
Originally Posted by Aisis
Thank you, I did as adviced and alredy made some quick retextures to see how it works.
And I also already encoutered a problem - for some unknown reason my hero character textures won't work. They are bmp files and some others I made for the game, also in bpm format work just fine.

With one setting the game instantly crashes, although the size and resolution of the bmp are the same as the original. The other settings I tried doesn't crash the game, but the texture is invisible and that thing kind of beats the purpose.

No idea what I am doing wrong.
Just somethig random I have made. It's only a shame, that the HUD can't use bigger textures right away.

(By the way, there is a new water texture too, but it's hard to see.)
HUD - old bubbles
HUD - new bubbles
EDIT: A tiny addition, comparison shot.
Comparison - water and HUD
BTW, does anyone know, what kind of format the objects and NPCs are? I could only find FTL format files with the Arx Pak utility. I tried to google for FTP, but nothing sensible came out of it. Anyway, it doesn't seem like something Blender could export as.