well yes, as I've said, the problem is with the model, so it will behave identically no matter the mission. ask Olfred for a fix if you can't do it yourself.

or you could maybe just attach to the object itself instead of a vhot? should work properly for most scenarios (for example, I had to use vhots for interactive candles, as the wick locations change depending on what model pack is used, but if that weren't the case, I could just use the object with an artificial offset).