I'm running 1.26, but replacing my gen.osm with that one fixed the issue. Weird. Thanks though
Is your install up to date? gen.osm has to be the same as gen.osm in this zip
https://www.mediafire.com/file/1kaar...D1.27.zip/file
It's possible to avoid the bounds trigger on the bed which triggers goal 1 visible. The trigger has to be moved close to the scroll table or the entrance.
I'm running 1.26, but replacing my gen.osm with that one fixed the issue. Weird. Thanks though
TrapTimedRelay issue. Doesn't work with old gen.osm.
Wow it's hard to believe that problem is still around. I used to actually rename and include the patched gen.osm in all of my FMs because so many people had the unpatched gen.osm still, and as you said it doesn't include the TrapTimedRelay script. Nowadays, though, I just use NVScript's NVRelayTrap instead.
glances sideways at marbleman
I'll include the patched gen.osm in the updated version whenever it comes.
I was more referring to your avoidance of using custom scripts.![]()
If anyone wants to see my playthrough (blind, ironman, no commentary) of the mission, it's here:
https://youtu.be/6P4_nTH16WU
This mission got a lot easier after I thought to turn newmantle on.
Edit: Also, I have a question. Is it possible to getspoiler:, and if so, how?over the lava
Nice run, man! Although the part where you played without new mantle was a bit painful to watch.It also sucks that the note objective didn't work for you, that's somewhat my fault.
As for the lava, the note outside that room and the fact that the guard is walking in it should give a hint, but I understand not being willing to try your luck on an Iron Man run.![]()
Thanks you guys. Yeah, I had wondered if that wasn't the case, but yeah, the risk.