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Thread: TMA20AC Mission Where the Unknown Lurks (Mar 24, 2020)

  1. #51
    Member
    Registered: Aug 2007
    Only got 1342 loot out of 3944 on exp, so I'll prob play again,. Superb mission Outstanding! thank you.

  2. #52
    Member
    Registered: Mar 2013
    Location: Finland
    The architecture in this mission seemed to be carefully designed - everything looked nice. I especially liked the room where the statue was pouring water in to the pool (reminded me of Constantine's mansion)! It was unusual to make the underground area optional to visit but nevertheless that place was very interesting! Great mission!

    That maya area you had to abandon from this mission, looks intriguing! I hope you'll make a mission that has those temples and buildings.

  3. #53
    Member
    Registered: Dec 2015
    Location: Germany
    I loved this beautiful mission. The little manor is impressive in its own architectural manner. It later turned out the mission was bigger than I thought...
    Well, that was an amazing and huge optional side quest!

    Very well done! My favorite so far.

  4. #54
    Member
    Registered: Jul 2008
    Location: Poland
    Really loved the manor. Very original and with lots to discover.

    Also, making a particular chunk of your mission optional to explore (with its own objectives and challenges) is a design choice I really appreciate and would like to see more often in FMs. Let's turn a blind eye here on that I didn't think such underground area fit with this particular mission It gives some more flexibility to the way your mission can be played.

    Probably my favourite of the smaller missions in the contest. Kudos!

  5. #55
    Member
    Registered: May 2005
    Stats:
    Normal difficulty
    Blind Ironmade style (no saves)
    22 minutes
    702 of 3944 loot
    0 of 0 secrets
    9 knockouts
    0 murders

    Rating:
    7 / 10

    Likes:
    • Every area feels detailed and interesting.
    • I like that the playable area is surrounded by trees, with lights of the City visible from higher above. This make the Pless palace feel like part of a larger world.
    • The mission is perfect for the Blind Ironman style: not too long, yet still challenging.
    • One hidden lever I found is not mandatory and rewards the player with easy access to the Horn of Cobbletons.
    • Because I found the horn five minutes into the mission, the mission ended as soon as I also completed the loot goal. I would have loved to explore more of the mission. It was engaging. I will likely replay this with saves and on a higher difficulty to see the rest of the mission.


    Possible improvements:
    • There is a misaligned brush in the basement, at the bottom of a slope.
    • There are some typos and punctuation errors in the mission info file.


    Bugs:
    • A guard got caught on a flowerpot and kept walking in place like he was on a treadmill. This guard was one floor down from another guard who is sleeping in a chair in front of a fireplace.

  6. #56
    New Member
    Registered: May 2020

    Great effort, I really enjoyed the "non-optional" portion!

    But now onto the extra bits - please help!

    So I did the Statues puzzle alright and got the optional goal encouraging me to "find out what the bizzare contraption has done"... Well, what has it done? I've been running in circles, but haven't spotted any change anywhere :S I thought that maybe the sewer gate will open, but it remains closed. Note next to it mumbles about using torches in this area was a bad idea, so I tried to put off the one behind the gate, but the said gate is rock solid and wont let the water arrow pass Please someone help!

    Thanks in advance!

  7. #57
    New Member
    Registered: Dec 2019
    Location: Poland
    Quote Originally Posted by makai81 View Post
    Great effort, I really enjoyed the "non-optional" portion!

    But now onto the extra bits - please help!

    So I did the Statues puzzle alright and got the optional goal encouraging me to "find out what the bizzare contraption has done"... Well, what has it done? I've been running in circles, but haven't spotted any change anywhere :S I thought that maybe the sewer gate will open, but it remains closed. Note next to it mumbles about using torches in this area was a bad idea, so I tried to put off the one behind the gate, but the said gate is rock solid and wont let the water arrow pass Please someone help!

    Thanks in advance!
    Tip:
    The note which tells you how to solve the puzzle also tells you where to search for the place.

    Solution:
    Check the small area with harp near the treasure room.

  8. #58
    New Member
    Registered: May 2020

    HA! Thank you! I guess that's what happens when you set your gamma too low!

  9. #59
    New Member
    Registered: May 2020

    One more thing - not sure if it's a bug or was it intended - after collecting the Soul Reaper I could sheath/unsheath it fine, each time it would be available instead of the regular sword. Within a few minutes trek (my intention was to use it against the pesky wraith in the chapel) I suddenly realised I hold a regular sword again :S I went back to the collection spot, but I definitely collected it. I don't recall if I did any save/load seq in between.

  10. #60
    New Member
    Registered: Dec 2019
    Location: Poland
    Quote Originally Posted by makai81 View Post
    One more thing - not sure if it's a bug or was it intended - after collecting the Soul Reaper I could sheath/unsheath it fine, each time it would be available instead of the regular sword. Within a few minutes trek (my intention was to use it against the pesky wraith in the chapel) I suddenly realised I hold a regular sword again :S I went back to the collection spot, but I definitely collected it. I don't recall if I did any save/load seq in between.
    Yeah I know about that one, unfortunetly I couldn't find a way to fix that. But you still have a button for next/previous weapon and using that you can equip both the sword and the Reaper

  11. #61
    Member
    Registered: Apr 2020
    Location: Germany
    This is the last FM of the contest for me to finish and I enjoyed it alot. Unlike some others I like it alot that you put the undead part optional, because Im someone that doesnt enjoy the undead so its nice not having to play through it after a nice mansion mission. This one is one of the few exceptions though, with the vibe of down in the bonehoard I did like it alot. Just like everyone else I had to come here for a hint to find the leg Other than that, awesome FM!


    For the contest there are so many good ones, its a tough choice! I do have an all time favourite already though

  12. #62
    New Member
    Registered: Nov 2018

    Played it a bit late

    Sorry to say I only got around to playing it after the end of the contest, because it was one I thoroughly enjoyed and would have given it very high marks. Probably my 2nd favorite of all contest missions, it just really stood out with just how much fun I had playing it. The outside architecture of the mansion was superb, really top notch. Inside had some very nice touches as well, though overall not quite up to the qualify of the outside \ garden area. I definitely didn't see the plot twist coming, but very much enjoyed the optional area, reminiscent of Bonehoard with all the vertical crypt rooms, which is my favorite T1 \ T1G level. The atmosphere and sounds were well done. Managed to complete it with the hammer objective without reloading and no deaths, but I did quicksave in a few places where my approach seemed sketchy. Got discovered and whacked by a hammerhaunt when I messed up once as I was trying to get away, but survived, then I grabbed the hammer and ran, was quite exciting
    Not as ambitious as some of the other contest entries, it stuck to the formulas of mansion and undead crypt (even the plot twist is pretty similar to Ominous Bequest and other FMs that have used similar formula), but plain good Thiefy fun and well executed, would certainly look for other FMs by this author.

  13. #63
    Member
    Registered: May 2003
    Location: San Jose, CA USA

    Lever

    Found a lever behind a sarcophagus and can hear something open but cannot find what. It is on the second level where there are wooden planks going to the sarcophagus. Please help!

  14. #64
    New Member
    Registered: Dec 2019
    Location: Poland
    A door opens near the stairs on the same level

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