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Thread: Watch Dogs Legion

  1. #1
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    Watch Dogs Legion

    I think this just became my most anticipated game.



    Loved WD1&2, and this one is expanding on those in very interesting ways. I like the idea of a huge cast of specialized characters instead of one main character. Also, not enough games let you play as old people!

    As for the setting and themes of post-Brexit London. We've seen from Division 2 and Far Cry 5 that Ubisoft likes to use political hot topics as set dressing without actually saying anything, but with Far Cry 2's Clint Hocking at the wheel, maybe this one will actually show some teeth?

  2. #2
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I like what I see too, although I doubt the actual game will deliver the same character experience seen in that video. I'm guessing the end result will resemble something like State of Decay, where different characters have different strengths and weaknesses, but dialogue is genericized and context-based.

    And I wasn't thinking about it until someone pointed it out over in the RPS comment section, but the amount of gunplay is jarring considering the game's based in London, which is pretty much a gun-free society. Given the criticisms of the last game were focussed around the amount of gunplay in the game, I would have thought this would have been the ideal opportunity to make a game less focussed on guns.

  3. #3
    Quote Originally Posted by Malf View Post
    And I wasn't thinking about it until someone pointed it out over in the RPS comment section, but the amount of gunplay is jarring considering the game's based in London, which is pretty much a gun-free society.
    "But it won't sell if there's not a lot of shooterizing" - Every clueless executive ever.

  4. #4
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    RE: Guns. This was an interesting part of Polygon's preview:
    if you stick to melee, many of your adversaries will do the same. So rather than escalating, this group of guards instead sticks to punching and kicking. That is, until I press the wrong button and accidentally pull out a gun. Though half of the weapons in the game are non-lethal and indeed, one of my weapons was set to shock that was the moment when the police force did the same, and very quickly I was down for the count.
    I played WD2 pretty much guns-free as well so I'm glad to hear they're making a non-lethal approach viable.

  5. #5
    Quote Originally Posted by henke View Post
    RE: Guns. This was an interesting part of Polygon's preview:
    In general, in the UK non-military/non-criminal personel will not have guns on them without prior probable cause, so unless you're up against military, criminals* or professionals who have reason to expect armed conflict guns make little sense for a game set in London. Had it been set in Northern Ireland the situation would have been different.

    For your adversaries to have guns at the ready Ubisoft would have to essentially write something silly like "Brexit caused massive breakdown in civil order, so a para-military company was hired to keep the peace". And that's the way I expect them to go.

    *And even criminals will not always carry guns unless expecting/starting serious trouble.

  6. #6
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Definitely getting this one. Looks excellent from the gameplay trailer.

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