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Thread: In honor of Stalker: A wake

  1. #26
    Member
    Registered: Nov 2003
    Location: East Coast Elite :D
    Quote Originally Posted by heywood View Post
    Thanks. I decided to play SoC again, this time with Complete and the respawn fix mod Koki suggested. What difficulty do you suggest?
    I personally go either hardest or 1 below. I find that it being easy to kill enemies and easy to be killed to make the game more tense, and also easier in a way. Usually in a firefight I won't get hit much, but when you are behind cover and hit the same guy several times in the chest it gets on my nerves.

    I definitely didn't play on max difficulty first time through, but with oblivion lost the second time through I did and I much preferred it.

  2. #27
    Member
    Registered: Sep 2001
    Location: The other Derry
    I'm playing on Master. If I run into a fight guns blazing, I get killed really fast. But if I play stealthy and I'm careful with tactics, I don't find human enemies too hard. If I die, it's usually an animal that I didn't see before being surprise attacked.

  3. #28
    Member
    Registered: Sep 2005
    Location: Not Kansas
    In honor of Stalker, I finally completed the game (SoC-Complete)!!! It took me over a year due to having to wait for a new PC, then getting sidetracked by RL, but I FINISHED it! Sadly, I got the 'make the Zone disappear' ending, but went on to the secret lab, etc. and was, all things considered, very pleased with the game & the outcome (at least, the way I chose to play it). The game itself only crashed three times in 10 days, which isn't bad considering I never made it all the way thru Pripyat the last time I tried to play (on my old PC) before the game entirely crapped out on me. So yay me, and let's have another round for all the Stalkers out there!

    Next: I'm going to try to defeat the bitch that defeated me and my old PC last year - Clear Sky.


  4. #29
    Taking the Death Toll
    Registered: Aug 2004
    Location: she/they, big gay
    Yeah I'm going to tackle that fucker later this summer. Last time I had an issue where the game crashed after heading to Garbage after leaving Dark Valley; hopefully that won't happen again but I did find a possible fix in case it does, so we'll see.

  5. #30
    Member
    Registered: Sep 2005
    Location: Not Kansas
    I'd forgotten what an unforgiving bitch Clear Sky really is. But, thanks to a PC that can handle it, the most recent patch as well as the Complete mod, I've actually gotten much farther in the game than when I originally tried to play it. Hate the fact that a lot of the artifacts are so damned hard to get it's almost not worth it, also, they don't respawn. And when you get a mini-mission you're most likely so far away that by the time you get there it's all over but the shouting ("Help! We're surrounded by monsters!' (at the Eastern Camp at Agroprom)); had more than a couple of 'Failed' missions like that only because I couldn't get there in time. I'd also forgotten how expensive things in this version of the Zone can be and how quickly you die if your armor isn't upgraded. LOTS of reloads from last saves so far.

    Otherwise, I'm loving the challenge; I might go for almost a whole day without any confrontations, but then all of a sudden I'm fighting Bandits and mutants simultaneously. I'm also still getting a kick out of the laid-back atmosphere at the Freedom camp. They may all be a bunch of pot heads, but they can sure kick ass when they have to. This time around I haven't joined any factions (yet), and have made a point of not alienating Duty; they're great to have around when you have to fight off huge hordes of nasties or Bandits (sarcastic little weasels), and plus, Duty's mechanic can do magic with your armor & weapons.

    Compared to CS, SoC and CoP were walks in the park.


    Too bad I have to play as a guy: there's this one Duty officer who has a supremely nice butt ....

    Last edited by Dia; 5th Jun 2012 at 08:30.

  6. #31
    Taking the Death Toll
    Registered: Aug 2004
    Location: she/they, big gay
    Who says the player character's gender matters? I mean... gas masks, assault rifles, no women for miles... You can see where this is going

  7. #32
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Brokeback Garbage?



  8. #33
    Taking the Death Toll
    Registered: Aug 2004
    Location: she/they, big gay
    I can't think of any other way to get some of my female friends into the series.

  9. #34
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Easy. Tell them they get to kill LOTS of male idiots.


  10. #35
    Taking the Death Toll
    Registered: Aug 2004
    Location: she/they, big gay
    If that actually worked there'd be more chicks into video games since that's EVERY game

  11. #36
    Member
    Registered: Sep 2005
    Location: Not Kansas

  12. #37
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane
    I only played STALKER 1 through once, but I will NEVER forget it. Bought it three times now. Every bit as memorable and important as Deus Ex to me.

  13. #38
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Just saw this. I can tell a story. In the original, sometime around just before I got to the Bar area, I wanted to buy supplies and could only think to go back to the opening area shop guy. So I took this loooong hike back to the start, just roughly following the big map expecting to see familiar terrain eventually (& wasn't sure how to get a waypoint since there was no objective to lock-on to). I just kept walking south & south, and then it was getting night and nothing looked familiar. To keep myself occupied I'd loot some houses when I saw them sometimes. But I was getting really lost, and at this point it was pitch black night outside.

    Then I saw some compound in the blackness and three soldiers or so standing around its entrance, and thought what the hell. I'm totally lost anyway. May as well pop 'em & loot it. And this is around the start area, so it should be a cakewalk. So I started shooting guards, and the next thing I know there some massive alert and a flood of guards start pouring out of buildings a lot more heavily armed than I expected, and they keep coming. But I didn't want to run. I wanted to stick it out come hell or highwater, at the very least to see what this thing was. It's still pitch black so I have no idea what exactly I'm looking at. I just know for every guard I kill another 10 seem to pop up. And after shooting from a distance, I finally come in & I start running through the buildings shooting everyone. When I'd reach another building, there'd be another swarm coming at me, and it was even darker inside.

    I ran out of ammo on both weapons and had to start picking up their guns & ammo. It took forever to clear them all out. And then after a whirlwind massacre, there are the ~40 white dots all around me, I grab some object in a back room (in something like a drawer or safe IIRC) labeled "important military documents", and I knew it was the objective for some kind of quest I hadn't gotten yet. I hadn't really gone in expecting such a massive fight, definitely not in that area, but it was cool I could just stumble into one in pitch black and take it out anyway because why the hell not... Around then the light just started peaking up and I saw the fence & that it was the military base for the entry area for the Zone. I'm just standing around this large military base I just cleared out in pitch black. I didn't even suspect there was anything like that near the start. I thought where you started was as far south as you could go on the map, but clearly I was mistaken. And then I was still miles from the opening shop. But it was an interesting little detour anyway. And I finished the game without ever hearing about whatever quest I'd just inadvertently pulled off.
    Last edited by demagogue; 5th Nov 2012 at 06:38.

  14. #39
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Lol dema. It's easy to get a little lost the first time you play SoC, Lord knows I did quite a few times when I decided to go exploring. Bad idea, since if the military didn't get me, the mutants did. And forget about travelling at night .... that's when the real nasties come out, imo.

  15. #40
    Member
    Registered: Jun 2002
    Location: melon labneh
    Quote Originally Posted by demagogue View Post
    And then I was still miles from the opening shop.
    Actually, Sidorovich is probably only about half a mile from the military outpost.

  16. #41
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I believe you, but as the crow flies. When you don't know exactly where you're going it felt like farther away.

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