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Thread: Ai frobbing and meta property.

  1. #1
    Member
    Registered: Dec 2007
    Location: Sweden

    Ai frobbing and meta property.

    I tried to make a meta property with frob info, world action as "script". Added that on a ai, but its not working. Tried to make a new ai in archetypes with the frob info too, that wont work either. How come?

  2. #2
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach

  3. #3
    Member
    Registered: Dec 2007
    Location: Sweden
    Thanks. I'll look into it.

  4. #4
    Member
    Registered: Dec 2007
    Location: Sweden
    Could i set don't inherit on the scripts, on this one model? What do all these scripts do? I have a nokill and no knockout on it. So you do not need to carry her.

  5. #5
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    So you want the player to frob a living AI? What is supposed to happen when you do? You might look at how other FMs have done this. I know Fables of a Penitent Thief had you frobbing lots of AIs in the mission to interact with them.

  6. #6
    Member
    Registered: Dec 2007
    Location: Sweden
    Yes, i wan't to frob a living AI. The AI shall follow Garrett after frob. All works, but i do not want to add the frob info, because i want to add Frobinert on it after the frob.

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