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Thread: The Outer Worlds - Obsidian, Cain/Boyarsky

  1. #26
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    EGGS is getting desired user features eventually.
    Quote Originally Posted by Pyrian View Post
    "Oh, sure, you can release on Windows Store. That... Doesn't even count."
    Ironically it has more features than EGGS ATM. Cloud saves, chieves, etc.

  2. #27
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    Makes no difference to me. The only studios whose games I even care about anymore are Obsidian, Arkane, and Nihon Falcom, and I still haven't bought Pillars Of Eternity II or Ys 8. I'm sure I can find something to do with myself for a year while they patch it and release DLC.

  3. #28
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

  4. #29
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Eh, I probably wouldn't have gotten around to this until 2020 anyway. By then the edition with all the patches and DLC will be out.

  5. #30
    Member
    Registered: Apr 2002
    Location: Landahn

  6. #31
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    That looks about as awesome as I expected.

  7. #32
    IMO they took a huge gamble showing it without recorded voices. Maybe that works for some people, but for me it was a bit meh. Everything else looks pretty solid though.

  8. #33
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Didn't matter to me. I've loved their brand of writing since the FO1 days, so it spoke for itself.

    How good is that Manidbular Rearranger? Every game needs to have one.

  9. #34
    Member
    Registered: Sep 2001
    Location: Qantas
    I went to PAX East yesterday. It's less than an hour's drive from me, but parking's a real bitch and the crowds are big, so normally I would avoid Saturday. But I picked Saturday this year because I wanted to try to get into the Obsidian presentation. What a mistake! During the presentation I was thinking Bioshock and Fallout got together and had a baby. The rest of the audience seemed to come to the same conclusion. They should call it "Fallout: New Rapture". It seems so derivative of Bioshock, especially in look but also the cartoonish arcade-like combat. And it's been a long time since I've played Fallout 1 or 2, but I don't recall their humor being quite so banal and on the nose. A lot of people walked away disappointed, with most people complaining about dated graphics. I didn't have a problem with the graphics.

  10. #35
    Member
    Registered: Mar 2001
    Location: Ireland
    I find it weird that they spend most of that video showing off a random murder-rampage of innocent civilians.
    That's not why we liked games like Fallout. They seem to be placing way too much emphasis on being able to murder everyone, over actually having good writing, quests, plot, and "normal" gameplay.
    Exactly what I asked when I first saw the announcement that they would allow you to murder everyone: why are they spending dev time on that instead of something more valuable?

    Why are they making a game primarily geared towards psychopaths?

  11. #36
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I believe even the early Fallouts let you kill everyone if you wanted to. It's not something new. You could be a psychopath then if you wanted to.

    As to why they did a civvy murder rampage? Simple: they wanted to show everyone the damage models and weapons options. Now you might ask, why not just show that off in a quest? Well, they tried to, but it was over in a flash. Given that the quest they did show off had no VO, it's quite evident that this game isn't even close to done yet if they didn't have another series of combat-related quests in that location that were exhibition-worthy. That's the biggest problem right now; I hope they aren't scrambling to push it out the door this year even if it needs more time in the oven.

    I'm not concerned about whether the story's any good, I'm fairly sure they know what they're doing in that department. Sure, the stuff they showed wasn't exactly subtle, but then would you choose to show a live audience something they could belly laugh at, or something that's intelligent and subtle?

  12. #37
    Member
    Registered: Sep 2001
    Location: Qantas
    It gave me flashbacks to some of the Bioshock demos where they showed off all the "cool" ways you could kill splicers with plasmids.

    The devs preemptively took the Epic exclusivity issue off the table before they opened the floor for questions. They answered questions for about a half hour, but nobody asked anything related to the gameplay demo we had just seen.

  13. #38
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Day 1 on Game Pass. Rent from MS, buy on Steam later. Same with Metro Exodus. Get rekt, Tim Sweeney.




  14. #39
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    FYI, you can pre-load the game now on Xbox Game Pass PC through the Xbox beta app for Windows 10. Game is releasing 25th Oct.
    https://www.xbox.com/en-US/xbox-app


  15. #40
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

  16. #41
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    And everyone went off to the Outer Wilds for the more Fallout experience.

  17. #42
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Yup, 'cause even a game where you play a 4-eyed alien traversing space in a rickety ship is closer to Fallout than FO76.

  18. #43
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here


    (Also, happy birthday, redface!)

  19. #44
    Member
    Registered: Mar 2004
    So, this game keeps getting mentioned compared to Fallout, but in terms of game structure, it's far more Mass Effect. A number of individual worlds, nothing huge, with some well done side quests. This is not a Fallout style free roam game. It's far tighter, more focused - not a thousand miles wide but 3 feet deep the way modern Fallouts have been. Doing a much better job of world building then even New Vegas - starts out on selling a typical noble rebellion against incompetent, amoral corporations, but manages to take it from black and white territory quite well, quite quickly.

  20. #45
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Yeah, it's really a melange of influences, but it hearkens back to the KoTOR and ME formula with some of that good old Alpha Protocol reactivity. Kill everyone, and the game'll apparently have alternative ways to keep quests going.

    Apparently one of the influences is William Hope Hodgson's 'The Night Lands', which I read back in my college days, and... I think it's safe to say the atmosphere of that book wasn't a primary influence. But you can get dehydrated water tablets (!), which is a firm nod to The Night Lands' ideas.

    People playing on PC might want to hit up PCGW and apply a few improvements: removing mouse acceleration, improving the TAA settings, and skippable startup videos being the most immediate ones to use. The combination of TAA with no sharpen filter makes stuff blurry by default, so fixing that was essential.

  21. #46
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    It also flickers the occasional, irritating black frame in fullscreen mode on my machine, so I've reverted to running it in windowed fullscreen instead, which gets rid of that black frame. Of course, that means it's probably not using GSync, but I've not noticed any tearing yet.

    It's definitely weird playing this back-to-back with Destiny 2 from a technical standpoint.
    The Unreal engine texture pop-in is noticeable, and there's something off with character facial animations (which is more an artistic problem than a technical one, granted, but still jarring). It's possibly down to their odd choice to go with Oblivion-style close-ups in conversations. It feels very old fashioned having since played lots of games with more dynamic conversation cameras.

    As for the game itself, I'm enjoying it enough, and there's lots of fun to be had. It hasn't hooked me as hard as Deadfire did, and the setting grates after a while (THE CONSTANT FUCKING JINGLES), but it's fun being a space asshole.

    I'm not a fan of the gear system, with even unique gear being outclassed fairly quickly by a seemingly random drop that might be 6-10 levels higher, and the Tinkering system being far too expensive to keep favourite weapons up to date, even with maxed-out engineering / science. It's left me in a state of loot paralysis. It probably doesn't help that I've put all of my points into Stealth, Dialogue and Tech skills. But then combat on Normal doesn't seem to absolutely require investing in combat skills.
    And any points I put in to them means points taken away from the fun stuff.
    And the other problem with such a huge amount of loot is that most of my perks so far have gone in to allowing me to carry more / get better prices at vendors. I don't know when I'll next need to reconfigure my gear to make sure I pass a conversation check, so I'm constantly lugging everything everywhere.

    Best part so far: I had woolly cows in my cargo bay!
    Worst part so far: The woolly cows disappeared with no fanfare or explanation of where they went. There's no longer a soothing mooing when I come back to the ship

  22. #47
    Member
    Registered: Apr 2001
    Location: Switzerland
    Do I understand correctly that, compared to a game like Fallout New Vegas, The Outer Worlds presents you with distinct, self-contained locations and missions, and once you're done with a mission you're also done with that location? While I too suffer from open-world fatigue, right now I think I'd miss the interconnectedness, however slight, of New Vegas' world. In RPGs I always think it's a shame if the world feels like a sequence of levels, though I also think it's hellishly difficult to create a cohesive RPG world that still feels interesting when you go from A to B to C for the twentieth time.

  23. #48
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Depends on your definition of levels. The average location isn't as small and modular as something from ME: if you're on a planet-side location, they're generally medium-sized, open, and threaded with areas and quests (some interlocking), similar to how the locations in Dragon Age: Inquisition were constructed (though there's nothing as big as the Hinterlands). Depending on what you do, there's consequences to be had, and revisiting an area after some time does reflect the scope of your actions in at least one instance.

    It's not open-world, simply because it isn't set on a single world; and the politics of the game have you explore different facets of its nasty, wide-ranging corpocracy in different places, which helps propel the main quest line. Think KoTOR, and you'll have a sense of it.

  24. #49
    Member
    Registered: Apr 2001
    Location: Switzerland
    Okay, that does sound much better. A few things I've heard and read made it sound more like Mass Effect, and the footage I've seen has focused mostly on the combat, which a) seems to be set largely in barely disguised corridor-style environments and b) doesn't look particularly good to begin with.

  25. #50
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    The graphics are definitely not the game's strong point, but there's some strong art direction throughout, and it's fairly colourful. There are lots of corridors once you enter buildings, of course, but the first area's a decently sized map in a garden-y world with a central settlement. Here's a screenshot I am randomly misappropriating from a review if you want to see it.

    Keep in mind this game's not exactly an instant recommendation. It's a very entertaining and thoughtfully constructed RPG (especially in terms of quest options/player choice), but in the sense that it's a good ol' comfort gaming romp rather than sharp social commentary like Fallout 1/NV or studded with character like VtM:B. It's always smart (or not, if you're playing a stupid character - that Interplay/Troika heritage shows), but many of its trolleys have problems we've already pondered over in the past.
    Last edited by Sulphur; 31st Oct 2019 at 11:57.

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