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Thread: T2 FM... A Servant's Life by John Denison (05/09/06)

  1. #151
    Member
    Registered: May 2002
    Location: Texas
    Thanks for the nice comments Lord Alan. Even though I don't consider this FM to be near my best it was the most complicated.

  2. #152
    New Member
    Registered: Jun 2005
    Oh, dear.

    Every since I first played Thief 1, I've taken perverse pleasure in tormenting the servants in the games. Or should I say a servant. That stupid red-hooded little twerp from Thief 1. I love to hate him, love to torment and destroy him in every way the dark engine will allow. Pretty much all I've ever done with Dromed is create deathtraps for him. I've killed him enough times to fill several circles of hell.

    I'm ordinarily a compassionate person. I despise bullies. I'm kind to animals. But that stupid servant -- his stupid blocky head, his stupid white leggings, but most of all his cowardly, shameless mewling -- it just triggers some primal, sadistic monster in me.

    It would appear I'm not alone.

    You don't just accidentally import a Thief 1 servant into Thief 2 (the low-detail character model with the blocky head, no less) and then base an entire level around him being abused, ridiculed, dehumanized, degraded. You do it for a reason. Because you've felt it too. The siren call of sadism that is his pathetic cry for help, the primal wrath that his dopey square head and stupid unchanging expression somehow call from the depths, like a Cthulhu hibernating in your soul.

    It doesn't matter that your ultimate goal is to save him. The journey is what matters. The cut scenes in which the world stops and forces you to watch him getting brutalized for so long that you think the game has gone buggy. The dozens of guards who seem to exist for no reason but to torment him. The bureaucratic efficiency of his daily degradation, such to put an army of DMV clerks to shame. The volumes of correspondence that speak of nothing but his worthlessness, so focused and so virulent that I was almost expecting to find a bible laying around somewhere and, upon opening it, finding that Genesis 1:1 reads "In the beginning, Mr. Oh Dear sucked."

    I laughed way too hard playing this mission. Cold embers in the dark corners of my soul have been rekindled. It's been years, but I need to relearn Dromed. Or at least the basics. Building rooms, light placement, lining up emitters that spit out servants with emitters that spit out firebolts...


  3. #153
    Member
    Registered: May 2002
    Location: Texas
    Actually that post was rather amusing. Since then I have realized there are better things to do than to express hate toward something even if it is evil.

    Btw you wouldn't happen to be the one who started the c3po servant thread?

    Since I elliminated them all in Rust Belt Prison I have put this behind me and have been focusing on my Love Story series.
    Last edited by john9818a; 17th Jul 2013 at 09:26.

  4. #154
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    I have just replayed this one - very sick story.

    It's easy to hate somenoe if he or she is hated by everyone, and smells like a sewer.. and the people who caused this to Mr. Oh Dear? They look, eat and sleep well. This whole mission makes me to think about people.

  5. #155
    Member
    Registered: May 2002
    Location: Texas
    very good observation Ticky

  6. #156
    Member
    Registered: Feb 2004
    I dusted off this one recently... seems though I found something of an "oddity"..
    its a hole in the wall near the ramp I used to get inside the manor.... seems to lead nowhere... was it meant to be used for something??

  7. #157
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    dml for this mission. Note that crashes orrur in this mission randomly. We couldn't figure out why.

    Code:
    DML1//A Servant's Life//Fixes: Objects//miss34.mis.dml
    
    
    +ObjProp 1566 "CfgTweqDelete"
    {
      "Halt" "Destroy Obj"
      "AnimC" "Sim"
      "MiscC" "[None]"
      "CurveC" "[None]"
      "Rate" 0
    }
    +ObjProp 1566 "StTweqDelete"
    {
      "AnimS" "On"
      "MiscS" "[None]"
      "Cur Time" 0
      "Frame #" 0
    }
    
    
    +ObjProp 1535 "CfgTweqDelete"
    {
      "Halt" "Destroy Obj"
      "AnimC" "Sim"
      "MiscC" "[None]"
      "CurveC" "[None]"
      "Rate" 0
    }
    +ObjProp 1535 "StTweqDelete"
    {
      "AnimS" "On"
      "MiscS" "[None]"
      "Cur Time" 0
      "Frame #" 0
    }
    
    
    
    
    -ObjProp 939 "PhysType"
    +ObjProp 939 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 939 "Position"
    +ObjProp 939 "Position"
    {
     "Location" 4.2,180.37,8.9
     "Heading" 0
    "Pitch" 0
     "Bank" 0
    }
    
    
    -ObjProp 1313 "PhysType"
    +ObjProp 1313 "PhysType"
    {
    "Type" None
    "# Submodels" 0
    }
    -ObjProp 1313 "Position"
    +ObjProp 1313 "Position"
    {
     "Location" 67.5,215.97,44.1
     "Heading" be38
    "Pitch" 0
     "Bank" 0
    }

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