Looks jorgeous!Especially the cross section. And I appreciate the bravery of using brushes at non 90 degrees angles!
Looks jorgeous!Especially the cross section. And I appreciate the bravery of using brushes at non 90 degrees angles!
OoooOOOooo I love fortresses. Looks like it's going to be very non-linear and fun vfig!
Niborius, very pretty room! I must rob the place!
I myself was getting my butt handed to me last weekend, by trying to make a spiral staircase that works without errors (no spanning poly and correct rotations) and also fitting of the real world counterpart; I had to make sure the stairs have the landings in the right place. By golly I did it. Now to decorate the facade, and add more windows into it.
I will do a side by side with the real la Mothe Chandeniers stair tower when it's done. The artwork in the stone will be different etc, I just mean the structure. That and I had to do wedge steps, instead of that nice round the real place has.
![]()
A beautiful staircase, gamophyte! Landings are very underused in Thief stairways.
gamophyte, superb castle, superb staircase (be sure to do a full level optimization after adding each spiral staircase.)![]()
Wow that looks like a real headache! Great job!
This was yesterday, but I got annoyed at a staircase in my mission and decided to replace it with a gravshaft that works automatically based on whether the player is looking up, or down, or straight ahead:
And I recorded the whole process of understanding how gravshafts work and developing this custom version. If you're interested in how I use squirrel to develop custom scripts for my missions, maybe give it a watch. And you get to see how many times I make stupid mistakes along the way![]()
Superb Vfig. Yeah I watched it, and I started thinking we learn in the same way/pace. I can't wait to see it with very pretty final effects and surrounding room with textures. I may implement something like this in one of the BD side places, but different enough to disconnect from yours.
The script I have here isn't quite polished for use yet, although it seems pretty solid—so I'm not gonna distribute it formally just yet. But feel free to take it and use it, with or without changes! Here's the code as it was at the end of the stream.
I got very tired with Making a Profit's automap of all the work to export all the different layer combinations from photoshop—for 2 pages, 33 regions, and 5 languages—and then put them all through cutout and makerect. And my current fm is planned to have even more pages and even more regions, which would be a nightmare. So now I'm writing a script that'll output all the page and region image files and the .bin file for everything automatically, right from photoshop, with minimal administrative work needed.
It's still a work in progress, but here's it successfully spitting out all the images for Making a Profit's second page:
The following screens are from my first fan mission, the Ancient Rome themed.
![]()
It's looking great so far Outsider one, I love missions that take place in ancient Rome empire.
Looks cool! Very nice daytime sky- what are the settings? Do the clouds move?
@Cardia
Thank you. I'm glad you liked it. This mission inspired me from Athene and your Melancholy in Porto. Without these works, I couldn't do mine.
@trefoilknot
Thank you. The clouds don't move. The skybox has an illusion look.
![]()
Does that screengrab reflect your actual Dromed window size? Looks painfully small! You know it can be re-sized, don't you?
Outsider One, that looks impressive! Levels with pre-Medieval themes are an extreme rarity, so as a lover of Classical Antiquity I am looking forward to play your mission.
@PinkDot
Yes, this is my actual DromEd window size. I didn't know this was possible. How can I re-size my DromEd window size?
@Aemanyl
Thank you.
Dromed screen size can be set in Dromed.cfg.
Depending on how it was installed (one of the Toolkits, or with T2Fix etc) it may show you a list of valid sizes you can choose from. Remove the ; from the start of any of the examples.
It needs to be lower than your desktop resolution, otherwise you won't be able to see the menu/window border.
examples:
;edit_screen_size 1280,1024
;edit_screen_size 1360,768
;edit_screen_size 1366,768
;edit_screen_size 1440,900
;edit_screen_size 1600,900
Thank you, R Soul. I set my DromEd screen size to 1600x900. Looks better now. Thank you both.
![]()
Awesome, now you're playing with power.
Say the base brick, you mind sharing that? It's got slight moss on it, very nice.
Thank you, gamophyte.
Here is.
https://drive.google.com/file/d/14w1...ew?usp=sharing
THANKS!