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Thread: Gaming lethargy

  1. #51
    Registered: Mar 2005
    Location: Netherlands
    Personally I have a healthy amount of respect for artists. My company recently hired a UX/UI specialist and I think he's a valuable addition to the team. Just yesterday I implemented one of his designs. His designs are far better than anything I could come up with, because I'm not creative in the artistic sense. What's great about his method of working is that he knows what coders need to easily implement his designs. He uses a system called Figma and given me access to it. When I have to style one of his buttons or implement his typography, I just have to visit his mock-up on Figma and click on the button and I see the exact CSS properties he used to style the button, and it's the same with typography and other design elements. This is great for me, because I much prefer the technical programming on the back-end side of things (or in case of front-end, technical Javascript stuff), to spending a lot of time on front-end styling, which I'm quickly bored by and is more web design than programming anyway.

    I haven't noticed anyone looking down on him or any of our previous artists (although of course I can't look in everyone's heads). Now of course, if an artist lives in his own bubble and designs stuff that's impossible to implement for the coders, or if they design user interfaces that look great but are not at all user-friendly for the end users, that would be a different thing. But we haven't had any such artists.

    We're a pretty small company, about 25 employees total. We work hard, but the atmosphere is informal. I suspect the behavior you describe is more prevalent in larger companies that could be described as coding factories, where the developers and artists don't really mingle. We're the type of company where the co-workers trash talk each other while playing Mario Kart on the Switch during breaks. The artists and developers know each other personally and as far as I can see everyone respects what the other person can do that they cannot do themselves. If there's any rivalry, there's more of a good-natured ribbing going on between back-end and front-end coders than any serious lack of respect between developers and artists.

  2. #52
    New Member
    Registered: May 2006
    VR is what has made gaming fresh for me again. It's still uncomfortable, clunky, and quite limited right now (so if you're not an early adopter type, wait another 5 or so years) but I see the potential and even after 4 years in I am always excited to try something new. It's a new and more general interface to a virtual world, and I think the interface is where gaming has been stale for a long time--there's only so much you can do with the highly abstracted inputs of gamepads and M&K. I don't play as frequently (in part due to issues with the current generation of VR tech, like the inability to focus properly) but I feel much more satiated. Half-Life: Alyx was incredible.

    Prior to VR I was really burned out on games for some time. I'd buy something and play for 30 minutes to an hour, but ultimately find that I just "didn't care". Several months would pass and I'd do the same thing. Sometimes I'd even find that I was only interested in the story, so I'd just watch a no commentary playthrough on youtube because actually playing it just seemed like a chore.
    Last edited by woah; 14th Jun 2020 at 22:46.

  3. #53
    Registered: Dec 2001
    We're a pretty small company, about 25 employees total.
    Oh, so you're in a different situation. You're correct, in my case it's a 150+ people, a branch of multinational corporation. I agree that understanding the connection between creativity and technique/technology is one of the most important things, otherwise you're just a moody bloke who flails his arms a lot. In my company there's this informal vibe too, but the divide between 'tech' and 'non-tech' people is more visible once you start to get to know people.

    As for VR, I appreciate that it exists, although it'll always be a niche. Wish there was something more done in mainstream towards other ways of interactivity.

  4. #54
    Registered: May 2010
    Quote Originally Posted by PigLick View Post
    OK so I was just wondering if anyone else feels like this.
    Now I am a definite gamer, its my favorite pastime/hobby. Love talking about them, reading about them, thinking about them, but recently I havent really been playing a lot of them. I have a backlog of amazing games to play/finish and I kinda feel this weird ass guilt about not spending time to delve into it. It seems whenever I do have free time I end up doing something else and theres a voice in the back of my mind saying "you should really be playing x/y, you know"

    And the thing is when I do end up playing something, I enjoy it for sure, but the compulsion/desire just doesnt seem to be there like it used to. The last time I really got stuck into a game was Kingdom Come Deliverance, which I finished last year around sept/oct. Brilliant game, played it daily over 100 hours. But after that apart from the occasional Arma 3 session with the ttlg crew and casual stuff like hearthstone I havent really played anything, not to any depth at least.
    For example, got a ps4 for the family for christmas, and RDR2 and Last of Us remastered (which never having owned a ps3 i really wanted to experience) and I have clocked maybe a dozen or so hours on RDR2 and last of us is still in its shrinkwrap.
    Now I have had some pretty major life changes in the last 6 months or so, but I still love gaming as a hobby, except I just feel very "meh" and not inclined to sit down and play stuff that I know I will enjoy for some reason.
    Does this resonate with anyone or am I just getting some kind of midlife crisis?
    I can totally relate to that. And I'm in the mid life crises age as well.

    Still enjoy some games though. I just finished the Resident Evil 2 Remake (1st run), and it was really great. Actually so great that I'd even argue that it's the best zombie game I ever played. It's that good.

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