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Thread: The Seven Sisters Dec.23/07 by Lady Rowena-UPDATED TO VERSION 2

  1. #1076
    Member
    Registered: Mar 2015
    Location: Shawano County, Wisconsin
    To defeat the final sister, I recommend ignoring her for now and exploring her chamber more carefully.

  2. #1077
    Member
    Registered: Nov 2019
    Location: Restaurant at end of universe

    I figured it out

    It's the same problem as before. For me it is a colour issue where everything looks like stone. It's a pretty cool mission set but from what I've read the game doesn't like my monitor because it's interpreting the colours wrong.

    Edit: It's disheartening I don't have a different monitor to replace this one. I just bought it and have no plan on buying another. Colour & lighting issues make the game extremely difficult to play.
    Last edited by howeird; 15th Mar 2020 at 11:27.

  3. #1078
    Member
    Registered: Jun 2011
    [QUOTE=baeuchlein;2440820]My old notes state that there indeed is one gate with a lever nearby which is non-functional. In the room where Sister Serafina is and where a duel takes place, there is a large gate and a lever, but the lever either is non-frobbable, or it does not open anything if used. The player does not have to open this gate.

    I also remember that this place was the end of one of three paths the player can take from somewhere near the starting point. One of the three paths is hidden somewhere in water. Most likely, this third path leads to some kind of cemetary, while the other two lead to two of the Sisters.

    i stuck at this point

    i got serafina's heart, but the lever isn't frobbable. i went back to the starting area, but i cannot find the two other possibilities you have mentioned for the further way

  4. #1079
    Member
    Registered: Sep 2002
    Location: Texas
    You are right one is under water at that first lake at the beginning that you obviously found. The other 2 are straight ahead on land. One is climbing over the wall using the rocks. The other is continuing on the path. Wall is cemetery and path is pagans. Hope this helps!

  5. #1080
    Member
    Registered: Dec 2004
    Location: Germany

    I have now re-played the first part of this mission again to refresh my memory.

    You start this mission near a small lake. Water comes out of a pipe made of stone. One or two water arrow crystals may float in the lake.

    First, one might take the submerged passage in the lake near the beginning. It leads to Serafina and her heart. To visit her, approach the lake and take a dive. Down and to one side, a crack in the lake's walls should become visible, and Garrett must swim through. Along the way, an air pocket at the ceiling should be used to refresh the master thief's air supply. At the end, a ladder leads out, and you stand before an old mill. Serafina is somewhere in there. Also, don't forget to obtain a stone key there. It can be found in one of the living quarters.

    Later on, return to the lake, then walk into the direction opposite the water pipe. After a short time, a wall can be seen before the player. Shortly before that and to the left, there is an opening which the player may overlook at first.

    Climbing over the wall should be reserved for later on since this leads to where you need the two Sisters' hearts, and their stone keys, too.

    The way branching off before the area with the wall leads to caves with burricks and a Pagan inside. In there, you can also enter a second set of caves, and exit to some "pagan-ish" area with high hollow trees and passages in between them. Some equipment may be obtained in there, and on the upper level of that area, a passage opens a way to a second area with female pagans and a treebeast. Another Sister (Heather?) is the Pagan shaman. She carries a strange staff while the other Pagans there are armed with bows.

    Heather does not have to be killed. If Garrett knocks her out, he can take her heart, which is all he needs here. Extinguishing some torches with water arrows might help in coming and going without being noticed. You definitely don't want an angry treebeast behind your back - especially when you also have to take another stone key from here. This one waits for you in a small room behind the main room of the shaman. The "door" can be hacked open with the sword; I do not know whether there is another, more silent method.

    Once Garrett has what he came for, he should return to the wall where the way to the burricks branched off. With the help of the boulders and rocks on one side, he should be able to climb onto the wall. Take a good look around there, for one or two hostile beings are patrolling that area. Both may attack the player, and only the humanoid one can be killed, as far as I know.

    Following the path there lets the player reach an opening in a face on a wall, and beyond that opening, there is a room with a stone slab on the ground. Read the warning before stepping in, or you might regret it.

    To proceed, one has to destroy the Sisters' hearts with the two seeds in Garretts inventory, and a short while after that, the stone keys can also be used to get further.

    I think that is enough for now.

  6. #1081
    Member
    Registered: Sep 2014

    Crypt Key disappears

    When I place the Holy Hammer on the altar, Brother Martino thanks me and places the key inside the altar. The key disappears!

    Any thoughts?

  7. #1082
    Member
    Registered: Oct 2012
    I tested this mission not long ago and it worked fine then. Can you upload a save, we'll check the physics of the altar but I suspect it's just one of those annoying things that happens occasionally. You may have to restart the mission from the beginning.

  8. #1083
    Member
    Registered: Sep 2014
    Quote Originally Posted by fortuni View Post
    I tested this mission not long ago and it worked fine then. Can you upload a save, we'll check the physics of the altar but I suspect it's just one of those annoying things that happens occasionally. You may have to restart the mission from the beginning.
    Hello Fortuni, I have restarted the mission from the beginning, with the dmls and following Unna Ds advice on the tnhscript. It doesn't seem to make any difference.

    I've sent you the save file via email. Thanks for any help you can give me.

  9. #1084
    Member
    Registered: Oct 2012
    Jax reports the following

    The key appears to be teleporting properly, but its "Contains" links are not being removed, which prevents the "HasRefs" property from being set appropriately after the key has been teleported. Consequently, the key is not able to be seen or interacted with. This appears to be the result of an oversight while moving the fixed TrapTeleporter script from a nut to a compiled module in 1.27c.

    Until I can properly address this, this can be avoided by either removing the "HasRefs" property prior to the object being teleported (which is possible with a DML) or simply by un-loading T2Fix.osm, the combined script module. The latter can be accomplished by modifying OSM\gamesys.dml.
    Until we have fixed this issue with a dml here a save that allows you to continue.

  10. #1085
    Member
    Registered: Sep 2014
    Quote Originally Posted by fortuni View Post
    Jax reports the following



    Until we have fixed this issue with a dml here a save that allows you to continue.
    Thanks fortuni!

  11. #1086
    New Member
    Registered: Jul 2020

    Seven Sisters troubleshooting: crypt key bug

    Hi, I am kind of new to FMs and have run into a problem with The Seven Sisters. The crypt key is not appearing in the cathedral, even though everything else seems to go smoothly (I place the hammer on the pedestal, the lights go up, and the ghost comes over and does his key-placing animation). This is keeping me from progressing in the mission.

    I have reloaded from various saves and tried again, but the key never shows up on the pedestal. I even reinstalled T2 and restarted the FM with a different FM selector.

    Has anyone else run into this problem? Any ideas for a solution? I was thinking maybe I could put in a console command to get the key, but I wouldn't know how to do that.

  12. #1087
    Member
    Registered: Mar 2015
    This is a result of the same issue detailed here. Following the instructions in the linked post to replace the noted file in your Thief 2 install should allow you to continue without restarting the mission.

  13. #1088
    New Member
    Registered: Jul 2020
    It worked! Thanks jax64

  14. #1089
    Member
    Registered: Apr 2020
    Location: Germany
    I just finished this awesome campaign, it was alot of fun to play! I loved every mission, but gotta say mission two was my favourite

    In night one I was wondering about the kidnapped little girl of which his father writes in his diary. In night three it turns out that little girl is the black sister

    I do have two questions to night one though (in case anyone remembers):
    1. the monkey in the cage, he has a frobbable plate in front of him, what do I have to put there? I didn´t find anything.
    2. The dewdrop in Malvinas room is frobbable. Is there anything to do with it?

  15. #1090
    Member
    Registered: Sep 2002
    Location: Texas
    Well heres the answers I have.

    1. Theres a donut somewhere that you can put on the plate. I think it was in one of the stores but its been a while.
    2. To my knowledge no there is nothing to do with it but frob it. Some one else will post if there is but I don't think there is.

    Hope this helps

  16. #1091
    Member
    Registered: Apr 2020
    Location: Germany
    Unfortunately, I have no idea where that donut is supposed to be, I never found one. But thank you for answering!

    Edit: Nevermind, I found the donut! Silly me, I thought the door to the milk shop is unpickable since you can enter it in night two. Thanks alot for your help!
    Last edited by Samantha1; 30th Aug 2020 at 15:07.

  17. #1092
    Member
    Registered: Sep 2002
    Location: Texas

    Found bug

    I ran into a bug in the missions. On night 3 I have destroyed all 6 hearts. I entered the mouth tunnel. The barrier is still there preventing me from entering the portal area and using the coins. The mouth of the wall face keeps shooting the energy balls. I have all the latest scripts and patches and have had no issues with any other missions. It is windows 10. I would appreciate any help.

    Edit: The issue is the objective to destroy the 2 earth witches hearts never checks off. Both have been destroyed and the first 2 nights worked perfectly. I did try changing the scripts in fan mission directory but it had no effect.
    Last edited by Stingm; 4th Jul 2021 at 01:19.

  18. #1093
    Member
    Registered: Oct 2012
    What T2Fix version are you playing with?

    There was a script issue with this mission that reared it's ugly head in T2Fix 1.27c but was fixed with T2Fix ND1.27d, wondering whether it could be related

    Also which FM loader are you using?

    Can you post a save.

  19. #1094
    Member
    Registered: Apr 2020
    Location: Germany
    I´ve got a question too: does anyone else also have real trouble to get up the bell tower in the cathedral? For me its always sheer luck that I manage to plant a rope arrow up there cause sometimes they just wont stick even though I shoot them exactly the same and then when I at least managed that, getting up there is a real pain in the ass cause of the ladder thats in the way, no matter how I shift it :/

  20. #1095
    Member
    Registered: Sep 2002
    Location: Texas
    I am using the latest 1.27D and angeloader.

    Samantha1 There is an easier way to get there. Rope up inside the main cathedral and have a look up there. You never have to worry about the ladder until you move it to jump down.

    Anyone have any idea what's broke?
    Last edited by Stingm; 5th Jul 2021 at 11:38.

  21. #1096
    Member
    Registered: Sep 2002
    Location: Texas
    So nobody has any ideas huh?

  22. #1097
    Member
    Registered: Dec 2004
    Location: Germany
    After a search in my old notes, I found a passage in there which states that some people had problems when they tried to drop or throw two hearts on one seed. The hearts vanished, but the objective did not tick off. Maybe something similar happened during your playthorugh.

    One can also drop a heart first, and then place a seed on it, to get rid of the heart. My notes don't say anything about serious problems in that case. If the player drops two hearts and then drops one seed on top of the hearts, the seed will only destroy one of the hearts, but dropping another seed on the remaining heart should destroy the latter, then.

    So, dropping the seeds onto the hearts, instead of the other way round, seems to be a slightly more reliable way - but on the other hand, my notes are from ancient times when no one even thought about NewDark. Who knows which old setup might get confused by NewDark?

  23. #1098
    Member
    Registered: Sep 2002
    Location: Texas
    I put the seed down and dropped the heart on top of it. I did this for both seperatly so used both seeds. Both hearts disappeared but the objective never ticked. Maybe I will play the 3rd night again trying the seed on top of the heart.

    Anyone have any other ideas?


    Okay I reloaded the beginning of the mission night 3. I got the hearts and coins and went to the graveyard. I saved my game. I used the seeds and destroyed the hearts and the objective ticked off this time.

    The first time I destroyed the hearts as I got them and it didn't work.

    Could it be the script wants them done at the same time? That was the only thing that changed.
    Last edited by Stingm; 8th Jul 2021 at 01:10.

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