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Thread: What are you working on RIGHT NOW - T1/2 Dromed Edition

  1. #8301
    Member
    Registered: Apr 2011
    Quote Originally Posted by Niborius View Post
    That's amazing vfig. Good luck on the texturing and polishing part (that comes off as if I'm being sarcastic but I'm not ).
    That's okay, sarcasm would be quite appropriate anyway

  2. #8302
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Looks jorgeous! Especially the cross section. And I appreciate the bravery of using brushes at non 90 degrees angles!

  3. #8303
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    OoooOOOooo I love fortresses. Looks like it's going to be very non-linear and fun vfig!

    Niborius, very pretty room! I must rob the place!

    I myself was getting my butt handed to me last weekend, by trying to make a spiral staircase that works without errors (no spanning poly and correct rotations) and also fitting of the real world counterpart; I had to make sure the stairs have the landings in the right place. By golly I did it. Now to decorate the facade, and add more windows into it.

    I will do a side by side with the real la Mothe Chandeniers stair tower when it's done. The artwork in the stone will be different etc, I just mean the structure. That and I had to do wedge steps, instead of that nice round the real place has.

  4. #8304
    Member
    Registered: Apr 2011
    A beautiful staircase, gamophyte! Landings are very underused in Thief stairways.

  5. #8305
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    gamophyte, superb castle, superb staircase (be sure to do a full level optimization after adding each spiral staircase.)

  6. #8306
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Wow that looks like a real headache! Great job!

  7. #8307
    Member
    Registered: Apr 2011
    This was yesterday, but I got annoyed at a staircase in my mission and decided to replace it with a gravshaft that works automatically based on whether the player is looking up, or down, or straight ahead:


    And I recorded the whole process of understanding how gravshafts work and developing this custom version. If you're interested in how I use squirrel to develop custom scripts for my missions, maybe give it a watch. And you get to see how many times I make stupid mistakes along the way

  8. #8308
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    Superb Vfig. Yeah I watched it, and I started thinking we learn in the same way/pace. I can't wait to see it with very pretty final effects and surrounding room with textures. I may implement something like this in one of the BD side places, but different enough to disconnect from yours.

  9. #8309
    Member
    Registered: Apr 2011
    Quote Originally Posted by gamophyte View Post
    I may implement something like this in one of the BD side places, but different enough to disconnect from yours.
    The script I have here isn't quite polished for use yet, although it seems pretty solid—so I'm not gonna distribute it formally just yet. But feel free to take it and use it, with or without changes! Here's the code as it was at the end of the stream.

  10. #8310
    Member
    Registered: Apr 2011
    I got very tired with Making a Profit's automap of all the work to export all the different layer combinations from photoshop—for 2 pages, 33 regions, and 5 languages—and then put them all through cutout and makerect. And my current fm is planned to have even more pages and even more regions, which would be a nightmare. So now I'm writing a script that'll output all the page and region image files and the .bin file for everything automatically, right from photoshop, with minimal administrative work needed.

    It's still a work in progress, but here's it successfully spitting out all the images for Making a Profit's second page:

  11. #8311
    Member
    Registered: Apr 2013
    In which fanmissions there are auto-closing doors? Would be nice to write at least 10 titles.

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