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  • A Nice Stroll

    1 0.64%
  • Hazelshade Cemetery

    40 25.48%
  • Requiem for a Thief

    22 14.01%
  • Ride the Butterfly

    2 1.27%
  • St. Lazarius

    19 12.10%
  • Surrounded by the Metal Age

    10 6.37%
  • The Clocktower

    63 40.13%
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Results 201 to 210 of 210

Thread: DromEd Beauty Contest!

  1. #201
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    dark arrow tried mirrors in the haunted house/hospital mission he just did, but the effect was buggy. the reflective floor of the crypt nv did is a good example, its just a window, set to be slightly see through with a room built under it the same. the trick of the mirror is that the player moves a bit faster than the game can reliably display a proxy in the mirror, so the effect looks buggy and obvious. in the beta the mirror was working but not well, so the compromise i think was to remove the player from the mirror but leave the room and the body in it, not what he wanted, but its just not something that this engine was made to do.

  2. #202
    Garrett and every movable object is a vampire and that's it.
    I wish people would go through the effort of having things like picked up loot or doused torches show up in the mirrored room, it's not that hard.

  3. #203
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    One mirror I've seen used 2 AI which moved in tandem (or I guess in reverse tandem), one in front of a window, one behind it slightly transparent.

    It was in Emilie's world in Gaetane's Emilie Victor, with the flower holding actor guy.

  4. #204
    That was most likely a wall-mounted mirror, with a transparent floor you'd have to make the AI walk around upside down, can't do that without a custom model and motions, not worth the trouble.

  5. #205
    Member
    Registered: May 2003

    I can't get Clocktower

    I've tried twice (takes forever on my slow connection) but I get 'the compressed file is invalid or corrupted' message. What am I doing wrong? I have installed the scripts.

  6. #206
    Vertical Contest Winner 2009
    Registered: Sep 2002
    Location: The Great White North
    i didn't use any custom scripts in it, sounds like the file is bad after the download, where are you downloading it from? how slow is your connection? let me know and i can see about getting it to you via some alternate method, if you are in the u.s. i could even mail it to you on cd.

  7. #207
    Member
    Registered: Dec 2001
    Location: The Rogues Den
    All I can say is... WOW! Otto, you have some serious design talent! Kudos to all who entered, great job!

  8. #208
    Member
    Registered: Oct 2012
    The Clocktower

    Small dml to fix end of game stats

    Code:
    DML1
    
    //The Clocktower: Fix decorative loot. File: miss20.mis.dml
    
    +ObjProp 229 "Loot"
    {
    "Gold" 0
    "Gems" 0
    "Art" 0
    }
    +ObjProp 253 "Loot"
    {
    "Gold" 0
    "Gems" 0
    "Art" 0
    }

  9. #209
    Member
    Registered: Oct 2012
    Cloisters of St. Lazarius

    dml to fix frobbable loot and end of game stats. (according to the contest rules there should be no player interaction)

    Code:
    DML1
    
    //The Cloisters of St. Lazarius: Fix loot - miss20.mis.dml
    
    +ObjProp 79 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 80 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 205 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 229 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 240 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 249 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 256 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 264 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 272 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 289 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 930 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 933 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 939 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 1043 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 1044 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 1045 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 1046 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 1047 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 1048 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 1049 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 1083 "Loot"
    {
     "Gold" 0
     "Gems" 0
     "Art" 0
    }
    +ObjProp 1043 "FrobInfo"
    {
     "World Action" Ignore
     "Inv Action" Ignore
     "Tool Action" Ignore
    }
    +ObjProp 1044 "FrobInfo"
    {
     "World Action" Ignore
     "Inv Action" Ignore
     "Tool Action" Ignore
    }
    +ObjProp 1045 "FrobInfo"
    {
     "World Action" Ignore
     "Inv Action" Ignore
     "Tool Action" Ignore
    }
    +ObjProp 1046 "FrobInfo"
    {
     "World Action" Ignore
     "Inv Action" Ignore
     "Tool Action" Ignore
    }
    +ObjProp 1047 "FrobInfo"
    {
     "World Action" Ignore
     "Inv Action" Ignore
     "Tool Action" Ignore
    }
    +ObjProp 1048 "FrobInfo"
    {
     "World Action" Ignore
     "Inv Action" Ignore
     "Tool Action" Ignore
    }
    +ObjProp 1049 "FrobInfo"
    {
     "World Action" Ignore
     "Inv Action" Ignore
     "Tool Action" Ignore
    }
    +ObjProp 1083 "FrobInfo"
    {
     "World Action" Ignore
     "Inv Action" Ignore
     "Tool Action" Ignore
    }

  10. #210
    Member
    Registered: Sep 2011
    Could it be that The Clocktower inspired the authors of Thief (2013)? Anyhow great work for 2005.

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