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Thread: Thief 3 Gold - Merging the City maps

  1. #26
    Sneaky Upgrader
    Registered: May 2007
    That would be much harder, unfortunately. I haven't completely given up on a mesh export plugin for Blender but it's on the back-burner, now that I have what I need.

    As for source code - yes, please...

  2. #27
    New Member
    Registered: Dec 2018
    Quote Originally Posted by szmotsu View Post
    As i told you before @snobel its awesome project, really impressive, with great possibilities for whole community. I was playing T3 City mod for Metal Age in the past and experience from walking through seamless City streets was amazing. Its good to hear that peter_spy is working on some models for this, he is really experienced in doing objects for T3 and Dark Mod (if im rights he is also known as Judith who created some great samples in T3ed like Material museum). Last time i was working on rewritting part of the render in order to implement some nice graphic effects like soft shadows or AO (generally to use modern 3d libraries ex OGL3.2 /DX11) but frozen this project in awaiting for NVidia RTX Remix as its may offer even more possibilities,)
    There's a section dedicated to Thief Deadly Shadows in the official RTX Remix discord if you're interested in hanging out there. Not much work has been progressed on it due to severe incompatibilities. If you actually had the experience to write a new renderer for it to improve compatibility that would be a huge win

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