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Thread: New Thief2 NewDark FM "Five Nights at Dayport" - 25th Nov 2017

  1. #51
    Member
    Registered: Dec 2015
    Location: Germany
    Thanks for these beautiful and scary missions

    I enjoyed this FM pretty much!
    The museums architecture was superb and there were a lot of well placed scares around there - this missions are clearly not for the weak ones.
    The flashlight was one of the best gadgets ive ever seen i a fan mission by far.

    Well done!

  2. #52
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Really enjoyed the first 4 nights, last night not so much

    Don't mind the odd forced ghost, after all this is a stealth game, but I really hate being forced to fight, after all this is a stealth game

  3. #53
    Member
    Registered: Jun 2015
    Location: Germany
    Quote Originally Posted by Esme View Post
    Really enjoyed the first 4 nights, last night not so much

    Don't mind the odd forced ghost, after all this is a stealth game, but I really hate being forced to fight, after all this is a stealth game

    Thanks Esme for playing. Yes this is a stealth game but I have designed night 5 for battle because it's a story part for the next FM in the Acideus Saga.

  4. #54
    New Member
    Registered: Jul 2008
    Location: Poland
    Really enjoyed these, thanks Terra!

    I really liked the dark atmosphere, especially in the beginning, when you haven't yet got used to the... happenings. Actually, the music was very much to my liking The flashlight, very good idea. It worked a treat and I think it's got great potential in horror-type missions.
    Also, the voice acting as the mysterious caller - top-notch, surprised nobody mentioned it yet Just a series of short statements, but man, does it set the tone.

    There's been a few FMs in which you play as a guard, but they all are on the less-serious side. Actually, I've often visualized a mission close to your description to 'Five Nights', that is you being a guard in a big, modern museum, or a gallery, or a mansion, running errands and such. Wonder how would it play

    Anyway, there's some good creativity in this set, and even though I'm not usually particularly fond of the ghosted object-hunt-type-of missions, I truly enjoyed this one, thanks!
    Last edited by andyln; 8th Jan 2018 at 13:21.

  5. #55
    Member
    Registered: Jun 2015
    Location: Germany
    Quote Originally Posted by andyln View Post
    Really enjoyed these, thanks Terra!

    I really liked the dark atmosphere, especially in the beginning, when you haven't yet got used to the... happenings. Actually, the music was very much to my liking The flashlight, very good idea. It worked a treat and I think it's got great potential in horror-type missions.
    Also, the voice acting as the mysterious caller - top-notch, surprised nobody mentioned it yet Just a series of short statements, but man, does it set the tone.

    There's been a few FMs in which you play as a guard, but they all are on the less-serious side. Actually, I've often visualized a mission close to your description to 'Five Nights', that is you being a guard in a big, modern museum, or a gallery, or a mansion, running errands and such. Wonder how would it play

    Anyway, there's some good creativity in this set, and even though I'm not usually particularly fond of the ghosted object-hunt-type-of missions, I truly enjoyed this one, thanks!
    Thanks andyln for this little review.

  6. #56
    Member
    Registered: Sep 2011
    I liked this a lot - tight gameplay, level design, great music choice. The ventilation shafts reminded me of Deus Ex, and Batman

  7. #57
    Member
    Registered: Sep 2003
    Location: Frederikssund, Denmark
    Terra,
    thanks for this funny, scary and good looking mission.

  8. #58
    Member
    Registered: Dec 2001
    Location: Southern Tier NY, USA
    Alright. Had enough, need help. What the hell do I do with the glue in Night 3? I have all 3 and go to the fountain and nothing. Help....

    I got it..the answer is on page one. Odd mission..the flashlight is a neat touch.
    Last edited by Lightningline; 31st Mar 2018 at 20:32.

  9. #59
    Member
    Registered: Aug 2018
    Hey Terra;
    Back to your missions. Finished the 3rd night and must admit that I'm disappointed in the lack of storyline adherence so far. The Redd could be my Garretts informant/case man, but I could just as well walk through the museum during the open hours and spot all the fake replicas. Nice objects and graphics; sort of like the flashlight but it is too modern, much prefer a small portable mushroom/lichen/crystal idea but designers don't want easy lighting so the elven heritage justifies my Gamma use.

    Anyway, by now my Garrett has freed the Gem from the control mounting which was it's major grip and cause of all the vile undead tantrums. The first Gem had a compassionate spirit which helped heal the others mental wounds despite the opposing viewpoints. We are well on our way to me realizing I am the third Gem (ego trip).

    Finished mission 5. I gather Redd got sacked for either weapons use or abandoning his post, maybe property damage to replace the replicas. The mad dash was less taxing on health. Still don't know what the second key was for, shrug. I see a thin line of storyline in 4 statue scroll and 5 red moon. PS: I even tried waiting an hour just in case you had a timer for 5, the earlier missions were so quick and easy(~20 minutes average), shucks.. I am sure the missions were scary for normals(lots of loud things by the audio graph), not so for the deaf. Giant Ticks may creep out some and the teddys were sort of cute.
    Last edited by user3; 25th Nov 2018 at 16:44.

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