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Thread: Void Bastards

  1. #1

    Void Bastards

    Jonathan Chey's newest project under the Blue Manchu moniker is a single-player sci-fi FPS with comic-book visuals*, where you play as a crew of escaped prisoners, scavenging supplies from derelict space ships, crafting new tools and weapons, and trying to make it out of the Sargasso Nebula. It seems that whenever you die during a mission, you switch bodies to another of your "endless supply of prisoners, each with their own unique traits. When one dies, another steps forward to carry on the fight. Don’t worry though, as any crafting progress you’ve made is retained from one to another."

    (*) XIII springs more readily to mind than Freedom Force due to the format, but there are some Freedom Force artists working on this.

    https://voidbastards.com/presskit.html



    Just announced as "coming soon" on GOG (and hopefully not far away as it's out already on Humble Store and Steam).

    https://www.gog.com/game/void_bastards
    https://www.humblebundle.com/store/void-bastards
    https://store.steampowered.com/app/8...Void_Bastards/
    Last edited by Shadowcat; 8th Jun 2019 at 17:20.

  2. #2
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    The best part is that the vast majority of the game was developed in Canberra, Australia by many of the former Irrational devs who also worked in the same location.

  3. #3
    So far it's an okay game. I expected more randomization, my first playthrough was almost identical to those I've seen on YT. E.g. ship layouts seem to be the same for every ship class, only events and enemy types vary a bit.

  4. #4
    ...and it's released on GOG now. That was quick.

    Only for Windows and OSX at the moment. Hopefully a Linux version is planned.

  5. #5
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    SURPRISE, BOOKFACE!

    I'm playing this now too, courtesy of the XBox game pass. The permadeath structure makes it super tense. Feels kinda like Teleglitch or Strafe, but with plenty of clever gameplay twists. The focus on conserving ammo means you also gotta focus a lot on locking doors and opting not to shoot certain enemies if you can easily slip by. I like it!
    Last edited by henke; 13th Jun 2019 at 13:06.

  6. #6
    It's not a full permadeath, you keep your predecessors' unlocks and resources, so the death itself isn't that punishing. Even the game jokes about how "clients" are expendable.

  7. #7
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Indeed, but you still loose enough progress that it's giving me the same fear of dying as most permadeath games.

  8. #8
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    AaaaaaaAAAWWWWW FUCK

    I can't get that ID card! I've gotten to the ship with the part several times now but I keep getting OWNED by all these VOID BASTARDS! >:|

  9. #9
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I'm playing Void Bastards EVERY DAY, baby! I have now constructed a HR computer AND water cooling for it. I started on Hard but eventually turned it down to Normal. I think I like it more like this. The patients are the real bastards.

  10. #10
    https://www.gog.com/forum/general/re...s_571bd/post36 says that GOG have now matched the 25% discount for System Shock 2 owners which was available elsewhere.
    Everyone who owns System Shock 2 on GOG.COM can now get Void Bastards 25% off! :)

    The offer is valid until 1.07, 1 PM UTC.
    This is no doubt annoyingly late for some, but you could try contacting support -- perhaps they'd consider refunding 25% to your store account.

    It sounds like you're having a good time, henke :)

  11. #11
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Yes, I am enjoying it a lot.

    A lot of the gameplay feels very fresh, and there's lots of clever details, like, for instance, the oil spills. When you step in an oil spill your character starts gliding around, making them harder to control BUT ALSO it makes you much faster. That means it's both an environmental hazard AND a power up! If you're trying to fight an enemy or navigate the environment with any grace you don't wanna step in one of these, but if you're in a rush to get somewhere? Jump right in!

    Also the soundtrack is bangin.


  12. #12
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I have done it, I have beaten VOID BASTARDS.

    And it turns out... I was the void bastard all along. :|

  13. #13
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    I've been playing the game as well.



    Unlocked a heap of stuff. I seem to be on a roll with my current player as I've lasted about 20+ jumps. On all the rest I'd only last for a few. Excellent game.

  14. #14
    Member
    Registered: May 2004
    Now that you've played it, icemann, how fair do you think the Mooncrash comparison was? I know that comparison kind of soured you on Void Bastards, at least initially.

  15. #15
    Quote Originally Posted by henke View Post
    I have done it, I have beaten VOID BASTARDS.

    And it turns out... I was the void bastard all along. :|
    And you would have gotten away with it if it wasn't for those pesky... oh, you did get away with it.

  16. #16
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Quote Originally Posted by Twist View Post
    Now that you've played it, icemann, how fair do you think the Mooncrash comparison was? I know that comparison kind of soured you on Void Bastards, at least initially.
    To me it's not really like Mooncrash. You have randomized traits per run (which you can improve later), you get to keep your gear but not the current ammo on next play through.

    In Mooncrash there is a very restrictive time limit in place and that limit gets harder as you unlock more character slots, which = greater tension. VB does have a time limit but you can find oxygen machines which give you more (for that mission only) and you can find upgrade parts to give you a permanent upgrade to it. So time is far less a factor.

    In MC you use the weapons you find and (from memory) start off with 1 weapon. In VB your restricted to 2 weapons, but it can be whatever you like once you've unlocked/built it.

    So there are similarities sure, but they are 2 very different games. There are more differences than similarities so I'd not really compare them. Plus your progress (for that run) is saved when you quit, which you can come back to the next time you run the game.

    The only annoying bit in VB is that when you die, its straight back to the start of the galaxy. But you keep whats unlocked, so its more a minor annoyance than a negative.

  17. #17
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Quote Originally Posted by icemann View Post
    So there are similarities sure, but they are 2 very different games.
    I think this is the tagline for the entire game.
    It's like Mooncrash but different. It's like Freedom Force/XIII but different.
    It's like System Shock 2 but different. It's like FTL but different.
    I think I'm still missing a few too.

  18. #18
    The most addictive thig here imo is the risk-reward thinking between the ships. You need part x to craft thing y and it's on a ship z nearby, but it's full of monsters and you're way past half of your health, for example.

    But the gameplay is rather average. Shooting is okay. Ship layouts seem to be randomized a bit, but they still look samey after some time, ant there's basically no lighting, everything looks super flat. So you either scan the bland environment for the green glowy bits, because that's where loot is, or you go to the helm, download the ship map, and then you go scan for loot, because that's the only optimal gameplay path.

  19. #19
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    The ship with the med machine off to the left as soon as you enter, I've seen quite a few times now. That more than the others.

  20. #20
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    So I reached the end of the game. Man I'm burned out.



    So I read somewhere that you could beat this game in 10 hours. It took me 40 (according to Steam), and did that in a week. On one hand I can completely get how one could do that, as with the right character / right traits and some moderately upgraded weapons you can get really far in the game with no deaths at all. Especially once you know how to take down every enemy. The one that took down my best character (which was my 3rd one of 4), was a Zec. If I'd known that grenades were your best friend against them, I'd have been fine. But I didn't so died quite quick on 1st encountering them, which REALLY set me back for a few days. On him I'd had the "sticky fingers" trait which is so damn useful, since it auto picks up any grabbable items nearby you.

    With him dead, my fast run through the game slowed dramatically (I did 3 of the 5 quests with him within the first 2 days), and the game became a real slog. Needing to farm resources, or take risks on going to lower depths to get things quicker I was very wary of after that death. Never died again mind, but yeah. A few close calls, but I made it out alive all other times.

    This is an excellent game, and I can very much see the parallels to System Shock in it. I'm not sure if I'd do a full play through again though. You have to do so much farming of the same levels over and over again (if your gears not up to scratch), or take the chance at lower depths at getting items your after right away. It's just that once you have a good character built up, if you lose them it really fucks you up for a good while. So for me, I was quite wary of taking said risks, so did easier stuff for a good while instead (after the death of the 3rd, prior to that I was jumping in head first and was massacring everything I went to, until that Zec encounter). If my 3rd hadn't died, I'd have beat the game within the next day or so definitely. Instead he died, and so it took me nearly a full week.

    So as I said, excellent game. Just be sure to not do what I did (I went in blind on purpose, did not read guides or anything, until the death of my 3rd). Read up on the enemies, get some good traits. I HIGHLY recommend sticky fingers if your lucky and find it on one of the machines as I did, or via character generation, it will help you out more than any other trait imo.

    8/10 for me. Levels get very samey after a while. Though the game does throw some curve balls to mix things up, like completely pitch black decks, hazards all over, having all the security be allied with you etc etc.

    Most annoying enemy - Those damn floating heads. Until I got my weapons upgraded up to max, those damn things would kick my ass, and I'd have to high tail it out of vessels on getting zerged by them. They move about so fast, that their hard to hit (keep your distance if you can, much easier to hit), so I lost A LOT of ammo trying to take them on. Once I had max upgrades on my weapons I had far less issues with them. Still damn annoying.

    Those little guys who run around swearing at you, were annoying as hell as well. More just for the audio.

  21. #21
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Best weapon against the floating heads, Rad Spikes! Hit em once and it takes out the whole bunch in a few seconds. I never did figure out the best weapon/strategy against Zec tho. Grenades huh? Actually, by the end of the game I'd unlocked all the weapons but hadn't even tried the 3 most powerful ones. I got so used to my faves. Rad Spikes and Zappers were my bread and butter.

    I wish I knew how long I played it for but the XBox app offers no time played info. Overall it's as barebones as the Epic Launcher. :/

  22. #22
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Yup grenades. Aim just behind them and the blast will go off behind the shield. If you have the fully upgraded version of the banger then it will take them out in 1 shot. If you watch that video I posted, one of the last ships I went to had a ship filled to the brim with them.

  23. #23
    Member
    Registered: Feb 2007
    Location: Sevastapol Station
    Rad Spikes were the best weapon against Zecs for me too. It would take a few seconds by they actually have very little health. And the shields don't protect them from the radiation. It was either that or the big cannon, but the ammo for that was too expensive to use very often.

  24. #24
    Tried to go back to it this week to get deeper into the gameplay, but bounced off again due to the lack of variety. Maybe problem is with the pacing, or it's just the overall gameplay loop isn't that much interesting. Yeah, it points to cult classics, but that doesn't matter much, since the game doesn't seem to do anything with it. It's not broken, and it has British sense of humor, so that's around 6/10 for me.

  25. #25
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I'd argue it's not even got the British sense of humour. It has unfunny lines spoken with a British accent. It's like the writers realised the barks weren't that funny and instead of re-writing them just hired Brit voice talent, 'cos everything's funny in Cockney, right?

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