I've been tweaking the Deep Cover textures - separating prefabs into more useful parts, fixing tiling issues, and reducing glare/shadows. I hope to make these sufficient to build a detailed level without using any other texture families. Use for modern levels.
LATEST VERSION - v0.2
https://www.mediafire.com/file/cl077...d_v0.2.7z/file
(includes showroom)
Feedback is welcome.
Last edited by Hanover Aldercash; 19th Aug 2024 at 16:26.
v0.2
- (Re)did a few shadow/glare removals + tweaks
- Lit versions of appropriate windows
- A few more modified family textures - probably got everything worth getting this time
- New "misc" family: object textures adapted for brushes - experimental, WIP
- A few tweaked/translated object textures
I've grown to like these textures, so I've been working on them more than I planned. Some thought obviously went into color/style consistency - textures from different families often work well together, even when spliced up like this. The result can be as colorful as a Thief level, though much less worn and natural.
Last edited by Hanover Aldercash; 19th Aug 2024 at 20:33.