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Thread: Tutorials

  1. #126
    Member
    Registered: Dec 2004
    Location: Germany
    I can't say I envy you - there are also single non-functional links scattered in the long post. Correcting by hand will be a less-than-funny experience, I guess.

  2. #127
    Member
    Registered: Apr 2011
    Quote Originally Posted by The Phantom View Post
    - CamVator Cutscene by Silentsleep and Saturnine (stored in demo zip)
    Description/keywords: To give an example of a smoothly scrolling cutscene-style view of a conversation or some sort of fly-by sequence.
    Found at:
    DarkFate.org: CamVatorDemo
    thief_age.republika.p: CamVator Cutscene
    Both these links seem to be dead. Thankfully the wayback machine has them archived:
    CamVatorDemo.zip
    CamVator.txt

  3. #128
    Member
    Registered: Apr 2011
    Quote Originally Posted by Yandros View Post
    Yes, I believe that happened fairly recently when an update to the forum software made embedded HTML unsupported for security reasons. I'll look into replacing them by hand with full URL's.
    i dont know anything about the vbulletin setup here, but is it possible to add custom tags that create the anchors and the in-page links? like suggested here: https://www.vbulletin.org/forum/showthread.php?t=221348

  4. #129
    New Member
    Registered: Sep 2016

    I need your help, please.

    Could you tell me where to find a guide "Convert World Rep to Model (Using New Dark’s Terrain Export Feature) by Jason Otto" please? All links are dead.

  5. #130
    Member
    Registered: Apr 2011
    Quote Originally Posted by DatTaffer View Post
    Could you tell me where to find a guide "Convert World Rep to Model (Using New Dark’s Terrain Export Feature) by Jason Otto" please? All links are dead.
    its on archive.org: WR_Export_obj.doc

  6. #131
    New Member
    Registered: Sep 2016
    Quote Originally Posted by vfig View Post
    its on archive.org: WR_Export_obj.doc
    Thanks !

  7. #132
    Member
    Registered: Jan 2001
    Location: Constantly losing tug o'war
    I've just added Zaccheus' Automap tutorial to The Dromesday Book:
    https://dromed.whoopdedo.org/dromed/automapsz

    I've made a couple of tweaks but the instructions are basically the same.

    edit:
    Also added Salvage's tutorial, although the original has been online for the last 20 years.
    https://dromed.whoopdedo.org/dromed/automaps_s

    Also see the index page:
    https://dromed.whoopdedo.org/dromed/index
    Last edited by R Soul; 28th Aug 2022 at 20:32.

  8. #133
    Member
    Registered: May 2021
    Release DromEd tutorial video series:

    https://www.youtube.com/playlist?lis...ELJazD6YU9uyhD

  9. #134
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    I'm reading through nicked's Absolute Beginners Guide.. he and Komag have a knack for explaining things in simple enough terms yet detailed enough to be useful. Great job.

  10. #135
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    There's a link in it that I think is dead, however. The one to shalebridgecradle.

  11. #136
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    Another broken link:
    http://southquarter.com/dromed/

    (I didn't do it!!)

  12. #137
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    Lots of broken and/or missing stuff.. Is anyone still monitoring these? Just curious.

  13. #138
    New Member
    Registered: Aug 2021
    Location: US

    Objective help needed, Thief 2

    Hi, I'm new here.
    I am close to finishing my first FM. I need help with objectives. Thief 2.
    For example: How can I make a purse an objective? instead of loot. So I can place it on the sheriff's desk, as a bribe.
    If you are tempted to reply "RTFM", please just post a link to it instead.
    Basso went to cityhall to pay 3 bribes, but misplaced them. (maybe his pocket was picked).
    You volunteered to go find them.
    Find; (1) The Health Department Tavern License monthly fee, (2) City Councilman Cheetum's monthly retainer for legal advice, (3) Monthly donation to the Bluecoat's Widows and Orphans' Fund.
    THANKS
    - Mike the Mute.

  14. #139
    Member
    Registered: Jan 2001
    Location: Constantly losing tug o'war
    This should explain it:
    https://dromed.whoopdedo.org/dromed/bringobject


    If you're asking about the other part of the setup, i.e. turning a purse into an ordinary object etc, the best thing to do is make another object that already does what you want (e.g. a lot of things in the QuestItems section), and make it look like a purse (via the Shape > Model Name and Inventory > Object name* property)

    * For that you may need to extract objnames.str from strings.crf and put it in your FM's own strings folder. The structure of the file is straigtforward.
    Last edited by R Soul; 16th Dec 2022 at 16:00.

  15. #140
    New Member
    Registered: Aug 2021
    Location: US
    Quote Originally Posted by R Soul View Post
    This should explain it:
    Thank you for your contribution.
    You made Little Timmy smile for the first time since his father's cowardly murder. :-)

    - Patrolman Griphet's widow

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