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Thread: No Horizontal Camera Challenge for Thief Gold

  1. #1
    Member
    Registered: Mar 2018

    No Horizontal Camera Challenge for Thief Gold

    NO HORIZONTAL CAMERA CHALLENGE FOR THIEF GOLD

    Played on Expert, Newdark


    So far my challenges were about restricting my movements and about utilizing an in-game function. Time to move to next group - challenge restricting player's view. Rules are simple: turn left and right is forbidden. Everything else is fine. Since it's so easy to turn camera to the side, for the first time I'm gonna play without mouse, keyboard only. Looking into only one direction is scary challenge, so I was delayed it a bit. Also thinking about this challenge more I think that looking in every of 8 directions could give different experience.

    I think the biggest problems of this challenge may be opening doors and jumping out of ropes or even dealing with ladders. I tested this challenge before in Thief Gold and Thief 2 and it was very tricky. Since Thief Gold's training mission allows 3 points of view after failing 2 stealth tests, I'm gonna start from it. Let's start.

    A KEEPER'S TRAINING

    I'm looking NW


    In this mode I'm gonna successfully complete both stealth tests. It's helpful to look down to know where to go. Weapon training isn't that hard either.. You just need to go closer to target to shoot it with bow, because it's not possible due to angle to shoot from far away. Training dummy isn't problem either and guard requires slashing him down couple of times, then quickly backtracking outside of ring, so guard will return to the middle. Attack him again and repeat until test will finish. To highlight door you just need to look down.

    Platforming test is where the challenge starts. You can't jump out of rope towards bridge, because it's behind you. I tried to do backward strafe jump over river with usage of jump acceleration, but unfortunately my best result was hitting left wall near passage. So I turned around and did a jump out of rope (bust #1). Jump over river is also tricky. Go slowly to right end of bridge, then do backward strafe jump (strafe left) to left side on the other side of bridge.

    Time for mantle test. I tried to drop on edge of wall I'm standing that is behind me. For that I crouched, went backward to edge near higher wall, strafed left. When I was started dropping I lightly pressed strafe right and forward to stay on edge. Very tricky, I fell dozen of times. Then I needed to get as close as possible to wall on the right side and back off a little, so I will manage to lean right backwards. Then I just stood, lean right and I tried to mantle and... I failed. Unfortunately I had not enough height while standing on the very edge of wall. And that's where I turned right to do mantle normally (bust #2).

    But it's not over. There is still goblet on table to grab and in this mode it's tricky, because you don't have too much time to idle. Opening door requires looking down. Then you need to strafe jump to table, go behind it and lean right to grab goblet. This ends this mission.

    STATS:

    Time: 0:13:40
    Busts: 2

    I'm looking N


    For this mode I failed hiding in shadow test. Let's see how much can change slight difference in view. Other stealth test is easy. Weapon test is even easier, because I can shoot into targets from far away. Unfortunately I can't open door - looking down or up doesn't help (bust #1).

    Next is platforming challenge. Again I can't use rope, but this time it's possible to jump over river. Go to west wall. Position yourself on right side of middle tree (it's the more on the west than north tree). Go forward to north wall. Go backward to 1st tree and then do 3 jumps while gaining momentum. You should barely jump over river. Sadly that's all. It's impossible to strafe jump out of the tree on wall (bust #2). So I'm using rope and do easy jump to the other side of bridge.

    I tried again to drop on edge of higher wall, lean right and mantle on it. This time it allows me to mantle, but unfortunately it immediately cancel and I fall below. I know it's possible, but I found another way to progress. Go back to edge above river. On wall's floor are blocks. Go backward 3 blocks and stand on left side of left block somewhere near middle. Your target is to start from very short backward strafe right to gain momentum, then you do 3 strafe jumps in the same direction and if you are perfect you will land on brick wall.

    Opening door is impossible (bust #3). Do strafe jumps towards goblet by altering between backwards and forward. Go behind table and grab goblet. You don't need to lean to highlight it. Wow, that was different experience.

    STATS:

    Time: 0:13:29
    Busts: 3

    I'm looking E


    This time I failed avoiding noise test. Shooting target is impossible (bust #1). To grab key I need to jump on table and look down to grab it, but opening door is impossible (bust #2). Platforming test on the other side is easy. Still I can't use rope, but I can go to west wall behind middle tree. Strafe left to north wall. Then strafe right and past left tree do 2 jumps to land on the other side of river. Mantle on tree and do forward strafe right jump with mantle to wall at the end. Mantle test is easy, because higher wall is in front of you. Door is easy to open and goblet is right in front of you. That mode was much easier.

    STATS:

    Time: 0:07:31
    Busts: 2

  2. #2
    Member
    Registered: Mar 2018
    MISSION 1 - LORD BAFFORD'S MANOR

    I'm looking SE


    Time to start the real mission. KO-ing servant and patroller is weird, but not hard. I'm descending to sewers and manage to get necklace. I also can use last hatch to sneak behind stationary guard with key. I went on his left side behind him, looked down and lean right to highlight key. Swimming to spider cave was easy. But swimming back was harder. At least it's not so slow like always swimming backwards.

    In basement I managed to KO 2 talking guards. First went behind guard going through shadow, then after 2nd guard. Then I took flash bomb from chest and climbed the stairs. Loot from chest also wasn't any problem. Opening doors to main corridor of 1st floor is difficult. I need to stand near door, but not too close, lean right to highlight them, open them and quickly strafe left, because they open towards me.

    KO-ing kitchen servant wasn't hard, but getting vase was. I needed to get to storage and do 2 crates stack in front of kitchen shelf. And I'm getting confused what button drops crate and what throws it. Playing only on keyboard is so much harder than playing with mouse. Anyway, I mantled on stack, crouched and strafe jumped on shelf. I went backwards and finally grabbed vase. Getting this vase took me 10 min. Afterwards I went to KO drunken guard. To do that I needed to stand behind him, use blackjack and lean right.

    The rest of this floor isn't hard. It just requires good positioning. I had a bit of a problem with lever opening exit from mansion. I stood near it and lean right to frob it. 2nd floor wasn't difficult either. I went through library and waited for patrollers in dark corridor, then leaned forward to KO them. I went to throne room via left door, made noise and dropped flash bomb, then I KO-ed last guard. For scepter I went under it and looked up to grab it.

    FINAL NOTES

    First mission done. Run was slightly faster than my backwards challenge, but still really long. Basic interactions with just keyboard are hard, but the most problematic is finding passages. Looking down helps, but it's not perfect. On a side note, using spiral staircases is very satisfying. Also I didn't have too much problem with highlighting doors, so I'm guessing diagonal direction on compass (tiny grey triangle) allows me to open most doors. But it will be a problem when I will start playing while looking at north, east, west or south. I noticed that it was a problem in Keeper's Training.

    STATS:

    Time: 0:50:22; Loot: 1329/1429
    Pockets Picked: 2/4
    Back Stabs: 0; Knock Outs: 13; Airborne Knock Outs: 1
    Damage Dealt: 13; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Busts: 0

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