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Thread: DromEd 2 1.24 Odometer and dead body problems

  1. #1

    DromEd 2 1.24 Odometer and dead body problems

    Hi, i found 2 obstacles during making a map.
    First of, i made a number code lock using this tutorial http://southquarter.com/dromed/?p=249 and it works fine, but when i put correct password to test it, every time i enter thief (alt+g) the password sets itself instantly. Is it somehow set in the odometer? Do I have to specify somehow that it must start with 0000?
    Other problem is with the character, i placed an npc, set the ai state current mode to dead, but the model does the T posture, and i want it laying dead on the floor.

    Cheers

  2. #2
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    There's a metaproperty M-PosedCorpse. Use that on the AI.

  3. #3
    Quote Originally Posted by Unna Oertdottir View Post
    There's a metaproperty M-PosedCorpse. Use that on the AI.
    Works great, thanks. Do you know how can i name the corpse, so it shows it's name? I tried the same like with naming a key (inventory object name / Name_Corpse: " ") but it doesnt work.

  4. #4
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Name_Object: "Whatever"

  5. #5
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    The combination lock issue is solved by setting the QVar you specified in the odometer to 0000 under Editors > Mission Quest Data.

  6. #6
    Ok guys thanks a lot. Both problems solved!

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