
Originally Posted by Judith
Um, one piece of advice: don't use 3dsmax 5.1 as your primary modeling tool. It's old and frustrating.
You can use any more recent version of 3dsmax, Modo, Maya etc. to create a model and map your textures correctly, then export the it in .obj format.
The specular is broken, it makes models look weird, and often they even don't react to lightning as they should. You can only imitate the wet look in diffuse or use cubemaps to fake reflections. Feel free to use this little guide of mine as a starting point for your further experiments:
https://www.dropbox.com/s/8oeyfy06lw...uide.docx?dl=1