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Thread: Running Terra Nova on a modern machine

  1. #76
    New Member
    Registered: Sep 2006
    You have to make your directories available as drives in DOSBox by using
    the "mount" command. For example, in Windows "mount C D:\GAMES" will give
    you a C drive in DOSBox which points to your Windows D:\GAMES directory.

    I run dosbox this way:

    mount c c:\temp\games\tnf108
    the copy of the CD on my HD

    then I type c: at the z: prompt which takes me to c:\temp\games\tnf108

    Then I type 'install', it installs to wherever I tell it to, c:\games\tnf108, etc.,
    unless I've already made that directory then I have to make up a new one.

    The game runs but never really exists on my C: drive according to explorer and x2explorer. In Dosbox 0.73, it runs really fast, not like 0.72

    I did Underworld 2 the same way and got a 'real' directory on the C: drive, except maybe I didn't need dosbox to install it, only to run it.

  2. #77
    New Member
    Registered: Aug 2001
    Location: Crystal River, FL USA
    First of all, a BIG shout out to Shadowcat! Long time, no type, how have you been?

    Anyhow, I've recently started playing TN again. Using DOSBox on a P4 2.666ghz PC running Windows XP w/ SP2.

    First of all, create the directory on your hard drive "C:\DOSGAMES".

    Run DOSBox and then:

    mount c c:\dosgames <ENTER>
    mount d d:\ -t cdrom <ENTER>

    Then log onto your CDROM drive:

    d: <ENTER>

    Install TN in the usual manner that you would from native DOS (not via the CD's "autorun"):

    install <ENTER>

    This will create a virtual drive "C", and install TN to the virtual drive's "C:\TNOVA" directory. Viewed in Windows Explorer, you'll then find the game's files in the "C:\DOSGAMES\TNOVA" directory on your hard drive (when DOSBox isn't running).

    After installation, and from then on, you will:

    mount c c:\dosgames
    mount d d:\ -t cdrom
    c: <ENTER>
    cd\tnova <ENTER>
    TN <ENTER>

    Of course you could create a custom DOSBox.conf file that will do the above, and maybe name it something like "Terra Nova.conf", and create a shortcut similar to this:

    C:\DOSBox\dosbox.exe -conf "C:\DOSBox\Terra Nova.conf"

    ...as well as copying the whole game over to your hard drive (and subsequently editing your "TN.CFG" file to allow running the game strictly from your hard drive.


    BTW, if it helps, here's my custom DOSBox.conf for TN:

    Code:
    # This is the configurationfile for DOSBox 0.73.
    # Lines starting with a # are commentlines.
    # They are used to (briefly) document the effect of each option.
    
    [sdl]
    #       fullscreen: Start dosbox directly in fullscreen.
    #       fulldouble: Use double buffering in fullscreen.
    #   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
    # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
    #           output: What video system to use for output.
    #                   Possible values: surface, overlay, opengl, openglnb, ddraw.
    #         autolock: Mouse will automatically lock, if you click on the screen.
    #      sensitivity: Mouse sensitivity.
    #      waitonerror: Wait before closing the console if dosbox has an error.
    #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)
    #                   Possible values: lowest, lower, normal, higher, highest, pause.
    #       mapperfile: File used to load/save the key/event mappings from.
    #     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
    
    fullscreen=true
    fulldouble=false
    fullresolution=original
    windowresolution=original
    output=surface
    autolock=true
    sensitivity=250
    waitonerror=true
    priority=highest,highest
    # The key mapper file below remaps the "`" key to the "Esc" key (press "Ctrl+`"
    # instead of "Ctrl+Esc" to abort a mission, which prevents the Windows start
    # menu from being displayed and subsequently task switching back to Windows),
    # and the fourth joystick button ("stick_0 button 3") to the F4 key to send
    # communications to the entire squad.
    mapperfile=Terra Nova Key Mapper.txt
    usescancodes=true
    
    [dosbox]
    # language: Select another language file.
    #  machine: The type of machine tries to emulate.
    #           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
    # captures: Directory where things like wave, midi, screenshot get captured.
    #  memsize: Amount of memory DOSBox has in megabytes.
    #             This value is best left at its default to avoid problems with some games,
    #             though few games might require a higher value.
    #             There is generally no speed advantage when raising this value.
    
    language=
    machine=svga_s3
    captures=capture
    memsize=16
    
    [render]
    # frameskip: How many frames DOSBox skips before drawing one.
    #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
    #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.
    #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
    
    frameskip=0
    aspect=false
    scaler=normal2x
    
    [cpu]
    #      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
    #            Possible values: auto, dynamic, normal, simple.
    #   cputype: CPU Type used in emulation. auto is the fastest choice.
    #            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
    #    cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:
    #              'auto'          tries to guess what a game needs.
    #                              It usually works, but can fail for certain games.
    #              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
    #                              (Example: fixed 4000)
    #              'max'           will allocate as much cycles as your computer is able to handle
    #            
    #            Possible values: auto, fixed, max.
    #   cycleup: Amount of cycles to increase/decrease with keycombo.
    # cycledown: Setting it lower than 100 will be a percentage.
    
    core=auto
    cputype=auto
    cycles=max
    cycleup=500
    cycledown=20
    
    [mixer]
    #   nosound: Enable silent mode, sound is still emulated though.
    #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
    #            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
    # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
    #            Possible values: 2048, 4096, 8192, 1024, 512, 256.
    # prebuffer: How many milliseconds of data to keep on top of the blocksize.
    
    nosound=false
    rate=22050
    blocksize=2048
    prebuffer=10
    
    [midi]
    #     mpu401: Type of MPU-401 to emulate.
    #             Possible values: intelligent, uart, none.
    # mididevice: Device that will receive the MIDI data from MPU-401.
    #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
    # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.
    
    mpu401=intelligent
    mididevice=default
    midiconfig=
    
    [sblaster]
    #  sbtype: Type of sblaster to emulate.
    #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.
    #  sbbase: The IO address of the soundblaster.
    #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
    #     irq: The IRQ number of the soundblaster.
    #          Possible values: 7, 5, 3, 9, 10, 11, 12.
    #     dma: The DMA number of the soundblaster.
    #          Possible values: 1, 5, 0, 3, 6, 7.
    #    hdma: The High DMA number of the soundblaster.
    #          Possible values: 1, 5, 0, 3, 6, 7.
    # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
    # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
    #          Possible values: auto, cms, opl2, dualopl2, opl3, none.
    #  oplemu: Provider for the OPL emulation. compat or old might provide better quality (see oplrate as well).
    #          Possible values: default, compat, fast, old.
    # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
    #          Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.
    
    sbtype=sb16
    sbbase=220
    irq=5
    dma=1
    hdma=5
    sbmixer=true
    oplmode=auto
    oplemu=default
    oplrate=22050
    
    [gus]
    #      gus: Enable the Gravis Ultrasound emulation.
    #  gusrate: Sample rate of Ultrasound emulation.
    #           Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
    #  gusbase: The IO base address of the Gravis Ultrasound.
    #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
    #   gusirq: The IRQ number of the Gravis Ultrasound.
    #           Possible values: 5, 3, 7, 9, 10, 11, 12.
    #   gusdma: The DMA channel of the Gravis Ultrasound.
    #           Possible values: 3, 0, 1, 5, 6, 7.
    # ultradir: Path to Ultrasound directory. In this directory
    #           there should be a MIDI directory that contains
    #           the patch files for GUS playback. Patch sets used
    #           with Timidity should work fine.
    
    gus=false
    gusrate=22050
    gusbase=240
    gusirq=7
    gusdma=3
    ultradir=C:\ULTRASND
    
    [speaker]
    # pcspeaker: Enable PC-Speaker emulation.
    #    pcrate: Sample rate of the PC-Speaker sound generation.
    #            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
    #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
    #            Possible values: auto, on, off.
    # tandyrate: Sample rate of the Tandy 3-Voice generation.
    #            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
    #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
    
    pcspeaker=false
    pcrate=22050
    tandy=off
    tandyrate=22050
    disney=false
    
    [joystick]
    # joysticktype: Type of joystick to emulate: auto (default), none,
    #               2axis (supports two joysticks),
    #               4axis (supports one joystick, first joystick used),
    #               4axis_2 (supports one joystick, second joystick used),
    #               fcs (Thrustmaster), ch (CH Flightstick).
    #               none disables joystick emulation.
    #               auto chooses emulation depending on real joystick(s).
    #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
    #        timed: enable timed intervals for axis. (false is old style behaviour).
    #     autofire: continuously fires as long as you keep the button pressed.
    #       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
    #   buttonwrap: enable button wrapping at the number of emulated buttons.
    
    joysticktype=ch
    timed=true
    autofire=false
    swap34=true
    buttonwrap=true
    
    [serial]
    # serial1: set type of device connected to com port.
    #          Can be disabled, dummy, modem, nullmodem, directserial.
    #          Additional parameters must be in the same line in the form of
    #          parameter:value. Parameter for all types is irq.
    #          for directserial: realport (required), rxdelay (optional).
    #                           (realport:COM1 realport:ttyS0).
    #          for modem: listenport (optional).
    #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
    #                         transparent, port, inhsocket (all optional).
    #          Example: serial1=modem listenport:5000
    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial2: see serial1
    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial3: see serial1
    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial4: see serial1
    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
    
    serial1=dummy
    serial2=dummy
    serial3=disabled
    serial4=disabled
    
    [dos]
    #            xms: Enable XMS support.
    #            ems: Enable EMS support.
    #            umb: Enable UMB support.
    # keyboardlayout: Language code of the keyboard layout (or none).
    
    xms=true
    ems=true
    umb=true
    keyboardlayout=auto
    
    [ipx]
    # ipx: Enable ipx over UDP/IP emulation.
    
    ipx=false
    
    [autoexec]
    # Lines in this section will be run at startup.
    @ECHO OFF
    MIXER MASTER 75:75
    MOUNT C C:\GAMES
    # VER SET 5 0
    VER SET 7 10
    SET PATH=C:\;C:\DOS;C:\FED;GM_RESET;C:\NC;C:\NE;C:\NU;C:\PATH;C:\PKZIP;C:\TEMP;Z:\
    SET TEMP=C:\TEMP
    SET TMP=C:\TEMP
    C:
    CD\TNOVA
    CALL TN.BAT
    EXIT

    Oh, and here are the contents of the above mentioned "Terra Nova Key Mapper.txt" file:

    Code:
    hand_shutdown "key 290 mod1"
    hand_capmouse "key 291 mod1"
    hand_fullscr "key 13 mod2"
    hand_pause "key 19 mod2"
    hand_mapper "key 282 mod1"
    hand_speedlock "key 293 mod2"
    hand_recwave "key 287 mod1"
    hand_caprawmidi "key 289 mod1 mod2"
    hand_scrshot "key 286 mod1"
    hand_video "key 286 mod1 mod2"
    hand_decfskip "key 288 mod1"
    hand_incfskip "key 289 mod1"
    hand_cycledown "key 292 mod1"
    hand_cycleup "key 293 mod1"
    hand_caprawopl "key 288 mod1 mod2"
    hand_swapimg "key 285 mod1"
    key_esc "key 96" "key 27"
    key_f1 "key 282"
    key_f2 "key 283"
    key_f3 "key 284"
    key_f4 "stick_0 button 3" "key 285"
    key_f5 "key 286"
    key_f6 "key 287"
    key_f7 "key 288"
    key_f8 "key 289"
    key_f9 "key 290"
    key_f10 "key 291"
    key_f11 "key 292"
    key_f12 "key 293"
    key_grave "key 96"
    key_1 "key 49"
    key_2 "key 50"
    key_3 "key 51"
    key_4 "key 52"
    key_5 "key 53"
    key_6 "key 54"
    key_7 "key 55"
    key_8 "key 56"
    key_9 "key 57"
    key_0 "key 48"
    key_minus "key 45"
    key_equals "key 61"
    key_bspace "key 8"
    key_tab "key 9"
    key_q "key 113"
    key_w "key 119"
    key_e "key 101"
    key_r "key 114"
    key_t "key 116"
    key_y "key 121"
    key_u "key 117"
    key_i "key 105"
    key_o "key 111"
    key_p "key 112"
    key_lbracket "key 91"
    key_rbracket "key 93"
    key_enter "key 13"
    key_capslock "key 301"
    key_a "key 97"
    key_s "key 115"
    key_d "key 100"
    key_f "key 102"
    key_g "key 103"
    key_h "key 104"
    key_j "key 106"
    key_k "key 107"
    key_l "key 108"
    key_semicolon "key 59"
    key_quote "key 39"
    key_backslash "key 92"
    key_lshift "key 304"
    key_lessthan "key 60"
    key_z "key 122"
    key_x "key 120"
    key_c "key 99"
    key_v "key 118"
    key_b "key 98"
    key_n "key 110"
    key_m "key 109"
    key_comma "key 44"
    key_period "key 46"
    key_slash "key 47"
    key_rshift "key 303"
    key_lctrl "key 306"
    key_lalt "key 308"
    key_space "key 32"
    key_ralt "key 307"
    key_rctrl "key 305"
    key_printscreen "key 316"
    key_scrolllock "key 302"
    key_pause "key 19"
    key_insert "key 277"
    key_home "key 278"
    key_pageup "key 280"
    key_delete "key 127"
    key_end "key 279"
    key_pagedown "key 281"
    key_up "key 273"
    key_left "key 276"
    key_down "key 274"
    key_right "key 275"
    key_numlock "key 300"
    key_kp_divide "key 267"
    key_kp_multiply "key 268"
    key_kp_minus "key 269"
    key_kp_7 "key 263"
    key_kp_8 "key 264"
    key_kp_9 "key 265"
    key_kp_plus "key 270"
    key_kp_4 "key 260"
    key_kp_5 "key 261"
    key_kp_6 "key 262"
    key_kp_1 "key 257"
    key_kp_2 "key 258"
    key_kp_3 "key 259"
    key_kp_enter "key 271"
    key_kp_0 "key 256"
    key_kp_period "key 266"
    jbutton_0_0 "stick_0 button 0"
    jbutton_0_1 "stick_0 button 1"
    jaxis_0_1- "stick_0 axis 1 0"
    jaxis_0_1+ "stick_0 axis 1 1"
    jaxis_0_0- "stick_0 axis 0 0"
    jaxis_0_0+ "stick_0 axis 0 1"
    jbutton_0_2 "stick_0 button 2"
    jbutton_0_3 "stick_0 button 3"
    jbutton_1_0
    jbutton_1_1
    jaxis_0_2- "stick_0 axis 2 0"
    jaxis_0_2+ "stick_0 axis 2 1"
    jaxis_0_3- "stick_0 axis 3 0"
    jaxis_0_3+ "stick_0 axis 3 1"
    jaxis_1_0-
    jaxis_1_0+
    jaxis_1_1-
    jaxis_1_1+
    jbutton_0_4
    jbutton_0_5
    jhat_0_0_0 "stick_0 hat 0 1"
    jhat_0_0_3 "stick_0 hat 0 8"
    jhat_0_0_2 "stick_0 hat 0 4"
    jhat_0_0_1 "stick_0 hat 0 2"
    mod_1 "key 305" "key 306"
    mod_2 "key 307" "key 308"
    mod_3

    My various batch files that are called by my DOSBox.conf:

    -- SETUP.BAT --
    Code:
    @ECHO OFF
    C:\TNOVA\INSTDATA\SETUP.BAT C:\TNOVA +_SETUP TARG_DIR:C:\GAMES\TNOVA %1 %2 %3 %4 %5 %6 %7 %8 %9
    -- VIDEO.BAT --
    Code:
    @ECHO OFF
    CLS
    IF EXIST UNIVBE.DRV GOTO Remove_Driver
    
    :Create_Driver
    @ECHO Building new UniVBE driver file...
    C:\TNOVA\INSTDATA\UVCONFIG.EXE -gen -p .
    @ECHO Driver file successfully built, Terra Nova will now run with UniVBE.
    GOTO Finished
    
    :Remove_Driver
    @ECHO Removing existing UniVBE driver file...
    DEL UNIVBE.DRV
    @ECHO Driver file successfully removed, Terra Nova will now run without UniVBE.
    GOTO Finished
    
    :Finished
    @ECHO.
    @ECHO Press any key to exit...
    PAUSE>NUL

    ...and lastly, my TN.CFG file:

    Code:
    DIGI_NUM 13
    DIGI_IO 544
    DIGI_IRQ 5
    DIGI_DMA8 1
    DIGI_DMA16 5
    MIDI_NUM 12
    MIDI_IO 816
    JOYSTICK 1
    INSTALL_LEVEL 2
    CD_DIR C:\TNOVA
    DATA_PATH C:\TNOVA\CUSTOM+C:\TNOVA\DATA
    MAPS_PATH C:\TNOVA\CUSTOM+C:\TNOVA\MAPS
    MOVIE_PATH C:\TNOVA\CUSTOM+C:\TNOVA\MOVIE
    SOUND_PATH C:\TNOVA\CUSTOM+C:\TNOVA\SOUND
    SPEECH_PATH C:\TNOVA\CUSTOM+C:\TNOVA\SPEECH
    TARG_DIR C:\TNOVA

    P.S. For my installation of TN, I've also integrated the 1st and 2nd TN demos, as well as Joerg Fischer's old "Operation: Stone Henge" add-on... all installed into the game's main installation directory (quite a few of the files are identical as the ones on the retail CD, had to do a bit of file renaming and hex editing though <G>).
    Last edited by rfnagel; 12th Dec 2009 at 02:02.

  3. #78
    New Member
    Registered: Sep 2006
    Thanks, that worked, here's the tn.cfg I have

    digi_num 3
    midi_num 3
    sound_path c:\tnova\sound+E:\sound
    speech_path c:\tnova\speech+E:\speech
    movie_path c:\tnova\movie+E:\movie
    targ_dir c:\tnova
    maps_path c:\tnova\maps+E:\maps
    cd_dir E:
    install_level 2
    data_path c:\tnova\data+E:\data
    joystick 3

    here's yours-

    DIGI_NUM 13
    DIGI_IO 544
    DIGI_IRQ 5
    DIGI_DMA8 1
    DIGI_DMA16 5
    MIDI_NUM 12
    MIDI_IO 816
    JOYSTICK 1
    INSTALL_LEVEL 2
    CD_DIR C:\TNOVA
    DATA_PATH C:\TNOVA\CUSTOM+C:\TNOVA\DATA
    MAPS_PATH C:\TNOVA\CUSTOM+C:\TNOVA\MAPS
    MOVIE_PATH C:\TNOVA\CUSTOM+C:\TNOVA\MOVIE
    SOUND_PATH C:\TNOVA\CUSTOM+C:\TNOVA\SOUND
    SPEECH_PATH C:\TNOVA\CUSTOM+C:\TNOVA\SPEECH
    TARG_DIR C:\TNOVA

    What directory on your c: drive is your copy of the cd in?

  4. #79
    New Member
    Registered: Aug 2001
    Location: Crystal River, FL USA
    Quote Originally Posted by hike1 View Post
    Thanks, that worked
    You're quite welcome I have to say, I LOVE DOSBOX! Without it, I couldn't run almost ALL of my older games that I've enjoyed throughout the years.


    Quote Originally Posted by hike1 View Post
    What directory on your c: drive is your copy of the cd in?
    I have the TN CD completely copied to my hard drive and am running the game in it's entirety *directly* from that same directory on my hard drive... so's I don't need the CD in my CDROM drive (or a seperate virtual DOSBox drive with the contents of the CD in one directory; and another directory where I run the game from).

    In my setup, the game will be located when running DOSBox in "C:\TNOVA", while in Windows Explorer it will be located in "C:\GAMES\TNOVA".

    The reason for the "C:\TNOVA\CUSTOM" lines in my TN.CFG file:

    Years ago I discovered that if I had installed TN in the above-mentioned manner, I could create the subdirectory "CUSTOM" (and subsequently add the "C:\TNOVA\CUSTOM+" lines to my TN.CFG file). In that subdirectory I could copy replacement resources (such as maps, missions, etc...) using the same filenames as the original resources, and the game would load the new resources *FIRST*.

    This is a real handy way to try out various mods/maps/missions without overwriting existing TN files in your TNOVA game directory (of course, you would normally have to back up the existing files first, but with this "CUSTOM" method, you don't have to). You can then simply delete the new resources that you copied to the "CUSTOM" directory after you're done fiddling with/testing any new mods/missons/maps

    If this helps, here is the directory structure and file listing of my TNOVA directory.

    Note that there are a few add-on things in there... such as TN demos 1 and 2, and the "Stone Henge" add-on that I have integrated into the installation. Also, I ommitted some of the other things I have installed in my TNOVA directory; simply to make this mess a bit easier to read <G>; such as TN wallpaper images, TN MIDI and MP3 files, TN saved games, etc...).

    Lastly, note that I have moved a few files around when copying them from the CD to my hard drive (e.g. the "Random Scenario Builder" maps were in the "DATA" subdirectory as well as the "MAPS" subdirectory on the CD, but I copied them only to the "TNOVA\MAPS" subdirectory on my hard drive). Also, the "COAST.RES" file is located on the CD in two locations: the "DATA" directory, and the "MAPS" directory. The one in the "MAPS" directory is a newer version of the map than the one in the "DATA" directory, so's I simply copied that newer version to my "MAPS" directory on my hard drive (ommitting the older file that was in the "DATA" directory on the CD).

    Code:
     Directory of C:\GAMES\TNOVA
    
    03/01/1996  04:40 PM         1,856,641 __FF.EXE
    02/14/1996  03:28 PM           183,174 INFO.EXE
    02/13/1996  11:46 PM               148 INSTALL.CFG
    02/14/1996  05:35 PM           972,445 INSTALL.EXE
    02/13/1996  04:34 AM             6,517 INSTALL.SCR
    02/14/1996  02:53 PM             5,409 README.TXT
    08/01/2001  12:00 AM           159,055 RNDSETUP.REC
    08/01/2001  12:00 AM             1,297 RNDSETUP.TXT
    12/01/2009  12:00 AM               120 SETUP.BAT
    12/01/2009  12:00 AM               108 SH.BAT
    07/07/1999  01:00 AM         1,855,105 STONEHNG.EXE
    07/07/1999  01:00 AM             1,348 STONEHNG.TXT
    12/01/2009  12:00 AM               100 TN.BAT
    12/01/2009  12:00 AM               369 TN.CFG
    12/01/2009  12:00 AM               103 TND1.BAT
    12/01/2009  12:00 AM               103 TND2.BAT
    02/21/1996  04:12 AM         1,855,105 TNDEMO1.EXE
    02/20/1996  04:44 PM             3,216 TNDEMO1.TXT
    02/21/1996  10:25 AM         1,855,141 TNDEMO2.EXE
    02/27/1996  10:35 PM             3,063 TNDEMO2.TXT
    12/01/2009  12:00 AM               766 TNOVA.ICO
    03/01/1996  12:00 AM            29,824 TNOVASFC.TXT
    12/01/2009  12:00 AM             2,238 TNSFC.ICO
    03/08/1996  02:53 PM               634 TNV109.TXT
    12/01/2009  12:00 AM            10,405 UNIVBE.DRV
    03/01/1996  04:40 PM                18 VERSION.TXT
    12/01/2009  12:00 AM               490 VIDEO.BAT
                  27 File(s)      8,813,194 bytes
    
     Directory of C:\GAMES\TNOVA\CUSTOM
                   0 File(s)              0 bytes
    
     Directory of C:\GAMES\TNOVA\DATA
    
    02/21/1996  08:25 AM            12,226 DEMOBAB1.RES
    02/24/1996  07:05 PM            13,098 DEMOBAB2.RES
    02/20/1996  03:05 AM             9,880 DEMOBASE.RES
    07/07/1999  01:00 AM            12,226 DEMOBASH.RES
    02/21/1996  08:23 AM         1,203,560 DEMOGAM1.RES
    02/23/1996  06:11 PM         1,206,164 DEMOGAM2.RES
    07/07/1999  01:00 AM         1,203,560 DEMOGASH.RES
    02/21/1996  07:52 AM             8,312 DEMOMIS1.RES
    02/27/1996  10:00 PM             8,312 DEMOMIS2.RES
    07/07/1999  01:00 AM             8,312 DEMOMISH.RES
    02/21/1996  07:52 AM           183,716 DEMOPTR1.RES
    02/24/1996  03:48 PM           183,712 DEMOPTR2.RES
    07/07/1999  01:00 AM           183,716 DEMOPTSH.RES
    02/18/1996  04:58 PM         4,331,784 DEMOSND.RES
    02/04/1996  05:39 AM               156 DUMMY.RES
    02/21/1996  12:28 AM         1,009,136 MAP50A.RES
    07/07/1999  01:00 AM         1,008,526 MAP5SH.RES
    02/06/1996  08:33 PM             8,998 MISS1.RES
    02/04/1996  06:49 PM            10,134 MISS10.RES
    01/31/1996  01:50 PM            10,022 MISS11.RES
    01/31/1996  09:21 PM             9,322 MISS12.RES
    02/07/1996  01:06 AM             9,486 MISS13.RES
    02/09/1996  07:23 PM             8,406 MISS14.RES
    02/04/1996  07:00 PM             9,382 MISS15.RES
    02/04/1996  09:18 PM             8,618 MISS16.RES
    02/06/1996  10:39 AM             9,214 MISS17.RES
    01/24/1996  10:38 PM             8,838 MISS19.RES
    02/20/1996  08:02 PM            12,170 MISS1D.RES
    07/07/1999  01:00 AM            12,170 MISS1SH.RES
    02/04/1996  05:17 PM             9,054 MISS2.RES
    02/04/1996  05:24 PM            10,630 MISS20.RES
    01/30/1996  07:00 PM            10,894 MISS21.RES
    02/08/1996  04:37 PM             8,998 MISS22.RES
    02/07/1996  03:28 PM             9,822 MISS23.RES
    02/05/1996  04:46 PM             9,390 MISS24.RES
    01/25/1996  06:20 PM             9,882 MISS25.RES
    02/06/1996  10:04 PM            10,414 MISS26.RES
    01/31/1996  03:14 AM             9,558 MISS27.RES
    02/01/1996  10:58 PM             9,106 MISS29.RES
    02/24/1996  07:45 PM            11,402 MISS2D.RES
    01/30/1996  11:20 PM             9,166 MISS3.RES
    02/02/1996  10:33 PM             9,598 MISS30.RES
    02/08/1996  04:05 PM             9,646 MISS31.RES
    01/14/1996  04:20 PM             8,206 MISS32.RES
    01/22/1996  12:47 PM             9,070 MISS33.RES
    02/04/1996  08:29 PM             8,566 MISS34.RES
    01/27/1996  09:41 PM             9,450 MISS35.RES
    02/04/1996  09:13 PM             8,838 MISS36.RES
    02/09/1996  03:19 AM             7,758 MISS37.RES
    01/31/1996  10:11 PM             8,958 MISS38.RES
    11/17/1995  01:56 PM            13,866 MISS38C.RES
    01/30/1996  11:45 PM             9,658 MISS39.RES
    02/27/1996  06:52 PM            11,446 MISS3D.RES
    01/26/1996  06:43 PM             9,106 MISS4.RES
    11/14/1995  06:43 PM             5,194 MISS40.RES
    11/14/1995  06:42 PM            13,314 MISS41.RES
    02/01/1996  11:03 PM             8,302 MISS46.RES
    02/07/1996  02:40 PM             8,362 MISS47.RES
    02/27/1996  06:44 PM            10,786 MISS4D.RES
    02/04/1996  06:19 PM             9,166 MISS5.RES
    02/09/1996  04:47 PM             9,430 MISS6.RES
    11/14/1995  06:43 PM             7,590 MISS69.RES
    02/09/1996  07:20 PM             8,838 MISS7.RES
    02/06/1996  10:29 PM            10,626 MISS8.RES
    02/03/1996  02:41 AM             8,782 MISS9.RES
    12/13/1995  03:48 PM             4,130 MISSAREN.RES
    12/18/1995  09:10 PM             7,426 MISSCOAS.RES
    12/13/1995  03:48 PM             4,162 MISSDVAL.RES
    01/26/1996  07:21 PM             7,802 MISSFARM.RES
    12/13/1995  03:49 PM             4,130 MISSFLAT.RES
    12/13/1995  03:48 PM             4,130 MISSGRID.RES
    12/13/1995  03:48 PM             4,162 MISSICE.RES
    12/13/1995  03:48 PM             7,586 MISSIMBR.RES
    02/04/1996  05:44 PM             7,694 MISSKEEP.RES
    12/13/1995  03:48 PM             4,162 MISSLAKE.RES
    12/13/1995  03:48 PM             4,162 MISSPENN.RES
    12/13/1995  03:48 PM             4,162 MISSSAND.RES
    12/13/1995  03:48 PM             4,430 MISSSMUG.RES
    12/13/1995  03:48 PM             4,162 MISSVALE.RES
    12/13/1995  03:48 PM             4,162 MISSWILD.RES
    02/14/1996  02:00 PM           122,910 RESBABL2.RES
    02/11/1996  03:46 AM         3,573,838 RESBASE.RES
    02/13/1996  04:49 PM            43,264 RESCUSTM.RES
    02/20/1996  03:01 AM         2,893,294 RESDMOBJ.RES
    02/12/1996  04:52 AM         1,072,390 RESGAME.RES
    02/10/1996  12:44 AM           170,176 RESHELM.RES
    02/10/1996  12:42 AM            61,258 RESHELMH.RES
    02/10/1996  12:41 AM            58,746 RESHELMN.RES
    02/10/1996  12:42 AM            82,614 RESHELMP.RES
    02/10/1996  12:41 AM            53,942 RESHELMS.RES
    02/10/1996  12:44 AM           113,974 RESHLMHH.RES
    02/10/1996  08:12 PM           345,224 RESHLMHI.RES
    02/10/1996  12:43 AM           107,786 RESHLMHN.RES
    02/10/1996  12:44 AM           153,898 RESHLMHP.RES
    02/10/1996  12:43 AM           101,626 RESHLMHS.RES
    02/06/1996  08:08 PM             2,212 RESMAP.RES
    02/11/1996  03:45 AM             8,312 RESMISS.RES
    02/03/1996  01:39 AM           302,510 RESPLNT0.RES
    02/03/1996  02:46 AM           302,402 RESPLNT1.RES
    02/03/1996  02:48 AM           254,274 RESPLNT2.RES
    02/02/1996  04:15 PM           280,506 RESPLNT3.RES
    02/02/1996  04:16 PM           302,510 RESPLNT4.RES
    02/12/1996  04:52 AM           222,564 RESPTERM.RES
    02/12/1996  04:52 AM            10,530 RESSIM.RES
    02/06/1996  09:15 PM        16,480,976 RESSOUND.RES
    01/29/1996  02:44 PM            21,208 RESTED.RES
    02/11/1996  02:42 AM         3,836,326 RESTNOBJ.RES
    06/06/1995  03:41 PM             4,810 ROADMISS.RES
    02/08/1996  09:25 PM            85,466 SKY0.RES
    02/08/1996  09:25 PM            85,186 SKY0S.RES
    02/08/1996  09:03 PM            81,658 SKY1.RES
    02/08/1996  09:03 PM            84,698 SKY2.RES
    12/06/1995  03:26 PM            15,924 SKY3.RES
    02/08/1996  09:03 PM            15,940 SKY4.RES
                 114 File(s)     42,475,442 bytes
    
     Directory of C:\GAMES\TNOVA\INSTDATA
    
    02/10/1996  08:44 PM                32 GOSTART.BAT
    02/14/1996  03:28 PM           183,174 INFO.EXE
    02/14/1996  02:18 AM               613 REALTN.BAT
    02/09/1996  01:29 AM                47 SETUP.BAT
    02/10/1996  06:02 PM               967 TN.PIF
    02/10/1996  06:02 PM               967 TNCONFIG.PIF
    02/14/1996  05:19 PM         1,104,268 TNPANEL.RES
    05/04/1995  02:27 PM           260,106 UVCONFIG.EXE
                   8 File(s)      1,550,174 bytes
    
     Directory of C:\GAMES\TNOVA\MAPS
    
    11/10/1994  03:29 PM         1,008,042 ARENA.RES
    02/02/1996  12:50 PM         1,008,738 COAST.RES
    03/17/1995  12:29 PM         1,007,874 DVAL.RES
    01/26/1996  07:21 PM         1,010,304 FARM.RES
    11/09/1994  06:37 PM         1,007,718 FLAT.RES
    11/10/1994  12:05 PM         1,007,666 GRID.RES
    03/06/1995  02:31 PM         1,008,686 ICE.RES
    12/19/1994  01:26 PM         1,007,666 IMBR.RES
    11/18/1994  12:08 PM         1,007,692 KEEP.RES
    11/11/1994  12:06 PM         1,008,738 LAKE.RES
    01/24/1996  07:54 PM         1,008,756 MAP1.RES
    02/06/1996  11:38 PM         1,008,756 MAP10.RES
    02/04/1996  06:56 PM         1,010,466 MAP11.RES
    01/30/1996  11:29 PM         1,008,648 MAP12.RES
    02/09/1996  11:12 PM         1,008,738 MAP13.RES
    02/01/1996  09:59 PM         1,008,738 MAP14.RES
    02/04/1996  06:59 PM         1,008,544 MAP15.RES
    02/04/1996  09:18 PM         1,008,954 MAP16.RES
    12/18/1995  06:56 PM         1,008,544 MAP17.RES
    01/21/1996  03:24 PM         1,008,798 MAP19.RES
    02/04/1996  05:17 PM         1,008,526 MAP2.RES
    02/09/1996  08:18 PM         1,008,738 MAP20.RES
    01/22/1996  09:36 PM         1,008,578 MAP21.RES
    02/06/1996  09:43 PM         1,008,526 MAP22.RES
    02/06/1996  09:40 PM         1,008,444 MAP23.RES
    02/05/1996  04:46 PM         1,009,032 MAP24.RES
    01/24/1996  11:06 PM         1,008,328 MAP25.RES
    02/06/1996  10:04 PM         1,008,060 MAP26.RES
    01/02/1996  09:43 PM         1,009,012 MAP27.RES
    01/27/1996  03:19 PM         1,008,526 MAP29.RES
    02/24/1996  07:46 PM         1,008,850 MAP2D.RES
    01/30/1996  11:20 PM         1,009,174 MAP3.RES
    02/02/1996  10:33 PM         1,008,578 MAP30.RES
    02/07/1996  06:23 PM         1,008,616 MAP31.RES
    01/06/1996  08:51 PM         1,008,604 MAP32.RES
    02/04/1996  08:29 PM         1,008,596 MAP34.RES
    12/31/1995  05:57 PM         1,008,328 MAP35.RES
    02/04/1996  09:01 PM         1,008,310 MAP36.RES
    01/23/1996  05:56 PM         1,008,756 MAP37.RES
    01/31/1996  10:13 PM         1,008,284 MAP38.RES
    02/05/1996  03:47 PM         1,009,332 MAP39.RES
    01/24/1996  07:56 PM         1,008,756 MAP4.RES
    01/27/1996  01:27 AM         1,008,738 MAP46.RES
    01/27/1996  01:32 AM         1,008,738 MAP47.RES
    02/26/1996  06:37 PM         1,008,798 MAP4D.RES
    02/04/1996  06:19 PM         1,008,474 MAP5.RES
    02/24/1996  09:08 PM         1,008,738 MAP52.RES
    02/06/1996  10:49 PM         1,008,552 MAP6.RES
    02/09/1996  07:21 PM         1,008,366 MAP7.RES
    10/25/1995  02:54 PM         1,008,560 MAP8.RES
    02/02/1996  04:02 PM         1,008,544 MAP9.RES
    06/26/1995  01:11 PM         1,008,582 PENN.RES
    06/06/1995  03:34 PM         1,007,666 ROADMAP.RES
    11/15/1994  12:18 PM         1,007,666 SAND.RES
    12/13/1994  04:09 PM         1,009,132 SMUG.RES
    11/14/1994  02:00 PM         1,007,666 VALE.RES
    01/11/1995  12:08 PM         1,008,738 WILD.RES
                  57 File(s)     57,488,978 bytes
    
     Directory of C:\GAMES\TNOVA\MOVIE
    
    01/23/1996  03:59 PM         1,181,632 BASEGON2.SMK
    01/19/1996  04:48 PM         2,336,620 BRIEF01A.SMK
    01/19/1996  02:09 PM         3,270,592 BRIEF02A.SMK
    01/19/1996  02:08 PM         1,897,804 BRIEF03A.SMK
    01/12/1996  03:05 PM         2,594,656 BRIEF04A.SMK
    01/12/1996  02:44 PM         2,666,928 BRIEF05A.SMK
    01/19/1996  04:55 PM         3,631,004 BRIEF06A.SMK
    01/12/1996  02:59 PM         2,540,772 BRIEF07A.SMK
    01/12/1996  03:11 PM         1,494,756 BRIEF08A.SMK
    01/12/1996  03:12 PM         2,052,924 BRIEF09A.SMK
    01/19/1996  04:36 PM         2,811,532 BRIEF10A.SMK
    01/12/1996  04:57 PM         1,326,184 BRIEF11A.SMK
    01/19/1996  05:04 PM         3,241,688 BRIEF12A.SMK
    01/22/1996  03:08 PM         3,074,944 BRIEF13A.SMK
    01/12/1996  05:00 PM         1,999,088 BRIEF14A.SMK
    01/12/1996  05:01 PM         2,292,512 BRIEF15A.SMK
    01/19/1996  02:10 PM         2,262,964 BRIEF16A.SMK
    01/12/1996  05:03 PM         1,682,932 BRIEF17A.SMK
    01/12/1996  05:03 PM         1,483,528 BRIEF19A.SMK
    01/12/1996  05:04 PM         4,921,068 BRIEF20A.SMK
    02/08/1996  05:34 PM         2,436,344 BRIEF21A.SMK
    01/22/1996  02:01 PM         1,474,408 BRIEF22A.SMK
    01/15/1996  03:35 PM         1,725,956 BRIEF23A.SMK
    01/19/1996  01:58 PM         3,618,020 BRIEF24A.SMK
    01/15/1996  03:37 PM         1,987,880 BRIEF25A.SMK
    01/15/1996  03:37 PM         1,510,784 BRIEF26A.SMK
    01/19/1996  05:31 PM         2,344,280 BRIEF27A.SMK
    01/15/1996  03:38 PM         2,115,916 BRIEF29A.SMK
    01/19/1996  02:12 PM         2,587,564 BRIEF30A.SMK
    01/19/1996  02:55 PM         3,445,172 BRIEF31A.SMK
    01/15/1996  04:41 PM         2,414,440 BRIEF32A.SMK
    01/15/1996  04:41 PM           972,700 BRIEF33A.SMK
    01/15/1996  04:42 PM         1,807,656 BRIEF34A.SMK
    01/15/1996  04:43 PM         1,561,684 BRIEF35A.SMK
    01/25/1996  05:27 PM         3,351,340 BRIEF36A.SMK
    01/15/1996  04:45 PM         1,935,832 BRIEF37A.SMK
    01/15/1996  04:46 PM         1,336,032 BRIEF38A.SMK
    01/19/1996  02:14 PM         2,522,968 BRIEF39A.SMK
    02/06/1996  02:09 PM         3,030,404 ENDA.SMK
    01/30/1996  07:00 PM         2,627,200 HISPLASA.SMK
    02/04/1996  04:33 PM           535,632 LGA.SMK
    01/25/1996  04:35 PM         2,796,072 LNHA.SMK
    01/25/1996  08:48 PM         2,778,664 LOPKA.SMK
    01/25/1996  09:39 PM         2,670,956 LOPSA.SMK
    01/25/1996  09:13 PM         2,563,400 LOPTA.SMK
    01/31/1996  03:47 PM           894,668 NIKDIE.BAK
    08/01/2001  12:00 AM         1,266,400 NIKDIE.SMK
    08/01/2001  12:00 AM               742 NIKDIE.TXT
    02/01/1996  02:48 PM        12,077,036 OPENERA.SMK
    01/25/1996  04:35 PM         1,504,416 PIRATEA.SMK
    11/14/1995  07:53 PM         3,307,068 RETBASEA.SMK
    02/02/1996  07:08 PM        26,377,636 S01_04A.SMK
    12/01/1995  10:54 AM        16,690,636 SCEN05A.SMK
    02/06/1996  04:17 PM        16,499,504 SCEN06A.SMK
    02/01/1996  06:05 PM        20,897,472 SCEN07A.SMK
    01/16/1996  11:25 AM         9,773,756 SCEN08A.SMK
    10/09/1995  05:27 PM        10,212,768 SCEN09A.SMK
    02/05/1996  02:19 PM        20,843,948 SCEN11A.SMK
    01/07/1996  12:25 PM        11,182,500 SCEN12A.SMK
    12/22/1995  01:03 PM         8,281,472 SCEN13A.SMK
    12/13/1995  03:09 PM         8,291,724 SCEN14A.SMK
    02/06/1996  03:06 PM         6,985,324 SCEN15A.SMK
    02/06/1996  01:10 PM        14,566,060 SCEN16A.SMK
    12/20/1995  03:45 PM         3,470,880 SCEN17A.SMK
    02/02/1996  12:20 PM        33,707,632 SCEN18A.SMK
    02/06/1996  10:15 AM        10,077,480 SCEN20A.SMK
    01/09/1996  04:49 PM        17,646,536 SCEN21A.SMK
    01/05/1996  12:51 PM        17,416,920 SCEN23A.SMK
    01/02/1996  03:08 PM        12,773,152 SCEN24A.SMK
    12/22/1995  01:29 PM        14,123,784 SCEN25A.SMK
    12/28/1995  04:58 PM         6,774,796 SCEN26A.SMK
    12/21/1995  04:49 PM         3,663,872 SCEN27A.SMK
    02/01/1996  04:09 PM        17,943,524 SCEN28A.SMK
    01/25/1996  04:36 PM         1,331,212 SNHHA.SMK
    01/25/1996  04:36 PM         1,283,464 SNHNA.SMK
    01/25/1996  04:36 PM         1,380,424 SNHSA.SMK
    01/25/1996  04:37 PM         1,155,672 SNNHA.SMK
    01/25/1996  04:37 PM         1,092,344 SNNNA.SMK
    01/25/1996  04:37 PM         1,203,748 SNNSA.SMK
    01/26/1996  10:29 AM         1,305,464 SOPHKA.SMK
    01/26/1996  10:29 AM         1,345,736 SOPHSA.SMK
    01/26/1996  10:29 AM         1,392,884 SOPHTA.SMK
    01/26/1996  06:18 PM         1,237,660 SOPNKA.SMK
    01/26/1996  06:18 PM         1,279,144 SOPNSA.SMK
    01/26/1996  06:19 PM         1,325,808 SOPNTA.SMK
    01/26/1996  06:19 PM         1,353,920 SOPSKA.SMK
    01/26/1996  06:19 PM         1,364,888 SOPSSA.SMK
    01/26/1996  06:19 PM         1,430,808 SOPSTA.SMK
    01/25/1996  05:04 PM         2,023,796 TRAINA.SMK
                  89 File(s)    453,674,110 bytes
    
     Directory of C:\GAMES\TNOVA\SOUND
    
    06/18/1995  06:00 AM            14,986 ADLIB.MDI
    06/18/1995  06:00 AM            16,377 ADLIBG.MDI
    06/18/1995  06:00 AM            11,278 ADRV688.DIG
    06/18/1995  06:00 AM            15,084 ESFM.MDI
    04/05/1993  11:57 AM             3,622 FF.AD
    05/10/1994  02:06 PM             4,557 FF.OPL
    07/21/1995  11:05 AM           506,054 FF.SBK
    06/18/1995  06:00 AM             3,219 JAMMER.DIG
    06/18/1995  06:00 AM             1,915 MPU401.MDI
    06/18/1995  06:00 AM             6,980 MT32MPU.MDI
    06/18/1995  06:00 AM             1,609 NULL.MDI
    06/18/1995  06:00 AM            16,387 OPL3.MDI
    06/18/1995  06:00 AM            15,425 PAS.MDI
    06/18/1995  06:00 AM            16,458 PASPLUS.MDI
    06/18/1995  06:00 AM             4,705 PCSPKR.MDI
    06/18/1995  06:00 AM             2,127 PROAUDIO.DIG
    06/18/1995  06:00 AM             2,849 RAP10.DIG
    07/05/1995  05:11 PM             2,978 RMAGIC.DIG
    06/18/1995  06:00 AM             2,836 SB16.DIG
    09/11/1995  09:39 AM            36,864 SBAWE32.MDI
    11/07/1995  06:00 AM             3,125 SBLASTER.DIG
    06/18/1995  06:00 AM            15,118 SBLASTER.MDI
    06/18/1995  06:00 AM             2,763 SBPRO.DIG
    06/18/1995  06:00 AM            15,471 SBPRO1.MDI
    06/18/1995  06:00 AM            16,541 SBPRO2.MDI
    06/18/1995  06:00 AM             4,171 SNDSCAPE.DIG
    06/18/1995  06:00 AM             2,971 SNDSCAPE.MDI
    06/18/1995  06:00 AM             3,328 SNDSYS.DIG
    06/18/1995  06:00 AM             5,010 TANDY.MDI
    04/05/1993  11:57 AM             3,622 TEST.AD
    02/12/1993  02:54 PM            20,320 TEST.BNK
    04/09/1993  04:40 PM            34,848 TEST.CAT
    01/23/1996  06:31 PM             2,462 TEST.MID
    04/02/1993  08:04 PM             5,591 TEST.OPL
    02/05/1996  10:28 AM            72,417 TEST.VOC
    01/24/1996  08:59 AM             1,280 TEST.XMI
    06/18/1995  06:00 AM             9,478 ULTRA.DIG
    06/18/1995  06:00 AM            49,672 ULTRA.MDI
    11/22/1994  04:13 PM             1,733 UMID.DIG
    11/22/1994  04:12 PM             1,696 UMID.MDI
                  40 File(s)        957,927 bytes
    
     Directory of C:\GAMES\TNOVA\SOUND\GUS
    
    02/14/1996  02:56 AM               307 _GRAVIS.BAT
    08/31/1994  08:34 PM             6,470 FF.INI
    08/28/1994  11:24 AM             3,776 FFAGOGO.PAT
    08/28/1994  11:23 AM             2,263 FFBNGOHI.PAT
    08/28/1994  10:31 AM             6,791 FFCELLO.PAT
    08/28/1994  10:03 AM               799 FFCLAV.PAT
    08/31/1994  08:18 PM            24,463 FFCRSH1.PAT
    08/28/1994  10:20 AM             5,935 FFCRSH2.PAT
    08/28/1994  03:02 PM             5,199 FFDIST.PAT
    08/28/1994  10:12 AM            30,287 FFECHO.PAT
    08/28/1994  10:24 AM            10,103 FFFRENCH.PAT
    08/28/1994  11:47 AM             5,571 FFFRETBS.PAT
    08/28/1994  10:15 AM             5,343 FFK1.PAT
    08/28/1994  10:16 AM             7,358 FFK2HVY.PAT
    08/28/1994  11:16 AM             4,447 FFMARIMB.PAT
    08/28/1994  03:01 PM            15,519 FFMUSBOX.PAT
    08/28/1994  10:10 AM             1,199 FFOBOE.PAT
    08/28/1994  10:24 AM            12,751 FFORCH.PAT
    08/28/1994  12:16 PM             2,301 FFORG1.PAT
    08/28/1994  10:19 AM             2,001 FFPEDHAT.PAT
    08/28/1994  10:10 AM             5,647 FFRECORD.PAT
    08/28/1994  10:14 AM             7,206 FFREVCYM.PAT
    08/28/1994  10:20 AM            17,970 FFRIDE1.PAT
    08/28/1994  10:22 AM             3,198 FFSHAKER.PAT
    08/28/1994  11:49 AM            36,717 FFSLOSTR.PAT
    08/28/1994  10:16 AM             8,979 FFSN1.PAT
    08/28/1994  10:17 AM             4,482 FFSN2.PAT
    08/28/1994  11:23 AM            17,347 FFSQWAVE.PAT
    08/28/1994  10:35 AM            62,745 FFSWEEP.PAT
    08/28/1994  11:36 AM             6,639 FFSYNBS2.PAT
    08/28/1994  10:07 AM            12,463 FFTIMP.PAT
    08/28/1994  10:19 AM             4,895 FFTOM3.PAT
    08/28/1994  10:18 AM             7,983 FFTOM6.PAT
    08/28/1994  10:09 AM             7,243 FFTPT.PAT
    08/28/1994  10:23 AM             6,883 FFTUBE.PAT
    08/28/1994  10:07 AM             4,629 FFVIOLIN.PAT
    08/28/1994  10:11 AM            36,491 FFWARM.PAT
    06/02/1994  03:47 PM           100,469 LOADPATS.EXE
                  38 File(s)        504,869 bytes
    
     Directory of C:\GAMES\TNOVA\SPEECH
    
    02/07/1996  12:15 AM         4,035,000 RESBRK01.RES
    02/02/1996  07:34 PM         2,784,232 RESBRK02.RES
    02/06/1996  08:22 PM         3,627,392 RESBRK03.RES
    02/02/1996  07:38 PM         4,677,692 RESBRK04.RES
    02/02/1996  07:39 PM         3,614,088 RESBRK05.RES
    02/08/1996  06:46 PM         3,635,880 RESBRK06.RES
    02/07/1996  12:17 AM         3,822,388 RESBRK07.RES
    02/06/1996  11:53 PM         4,683,432 RESBRK08.RES
    02/02/1996  07:42 PM         3,373,380 RESBRK09.RES
    02/06/1996  11:55 PM         3,993,136 RESBRK10.RES
    02/02/1996  07:43 PM         4,032,836 RESBRK11.RES
    02/02/1996  07:44 PM         4,567,088 RESBRK12.RES
    02/02/1996  11:34 PM         3,138,412 RESBRK13.RES
    02/02/1996  07:45 PM         3,686,288 RESBRK14.RES
    02/02/1996  07:45 PM         4,114,940 RESBRK15.RES
    02/07/1996  12:18 AM         4,251,692 RESBRK16.RES
    02/02/1996  07:47 PM         4,889,216 RESBRK17.RES
    02/02/1996  07:47 PM         1,899,356 RESBRK18.RES
                  18 File(s)     68,826,448 bytes
    Last edited by rfnagel; 12th Dec 2009 at 02:32.

  5. #80
    Quote Originally Posted by rfnagel View Post
    First of all, a BIG shout out to Shadowcat! Long time, no type, how have you been?
    Hey, good to see you! I'm well, thanks. Not managing to do terribly much gaming these days, but I'm still keeping an eye on this place (I'm sure I now spend more time reading and writing about games than I do playing them, which seems somehow wrong).

    It's pretty quiet around here these days, so seeing that many threads updated was a surprise :) Thanks for the URL updates. It's hard to believe it's been eight years since you were originally posting about all that!

  6. #81
    New Member
    Registered: Aug 2001
    Location: Crystal River, FL USA
    Quote Originally Posted by Shadowcat View Post
    Hey, good to see you! I'm well, thanks. Not managing to do terribly much gaming these days, but I'm still keeping an eye on this place
    I myself moved out into the woods back in 2005... have a look at the hillbilly homestead here -> http://www.cmoo.com/snor/weeds/Weeds..._Homestead.htm ... "you know you might be a Redneck when..." <LOL>!


    Quote Originally Posted by Shadowcat View Post
    It's pretty quiet around here these days, so seeing that many threads updated was a surprise Thanks for the URL updates. It's hard to believe it's been eight years since you were originally posting about all that!
    Yeah, hard to believe how time flies. Good that I finally got off my butt and updated those download links

  7. #82
    New Member
    Registered: Aug 2001
    Location: Crystal River, FL USA

    BTW, duuno if anyone running DOSBox had missed it or not:

    The DOSBox authors released a new version of DOSBox back in May 2010, version 0.74. This new version, among other things, has quite a few tweaks to make things run a bit smoother. A lot of DOS games will run quite a bit smoother with this newer version, Terra Nova included

  8. #83
    New Member
    Registered: Aug 2001
    Location: Crystal River, FL USA
    BTW, a little something that I discovered... haven't actually tried it yet though.

    Seems that games that use DOS4GW for their memory manager will (usually) run a bit smoother under DOSBox if the game is edited to use DOS32A instead. I tried it with the original Command and Conquer, but not Terra Nova yet.

    Anyhoo, read here for more info about embedding DOS32A in a game's executable that uses DOS4GW (in the case of Terra Nova, that would be "__FF.EXE") -> http://www.dosbox.com/wiki/TOOLS%3ADOS32A .

  9. #84
    New Member
    Registered: Aug 2001
    Location: Crystal River, FL USA
    P.S. I tried DOS32A with Terra Nova, but unfortunately had random crashes while playing the game... so's I think that DOS32A is a no-go for TN to help improve performance.

  10. #85
    New Member
    Registered: Oct 2007
    Location: Mexico
    Quote Originally Posted by rfnagel View Post
    First of all, a BIG shout out to Shadowcat! Long time, no type, how have you been?

    Anyhow, I've recently started playing TN again. Using DOSBox on a P4 2.666ghz PC running Windows XP w/ SP2.

    First of all, create the directory on your hard drive "C:\DOSGAMES".

    Run DOSBox and then:

    mount c c:\dosgames <ENTER>
    mount d d:\ -t cdrom <ENTER>

    Then log onto your CDROM drive:

    d: <ENTER>

    Install TN in the usual manner that you would from native DOS (not via the CD's "autorun"):

    install <ENTER>

    This will create a virtual drive "C", and install TN to the virtual drive's "C:\TNOVA" directory. Viewed in Windows Explorer, you'll then find the game's files in the "C:\DOSGAMES\TNOVA" directory on your hard drive (when DOSBox isn't running).

    After installation, and from then on, you will:

    mount c c:\dosgames
    mount d d:\ -t cdrom
    c: <ENTER>
    cd\tnova <ENTER>
    TN <ENTER>

    .

    This worked like a charm on DosBox 0.74. Runs flawlessly.

    This is the first time I play this game since I was 6 (And I could never get past the training mission due to my PC having no sound card and me knowing no english at all).

  11. #86
    New Member
    Registered: Aug 2001
    Location: Crystal River, FL USA

    Swapped Stereo SB16.DIG Driver Patch

    A little update on running Terra Nova under DOSBox (all versions):

    Seems that under DOSBox the game's stereo digital sound effects are flipped... what you see happening on the left side of the screen you'll actually hear in your right speaker, and vice-versa.

    In Terra Nova's configuration menu/screen there is an option for "Swap Stereo" (or something like that, I forget the actual wording offhand). If you enable this "Swap Stereo" option, the digital sound effects within the game are correct. BUT, the audio in the game's cutscene movies is still reversed.

    I mean, no biggie, but it looks (or "sounds") rather screwball when watching the game's cutscenes LOL!

    Anyhoo, community member "ripsaw8080" over at Vogons created a patch for Terra Nova's "SB16.DIG" digital audio driver that corrects this problem when running the game under DOSBox, without the need for setting the game's configuration for "Swap Stereo" (which suffers from the cutscene problem as outlined above).

    This thread -> http://vogons.zetafleet.com/viewtopic.php?t=15800

    This file -> http://vogons.zetafleet.com/download.php?id=8345 (swapfix.zip - Modifies SB16.DIG to prevent reversed stereo channels in DOSBox).

    From "ripsaw8080" within that message thread:

    -=-=-=-=-=-=-=-=-=-
    To modify the driver, run the attached program inside DOSBox in a folder where SB16.DIG is located (preferably an installed copy). The driver file has several variations, so the program searches for the correct offset to modify.
    -=-=-=-=-=-=-=-=-=-

    Anyways, the patch works like a champ!

  12. #87
    New Member
    Registered: Nov 2011
    I wanted to install DosBox on my MacOS 10.3.x, and then found out that they re not compatible. That's sad.

  13. #88
    New Member
    Registered: Feb 2014

    Issue with the keybindings

    Hello folks.

    So I got the game working just fine and I´m really enjoying it,but I encountered an issue that´s probably mostly related to my own incompetence so I just want to know if there´s a quick fix for it before I uninstal and reinstall TN again.

    I started the game and went through 4 missions but the controls were really bugging me so I looked for a way to rebind them and found you can do so by hitting alt+f1. The problem is,it seems you have to memorize what keys do what before binding them and now I´m in this awkward situation where my movement keys are all over the place and I can´t even get the strafe keys to bind anywhere anymore. My question is,is there a way to reset the keybindings to default so I can start again?

    Apologies if this was already answered elsewhere or if its painfully obvious,I´m just havinga hard time navigating that keybindings screen. Also,is there any way to mouse loo,or at least have a key to switch between navigation and shooting? Sort of like what System Shock Portable does.

    Many thanks in advance.



    PS: First time playing TN,grabbed a random boxed copy at a pawnshop of sorts near me for 3€ yesterday,always loved all the other LG games but never got to play this one back in the day,clearly I was missing out,really enjoying it so far!


    Edit: I just noticed that no one has posted on this thread in years,I hope I´m not commiting any forum rule breaking by posting in it.
    Last edited by Arach; 28th Nov 2014 at 15:10.

  14. #89
    No, there's no mouse-look binary patch for Terra Nova, I'm afraid. (I'm still gob-smacked that that particular feat was achieved for System Shock.)

    There's also no key-binding in the game, so I presume you're running it under DOSBox and using its key mapper? You should look up the documentation about that, but I wrote a little bit about that here: http://www.ttlg.com/forums/showthrea...67#post1841367 (also linked from the first post in this thread) which may help. If you figure out where your keymap file is, you should simply be able to delete that to reset all the keys to their defaults.

    Also, if you've not already done it this way, be sure to install the game from the hard-drive for best performance: http://ttlg.com/forums/showthread.ph...59#post1750959

    Awesome that you picked up a boxed copy, and get to play it for the first time :) I hope you get to grips with the keys, and have a great time with the game.

    (And posts to old threads are nearly always fine so long as they are on-topic and not redundant. Prior to your post, this thread had already spanned close to a decade :)
    Last edited by Shadowcat; 29th Nov 2014 at 09:44.

  15. #90
    New Member
    Registered: Jul 2005

    Terra Nova SFC - Now on GOG!

    Hi Guys,

    It's been a long time. I'm not sure if anyone noticed Terra Nova SFC was released on GOG few weeks ago. I just saw that last night.

    From GOG's website, they've listed out system requirements for the re-release of Terra Nova SFC. It seems like it will be compatible to modern machines!! I haven't got a copy yet but I think I will get one soon.

    Best wishes to you all, TN:SFC fans!

    Felix

  16. #91
    Hi Felix! Nice to see you here again.

    The GOG release was certainly noticed, but it hasn't had much of an effect here. I think most TTLGers who ever wanted to play Terra Nova over the years have long since done so. A bit of a shame, but never mind. I'm still thrilled to see it for sale once again!

    GOG are using DOSBox (as usual for their DOS releases), and it does indeed run very nicely under that on modern hardware, which is nowadays fast enough to run even such a CPU-hungry game as TN under emulation without breaking a sweat. It's really very impressive. DOSBox has been the recommended approach to running TN for a few years now, and GOG's installers tend to make it trivial (although after re-reading your posts of old, you might be slightly disappointed if all the work has been done for you! ;)

  17. #92
    New Member
    Registered: Jul 2005
    Quote Originally Posted by Shadowcat View Post
    Hi Felix! Nice to see you here again.

    The GOG release was certainly noticed, but it hasn't had much of an effect here. I think most TTLGers who ever wanted to play Terra Nova over the years have long since done so. A bit of a shame, but never mind. I'm still thrilled to see it for sale once again!

    GOG are using DOSBox (as usual for their DOS releases), and it does indeed run very nicely under that on modern hardware, which is nowadays fast enough to run even such a CPU-hungry game as TN under emulation without breaking a sweat. It's really very impressive. DOSBox has been the recommended approach to running TN for a few years now, and GOG's installers tend to make it trivial (although after re-reading your posts of old, you might be slightly disappointed if all the work has been done for you!

    Hi Shadowcat,

    I was too happy too soon. Yes, indeed it was a nicely packaged DOSBOX configured (tuned) version of Terra Nova. It's good for everyone. I love oldies running on modern machines natively but I wasn't disappointed at all given DOSBOX is such a great emulator.

    Did I tell you that I managed to run Romance of the Three Kingdom I (yes, the first version ROTK, released in 1988 by KOEI) on modern machine with Windows 7, Core i7-2640 CPU, QM67 chipset, NVidia NVS 4200M video and 8GB RAM. No emulation is needed. Running natively on Windows 7.

    I just love running everything natively that's why I try to figure out how on many occasions.

    Well, I guess this really is all the input from me for TTLG. I may come if I can manage to run TN natively without any emulator, on modern machines. The mission, though slowly, will continue. Until then.

    Best wishes to you all!

    Felix

  18. #93
    Great thread thank you guys!

  19. #94
    New Member
    Registered: Feb 2014
    Quote Originally Posted by Shadowcat View Post
    I hope you get to grips with the keys, and have a great time with the game.
    Hello Shadowcat.

    Honestly,I actually got a bit frustrated with the whole keybinding thing and no mouse look and ended up quitting the game back in 2014 sadly. Last week I purchased a gog copy and gave it another fresh go and I´m now further than the last time in the game. The controls still bug me a bit but this time I´m giving it a serious try.

    The game is very enjoyable and its sad to see that almost no one cares about it these days,even here at ttlg. I mean,I get that the game isnt quite up there quality wise as most lg games(I mean,its probably my least favourite aside from Underworld 2 and FU 2&3)but you can still see some flashes of brilliance here and there.

  20. #95
    Quote Originally Posted by Arach View Post
    The controls still bug me a bit but this time I´m giving it a serious try.
    Glad to hear. I think that perseverance is all that's needed to deal with the controls; especially if you've played other LGT games of the era. Once you have a handle on how to do all the things you need to do, practice makes perfect.

    The game is very enjoyable and its sad to see that almost no one cares about it these days,even here at ttlg.
    It's like I said after the GOG release -- I think most TTLGers who ever wanted to play Terra Nova over the years have long since done so, and there just isn't that much left to discuss. I think there's plenty of affection for the game at TTLG still; but it's pretty rare for people to play it now, and rarer still to have something new to say about it.

    (You might draw a few old hands out of the woodwork if you fancied starting a new thread about it, mind :)

    I mean,I get that the game isnt quite up there quality wise as most lg games(I mean,its probably my least favourite aside from Underworld 2 and FU 2&3)but you can still see some flashes of brilliance here and there.
    I also rate it a little less highly than several of the other LG classics, but that's just a relative thing, as all of LG's PC games were amazing in one way or another. It has its flaws of course, but I think Terra Nova still stands tall today, and I've always loved it.

  21. #96
    New Member
    Registered: Feb 2014
    Quote Originally Posted by Shadowcat View Post
    Glad to hear. I think that perseverance is all that's needed to deal with the controls; especially if you've played other LGT games of the era. Once you have a handle on how to do all the things you need to do, practice makes perfect.
    Well I finally finished it,took me a long while since I don't have much time to play games these days but I can finally say I played through all the main LG games so yay me I guess!

  22. #97
    Awesome :)

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