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Thread: T2 FM - Three Crowns Dec. 7/07

  1. #226
    Member
    Registered: Jun 2011
    now i''ve the red and blue crown and i climbed up a ladder where i find a Pick and now there are two spiders, which i've killed, but now there is a ladder to a manhole cover , and behind this ladder there is a metal door with a interlock but i got no key yet.

    solved
    Last edited by radogoal; 21st Jan 2018 at 04:37.

  2. #227
    Member
    Registered: Feb 2005
    Location: Germany
    Finished after 2 hrs 29 min . Had some troubles at the end finding the tomb key.
    10701/11681 loot , 3/7 secrets

    I always kill alot in your missions, I don't know if I get encouraged by the fact that there are alot of loud surfaces or the abundance of broadhead arrows...
    What can I say? I loved it! It was the perfect mix of city/guard action and cave/creature action. I recently played all your FMs and I like your style. This creature-element was the one thing that I missed in A Short Night's Work. And here, it was alle there. Keepers, Guards, Hammers, Apes, Spiders, Cray Beasts, Bug Beasts, Fire Elementals... For me it has everything that a good FM needs. Diversity of enemies, different environments to explore, an exciting quest, a twist, alot of climbing and use of the bow-spiders I enjoyed every second!

    5/5 stars from me

    This is a job really well done, BBB! Thank you for this fantastic mission.

    Are you currently working on a new mission?

  3. #228
    Member
    Registered: May 2001
    Location: Boston MA
    Karras35:

    Thanks for your kind words. On that FM, I did try to put in a little of everything.

    I have been working on a TG mission, which was supposed to be for the 20th anniversary contest. I was too slow and too distracted to get it done on time. It should be released in the next few months. It will be a Hammer mission.

    bbb

  4. #229
    Member
    Registered: Jan 2014
    Location: Texas

    Huge, but fun

    I can't believe that over the years I missed playing this mission until now.
    Based on the download size, I did not expect such an expansive mission.
    I did enjoy the variety and how it just kept going.

    I finished with nearly 10000 loot and 5 of 7 secrets.
    Are there really 7 secrets? In the thread above there is reference to 5 of 5 secrets.

    Thanks for your work.

  5. #230
    Member
    Registered: Oct 2012
    dml courtesy Jax & with bbb's blessing.

    Fixes Newmantle issue, end game stats (5 secrets in mission not 7) and final objective (not only is it reversible, the objective completes with just the blue + red crown being dropped in end room)

    Code:
    DML1
    
    //Three Crowns: Fixes. File: miss20.mis.dml
    
    #script "nvscript"
    #script "script-t2"
    
    //fix green crown
    -Link 2509 1467 "ControlDevice"
    +ObjProp 2509 "DesignNote"
    {
    	"" NVRelayTrapOn="FrobWorldEnd"; NVRelayTrapTDest=1467
    }
    ObjProp 2509 "Scripts"
    {
    	"Script 0" NVRelayTrap
    }
    //fix goal 6
    +ObjProp 2510 "Scripts"
    {
    	"Script 0" TrapSetQVar
    	"Script 1" TrapMetaProp
    	"Script 2" ""
    	"Script 3" ""
    	"Don't Inherit" true
    }
    +Link 2510 2509 "ScriptParams"
    {
    	"" aFrobInert
    }
    +Link 2510 2507 "ScriptParams"
    {
    	"" aFrobInert
    }
    +Link 2510 355 "ScriptParams"
    {
    	"" aFrobInert
    }
    //fix secrets
    -ObjProp 717 "DarkStat"
    -ObjProp 732 "DarkStat"
    //prevent frobbing switch through banner
    +ObjProp 231 "BlockFrob"
    {
    	"" true
    }
    //reposition spider
    +ObjProp 1866 "Position"
    {
    	"Location" 658.8,596.209,391.391
    	"Pitch" ecc8
    }
    //reposition hammerite
    +ObjProp 758 "Position"
    {
    	"Location" 373,449.75,471.726
    	"Heading" 4000
    	"Bank" 8000
    }
    //fix mantling over gate
    Create -2819 "GateBlock1"
    {
    	-ObjProp "PhysType"
    	+ObjProp "ModelName"
    	{
    		"" ladder8
    	}
    	+ObjProp "Position"
    	{
    		"Location" 515,500,494.323
    		"Bank" 4000
    	}
    	+ObjProp "PhysType"
    	{
    		"Type" OBB
    		"# Submodels" 6
    	}
    	+ObjProp "RenderType"
    	{
    		"" Not Rendered
    	}
    	+ObjProp "PhysCanMant"
    	{
    		"" false
    	}
    }
    Create -2819 "GateBlock2"
    {
    	-ObjProp "PhysType"
    	+ObjProp "ModelName"
    	{
    		"" ladder8
    	}
    	+ObjProp "Position"
    	{
    		"Location" 521,500,494.323
    		"Pitch" 8000
    		"Bank" 4000
    	}
    	+ObjProp "PhysType"
    	{
    		"Type" OBB
    		"# Submodels" 6
    	}
    	+ObjProp "RenderType"
    	{
    		"" Not Rendered
    	}
    	+ObjProp "PhysCanMant"
    	{
    		"" false
    	}
    }
    +ObjProp 425 "PhysCanMant"
    {
    	"" false
    }
    +ObjProp 427 "PhysCanMant"
    {
    	"" false
    }

  6. #231
    Member
    Registered: Sep 2011
    This got to be one of the most epic FMs if not THE most epic one. It just goes on and on and on.

    I am not a fan of the first - city - section, as it felt to me almost like computer generated, some places and spaces don't make much sense, like small corridors that lead nowhere, and questionable texturing. I was actually thinking of quitting a few times, but then I got to the real meat of this mission and there went my whole evening.

    I think the author deserves a Nobel prize or something for his titanic work.

  7. #232
    Member
    Registered: Apr 2020
    Location: Germany
    Awesome mission, very diverse. Though almost a bit too long for my taste but still very nice! I found over 10.000 loot but only 1/7 secrets, so I guess the missing loot is in those secrets

    Thanks for this bbb!!

  8. #233
    Member
    Registered: Mar 2002
    Location: Bremerton Washington

    Found the Crowns

    Where is Keeper Mark? He is not where I found him and there is a locked unpickable door.

    Still playing thief 2 for over 20 years. Going for 30.

  9. #234
    Member
    Registered: May 2008
    Location: Southern,California
    Quote Originally Posted by bedwine View Post
    Where is Keeper Mark? He is not where I found him and there is a locked unpickable door.

    Still playing thief 2 for over 20 years. Going for 30.

    i can help if you got all three crowns he will appear in room where he was when he told you what to do,then he opens the door for you so you can place the crowns

    if he is not there you got some kind of error i think

  10. #235
    Member
    Registered: Mar 2002
    Location: Bremerton Washington
    That must be it. I am in the room where he gave me the mission. I have all three crowns but he isn't there I may have to replay the mission I guess.

  11. #236
    Member
    Registered: Oct 2012
    Never heard of this bug before, have you got a save?

  12. #237
    Member
    Registered: Nov 2018
    Quote Originally Posted by bedwine View Post
    That must be it. I am in the room where he gave me the mission. I have all three crowns but he isn't there I may have to replay the mission I guess.
    Bedwine: There should be a key on the table and he's in a room past a door where originally he gave you the mission (the key to the city gate was on the same table at the beginning, but this is a different key now)



    Just finished playing this for the first time, whoa, sprawling mission. I actually tried playing it a few months ago but I was at 1 health for a long time in the rat tunnels so I gave up on it, then I guess I haven't played Thief in a couple of months so I picked it back up when I got the Thief craving again : )

    Very cool mission, especially loved the city part, and really liked all the rope arrow climbing which I am always a fan of...there are just a few things stopping me from rating this to the highest tiers: I spent the longest time looking for pond door key #2...I was even looking in the right spot because it made sense from a level layout perspective that it would be in the lava area, and even was randomly clicking all around the room, but I still missed it; I don't know if there's a bug with the physics of the key and it gets knocked off the table by the fireballs or what, or if it's placed on the floor to begin with, but including this key pixel hunt in such a huge level when it could have just as well been naturally sitting on the table was pretty offputting; I also really disliked the inclusion of the note from the author to the player with his e-mail near the end...very immersion breaking and I don't think this should be ever done!
    The writing in general was a pretty mediocre level compared to what I'd expect from a top-tier level, but not terrible. Anyway, I'm only stating the stuff I disliked because it's a shorter list than the stuff I liked: the level design, varied settings (I completely forgot a few hours into it it started as a city level...), good difficulty level of the enemies and jumps (not too frustrating \ impossible, but fun and challenging). I'd give this a solid 4/5 stars on my list, with a bit more interesting \ better writing and the exclusion of the unnecessary key pixel hunt I would bump that up to 4.5 or 5. I also think I would have fun replaying this because I do enjoy these levels with a lot of rope jumps, and I did enjoy replaying the first part I had to.

    Total time: 4h 20m
    Loot: 10,006
    5/7 secrets I think

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