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Thread: New Black Mesa Source website

  1. #301
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Mostly big sections of On a Rail and Surface Tension, IIRC.

  2. #302
    Member
    Registered: Sep 2002
    Location: Texas
    But you can get most of it back by downloading the developer addons for those sections

  3. #303
    Member
    Registered: Sep 2001
    Location: Qantas
    Quote Originally Posted by EvaUnit02 View Post
    Xen update delayed to December but here's some screenshots.
    https://steamcommunity.com/games/362...73904708195662

    Sent from my ASUS_Z017DA using Tapatalk
    Reminds me of Finding Nemo. Xen looks like a coral reef. I wonder why are the screenshots so tiny?

  4. #304
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Stingm View Post
    But you can get most of it back by downloading the developer addons for those sections
    Surface Tension extended was integrated into the commercial release Black Mesa campaign. On A Rail extended is indeed in the Steam Workshop.

    Sent from my ASUS_Z017DA using Tapatalk

  5. #305
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    One of my favorite Half-Life 1 singleplayer mods is being remade in Black Mesa:



    Looks very awesome. Must play this when it's done.

    Link to mod:
    Here

  6. #306
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    That was the mod with the sexpot female security guards, right?

  7. #307
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Apparently so. Somehow I had completely forgotten those. Even looking at the screenshots, I still don't remember them. Maybe I played a version before they were added? I don't know.

  8. #308
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Those must have been added after my play of it.

  9. #309
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    I'm remembering the plot now. The PC's girlfriend that he's trying to rescue is basically Jill Valentine from Resident Evil in her STARS special police uniform. The non-descript copypasta lady Barney's were modelled after Avril Lavigne.


    Last edited by EvaUnit02; 3rd Jul 2018 at 19:21.

  10. #310
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Well now, how about this?


  11. #311
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Hah, that endnote. Cheeky bastards, but it looks like this is going to be worth the wait. I never thought I'd ever say this, but Xen looks beautiful.

  12. #312
    Member
    Registered: Aug 2004
    Looks good. Awful lot of footage of walking scrotum for some reason.

  13. #313
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    It's certainly... colorful.

  14. #314
    Member
    Registered: Mar 2014
    Location: Yeah.
    I feel like a lot of people are going to have a different idea on how an HD Xen would look. That being said I'm really digging it, and how they are trying to diversify the ecosystems a bit, more than what I remember of the Xen levels at least.

    As an aside I was really enjoying Black Mesa until around 2/3 the way through it and an NPC who needed to push a button outright refused to, and I had no saves that went far back enough. Killed my momentum with the game.

  15. #315
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Looks good to me.

  16. #316
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    The First part of the remake of the Azure Sheep mod for Black Mesa was released at the start of the month. Some initial obtuseness of game guiding you along the linear path is past, it's a straight forward ride. Fairly high quality levels for a fan project IMO.

    Criticism: The occasional Accented Russian Engrish original dialogue sticks out like a sore thumb. The custom player hand and weapon models don't work most of the time for me, I was stuck with the vanilla Black Mesa variants.



    EDIT: Aiming for explosives is totally off for me, thanks to the glitching custom weapon models. Blind firing the likes of the rocket launcher is quite awkward. I'm getting random cycling arm models between the mod's custom Barney security guard, some sort of zombie and what looks like the Counter-Terrorists from CS:GO.

    Last edited by EvaUnit02; 19th Nov 2019 at 10:14.

  17. #317
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    I've been following that mod for ages now. I'm waiting till it's 100% done before playing it. Looking great.

  18. #318
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

  19. #319
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Yay

  20. #320
    Member
    Registered: Apr 2003
    Location: flapping in the wind
    Finished Black Mesa. I've been on the beta branch since the first version of Xen came out but never actually got around to playing it until now, and mostly it was a pretty good time. It looks great obviously, and at least in the early parts when you find junk from the science team it really gives the feeling of people exploring an alien world. I haven't played the original all the way through for ages but I recall Gonarch being a fairly quick diversion, whereas here they really go all out with it: I didn't time it, but it felt like it chased you through the level for half an hour in a highly scripted setpiece. One of those things that is kinda cool the first time but not necessarily on replay. I liked what Valve did with the Vortigaunts in HL2 and there's some nice glimpses of their situation here too. What I didn't like were the seemingly endless conveyor belt bits; I always hated the waste processing part of the original and they did little to make it better in BM, but they also put something like an hour's worth of conveyor belts in Xen. For the first time around it was somewhat tolerable because I wanted to see what comes next, but when I one day feel like replaying the game those bits are going to make me think twice. I guess they really wanted to show the scale of this war machine, but maybe just showing some expansive vista with endless grunts and floaty brains would've given the same impression with less tedium. It did end with a high note though because Nihilanth was great and felt like the end of the world, and when the credits rolled I once again felt a little pang of sadness that Valve abandoned the HL saga.

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