough movie from BioShock, showcasing the "spiritual successor" of System Shock 2, due to ship on August 21st 2007. In BioShock, from a first person perspective, we’ll have to explore a bio-lab and fight genetically modified enemies along the way, like drones, predators and soldiers. The AI is said to be very complex, we’ll have the chance to upgrade our alter-ego with genetic implants, use weapons like pistols, shotguns, rifles, which can also be upgraded and used to take advantage of each enemies’ weaknesses, which can only be discovered if they are photographed with a bio-scanner. The engine used is called Vengeance and is an improved version of the one used in Tribes: Vengeance.
http://www.gamershell.com/news/39771.html
Sweet video, I'm reassured that the 360 version wont be as tricky as I thought.
(I love that pyrokenisis animation, he just snaps! Classic!)
Yuck... What happened to the art direction?
Yeah, it's clearly obvious that god mode was on, seeing as how the player never took a single hit of damage. That's fine though, as filming demo videos without it on would no doubt be a pain in the ass.
Thanks for the clean, HD version, David!
I second what scots and claws said.
The mud-cluttered industrial fishing section is supposed to have the glamorous art deco of the rest of the game? You expected a fishery to maintain this style? ... :
http://image.com.com/gamespot/images..._screen002.jpg
I do agree about the colors around the proximity mines, but they're there for only you to see (so you don't accidentally step in one). But I assume you'd be able to turn that off...
As for the rest of the color-use, the whole style of BioShock is the vibrant colors and camp pseudo-carnival atmosphere, it's looked this way since the beginning. It's certainly more refreshing than the mundane grey-brown-black-blue-silver-slate palette overused way too much, the variance in colors provides a more melodramatic theatrical experience (the masks people wear, clowns in vending machines, avant carnival tunes, etc.). The whole game has that quirky atmosphere which will probably end up giving it more of an edge in the frightening factor, considering how ironic it is for you in this situation.
And I wouldn't judge the enemy AI just yet because as you've said, it's an early cut of the game (as well as an early level). Besides, we don't know what difficulty they're playing at. And in previews I've read, it doesn't sound like the AI's bad at all.
I love it how even the developers stumble into gameplay mechanics on accident. Overall, a very nice video. Also liked all the weapons it showed.
Did we ever see the healthbar of the enemies before? It's the first time I can recall seeing it. It'd be a nice feature to toggle off; I don't think I'd be a fan of it.
The health bar worked well for System Shock 2, so I think it'll be okay for BioShock. It is a bit on the large side though, I wouldn't mind being able to shrink it down.
I'm hoping its actually an upgrade you can get (what are they called? Gene tonics? dunno)
It would be cool if for a portion of the game you actually had no idea how much that Big Daddy you're fighting actually has left (after you've run out of ammo and he shows no real sign of slowing down)
I agree. The health bar's nicely done anyway, it's more pleasing and original than System Shock 2's. I mean, I really wanna know just HOW much damage is being dealt to a big Daddy, and see what's effective and what isn't. It's also at the very top of the screen, and doesn't get it the way.Originally Posted by Bjossi