TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 3 of 3

Thread: No particles appear

  1. #1
    Member
    Registered: Mar 2012
    Location: Moscow, Russia

    No particles appear

    How to cause the particles effect via a button? I need to get the SawdustSplash effect, and I used the NVParticleGroup script on my object. But it does not work. I want to make this effect appear during the hits.

    What does BloodType property depend on? If I use a sword for my purpose, then the effect of blood appears. However when using new weapons this effect is absent.

  2. #2
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Are you creating the SawdustSplash object in the mission? Its archetype has a DeleteState property set to 'On', with the Delete property setting the time to 400ms, so the object will delete itself. When using a sword, the splash is created in game.

    For a blood splash, the stimulus of the weapon needs the BloodCause property.
    edit: the effect also depends on the AI/object receiving genuine damage from the stim, so you cannot just be using it for a visual effect.
    Last edited by R Soul; 12th Dec 2018 at 19:37.

  3. #3
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Thank you, I figured it out.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •