Great news![]()
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dml which adds a task notification to completed quests.
gamesys dml to fix a climbing bug (if new_mantle is enabled, that's the default setting nowadays).
Hey, I remember that shopping trolley
Code:DML1//Good Samaritian//Climbing Bug//sluggs.gam.dml +ObjProp -4487 "PhysCanMant" { "" true }Code:DML1//Good Samaritian//Added Goal//Task Notifications//miss17.mis.dml #script nvscript +ObjProp 461 "Scripts" { "Script 0" Trigqvar } +ObjProp 461 "TrapQVar" { "" =1:goal_state_0 } +ObjProp 763 "Scripts" { "Script 0" Trigqvar } +ObjProp 763 "TrapQVar" { "" =1:goal_state_1 } +ObjProp 821 "Scripts" { "Script 0" Trigqvar } +ObjProp 821 "TrapQVar" { "" =1:goal_state_2 } +ObjProp 823 "Scripts" { "Script 0" Trigqvar } +ObjProp 823 "TrapQVar" { "" =1:goal_state_3 } +ObjProp 429 "Scripts" { "Script 0" Trigqvar } +ObjProp 429 "TrapQVar" { "" =1:goal_state_4 } +ObjProp 680 "Scripts" { "Script 0" Trigqvar } +ObjProp 680 "TrapQVar" { "" =1:goal_state_5 } +ObjProp 831 "Scripts" { "Script 0" Trigqvar } +ObjProp 831 "TrapQVar" { "" =1:goal_state_6 } +ObjProp 899 "Scripts" { "Script 0" Trigqvar } +ObjProp 899 "TrapQVar" { "" =1:goal_state_7 } +ObjProp 829 "Scripts" { "Script 0" Trigqvar } +ObjProp 829 "TrapQVar" { "" =1:goal_state_8 } +ObjProp 328 "Scripts" { "Script 0" Trigqvar } +ObjProp 328 "TrapQVar" { "" =1:goal_state_9 } +ObjProp 340 "Scripts" { "Script 0" Trigqvar } +ObjProp 340 "TrapQVar" { "" =1:goal_state_10 } +ObjProp 570 "Scripts" { "Script 0" Trigqvar } +ObjProp 570 "TrapQVar" { "" =1:goal_state_11 } +ObjProp 74 "Scripts" { "Script 0" Trigqvar } +ObjProp 74 "TrapQVar" { "" =1:goal_state_12 } +ObjProp 88 "Scripts" { "Script 0" NVOnscreentext } +ObjProp 88 "DesignNote" { "" NVText=Objective Complete } +Link 461 88 "ControlDevice" { } +Link 763 88 "ControlDevice" { } +Link 821 88 "ControlDevice" { } +Link 823 88 "ControlDevice" { } +Link 429 88 "ControlDevice" { } +Link 680 88 "ControlDevice" { } +Link 899 88 "ControlDevice" { } +Link 829 88 "ControlDevice" { } +Link 328 88 "ControlDevice" { } +Link 340 88 "ControlDevice" { } +Link 570 88 "ControlDevice" { } +Link 461 88 "ControlDevice" { } +Link 74 88 "ControlDevice" { } //Task +Link 236 89 "ControlDevice" { } +Link 295 89 "ControlDevice" { } +ObjProp 89 "Scripts" { "Script 0" NVOnscreentext } +ObjProp 89 "DesignNote" { "" NVText=Task Complete } +Link 771 89 "ControlDevice" { } +Link 396 89 "ControlDevice" { } +Link 464 89 "ControlDevice" { } +Link 758 89 "ControlDevice" { }
Thanks Unna
This mission is Sooooo much more easily understood now you know what you are doing and achieving, with the dml your basically playing blind.
I need help with finishing this mission on Expert. I found key and I completed loot objective, but I have no idea where is escape point. Do I need to complete every quest? And if yes, can I finish this mission if I don't trigger any quest?
Speaking about quests:
1. I couldn't complete voodoo symbols quest. Last symbol supposed to be above some umbrella. I never discovered any umbrella anywhere. Is this mean ice cream shop little roof? I didn't notice any symbol there. I also checked 3 green lamps that looks like small umbrellas and there is nothing. I have no idea where is the symbol.
2. I blown machine above gasoline. Why did I need to do that?
3. Who killed Dewdrop? I read book on chair in Apartment twice and I just got new objective. No idea what to do here.
4. And what about Spiderman mask? I have it, but it acts as junk. In walkthrough it's written that I need to put it on desk in room where I read about need of mask. But there is only table and nothing happens after putting mask on it.
Edit: All right, I managed to find last voodoo symbol - it was in area with ice cream shop, on building west from table, you need 2 crates to reach it. This completed the mission and I realized that escape objective is really misleading. It should be called - "complete all extra quests". It doesn't help that game doesn't tell what action complete what task, sometimes it doesn't even tell that I completed a task (Spiderman task, Dewdrop task).
Last edited by Galaer; 10th Jan 2021 at 12:34.