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Thread: stairs tool

  1. #1
    New Member
    Registered: Aug 2021
    Location: US

    stairs tool

    Under the 'shapes' menu there is a "stairs tool". How do you use it?
    Thanks.

  2. #2
    Member
    Registered: Jan 2001
    Location: Constantly losing tug o'war
    You have to select a 'fill air' cuboid brush, and optionally select one of its faces to determine the stairs' direction. You can then run the tool with various parameters to see if you like the result.

    I don't think it's widely used due to the 'initial brush' requirement, and I think it will only save time if you get the parameters right first time. I think most of us just build one step manually (either setting the texture there and then, or leaving that till later) and then clone it. And the tool will only build solid stairs. I prefer to make a wedge and carve the steps out, leaving a thin sloping border on each side.

    For the early stages of building it's also valid to just use wedges (checking the gradient is correct, so you can end up with a whole number of steps, especially useful if you want them to be 1 deep and 0.75 high) and build the stairs later on as you start to add details.
    Last edited by R Soul; 22nd Aug 2021 at 18:45.

  3. #3
    New Member
    Registered: Aug 2021
    Location: US
    "You have to select a 'fill air' cuboid brush,"

    COOL. Thanks. That works.
    My problem was I was trying to start with solid brushes. And nothing happened.
    Is it useful? I'll play with it some, and find out.

    Wedges look crude. I'm building a 10 story building, one step at a time feels like a pain.

    Thanks for your help.

  4. #4
    Member
    Registered: Apr 2011
    Quote Originally Posted by R Soul View Post
    For the early stages of building it's also valid to just use wedges (checking the gradient is correct, so you can end up with a whole number of steps, especially useful if you want them to be 1 deep and 0.75 high) and build the stairs later on as you start to add details.
    for blocking out where stairs will go i always use wedges of 8W6 (or the double sized 16W12) — W being whatever width is appropriate — so as to give the correct gradient. later when im ready to start detailing i will go back and quickly throw in 1W0.75 cubes for steps.

    your steps should not be steeper than this. but shallower steps are okay (for example, 1.5 or 2 deep or 0.5 high cubes).

  5. #5
    Member
    Registered: Jan 2001
    Location: Constantly losing tug o'war
    Quote Originally Posted by mike the mute View Post
    I'm building a 10 story building,
    A few ways to respond to that...
    1. Many of us appreciate good writing, but with 10 stories it's best to keep them short and to the point.
    2. Be sure you know about area brushes
    3. Best to set up your room brushes so you can have a working automap (by having them named, and not just "Default Room", and at least having one set for each floor).

  6. #6
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Quote Originally Posted by R Soul View Post
    ..Many of us appreciate good writing, but with 10 stories it's best to keep them short and to the point..

  7. #7
    Member
    Registered: May 2002
    Location: Texas
    I use wedges for my stairs as well. Since pathfinding can be pretty crazy on stairs, I move the wedge out just enough to fill in the steps and then run pathfinding. The smooth surface of the wedge gives a cleaner pathfinding than with steps. Before release of the mission I make sure to move the wedge back into its original place.

  8. #8
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany
    Over the years I found several staircase VBRs (don't know the authors anymore) and placed them on my website:

    • spiral1.vbr
    • spiral2.vbr (32.00 from floor to ceiling, included with circular chamber, use 12 grid size when editing to preserve original dimentions, freed of textures, each stair no more then 0.75 in height)
    • wingedstaircase.vbr


    I never used them but maybe somebody is interested instead of using this build-in stair tool.
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

  9. #9
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Quote Originally Posted by mike the mute View Post
    Wedges look crude. I'm building a 10 story building, one step at a time feels like a pain.
    Sounds like you might not know about multibrushes...

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