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Thread: Look who's backlog reducin' now!

  1. #1
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Look who's backlog reducin' now!

    I've been clearing out my Steam backlog for the past 3 weeks, and now you can too! Just follow the patented H.E.N.K.E. SYSTEM!

    Have a good look at your backlog and pick out 2 games to play this week.
    Entertain yourself by playing each game for 1 hour! That should be enough time to get a good feel for what the game is like.
    No compromises: Decide whether to uninstall the game FOREVER, or keep playing UNTIL COMPLETION, or just maybe don't do either but keep it around anyway. Whatever.
    Kindly come back here and let us know what your thought about these games.
    Eh, maybe don't take these rules too seriously. Go ahead and tweak them or do whatever you want to really.

  2. #2
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I already posted the last 3 weeks in the megathread, but I'll repost here, for posterity.

    Zombie Army Trilogy

    Yeah it's pretty much just Sniper Elite but with zombies. Sniping is as pleasant as ever, but I dunno if I can be bothered continuing with this. I'd absolutely be up for co-opping it though. The structure is really just an imitation of L4D: level, safehouse, level, safehouse, but some of the situations, like when you have to defend a position against an onslaught of zombies might be more fun in co-op, with players coordinating to cover the different entrances.

    FATE: Uninstall if I don't feel like playing it again in the next few days.

    UPDATE: Ended up playing a couple co-op sessions with Jesh and Sulphur. It's good fun.



    FATE: Uninstall

    Moon Hunters

    I got icemann's spare Steam key of this back when it released(thanks again!), but only got around to giving it a proper go now. It's an action-RPG with gameplay that feels like a middle-ground to Hammerwatch and Hyper Light Drifter. The campaign plays out over 5 days, during which time you have to find out what has happened to the moon(it's missing). I did make it all the way through my first campaign, but apparently there's a whole bunch of different endings, and I'm pretty sure I got the "bad" one. Things you unlock in this playthrough can be used again in later campaigns though, so that's cool.

    Overall, it's ok, but I'm not sure I can be bothered playing it again.

    FATE: Probably uninstall


    I'd only poked at this a bit after the full release came out, but I'm glad I sat down for a longer session. It was a bit hard to get into at first, with the game throwing about a half-dozen different plot-strands at you, making it feel overwhelming and exhausting. But I'm 2 hours in now and it's got me hooked. I'm focusing one on plot-strand at a time and enjoying the progress. I'm reminded strongly of Firewatch, which I played last summer around this time. Kona is a broader game, gameplay-wise, not just adventure, but also survival game and horror/mystery. There's more fun hands-on gamey stuff, like being able to shoot guns and drive a truck. But it does share Firewatch's shape-shifting story. You never really know what kind of story it is.

    I also wanna give props to this game's cool style. I love the text displays on things. And I love the narrator. When most games attempt humor, it's crap. Whenever Kona's narrator attempts humor, it's crap, but it's crap in a very endearing "dad joke" kind of way. Instead of making you roll your eyes it makes you smile and shake your head.

    I'm currently at the part where I have to open the electric-lock to get the keys for the snowmobile.

    FATE: I'm finishing this for sure!

    UPDATE: I finished it. The ending is a real mess, reeking of the development running out of funds or inspiration, and corners being cut. Even so, I enjoyed my time with Kona.

    Rogue Stormers

    Previously titled DieselSt÷rmers, this is by the Giana Sisters: Twisted Dreams devs, and Jesh gifted it to me(thanks again!) back when it was in Early Access. It's a sidescrolling twin-stick shootey thing, where you controll a character through procedurally-generated levels and unlock upgrades and whatnot. The visual style is very busy and kinda ugly I gotta say, but it plays ok. Still, it's not gonna keep my interest.

    FATE: Uninstall

    The Beginner's Guide

    Walking sim from the Stanley Parable dev. A narrator guides your through the creations of a game developer friend of his, and a narrative emerges. I'd actually watched the Errant Signal vid on this before I started so I had it pretty much spoiled for me, but I enjoyed it nonetheless. I'd say it's even better than the Stanley Parable.

    FATE: Uninstall, because I already finished it!

  3. #3
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Aaaaand this weeks games:


    Colorful and slick metroidvania from Double Fine where the twist is that you can knock the heads off of enemies/NPCs and put your own head there instead and thusly take control over that unit. It's got a bit of a 70's sci-fi flavour. It's got a bit of a comedy thing going on that's not really doing much for me. It's ok, y'know. I don't know if I can be bothered going on with this. Probably not.

    FATE: Probably uninstall


    Underwater survival-game. Really quite engrossing, at least early on. I liked diving around, exploring, trying not to die, trying to build things to help me not die, etc. Also has a quite barebones VR mode, which I suspect would have me feeling very queezy if I spent more than a few minutes with it. Didn't stick around to find out, switched back to monitor-o-vision. This is not bad, y'know. It's early acces tho, so I'm not feeling the compunction to keep playing because of that.

    FATE: Uninstall. Reinstall when the full version is released.

    Next week: Guts and Glory, Technobabylon

  4. #4
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Backlog Reduction Challenge - Week 5

    Guts and Glory

    Arcadey racing game that seems very youtuber-baity with it's gory hijinks. Plays so-so.

    FATE: Uninstall.


    Hmm, not sure what to think of this one yet. The first puzzle it presented me with I figured out the logical solution to in 5 minutes, then spent another 30 minutes trying to figure out the wacky game-logic that would actually let me carry out that solution. Second scene felt more straightforward and logical though.

    FATE: Not giving up on this yet. Will play a bit further and see how it feels.

    Next week: Renowned Explorers, Overgrowth

  5. #5
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Technobabylon's pretty great if you like cyberpunk and good writing. I've played to about 3/4ths of the way in at which point some other shiny thing caught my eye, and then another thing, and so on until it was just shiny things all the way down. Dragon or magpie in my previous life, I don't know.

    Anyway, getting back to the point, 95% of the puzzles are fair and logical, and nothing ever stumped me for long. This is in marked contrast to the moon logic in other games of this ilk I can't really stand (Full Throttle does this, for instance, even though it's a supposedly more grounded experience), so if I can do it - and we both finished Portal 2 together somehow - you should be fine.

  6. #6
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    FATE seemed pretty awesome when it came out, but it's kinda pointless when you can play either of the Torchlight games.

    Did I miss this thread when it was made somehow or was it pulled out of the megathread? In any case, once I get through the 4 games I currently have in my queue (Ys VI, Spirits Of Xanadu, Crimzon Clover, and Tacoma) I'll join in.

  7. #7
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I made this thread last week, you haven't missed much.

  8. #8
    Quote Originally Posted by Jason Moyer View Post
    FATE seemed pretty awesome when it came out, but it's kinda pointless when you can play either of the Torchlight games.
    henke just can't make up his mind about it, either -- it's constantly being uninstalled, reinstalled, completed, set aside until the game is finished. One thing is for sure, though -- henke can't spend more than a day or so with anything else before going back to this one. I think that speaks volumes...

  9. #9
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

  10. #10
    Registered: Mar 2001
    Location: Melbourne, Australia
    I could not play games this way. Well not in this decade anyway. Majority of my backlog games are the huge time investment style stuff, so I'd end up with all these games that I'd barely got a taste of and not got to properly experience. Gah.

  11. #11
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Week 6

    Renowned Explorers: International Society

    (Check out that 4x3 aspect ratio! I played this on my old computer while visiting my parents.)

    This is the kinda thing I suspected I might end up getting really into, so I've been kinda dreading even starting it up. I'm somewhat relieved and disappointed to find that after my first hour with it, having completed the tutorial and my first expedition, it's not really floating my boat. A lot of the exploration-structure it similar to FTL, but I am not enjoying the complex Friendly/Devious/Aggressive-encounter-system.

    FATE: Probably uninstall. Might give it one more go.


    Yup, this thing that's been in development since forever. I knew I was in trouble already in the final stage of the tutorial, when you're tasked with knocking down your opponent 5 times. Well, I did it eventually, but in the meantime my opponent had easily knocked me down 20 times. Things didn't get easier once I started up the "Lugaru" campaign. The second level had me facing 2 opponents at once and I had to replay it a good 5-6 times before I managed to take them both down, and even then it felt like it was thanks to luck and perseverance, rather than any martial-arts skill on my behalf. On one hand I do like the physics-based combat, but on the other it's plain to see this is the kinda thing you're gonna have to invest a lot of time into if you're gonna have any chance of mastering and beating it.

    FATE: I don't think I have it in me to carry on with this. Uninstall.

    Next week: POLLEN, Perfect Angle VR

  12. #12
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Week 7 - The VR edition

    Perfect Angle VR

    I have a game on my iPad called Blueprint3D. In it you spin around a 3D scene consisting of a bunch of random lines until you find the right angle where they all line up to form a recognizable shape, like a fire hydrant or the Eiffel Tower. Perfect Angle VR is also kinda like that, with the only exception being that the random shapes you spin around until you find an object look fucking nothing like the object they turn into.

    FATE: Uninstall.

    P O L L E N

    Some spooky shit's happened in space and it's up to you to find out what! Are you a bad enough dude to walk around an empty spacestation and pick up objects and look at them and also listen to audiologs and stuff? This is playable both in VR and monitor-o-vision, it originally came out in April last year, but had touch-support implemented later. The touch-support is an odd mix of using the controller as a laserpointer to point at things you want to interact with, but also being able to grip things with it, like it was a hand. You have disembodied Oculus Touch controllers for hands. It's weird and a bit janky, but it works. I'm an hour in and so far there's been mostly walking(ok, teleporting) and listening to audiologs, as well as some very light puzzling. Too early to say much about the story yet.

    FATE: I'm gonna keep playing this.

    Next week: House of the Dying Sun

    I'm cutting down to one game per week now. Summer vacation is over, and it's starting to look like my remaining backlog is mostly bigger titles as well.

  13. #13
    El Shagmeister
    Registered: Jul 2000
    Location: Under your fingernails.

    Not a bad method, henkster. <3

    As for myself, I'm doing a deal with myself that is pushing me to dig into my gaming catalog, old and new: if I want to buy a new game, I must finish five games in a row first. Harsh? Maybe, but I do have hundreds of unfinished games, and certainly more than a few are probably not worth my time, buuut...I know for a fact that many are, so I want to give'em a fair chance.

    One thing I am also trying to do is start plowing more deeply into the older/previous-gen backlog of games, so I'm trying to play at least one or two older games alongside anything newer. Just recently I finished via PC emulator the GBA game, Castlevania: Aria of Sorrow, which was a great little Metroidvania title (years before I finished Castlevania: Circle of the Moon, also in emu), but mainly I wanted to finish it because recently I purchased it's DS sequel, Dawn of Sorrow.

    A whippin' fun time had by all!

  14. #14
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I have plenty more unplayed games, but most of them is stuff I know I'll never get into, so they've gone straight in my "Discarded" Steam folder. The pile I've been working through here are the ones that I've been meaning to get around to, but have for too long sat unplayed and unloved in my library. I think these deserve a fair shake, though I'm not expecting to end up liking most of them enough to stick with to the end. Biggest surprise so far has been Technobabylon, which I've ended up playing a bunch more in the past few weeks. Pretty sure I'll finishing that one.

    Just played another hour of Pollen and recorded some video.

    I'm really starting to get into it. The opening is a tad hectic and doesn't set up the story very well, but once the game gets going you get plenty of time to soak up what's been happening at the station, and I gotta say the second puzzle the game throws at you is a bit of a headscratcher, took me the better part of an hour to find a solution for it.

  15. #15
    Registered: Jan 2001
    Location: the Sheeple Pen
    I've been backlog reducin' like crazy lately! It's been bothering me quite a bit that I've got so many unplayed games in my Steam library, so this has been quite a fun experiment, and I've discovered some really good games as well. The one hour limit sounds too short to me, so I've skipped that rule for now. I'll start with the first three games that I played at the end of July...

    1) Outland

    Basically, Outland is like the arty-farty cousin of Guacamelee, a side-scrolling platformer without the humour and the chicken. Your character can switch between two elements, Light and Dark, and you have to use that ability to your advantage as you solve acrobatic kind of puzzles. You learn all sorts of combat moves too, but unfortunately I didn't find the combat very fun - the enemies are boring and predictable and sometimes they're just frustrating rather than challenging. I can't decide whether the game looks pretty or ugly. I kinda dig the arty-farty style, but some of the visual effects just don't seem to fit in.

    FATE: Completed! (took about 10 hours) I nearly gave up after the first hour or so, but the game got more interesting when I learned new abilities and moves. There's not much replay value so that's it for Outland.

    2) Just Hero

    I got this as a freebie when I bought some game on GreenManGaming, and I thought that I'd give it a go. It looks like a cheap Mario rip-off, but it could still be fun, right? And since the game is on Steam, surely it has to meet some standards and can't be that bad? How wrong I was. Just Hero isn't fun at all. In fact, it's possibly the worst game that I've ever played in my life. Seriously, how did this game ever get released? I played lots and lots of platformers back in the early 90's, and every single one of them was better than this pile of poo in just about every way. The controls in Just Hero are clumsy and awful and the collision detection doesn't work properly, so you keep dying for no reason. The level design is absolutely terrible, it makes me think that the maker of this game hasn't put any thought in this game at all. I wish I could say something positive about Just Hero, but I really can't. Well, it was so bad that I just had to keep playing it... and the game only lasted like 15-20 minutes, so I accidentally completed it.

    FATE: Destroy.

    3) Teleglitch: Die More Edition

    Teleglitch is ugly but at least it has style. It's a rogue-like arcade shooter, and can be addictive as hell. Again, this game needs some patience - I didn't really find it that fun at first, when my first few attempts ended miserably and rather quickly, but once I learned the gameplay basics (you have to learn pretty much everything by yourself) and managed to get through a few levels, I was hooked. You can combine items to make new weapons and stuff! The survival aspect makes the game really tense at times... You never know what's around the next corner, and that can be unnerving when you're low on health and/or ammo. Sometimes I found Teleglitch a bit too unforgiving; it can be frustrating to see your well-equipped guy get killed in seconds by some mini-boss, but you learn from your mistakes and try not to repeat them next time...

    FATE: Keep! I moved onto other new games already, but I definitely intend to return to the world of Teleglitch later.

  16. #16
    Registered: Aug 2004
    Quote Originally Posted by Tomi View Post
    And since the game is on Steam, surely it has to meet some standards and can't be that bad?
    ...Haven't been keeping up with the Steam news, have you? XD

  17. #17
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Yay, welcome to the backlog reduction party, Tomi!

    I played a bit of Outland on the XBox 360. It's pretty good, yeah. Teleglitch is great tho. Initially I kept dying on level 3 where baddies with guns get introduced, but I eventually overcame that. Still, despite having played it for 15 hours, the furthest I've gotten is level 8(out of 10).

  18. #18
    Quote Originally Posted by Tomi View Post
    FATE: Keep! I moved onto other new games already, but I definitely intend to return to the world of Teleglitch later.
    Teleglitch is definitely an interesting game, while I liked what I played of it I'm not sure I'll go back to it.

  19. #19

  20. #20
    Registered: Jan 2001
    Location: the Sheeple Pen
    My backlog has been reduced by another three games!

    4) Bastion

    Bastion was pretty fun and felt like quite a unique experience. I suppose that it can be filed under "isometric action RPG". You travel through fancy looking places and find all sorts of useful stuff on your way, you level up and get new abilities and weapons, gain access to new places, and repeat all that until you complete the game. There's also some sort of a story that I didn't care much about - even the narrator with the cool voice didn't manage to make the story interesting enough for me. The poorly balanced difficulty became a real problem towards the end. You can make the game more challenging by activating "altars" that give your enemies some sort of a boost, but most of those boosts only made the enemies more annoying rather than challenging. My favourite part of the game were the four "challenge arenas" that were fun and pretty hard to beat with all the ten altars activated.

    FATE: Completed! Twice, in fact! Yeah, after beating the game once I rushed through the "New Game Plus" mode to see the other ending. I don't think it was worth another play through even if it didn't take very long, but while doing so, Bastion became one of the few games where I've gotten 100% of the Steam achievements. No more replay value here --> uninstall.

    5) Eldritch

    I had pretty high hopes for Eldritch, but so far I'm afraid that it has failed to deliver. It's a Cthulhu-themed FPS where the emphasis seems to be on exploration, with simple but fun Minecraft-style blocky graphics. Sounds like something that I should really enjoy, but I have a feeling that I don't really know how I'm supposed to play this game. I'm about three hours in right now and I've completed the first two worlds. The first one was dead easy, and while I enjoyed the exploration, I soon figured out that there's not much to find. The second world was a bit harder, but it was still pretty similar. I've tried to explore the maps as thoroughly as possible, hoping to find something interesting, because that's how I usually play games, but maybe I should just concentrate on the main objective? You can play stealthy too and sneak past the strange creatures, and there are some different magic powers too, but so far just killing everyone/everything has worked just fine, which is starting to feel a bit boring. I managed to get killed in the third area and noticed that all my possessions were gone. Perhaps this is a survival game? I don't know!

    FATE: I'm gonna stick with Eldritch for one more world to see if it gets any better. I hope it does, I want to like this game.

    6) A Story About My Uncle

    I think I've got ASAMU (A Story About My Uncle) as a part of some bundle. I had absolutely no idea what to expect when I fired up the game for the first time. It turns out that ASAMU is like Mirror's Edge in a fairytale land, with a rather na´ve but cute story. A kid goes to visit his uncle, doesn't find him but discovers a hi-tech rocket suit and a gateway into another world instead. The nosy kid enters a world where everyone's nice and friendly, where it's impossible to die, and where towns fly up high in the skies in between floating rocks and giant zeppelins. There are no monsters to beat or anything, ASAMU is all about environmental "puzzles" - you just got to figure out how to the next checkpoint, by jumping from one platform to another. If you fall, you'll just instantly return to the previous checkpoint, which is usually close enough. With your special boots you can make gigantic leaps and there's no such thing as falling damage. You also have this special glove that shoots a magic beam that pulls you closer to your target. The glove has three charges, so you can (and will have to) make long jump-combos in the air, and it recharges every time you land on your feet again. The jumpy-bouncy-puzzles are actually pretty fun, so despite of the na´ve story I quite enjoyed the game! Some of the locations in the game look really nice and charming and I thought they were really well designed, which was all quite impressive for an indie game like this. ASAMU is fairly short, maybe 3-4 hours on your first play through, and that's just about the perfect length for it, because all the jumping and bouncing starts to feel a bit repetitive after a while.

    FATE: Completed! I thought about doing the time challenges for some levels, but as much as I liked ASAMU, I think I'll just move on to the next game.

  21. #21
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Week 8

    House of the Dying Sun

    I'd played 40 minutes of this previously, but hadn't really gotten into it. Glad I gave it some more time, after 2 hours it's starting to click with me. It's a space combat game that portions it's levels off into small, challenging, very replayable chunks. You might start a level going up against a big ship with homing missiles, a spacebase with a couple turrets and some smaller fighters. Success relies on figuring out the best plan of attack over several retries, and then executing it perfectly. The ship controls feel great, and I particularly like the Drift-mechanic, which essentially lets you strafe around your enemies.

    FATE: I'm keeping this around. Not dying to finish it or anything, but it's the kinda thing that's fun to start up now and then and try to ace a new level.

    Next week: LISA

    @Tomi: I kinda bounced off the first 2 of those, but did finish A Story About My Uncle. Yeah, it's pretty good!
    Last edited by henke; 22nd Aug 2017 at 13:32.

  22. #22
    Registered: Apr 2004
    Location: Netherlands
    Wait a minute, did you play HotDS without VR? It's got a pretty good implementation.

  23. #23
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Of course I played it in VR. What kind of gaming neanderthal do you take me for?

  24. #24
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Week 9


    You know what, I'm gonna let videogamedunkey explain this one.

    It's a very funny and moving game, with great music and a gripping story. But I don't know if I can put up with it's bullshit any longer. It has got the worst checkpointing ever. My last two sessions with it have lasted about an hour each, and both have ended with me dying before finding another checkpoint. So although I've played the game for almost 3 hours now my progress is no further than it was 49 minutes into the game.

    FATE: I don't know man. I want to keep playing, but I don't know.

    Next week: Human Fall Flat

  25. #25
    Registered: Jan 2001
    Location: the Sheeple Pen
    Update: I think I'm giving up on Eldritch. Despite of the spooky atmosphere and the occasional tense moment, the gameplay is very repetitive and it's simply not that fun. Quite a disappointment.

    Okay, during the last two weeks I've mostly been playing games that have three letters in their name:

    7) FTL

    Back when I was a kid, I spent about a week of my life making a silly little boardgame that I imaginatively named "Space Game". FTL (Faster Than Light) instantly reminded me of it. It's like the dream game that I always wanted to play! I loved it! You get to do quests while traveling through the galaxy, you constantly need to upgrade your ship so that you can beat the nasty spacy pirates and rebels that are chasing you... It's a great adventure in space with a lot of surprises and unexpected twists! The idea of FTL is kinda difficult to explain... I'm gonna file it under "rogue-like tactical spaceship simulator". You're the commander of a spaceship, and you're basically in charge of everything. It's up to you to choose how to divide the limited power of your ship between all its different systems (such as Shields, Weaponry, Engine, Oxygen, Sensors, etc...) and you move your crew around the ship to repair broken systems, extinguish fires, and to kill enemy invaders. Sounds complicated but the UI is simple and good, and of course you can pause the game whenever you want too. The enemy ships get stronger the closer you get to the end, and you'll also have to prepare yourself for the epic final battle against the enemy mothership, by equipping your ship with all sorts of fancy weaponry and augmentations and upgraded systems.

    I've played FTL for about 10 hours already, and four times I've managed to get through the seven sectors in space to face the mothership. And every single time I've failed miserably, I've barely even managed to damage the mothership. I've loved the game so far, but at this point I feel like I'm (metaphorically) banging my head against the wall, and while doing so I also feel like I'm not progressing in the game at all. I spend two hours flying through the galaxy and everything goes well until the game throws the mothership on my face, and it's all over in a few seconds. It also doesn't help that I already know what to expect from many of the random events in the game, so it's no longer as fun as it could be...

    FATE: FTL is definitely staying on my hard drive, but it can be so frustrating at times. It's like watching a great movie with a bad ending. I've thought about switching to Easy difficulty because I want to beat that damn mothership, but it kind of feels like cheating.

    8) FEZ

    Well, this one's interesting. An old-school 2D platformer with a cool twist: you can rotate the view so that the gameworld is basically 3D, but the world of FEZ doesn't follow your everyday physics. This strange 2D/3D rotation thing is the key to almost every puzzle in the game. And there are a lot of puzzles. And a lot to explore - after 7 hours I feel like there's still a lot that I haven't seen yet. The graphics are simple, lovely and pixely, and I've found the different areas and their "themes" quite interesting! The graphics aren't the only old-school thing in the game either; there's no "hand holding" in FEZ at all. I'm about 7 hours in, and I'm still a bit confused about what I'm even supposed to do apart from trying to find some mysterious cubes and anti-cubes (what are they?), and I've only just figured out how to read some of the mysterious codes that you find all over the game world. I find some of the puzzles insanely hard too, and I'm not even ashamed to admit that I have had to cheat and google the solution for some. The actual action side of the game (jumping and climbing and running around, etc) could be somehow better I think, the little main character feels a bit clumsy and too slow sometimes, and that's a rather big flaw for a platformer.

    FATE: Definitely gonna finish this one! The bizarre rotation puzzles and otherwordly geometry make my brain hurt sometimes, but every time the little guy finds a new cube and looks so happy, I feel like it's totally worth it.

    9) Pid

    Another 2D puzzle-platformer. I think I've got Pid as a freebie a year or two ago, but I'm not sure. Is there a way to check when you've added a game to your Steam library?

    Pid is yet another story about a little boy who gets lost in an alien world. Using a magic gem the boy can create gravity beams, and with the help of those gravity beams he'll have to levitate himself and other stuff through the levels. The gravity puzzles are pretty simple and it's often the action bits that will cause you some trouble... and annoyance. There are annoying toy enemies all over the place for some more challenge. You'll find plenty of bombs that you can use to blow them up, but I usually just tried to avoid the enemies. In my opinion Pid would have been a better game without them. Funnily enough my favourite parts of the game were the boss fights though.

    The visual side of Pid is a mixed bag. There are locations that look just lovely with a lot of stuff going on in the background, while a large part of the game looks pretty bland and ugly. The same applies for the actual gameplay too actually. Pid has its fun moments and it would have been just fine as a 3-hour game, but it just goes on and on and on for way too long, especially when there's not much variation in the puzzles. At about half-way through the game I decided not to bother with collecting stars and finding secrets anymore, I just wanted to rush to the end. But even that took much longer than I expected - around 10 hours all in all - and while I don't regret it, I really wish that the game had been a lot shorter!

    FATE: Completed --> uninstall! I think that the fact that I'm a bit stubborn about completing games is a bad thing if I want to do some serious backlog reducin'.

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