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Thread: FMEditor Project (Update: Devlog #2 - Polygons, Cells and WorldRep)

  1. #101
    Member
    Registered: Oct 2004
    Location: Slava Ukraini!
    I guess it's a poetic expression of disappointment due to lack of updates.

  2. #102
    New Member
    Registered: Feb 2021
    Having a remote hint of an idea how complicated that software must be to master, I choose to cheer you people for every update, rather than being disappointed about the lack of any.

    That said, I am actively reading every single post in that thread in highest anticipation.

  3. #103
    Member
    Registered: Oct 2004
    Location: Slava Ukraini!
    Having a remote hint of an idea how complicated that software must be to master, I choose to cheer you people for every update, rather than being disappointed about the lack of any.
    Thanks! Good to hear there are folks waiting for the editor to see the light of the day at some point!

    Meanwhile, small update on Twitter:

    https://twitter.com/PyTaffers/status...z6Z8srXrODXhuA

  4. #104
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    Quote Originally Posted by PinkDot View Post
    Thanks! Good to hear there are folks waiting for the editor to see the light of the day at some point!

    Meanwhile, small update on Twitter:

    https://twitter.com/PyTaffers/status...z6Z8srXrODXhuA
    You can be assured that we're all looking forward to seeing what it can do, no doubt. I might not have it in me to learn another editor, but I'll reserve that for when the time comes. Doesn't keep me from anticipating it; so I'm also cheering in silence for progress.

    I believe there are a lot of people watching it intently even if they aren't voicing an opinion on it. It's a big deal.

    I will have to try and find my twitter login info; I know I've got it saved somewhere.. I tried to it, but it wouldn't let me without signing in.

  5. #105
    Member
    Registered: Oct 2004
    Location: Slava Ukraini!
    Quote Originally Posted by Hit Deity View Post
    You can be assured that we're all looking forward to seeing what it can do, no doubt. I might not have it in me to learn another editor, but I'll reserve that for when the time comes. Doesn't keep me from anticipating it; so I'm also cheering in silence for progress.

    I believe there are a lot of people watching it intently even if they aren't voicing an opinion on it. It's a big deal.
    Cheers!

    I will have to try and find my twitter login info; I know I've got it saved somewhere.. I tried to it, but it wouldn't let me without signing in.
    You shouldn't need an account to follow that link - the tweet is public. Unless I'm not aware of something... However, I can still see it being logged out...

  6. #106
    New Member
    Registered: Jan 2023
    Quote Originally Posted by PinkDot View Post
    Thanks! Good to hear there are folks waiting for the editor to see the light of the day at some point!

    Meanwhile, small update on Twitter:

    https://twitter.com/PyTaffers/status...z6Z8srXrODXhuA
    absolutely man! keep up the good work, that editor definitely has potential, and im patiently waiting for it to release to start creating some FMs!

  7. #107
    Member
    Registered: Oct 2004
    Location: Slava Ukraini!
    Some progress update - Properties dialogs:

    https://twitter.com/PyTaffers/status...158033921?s=20

    Conversation Property now fits into one dialog!
    Last edited by PinkDot; 2nd Mar 2023 at 01:48.

  8. #108
    Member
    Registered: Sep 1999
    Location: Texas
    Ohhh yeahhhh

  9. #109
    Member
    Registered: Oct 2018
    Location: Ukraine
    FMEditor go brrrr again. Hurray!

  10. #110
    Member
    Registered: Oct 2004
    Location: Slava Ukraini!
    This update is dedicated to A.Stahl

    Properties dialogs - Copy and Paste feature:
    https://twitter.com/PyTaffers/status...127151106?s=20

  11. #111
    Member
    Registered: Oct 2018
    Location: Ukraine
    Quote Originally Posted by PinkDot View Post
    Copy and Paste

    FMEditor go brrrr again. Hurray!
    FMEditor go brrrr again. Hurray!
    FMEditor go brrrr again. Hurray!
    FMEditor go brrrr again. Hurray!
    FMEditor go brrrr again. Hurray!
    FMEditor go brrrr again. Hurray!
    FMEditor go brrrr again. Hurray!
    FMEditor go brrrr again. Hurray!
    FMEditor go brrrr again. Hurray!
    FMEditor go brrrr again. Hurray!

    Cool! Works!


  12. #112
    Member
    Registered: Jun 2009
    Just dropped by to say I am still thinking about and planning around the release of this editor.

    As mentioned, people are excited and talking (and awaiting)!

    Thank you for your dedication!

  13. #113
    Member
    Registered: Sep 2002
    Location: swirling in the night wind
    WOw - this is so incredible!

  14. #114
    Member
    Registered: Jun 2001
    Location: Tatry Mountains, Poland
    Great work, guys!

    It made me want to tinker in DromEd again.

  15. #115
    Member
    Registered: Oct 2004
    Location: Slava Ukraini!
    Quote Originally Posted by bukary View Post
    Great work, guys!

    It made me want to tinker in DromEd again.
    Thanks. I can see "The Cartographer's Note" finally made with FM Editor!

  16. #116
    Member
    Registered: Oct 2003
    Location: Eagle, Idaho
    I saw where someone asked why y'all didn't use GtkRadiant instead of writing a completely new editor. I wrote many tutorials on how to use iD Software's editor, so I (was) quite familiar with it.

    Dromed carves out the world. Picture the world as an infinite block of solid blackness. You carve into the block to create rooms, halls, etc.

    GtkRadiant adds to an infinite space. Each wall, floor and ceiling has to be slotted into place until you have a room. It's prone to leaks, causing all kinds of BSP and lighting issues. I hated using it.

    Hope that helps.

  17. #117
    Member
    Registered: Apr 2000
    Location: The Docks
    Terry, since you're used to Radiant, maybe you should try editing for The Dark Mod? You could make thieflike levels fairly easily with their editor (Dark Radiant) and have access to Thief themed models/textures/assets etc right off the bat. In case you didn't know, TDM was originally a mod for Doom 3, but it's standalone now.

  18. #118
    Member
    Registered: Oct 2003
    Location: Eagle, Idaho
    I'll check it out, bro. Thanx.

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