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Thread: FMs - Ghost/Perfect Thief Results (Part 9) [SPOILERS]

  1. #26
    Member
    Registered: Mar 2018
    CHRISTMAS PRESENT

    Beginning is easy. I only gather keys to unlock houses and then go to church for key, scroll and sword. In cave burrick has very good hearing, so be careful. Ice elemental is also easy. To grab nugget approach it from water arrows. Next go up and shoot rope arrow into log. Do it quietly, because vampire bat can hear you (light will surround him if he's alerted. To go back simply drop and mantle on entrance cave.

    2nd bat is more tricky. You need to mantle on slope near him, then fall on ledge. To get to mine you need to strafe jump + mantle on metal portcullis, then drop on cart. Go around chests to open all of them. To leave mine use cave. Then you need to drop under cave exit. Wall under it will slow your fall.

    To pass stationary fire elemental in red cave just drop from top of slope near him. Go around rocks to mage. Unfortunately mage isn't alone. He has friendly spider. Also it's impossible to kill him in 1 hit and you need to kill him. There is no gas arrows, gas mines or blackjack. So killing mage quietly is impossible. And that's a ghost bust. Afterwards you just need to return presents and end this mission.

    STATS:

    Time: 0:17:06; Loot: 1300/1300
    Pockets Picked: 3/3; Locks Picked: 0
    Back Stabs: 1; Knock Outs: 0
    Damage Dealt: 50; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: IMPOSSIBLE

  2. #27
    Member
    Registered: Mar 2018
    CNSD, THE GAME!

    For most of the time this is exploration mission. I'm not grabbing Holy Water until I get all loot. In Building B there is nun zombie. She's very sensitive. If she's looking in your direction, then don't move even if you are in shadow. Also crouch walk. I doused couple of gas torches near stairs. Sometimes it may alert zombie. Also don't shoot arrows if enemy is looking at you, because they can go into search mode.

    After getting all loot I doused 2 torches in Church near altar and grabbed Holy Water. Then I sneaked to Underground of Building A through Courtyard. There is 1 girl patrolling corridor. I doused few gas torches and sneaked to Grotto. There I performed ritual. Time to escape.

    Every door is closed. I went to Auditorium and through it to stairs. Here is haunt patrolling, so I doused 5 torches and mossed floor under stairs. I sneaked to left side of stairs, mantled on stone railing and fell under stairs. I went behind haunt to Reception. Then went right to starting point. Quietly descend via loud stairs, because spider and thief near starting point can hear you. Open door with Master key and go to car.

    You could also go to Attic for alternate ending. It's mot hard, but explosion 2nd alert demon in generator room and I wanted to avoid that.

    STATS:

    Time: 0:58:28; Loot: 6731/6731
    Pockets Picked: 0/2; Locks Picked: 6
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 6/6 + bonus loot objective (5000 loot)

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS

  3. #28
    Member
    Registered: Mar 2018
    ANNA TO THE RESCUE

    Cardia's attempt to create normal mission. It has a lot of puzzles and also boss, who luckily can be killed in 1 hit. Also it wouldn't be Cardia's mission without really tough to complete loot objective.

    VILLAGE

    In house with sleeping thieves is bottle and one of thieves has purse. There is also mask on fireplace in tired Pagan's house. The hardest part here is getting Earth key from the biggest house. You need to squeeze behind guard (move forward + lean forward), wait for woman inside to walk away and sneak on gravel to chest. Return the same way. Go south and use Earth key at the bottom of fallen tree. Inside ruins you need to press 4 switches. For west switch you need to sneak from starting place along left wall. Then descend to Temple.

    TEMPLE - WEST PASSAGE

    There is 1 patroller here walking around magical ladder. In water is water arrow. Go into SW corner and mantle above fire on grate. Press switch to open wall with loot chest inside. Go into West Passage. There is patroller. Go behind him and dodge him from left. Press switch on the right side of blocked passage and return to smile banner. It moved, so you can grab diamond. Enter demon gaze trap room.

    Near statue is another switch. To beat this room go along left wall. Grab also 3 gems. In corridor ignore lever for now. There are 2 patrollers, but also shadow. Rope up above blocked passage, jump there while grabbing rope arrow. There is opened passage with lava and 4 urns. Drop down and return to previous lever. Use it and grab all loot from demon gaze trap room. Go to Church. On altar is The Sleeper, but you can't touch it just yet. Go through curtain.

    STAIRS

    This area is much harder to loot. First douse 4 torches and drop into hole with skulls for nugget. Go along left side of stairs to 2nd pillar. Make hard save, because haunts in cell are very sensitive. You need to mantle on 2nd pillar while being in space between pillars, then you need to mantle on stone railing. Zoom in to see how haunts reacted. Grab tapestry and go under wall. When guard will walk away, run to lever and use it to open cell.

    Now is the most frustrating part of mission. You need to strafe run under pedestal in front of haunts. You can also go to the corner. Take torc. It's possible that when patroller will get close, one of haunts may 2nd alert. When that happens, go under wall in front of other haunt and 1st haunt will not go into search mode. When you are safe, you need to return to lever. Either strafe run to it or crouch run to corner (you are safe there) and then run to lever. Press it and run along wall to shadow. It's actually much harder than I mentioned it here. Sometimes haunts may go into search mode just becase they noticed you mantling on pillar. They are very sensitive.

    Anyway, drop on stairs and do the same pillar climb on right side. There is more shadow, so grabbing tapestry and blue gem from pedestal is much easier. And from there you can just strafe run to exit. There is 1 patroller here, so go left through south passage. Above entrance are 4 tiny switches. Shoot 4 water arrows in them (they make special sound when hit). In secret passage is barely visible hammer on floor. Slowly crouch walk to activate gas traps and grab urn. Return.

    Above passage leading west is wooden beam. Rope to it and fall into hole to chest with 4 moss arrows. Rope up and rope up on even higher wooden beam. Go to next passage. Near body is Unholy Glove. Time to return down. You do it by dropping down and mantling on stone platform with chest in hole. I failed mantling on it, I dropped on stone platform, but I didn't get hurt and I should die. I reloaded and managed to recreate it few times. From beam I turned NW, dropped forward, in air I turned right (north) and hold jump and I didn't get hurt. But if I don't turn right midair, I will die.

    FIRST KEY

    Go west. There is 1 patroller easy to dodge. Use ladder to go up, grab water arrow and douse fire. There is another patroller on metal platform. Go along side to portcullis, which will take you to loot chest. To return you need to strafe run on the edge of metal platform. Go down to the end, grab rope arrows and rope to Quake tile. Use lever to open grate and very important - leave it open. When patroller is away, drop down and use ladder to go down.

    First douse 2 torches and fire. Then press 3 levers and douse torch on the other side of portcullis. Go through maze. On the left side you will see 2 pieces of loot. Switch is above them. Then choose correct key (2nd) and fail maze to be teleported to it's start. In haunts room is new lever. It will open exit, but also destroy 3 doors with haunts (ghost bust). Luckily haunts don't alert to it.

    Right now you need to return to Church. Just run to stairs to avoid 2nd alert from haunts in cells and return to Church. Here is Pagan woman watching altar and guard on short patrol route. Altar and benches are well visible. I don't know if it's possible to nudge woman away, because of patroller. So I'm just gonna use invisibility potion to grab The Sleeper statue. Then return to the start of Temple.

    TEMPLE - EAST PASSAGE

    Beginning is easy. Just solve painting puzzle. On wooden ceiling is tile leading to ceiling passage with Strange Medallion. To retrieve rope arrows you need to shoot another rope high above painting and jump from higher rope while grabbing it to rope above painting. Go to next room. Use stairs and press barely visible lever in corner. Go to next area. There is thief on right side and patroller. Use another stairs (I doused torch here), go between archers. Next corridor is patrolled. Douse torch and use torch switch to reveal urn behind dark wall. Go to last room and press another lever. Return to previous lever.

    SECOND KEY

    Now you need to throw head into 3 holes on the other side of barrier. Then go to key room, mantle on pedestal and rope up. This will allow you to grab key from behind. Go to exit. Go to next area, go behind patroller and dodge him from right. Avoid lasers and use both keys to get Ceremonial Blade. Go through lasers to shadow. This time there are 2 patrollers. You need to time them both to walk away and go behind them to stairs and then to corner.

    KYRON

    You need to wait for thief to turn towards open door. Go behind him and wait for him to turn, then quickly mantle into new passage. Inside are 2 coins on 2 tables. Use door to get to bedroom. There are 2 vases and chest. Go to bath and grab coin under window and 2 candlesticks. Go to study. Close door behind you and kill Kyron. Then take his Exit key, candlestick, bowl, plate, bottle, 2 goblets and vase. Time to return to start.

    EXIT

    Go to 2nd thief, wait for him to turn and dodge him. In painting room is another thief. Dodge her from right side. Near south passage is stationary thief. Just strafe run there and avoid next patroller. Douse every torch here. Shoot moss arrow into lower metal ledge and then 1 level higher (near zombie). Go to the small pillar. Mantle on torch and do strafe jump+mantle to lower metal ledge. Use switch, then use 3 rope arrows (one should be right above metal ledge end) to get to high stash with 5 urns. Now you need to go to metal ledge near zombie while grabbing rope arrows. Last one (near ledge) you collect while being above edge of metal ledge and then backing off after grabbing rope. Then crouch and drop on patroller below.

    Go to small pillar and other end of metal ledge. Mantle on it, back off a little, then jump forward+mantle. Near zombie woman there is nugget near torch. Drop down and open exit teleporter. Inside free girl. The only way out is through very long underwater passage. Anna can breath underwater without any limitation, but girl will drown. To make her survive, grab girl, save and reload. And suddenly girl isn't in your hands, she's in the inventory and she's still slowing you down, but she can't die. Take her to submarine.

    STATS:

    Time: 1:13:16; Loot: 4370/5160
    Pockets Picked: 8/9; Locks Picked: 5
    Back Stabs: 1; Knock Outs: 0
    Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: IMPOSSIBLE

  4. #29
    Member
    Registered: Mar 2018
    BEING THIEF

    START


    You start in your room in Inn. Visit yours neighbor. On wardrobe is keycard #1. Go down to sleeping innkeeper and grab 3 goblets. Go outside. Only 1 patroller easy to dodge. Go forward to last door. In front of it is brick #1 with loot behind. Inside is loot box. Go to open metal door and grab Electrician's key. Open with it metal door near Inn. Descend and grab 3 moss arrows from pipe. Go up to Bank.

    In corner near crossroad is good shadow. There is patroller and watcher on the right. When watcher will turn right, run to shadow in front of him. In nearby room there is lever disabling it. That's it for Bank. I will return here later. Use 2 ladders to go to roof. In NW corner is brick #2 with dices. Quietly drop on pipe leading to Museum ledge. Ignore grate for now and go around building. Near archer is brick #3 with flute. When archer will turn away, run to last door.

    Here is patroller. You can hide in corridor or behind him. Also be careful, he can turn on light after you turn it off. Enemies has this ability in this FM. Go to Penal's Office and grab his keycard #2, glasses and yellow can. Go through corridor to servant's room with money and Museum Ventilation key. Thanks to that you can open gate near archer. Grab from there rope arrow. Here is also grate, but ignore it. Much better way to Museum is via previous grate.

    In Museum shoot rope arrow into beam above pedestal with urn and drop on it quietly. Unfortunately you can't do too much here. Open box with fuse, but don't touch it. To grab 4 masks from Museum you must remove fuse, but dropping it will make it shatter. And that's a damage property. To avoid that you must put fuse in water, but nearby water near Reservoir will not work. Current will send fuse to wall and destroy it. Instead you must drop it into water in caves and Mechanists Compound, but you have no access to it just yet. So just grab key and unlock door.

    WEST SIDE OF CITY

    Behind lamppost on the right is brick #4. You just need to worry about 2 patrollers. Go behind guard walking north and go to Hammerites. Go left to Armory. Read letter and take Hammer key, then take all equipment. Unlock passage to the north. Climb to Reservoir for brick #5. Go east, avoid guard and descend to right door. Turn off generator to make your life slightly easier. Mantle on east lamp above water and jump to water. Swim to Sewers.

    Near entrance is brick #6. Go to hanged man to get 2 bottles and keycard #3. Go north to metal helmet guard territory. On NW part is brick #7. When he will walk away rope up on balcony for goblet. Drop down and go to south street leading to Library. Rope up to Janitor window to grab his key. Then mantle up on wall. There is loot behind banner in guard room, but I can't take it through banner. Also cutting this banner trigger secret, which means it's impossible to get all loot and complete optional objective about getting all secrets.

    Use window to get to Police. There is easy to avoid patroller. Grab ring, watch and keycard #4. Return to wall and drop on ledge above water. Return to street near Janitor House. Go to Pub and grab bottle from floor. Visit Janitor and grab his keycard #5. Now go all the way east while hiding in dark corners from patrollers. At the end turn north. To get there crouch run while hugging wall. Enter abandoned house.

    EAST SIDE OF CITY

    In attic is moss arrow. Go behind house and rope up on metal roof. Unlock Bakery window. Back off quickly to open it and go inside. Be careful to not climb on metal roof or after going forward you will fall on pipe and make a lot of noise. Descend to Bakery and grab 2 coin stacks and Bakery key. Return to attic and fall to Jeweller. Rope up to window and grab 2 coin stacks and his key. Inside Jeweller grab keycard #6 and use 2 mini switches near lever. Grab all loot and return to street.

    Go south along east wall while crouching and enter Pagans Place. Here in corner is brick #8. Wait for patrollers to go away and crouch run along east wall behind guard on the left. There is shadow under Casino and another patroller going between Casino and Inn. He's on short patrol route. Be careful of him. You are safe in Casino where is a lot of loot. When patrollers are away, rope up to Casino window to grab purse and keycard #7. Run on pipe and then drop to street. Hide in Casino. Then go south to Stone Castle.

    I recommend dousing torch above front door to castle. Then rope up to window. It's quite tricky to go through it. Go right and grab purse and moss arrow. Go left. At the bottom of stairs douse torch. From here you can observe patroller in throne room. When he will walk away grab key from stand on right and unlock front door. You can hide in corner under door from guard. Then you need to dodge him and go behind patroller in garden. Go to right door and grab 5 water arrows. Then go to stairs on opposite side. Go left to bedroom. Here is hammer chest with Ancient Scroll and last keycard #8. Return to street.

    CENTER PART OF CITY

    Go west behind guard in front of Bank and go into street between Bank and Museum. There is patroller on short patrol route. You can hide in front of locked door. Patroller has a key for it. To dodge him climb slopey wall on right side and crouch. Ignore window above passage for now and go to Police. Above entrance is window. Rope to it and climb. You must be careful of patroller and archer. Especially archer is annoying. Climb up to grab 4 discs carefully to not take rope arrow instead. To retrieve, descend a bit and jump forward while grabbing rope arrow. You will fall on ledge and then on street. Noise should only 1st alert guards. Go to previous window and mantle to it.

    You are in Banker's House. Grab plate and read plaque on bed. In next room grab plate, yellow can and Library key. Go to bath and grab mirror. In floor is tile. In basement move 2 crates away, then wardrobe and use code to open safe. Take money and Banker's Gear. Near barrels is Banker's Cellar key. Use it to get out and go right to Library. Use key on front door.

    Go right and use secret book switch on the right from hole. Return to 1st room and unlock window. By the way, here is also another secret behind banner, which I can't get while ghosting. Go right to room near gate. There is purple box under desk. Return to window and rope up to Library balcony. There is brick #9. Jump on higher balcony and go south. Drop to wall and open window to grab goblet. Return on balcony and open another door to Library. On high ledge is jar. Drop on chandelier, then on floor. There is tiara on statue and in secret passage is golden skull and medallion.

    Leave Library and go north. Drop on gravel patrolled by archer and go to NE side. Drop on pipe. There is last brick #10. Use window and grab loot from chest. Continue this path and use left door to get to Mechanists.

    MECHANISTS

    Sneak to Forge and use panel to disable watcher. Use elevator to go down. Here is another Mechanist that will turn on light after you disable it. In side room is book. Go to water at the end for nugget. Return up and use ramp. Use gear in wall to open passage to Karras Study. Under desk is map of this place. In painting is secret switch for money stash. Go to next door. Golden child will not react.

    Go right to 2nd floor. Use 1st door. Moss left part of bridge. Now you need to time yourself with randomly turning Mechanist. When he will turn right, go around him from left. In tower descend and disable watchers. Going back is harder. I needed to nudge Mechanist a bit further, so I will manage to get on the side and go around him. Next you need to enter Karras Office on the left. So you need to turn off light and Mechanist below will turn it back on. But it's not a problem, because you can reach light switch from shadow.

    In Karras Office is Karras Gear. Go downstairs and use door near guard. First go west behind Mechanist to small room with safe. Return to 1st building and this time you need to go north. You need to worry about guard on the west and north guard on bridge. Go to hangar and quickly go past watcher. Disable it by using panel near Mechanist and enter Hangar 18.

    Climb 2nd machine for Good Fuse. Use ramp to go up. Use lever, enter next room and use switch. Grab burnt fuse and put it on floor. Luckily it doesn't shatter. Use Good Fuse and use switch again. Go down to new part. Read another book , then quickly use 3 panels and 3 switches to sabotage machine. Luckily nobody will hear explosions. Return all the way to Karras Study and use Karras Gear on gear lock. Go right and unlock gate to metal helmet guard's area near brick #7.

    RETURN TO CITY

    Go all the way south to street between Bank and Museum. Use door leading to Bank's elevator shaft. Time to unlock all lockers and big vault. This way you will get a lot of loot and complete loot objective. In Lady Dove's locker you will get new optional objective and Gem key. In Vault is book that will complete another objective.

    Leave the way you entered Bank and this time go to Museum. Leave door open and save. Time to deal with fuse. Take it and go NW to Hammerites. You can't open gate, so drop to water and go Sewers. Go north to metal helmet guard's area and go through gate and gear door to Mechanists. Descend on ramp and go to water. Drop fuse there and you can return to Museum. Grab 4 masks and rope up to statue. Use Gem key on necklace and take Artifact from it's back. Jump+mantle on stone ledge and rope down.

    This time go all the way east to Stone Castle. Go all the way to Lady Dove's bedroom and put Artifact there. Get outside and again go all the way west to Hammerites. Go to armory and put Ancient Scroll into purple box. Then go to barracks to finish this mission.

    STATS:

    Time: 1:37:03; Loot: 15155/15470
    Pockets Picked: 1/1; Locks Picked: 13
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 12/14

    GHOST: SUCCESS
    PERFECT GHOST: IMPOSSIBLE, unless you excuse cutting banners by optional objective of getting all secrets.

  5. #30
    Member
    Registered: Mar 2018
    THE CASH BOX

    Mission is easy until you get to code door. When inserting code don't stay too close to switches. There will be explosion that can hurt you. Once you open door, the real challenge begin. If you walk forward, door will close, but not close in motion. No it will teleport in closed form. It's weird. And it's impossible to block it from closing. The intended way to get out is waiting for invisible haunt to open door after you get Cash Box or smash window. Both of these solutions will bust ghost.

    You can still walk along wall on left and right. First grab safe key from top of painting. Go for 3 crates and do a stack from them under wall leading to next room. Put 4th crate under stack to easily mantle on it. Climb crates and mantle on wall. Drop on the other side. Grab Sewer key and crate. Jump from desk on case and on wall. Drop under wall near safe. Put crate on desk under wall to next room and check if you can mantle on wall.

    Save and open safe to get Cash Box. Bashing will start, but there is no haunts just yet. They appear after door's destruction. You still have a lot of time. Climb on crate and on wall, drop on 4 crates and go to door. Drop left and quickly run to sewer grate. Use key to open it and fall down to the end of mission.

    STATS:

    Time: 0:07:33; Loot: 0/150
    Pockets Picked: 0/0; Locks Picked: 1
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE, though I think the missing loot are 3 unfrobbable bottles in safe room.

  6. #31
    Member
    Registered: Mar 2018
    DOSCHTLE'S BEGIN

    Short city mission. In 1st house I entered through kitchen and doused fire. This allowed me to slightly nudge woman and lean to the side to grab last goblet from sink. Other goblets I took, by going closer behind her and crouch and stand to finally frob goblets. To get to pair of nobles room you need to be fast and quiet. Noble can really easily go into search mode even from hearing your footsteps on wooden floor.

    In cemetery I grabbed sword. In tavern I walked inside while door was opening and doused both torches. Then easily loot this place. Then I went to prison. You need to go behind guard to last cell on the right, but 3rd cell on the right has spider and it can see you through door. So you must strafe run in front of it. Dodge guard from left and unlock cell. Prisoner has red key. Wait for guard and go behind him to shadow and again you must strafe run in front of spider cell.

    Go through hole in wall to mansion. Kitchen is easy to loot. Avoid going to office. There is only safe with diadem, but obtaining it will immediately end this mission. Go to dining room and wait for servant to go towards double door. Quickly run along left wall to light switch. Now you can loot this room. Open double door and sneak to stairs. On 2nd floor you will need to avoid 1st room on the left and 3rd on the right. Though in 3rd room on the right you can lean from shadow and grab noble's purse. But goblets and other room's loot is unavailable. Now you can return to office, unlock safe and take diadem.

    STATS:

    Time: 0:17:36; Loot: 3535/3795
    Pockets Picked: 5/9; Locks Picked: 3
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: IMPOSSIBLE. There is no way to grab loot from 2 rooms on 2nd floor of mansion. 2 nobles will immediately spot you and there is no light switch inside.

  7. #32
    Member
    Registered: Mar 2018
    DOSCHTLE'S LABYRINTH

    In 1st area you need to steal white key from patrolling haunt. Also auto search function doesn't work properly and you need to highlight item to grab it. If you don't know which one of the haunts has key, then it will be very difficult to find it. Because there is Jack, thief that will kill haunts. He's also the reason why some bodies may get discovered.

    In order to open passage further you must cut the banner (ghost bust). Also later in order to open passage you must douse torch, then use it.

    STATS:

    Time: 0:22:13; Loot: 1850/1950
    Pockets Picked: 8/8; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Bodies Discovered: 1
    Secrets: 0/0

    GHOST: IMPOSSIBLE

  8. #33
    Member
    Registered: Mar 2018
    EVIL THIEVERY

    CITY


    This mission has 2 parts. In 1st you visit and loot mansion. Getting loot from there is easy. There is barely visible light switch in kitchen and I douse fire there too to easily get all loot (1195 loot). Unfortunately I lose all my equipment and loot when starting 2nd part. And my max loot decrease from 2478 to 1283 loot.

    2nd part of the mission is for most of the part just exploration. Get all water arrows and holy water from cemetery house. Unfortunately you are forced to break 2 planks to get to Underworld (ghost bust #1). Next ghost bust is in maze. There is zombie that starts alerted and eventually stops, but he's always in the way and I need to visit all 3 paths, so I will be forced to get seen by zombie few times and report that as few ghost busts more. That's why I prefer to just kill him with holy water (ghost bust #2).

    UNDERWORLD

    Zombies in Library will fight with each other and it's possible for both of them to knockout each other. This way I can easily use lever, take Black Glyphs Book, take secret and take Sandra's body back to her room in this area to complete bonus objective. In Yant's Lair I'm forced to destroy vine (ghost bust #3). Rest of this place is easy. Traps are easy to avoid the same like enemies. What's annoying is bones that stick out of walls are solid and you can't crouch under them.

    Then is crypt. First visit highest floor and douse blue torch near table. Then go to the bottom - in front of 3 mummies is key. Before taking it there is hidden is sarcophagus nearby dagger, you can frob it through sarcophagus. Also grabbing key will wake up all zombies on this floor, so douse 5 torches to safely escape. You will also need to close tomb, so you can get to ladder. Go to chest around headless captain zombie to get Mausoleum key and wake up new zombies. Wait in hole for skeleton going down and hide in tomb on the left. Now you need to use right double door to return to city.

    RETURN TO CITY

    First you need to get to Keeper's Hideout in Sewers, but there are zombies in the city. I went east to 1st area and entered sewers from prison. Grabbing ring will spawn new enemies. Now you need to get back the same way you came to prison. Be very careful of new enemies. Eventually you will go near Old Well to 1st glyph. Continue path to prison. Hide in right corner and when path will be empty, go to prison.

    Quickly go up and hide in far corner of corridor at the top of stairs. There is new ghost that enlighten the area around him. Now you need to go to city and above door of left house is 2nd glyph. Return to 3rd area and go to cemetery. You need to go through crypt to next part of cemetery. There is 3rd glyph on tomb. Now you need to go south to 2nd area. This part is tricky. There is very slowly walking zombie guard and skeleton archer at the top of small park. You need to go right into dark corner and from there activate 4th glyph on rubble. Then visit mansion and go to 2nd floor. Douse both torches in Living Room and in corridor to easily go to Friend Steven's room and activate last glyph on cross. Then just find A3 tunnel and between pipes in water room nearby is exit glyph.

    STATS:

    Time: 1:17:52; Loot: 1163/1283
    Pockets Picked: 4/4; Locks Picked: 2
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 1/1

    In my run I destroyed zombie in maze, but for some reason it didn't count as kill or damage dealt in stats. Maybe holy water arrows don't get into stats just like gas arrows. I certainly didn't know about that.

    GHOST: IMPOSSIBLE

  9. #34
    Member
    Registered: Mar 2018
    FIVE TIGERS: CLAW OF THE TIGER

    ESCAPE


    First you need to escape from Watch Building. Because you don't want to wake sleeping guards on the sides of prison, crouch walk behind patrollers. On top and bottom floor, guard is walking from 1 window to another and stays under window for 1 minute. You need to visit Captain and Armory (you need sword, blackjack, compass and bow to complete objective) on top floor, then go to South Canal at the bottom floor.

    Here is path to Sewers. Ignore it, lots of spiders and nothing interesting. There is also hidden path to Walker and Sons. It will be useful later. Right now just go to swim. On rock is Evidence key. Swim to Foundry. Lots of bots and engineers. Open north gate leading to city and go all the way up. Nearby door leads to Inn. Go to basement and grab all books and scroll. This will give you equipment and new objectives. There is also secret with gas. You need to visit it for rope arrow and gas arrow.

    CITY

    City is quite easy to ghost. From wall with archers you can get to many houses. You need to visit Bath House. I do it through storage near it. In Yubaba's roopm on 1st floor is Forget Me Potion. Then visit Walker and Sons for secret entrance to underground. In lava you can destroy Nekosan? scroll. Go all the way to warehouse and shoot gas arrow into middle person to gas all 3 people. Also go to roof for guard with purse. Return to warehouse.

    You need to put all 3 people into cells to complete optional objectives. That's a lot of walking. In red cave is side tunnel leading to Sewer entrance to Watch Building (this one that I mentioned was hidden. Put Gilmore there and return for other 2. Bring their bodies metal door leading on wall in Walker and Sons. Take one to Hammers.

    You can't use Sewers, because prisoner will spot you. Descend from wall on street and go around Hammerite Compound. Opposite to Crypt is big door leading inside. Go right to stairs leading down. In torture room are switches. Open first 2 cells. Father Moore will go into cell #1, Oswald - into cell #2. Looting Compound itself isn't hard. There is hidden passage to Crypt under stairs.

    Return to Gilmore and return to Watch Building. Put Gilmore in your cell, then go upstairs to Captain's room. Use Forget Me potion on small cistern and go to Evidence Room. Here is hint book (you can't grab it though). Put Aldred's Log on table and grab all loot to complete 2 objectives. Return to Canal and swim again to Foundry. Then go north to north entrance to Office Building.

    OFFICE BUILDING

    You need to find 10 Wise Tigers scrolls (x on map), but first it's good to disable watchers. Avoid watcher in corner, then run to 2nd door on the left. You are safe there. Unlock door and disable all watchers. Find all scrolls on this floor, unlock safe under stairs, also while being on bottom of stairs rope up and grab ring. Then go to Gallery. Before stepping on marble go to north pool and find secret switch that will not open turrets.

    Then it's time to solve riddles and get Claw of the Tiger. Don't forget to grab Barge key under throne. Then go to higher floors and get rest of scrolls to complete bonus objective. Lord Evans and Sir Williams has 2 secret switches under their desks. Use Sir William's left switch to escape on north path to city and return to Foundry. Go south to boat. Use key to get into storage and lock doors behind you.

    STATS:

    Time: 1:19:04; Loot: 5851/6693
    Pockets Picked: 8/8; Locks Picked: 19
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 11/11

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE

  10. #35
    Member
    Registered: Mar 2018
    GANBATTE, THIEF-SAN!

    Mission doesn't work correctly for me on Newdark. I tried both Tafferpatcher and T2Fix. On Hunt difficulty item doesn't spawn. On Chase difficulty there is no balls. On Race difficulty I managed to at best spawn my opponent, but he wasn't moving. So I couldn't finish any of these modes. If FM would work, it would be possible to even supreme ghost it, because there are only 2 archers and your opponent in race, but they all are neutral.

    SUPREME GHOST: POSSIBLE

  11. #36
    Member
    Registered: Mar 2018
    THE MASK

    ENTRANCE


    This mission is short, but also much harder than most of the missions played this year. The hardest is loot objective. You only have 61 loot of leeway and a lot of them is very tough to get it. You start near well. There is 1 guard patrolling around it and another guard patrolling between both sides of entrance door. Sometimes he stops, sometimes he just walks. On both sides of entrance is shadow you can hide in. Enter house while going behind this guard. Then go left behind other patroller and pass him from right.

    NOBLES

    Slowly go to door, then to corner near bed, jump on it and slowly go over it. On the other side of bed are golden dices. Return to door and wait for woman to meet her husband. Quickly go to the bathroom, go right and enter bath. Grab 3 statuettes and together with woman go to other end. Mantle on loud surface on of bath and wait for woman to leave. Now is much harder challenge. After door will close, go quickly to it, open it and quickly, but also quietly you must hide in shadow on the left. Problem is that nobles can hear you and if you stay too long in light, man will go into search mode. So do long steps while crouching. If you do it correctly, you can leave and return to entrance.

    DINING ROOM

    Door opposite to entrance leads to Dining Room. There is 1 patroller on short patrol route between bookcases near fireplace. On table are 3 bottles and 2 statuettes. Your target is to run into dark corner near fireplace. From there quickly get 2 statuettes and return to shadow. Then target bottle at the middle of table and other 2 bottles, then run to wall near door. Return to entrance. Next is long corridor with few rooms. First is Kitchen with 3 bottles. You only need to time 2 patrollers and entrance guard. Go behind patroller. Skip Library for now and go to Barracks.

    BARRACKS

    This is the toughest challenge. There is 5 guards, 4 coin stacks on tables and silver nugget in fireplace. For loot objective I need to grab 4 coin stacks or 2 coin stacks and nugget. Enemies observe each other. Room is well lighten by candle under ceiling (can't be doused) and fireplace (can be doused, but it doesn't change too much). Also I have no water arrows. They are in well protected by spiders and light mushrooms. That's why I wanted to grab broadhead arrows, but archers are too far.

    First lean for 1st coin stack and run right. Very slowly walk along wall and nudge guard away. I did that by walking backwards. Now you can grab 2nd coin stack. Unfortunately mantling on table to go to nugget 2nd alert everyone. I also can't go for 2 coin stacks, because they are on table that is on center of the room. I will get easily spotted. I decided to return here later. Leave Barracks and go to next room (you only need to time 2 patrollers).

    MAGE

    Purse on desk is easy to get, but loot in bedroom isn't. Room is well lighten, mage observe it from far corner. It's impossible to go to him to nudge him. On the opposite side of wall near door is shelf with bag of spices and 4 coin stacks, which I need to get. I found it that if I go to the very edge of shadow I can lean forward and turn left and barely reach all loot from shelf. It's possible to get stuck while in this position. Press backward and when you get unstuck, quickly return into shadow if you aren't in it.

    WELL

    Time 2 patrollers and go to last room. Sneak to zombie for glasses and crate. Time to return all the way to well. Now you need to time entrance guard and patroller. Jump to rope and descend to well. Put crate on floor and run into tunnel along right wall. Quickly frob light mushroom and frob 2nd too. Last 2 mushrooms are out of our reach. To reach right mushroom you need to nudge small spider with crate. Luckily crate falling on ground doesn't 2nd alert spider, but at the end will be hard. I needed to nudge spider to right mushroom, go slowly along right wall and frob mushroom. Then go forward to frob last mushroom and lean forward for 3 water arrows and 2 moss arrows. You need them all.

    LIBRARY

    Return inside house and go right to Library. Here is patroller visiting guard and woman. Run quickly into shadow near sofa, then to shadow at the end. There is last patroller on short patrol route. Go behind him. On the left is switch book. Frob it twice to open secret wall. Pass guard from left and enter passage.

    MASK

    Douse 2 torches, so spiders will not see you and fall on log. You need to fall quietly on plant on the left, but Garrett is always falling loudly on gravel even from crouching position, so I need it to moss this gravel. Go along left wall to Precursor Mask. Go to mossed part and jump+mantle from it on log to avoid alert from spiders. Then go through Library to Barracks.

    BARRACKS AGAIN

    In act of desperation I doused fireplace. It's tricky, because most of the time guards will 2nd alert, but it's possible to do it quietly. This actually allowed me to mantle on table near fireplace. Unfortunately Garrett is falling on table and makes huge noise, so I needed to moss this table. I fell on the other side lean for nugget. Mission ended here.

    STATS:

    Time: 0:31:32; Loot: 737/761
    Pockets Picked: 0/2; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: NOT POSSIBLE. Skipped 2 coin stacks in Barracks. They are too close to center of the room and too well lighted and observed by few guards. I doubt it's possible to get them.
    SUPREME GHOST: IMPOSSIBLE. There is a lot of 1st alerts. I also collected and used 3 water arrows and 2 moss arrows. I disabled 4 light mushrooms in well. And I nudged small spider in well and guard in Barracks.

  12. #37
    Member
    Registered: Mar 2018
    KING ABEDZEN'S TOMB

    Puzzle mission with 3 troublesome points. First is drop into hole. It's too high to drop without taking damage. So jump on the other side and go to the left side. Turn towards hole. You need to drop on the edge of ground above water. Only this way you will avoid getting hurt.

    Second problem is killing King Abedzen. After using curious scroll to revive him, quickly go behind sarcophagus and kill him with holy water. You need 3 water arrows, so he will get alerted (ghost bust).

    Third problem is about leaving. There are 2 red spiders that will spawn. Just go to shadow and wait for them to pass you and stop. Then you can go. Also avoid trap after hole, which I never noticed before.

    STATS:

    Time: 0:09:27; Loot: 1975/1975
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: IMPOSSIBLE

  13. #38
    Member
    Registered: Mar 2018
    CAPTAIN OF THE GUARD

    Tower defense game. You get 400 gold to buy allies and you don't gain money for killing zombies or for anything. Zombies can change them into zombies with 1 hit. Also AI is very random. I put my mages on ground below and eventually they ran into zombies to get change into them. I put them on walls and they still run on zombies or fall on lower level or even once one guard stopped moving while being under torch. I needed to nudge him, because he wasn't seeing enemies. And guards don't react to the sound of zombies or to the sound of projectile. I'm pretty sure it's possible to ghost this mission. You just need to watch your allies killing them, but like I said AI acts very random, so it's not really fun challenge.

    GHOST: POSSIBLE

  14. #39
    Member
    Registered: Mar 2018
    A NICE GAME OF CHESS

    Chess in Thief world. It's possible to supreme ghost this mission, because all AI is neautral. The problem is I suck at chess. Computer AI is easily destroying me and I can't win.

    SUPREME GHOST: POSSIBLE

  15. #40
    Member
    Registered: Mar 2018
    VICTRALIA'S REALM

    Very short mansion mission. Twice opening door trigger traps, so you can't supreme ghost this mission. I go to house and immediately kill Victralia by leaning forward from shadow with sword. To go to 1st room I need to crouch under fireball. There is 5 coins on carpet: 3 in this room and 2 in entrance of the house.

    STATS:

    Time: 0:02:44; Loot: 1350/1350
    Pockets Picked: 0/0; Locks Picked: 0
    Back Stabs: 1; Knock Outs: 0
    Damage Dealt: 30; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS
    SUPREME GHOST: IMPOSSIBLE. Opening entrance door will trigger trap.

  16. #41
    Member
    Registered: Mar 2018
    HORNS OF CANZO

    MISSION 1 - A LONG WAY UP


    I did test run on lowest difficulty, because of no knockouts limit on it, so my ghost run on hardest difficulty will be chaotic. It's also long and very difficult to ghost mission. And by the way, there is ghosting objective on Expert. Also max loot stat is screwed. It says that there is 2125 loot on Expert, but on my test run I found 3200 loot. I actually know that there is 4140 loot in this mission.

    Optional objective of getting all secrets isn't possible, because 2 secrets are triggered by damage property. Also there is shop in this mission and objective to buy something. I don't know if I would like to buy rope arrow (costs 200), so I will wait until later. I can get 1 rope arrow in forest, but for certain secret place I will need 2 rope arrows. Also max loot is lowered after spending money. Also getting elemental keys trigger objective of getting them all and this leads to more ghost busts. So first I'm gonna try to get book about 4 elements and praying it will complete objective of revealing 4 elements secret. This will be really tough mission.

    SHOP

    First jump into river and mantle to cave for nugget. To return - jump into water and swim to rock, then jump on vine and ladder. Go towards Village. I heard shots. Later I found out that monster archer is trying to shoot rat. There is Cemetery with 2 urns. Leave door opened. Next go to Shop. Quickly after entering it, run to next door and don't let it close. Squeeze through shopkeeper to next room. There is Backdoor key for it and 3 coin stacks. Switch under shelf reveals red key under entrance door. It opens chest with equipment.

    Also I noticed difference. When shooting darts into middle of target, it reveals secret that gives a lot of useful equipment on lower difficulty. On harder difficulties it doesn't work. But behind ice bomb is key for safe and it gives moss arrow and 2 rope arrows (somehow I missed them on my test run). That's all for this area. Return to starting point and this time go to Woods.

    SALOON

    First there is patroller with purse. Drunk guard has a key. Go inside. On counter is plate and goblet. On shelf is vase, coin stack and 4 plates. On tables are 2 coin stacks and goblet. 2 people have purses. Go to the shadow on the right side of fireplace. On it is goblet and mask. Go to bathrooms. Barely open woman toilet and block close it. Grab purse through gap, so woman inside will not spot you. I avoid Water key from wine cellar for now.

    Go to Woods. On the right end of river is statuette. On the left side is nugget. Hard to mantle on ledge. I needed to mantle on angle. Underwater is passage and exploding fish. It's explosion I count as activating trap and not alert. You can avoid it by sticking to ceiling, but you miss a nugget that way. I don't want that to happen, so I explode fish. In this secret underwater passage are 3 nuggets. You can't get out yet. There is nothing there yet. For now return to woods, take crate and go towards village.

    Leave crate on the path under back of wrecked house. To get there I will need one more crate. Go to wrecked house and open chest with 2 ice bombs. Leave and go upwards to 1st guard post.

    FIRST GUARD POST

    You must mantle on north part of wall and go over it. Mantle on floating switch and then on wall. Drop down and go to door. Immediately after opening door, other guard will turn around and go to archer. You have 1 second to get inside, so run inside very quickly. After conversation, they will return to their positions. Inside take key and go down to small library. Inside take "4 Magic Elements of Nature" book and looks like I need to grab Water key from Saloon. Return up and nudge archer to other guard, so you will grab his purse too.

    SECOND GUARD POST

    Go right. Patroller has white key for safe under machine. Inside is light switch and valve opening secret passage to 2nd guard post. Go through mine. In barracks middle sleeping guard has purse, there are also 3 coin stacks on table. Visit bathroom. Under sink is secret switch leading to statuette, coin stack, tiny ring and crate. In side post is tiny ring under table. Go to red door.

    Open it, stay in doorway and use right lever. Until you are in doorway gas will not hurt you. Go to elevator. At the top is chest with moss arrow. Go to archer, but not too close. If you step too close into light (even if you are behind him), alarm will launch on. Grab his Sewer key and mantle on wall. This way mantle to next tower for guard's purse. At this point you should have loot objective completed.

    Time to unlock Sewer Gate, then take crate from bathroom all the way to 1st crate under back of wrecked house. To get out from 1st guard post simply jump mantle over walls. Before you continue go to Saloon . In wine cellar between barrels is purple box with Water key. Place is visited by barkeeper, but when you start opening purple box, bronze servant will come. So be careful. After taking Water key return to crates.

    WRECKED HOUSE

    Do the 2 crates stack and mantle on higher ledge. Go to right side of metal fence and jump there, then mantle on metal fence. From here you need to jump+mantle on right side of house and fall on the other side. Go inside to the office. There is Little Shiny key in tray and red key under chair. On the side of wooden pillar is secret switch, which opens one way passage to the entrance of this house.

    Return to 1st guard post. Near Library is locked door. Use red key to unlock it. In last room is window (trigger secret) and water arrow under table. Ladder leads to 3 crates, which you need to take it to the entrance to Sewers and leave it there. In Sewers unlock both passages and use 2nd leading to tower. At the top of tower is archer with Tower key. In bottom part of tower are 2 coin stacks near chest. Hide in shadow near path and pickpocket 2 keys from 2 patrollers. In small storage is secret switch under bucket. It will open secret passage to Inn. For now use 1st passage in Sewers leading to well and go to another tower.

    OTHER SIDE OF SECOND GUARD POST

    Go left and mantle on wall. Drop to another guard and take his purse. Then mantle on torch and again on wall to fall back into tower. Leave. Behind nearby building is secret with ring. Go into building. On drawer is Oxidized key. Time to go to Inn. In cistern you will need to swim downward and upward. It's hard to see too. In the end you need to use N*102 keys. Leave open all doors. Pump Room #5 at the top is locked and you need key for that. I will find it later. Go outside. On the back of Inn is moss arrow. Use valve to get to ventilation shaft and disable gas. Here is hole down (death) and hole with vine going up. You can't reach vine. For that you will need 3 crates. But first let's visit Inn.

    The only safe way in is through front door. Near left woman is bottle and plate. Go right and reception lady will give you yours room key. Also there is tiny ring on "2" shelf and 1st Room key (but you can only pickpocket breath potion). On shelf is slow fall potion and coin stack. That's all for Inn. Time to move 3 crates and make a stack, so you will reach vine.

    AIR KEY + FIRE KEY

    The intended way to enter this area is from Woods. You need to walk on bridge (middle of it will fall, so that's damage property). You will alert vampire bat. Then you need to quickly jump across quicksand, which is loud and can hurt you sometimes. Then is narrow cave with lava flowing through it and I don't think it's possible to get through it without getting hurt. So that's a lot of ghost busts. The path I'm using is exit path, but it avoids all these ghost busts.

    First jump on moving platform riding left to metal ramp. Jump to ledge with Air key. Return on ramp. Now is very difficult jump on rope under moving platform. It's very easy to jump on platform or get stopped by something, which will force you to fall all way down. When on rope you must drop on the other side. Jump over burrick's body to avoid flies. Jump over pit, turn right and quietly drop on lower ledge. Go forward, crouch and drop on lower ledge.

    From here throw ice bomb under fire golem. This should kill him. Jump on ladder and drop down. Take Fire key from golem's corpse. On Expert there is no objective of getting elemental keys like on Normal, instead there is objective of using these keys on elemental locks. So golem's death isn't excusable and that's ghost bust #1.

    Time to return up.. You can mantle on pillar or rope to it. Climb to rope and from it you must jump to ladder. Then jump on moving platform and return to exit vine. Now it's time to return all the way to the Woods to underwater tunnel.

    BRIDGE AREA

    I mentioned before that I couldn't get out of water. I believe you must disable new mantle to do that. But there is another way. If you put item on the edge of water, you can mantle on it. I used healing fruit for that. Use Water key on elemental lock to disable barrier. Even though it's loud, no monster will notice that.

    Go under bridge and take gem. Swim down for invisibility potion and yellow key. Go to metal door near bridge and unlock it. Inside is water elemental. If he spot you, you will get damaged by it's destruction. Close door, open it, move forward and close it. This way you can barely reach key with faded sign. Close door and go to door near barrier. You can now open room with chest. Use Oxidated key to open it. Take axe, diamond and papyrus. Don't read it yet. To go forward you must mantle on wall and do strafe jump + mantle on opposite wall. This way you avoid alerting moskito.

    BURRICK FOREST

    Go to hut and when light will vanish, use yellow key to unlock it and enter. Inside is bracelet and invisibility potion in chest. Use axe to destroy plank on floor (ghost bust #2). This will alert also all burricks. Use Air key and after a while you will get teleported. Stand in blue light. Next part is hard. You must take gem and quickly switch to slow fall potion and use it. This way you will avoid fall damage after getting teleported.

    CEMETERY AND SHOPPING

    At this point I cowarded and decided to go to Cemetery. To leave forest just go in shadow near black burricks. Also after using Air lock, dryad showed up. Just climb wall on the left to avoid it. Read papyrus from treasure chest and be prepared to stop metal door from closing. Grave will open. Take tiara and open box with Little Shiny key. Take Scepter of Kraal. Ignore letter on top of box. Go back to shop. So I decided to buy invisibility potion. Maybe pointless, but with this purchase I feel more safe. Also I completed shopping objective and lost 300 loot, because of that. I returned to Burrick Forest.

    I went past burricks to hurting plant. There is passage going down. Drop scepter into water to charge it and then take it with you. Be careful, sometimes you can get hurt there or even die. I have no idea why. So finish your business there quickly. Go back to dryad and on it's left is tunnel.

    SPIDER CAVES

    Go quickly through tunnel. Many boulders will fall and alert dryad. Well, they fall, because I stepped on invisible trigger. I'm not gonna count it as ghost bust. Go up and use invisibility potion to go through spiders. Go to next cave with 3 spiders. Go behind patrolling spider and hide in shadow on the right. There is nugget here too. Patrolling spider has Earth key, you can lean for it from shadow. Then wait for spider to walk away and run to front side of red spider. Lean forward and unlock Earth lock. Return to shadow and go into new passage. Stand in front of rock and lean for gem. It will summon fire skeleton and open passage behind you. Frogs have moved from here and they are on the left near rope arrow. I have 2 rope arrows, so I don't need 3rd. Go to the passage leading to mine.

    MINE

    Just go forward. Near sleeping monk is Pump Room #5 key. Go to Chapel, use Fire key on Fire lock and go back to door. Portal will show up and demoness. Go under left pillar and use Scepter of Kraal to destroy portal. Demoness will also die. Grab floating gem above altar. Time to return and right now I realized that I don't need Pump Room #5 key anymore. Also extra invisibility potion also wasn't needed. I could buy more cheap water arrow.

    In order to return to dryad and leave woods, you need to throw rock into branches. This will destroy one of them (ghost bust #3). Before doing that moss floor under branches, so rock will fall quietly on it. Otherwise dryad will be hyper sensitive. After 1st throw just frob all branches to make them vanish and go behind dryad. Now you just need to return all the way to your room in Inn and finish this mission.

    STATS:

    Time: 2:33:48; Loot: 2725/1825 (actually: 3025/4140)(without including purchase of invisibility potion)
    Pockets Picked: 15/29; Locks Picked: 5
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Bodies Discovered: 1 (?)
    Secrets: 8/11

    GHOST: IMPOSSIBLE

    FINAL NOTES


    Very messy ghost run. If I would do legit test run on Expert, I could probably lower this time by half. Optional ghost objective got completed. Optional find all secrets objective is impossible, because secret in shop doesn't work on higher difficulties. And also some secrets are triggered by damage property. That's also the reason why collecting all loot while ghosting is impossible - there is safe full of loot behind banner, you can't get it without cutting banner.

    Also I get mysterious Bodies Discovered stat. I have no idea why. Fire golem, exploding fish and demoness died alone in separate rooms. There was nobody to spot their death. Golden archer near start didn't kill rat yet and no guard has drowned. Which lead me to conclusion that it must have something to do with teleporting enemies. Maybe newly spawned enemies just teleported badly and some of them died. Or bodies of dead enemies like fire golem were teleported to the room with other living creatures also teleported away (like monks from mine). I'm not sure.

  17. #42
    Member
    Registered: Mar 2018
    HORNS OF CANZO 2: THE DRAGON'S CLAW

    PART 1


    This mission is less challenging, but it has many forced ghost busts. Also visit in Bank's Vault is optional, but it gives item that completes objective and may help me in next mission. And one more thing, there is also messed up max loot stat. Stats shows that there is 5918 loot, but in my test run I found 8918 loot.

    GUARD POST

    You are starting in your room. Take equipment and use 2 secret switches. One of them will give you thick tapestry. Use door. In Sewers you must cut wires (ghost bust #1). Put thick tapestry on hooks above wires. Then hit pipe few times until 4 gas streams will show up. Turn on machine and this will explode wall (ghost bust #2). On one of bricks is secret lever.

    To go forward you need to go to spider room. Leave door halfly open and mantle on it. Use switch and jump on ladder. Unlock exit and climb ladder to get exit key and use lever. Take crate from Sewers and put it in 1st corner under walls. This will help you mantle on walls. Here you need to do very hard mantle on railing on the right and drop down on slope. This will give you secret diamond and slow fall potion. Unfortunately secret is triggered by cutting banner, so you will not get it. Now you need to climb on green slope and then mantle on railing and return on walls. This is much harder to do. It took me 20 min to succeed.

    Go left and drop on chests near piggy. That's another secret. It will give you grapple arrow. It's rope arrow, but it can stick to stone. Also it can be heard by nearby enemies, so be careful with it. To exit just run south and you will drop on ground without being hurt. Climb to spider room and use keys to exit.

    BANK

    City area is very easy to ghost. One thing, there is building near gate with 2 guards. Every time you leave this building, one of guards will come closer to check. It's scripted behavior. I don't count it as a ghost bust. As for Bank you need to have Corrosive Acid, Strange Object and Vault keys. Also you need to know code, which I know thanks to my test run. And like I mentioned this building is optional.

    First you activate ladder to climb up. Take heavy machine (look out, bumping into it will hurt you) and drop it on "X" floor outside (ghost bust #3). Go down and take pipes. Go left and use pipe directed right into wall. Go right and use straight pipe on lowest hole. Turn on all switches to make explosion (ghost bust #4). Dodge lasers and frob card reader. Use Strange Object on it, then code and loot the whole Vault. Go back to corridor and throw acid on metal door. It will open it. Wait for lasers to go away, quickly loot it and grab "X" crate. Destroy it (ghost bust #5) to get Label Code. This completes optional objective.

    SEWERS

    You need Sewer Lift key and Mech Cabin Room key. Then use passage going down from spider room in Guard Post. Use pipe and ride elevator down. First go outside, mantle on pipe and shoot grapple arrow on ledge with loot. To return down - try to drop on vine. Go right. Garbage crusher will try to kill you. It will destroy all crates, but it was triggered by invisible trigger, so it's not my fault. Quickly unlock door, take key and gear and turn off crusher. From next room take Anti-Gas Mask and open passage near elevator.

    In order to avoid 1st alarm you must close 1st door behind you. Use Anti-Gas Mask. In high pressure room to avoid alarm you must cut 2 blue wires (ghost bust #6-7). Though alarm is just optional objective, I decided that it's better to avoid it than damage property of the wires. Use Anti-Gas Mask and unlock glass with key for next room. There is no need to use any switches. Just run over hole. Use levers on both sides to close passage. You can take off Anti-Gas Mask. Go left.

    Guard has key for safe. You can loot everything. Then go to blood area. Stop near hole. The intended way to go forward is drop into blood, which alerts bloodthirsty rats. Then avoid them while you insert code, use 2 switches and jump to rope. Green spider will fall through you and start fighting rats. You need to grab big spider egg, throw it into hole, so you can fall down. That's a lot of ghost busts. Instead I just shoot grapple arrow into hole, so I can climb down and use lever. Shooting grapple arrow will alert rats, so that's ghost bust #8. Using lever will destroy window, so that's ghost bust #9. Next you will need to push 3 times another window, which will destroy it (ghost bust #10).

    Drop left, because falling on window is noisy. You can quietly drop into water and get 2 coins without 2nd alerting spider. Then climb to stairs. Here you can use Tramway in Mech Cabin, but it will give you loot from table behind guard. You can't visit woman's room without alerting guard, so leave. Use door in staircase to get out on streets. Find torch and go with it through corridor leading to Tramway. It will make 2 brick passages frobbable. Right passage is exit. Before that I decided to do some shopping and bought 20 water arrows and 2 rope arrows (- 1500 loot).

    STATS:

    Time: 1:09:05; Loot: 5918/4418 (without purchases: 7418)
    Pockets Picked: 3/12; Locks Picked: 15
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 1002 (?); Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 1 (?)
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 15/17

    GHOST: IMPOSSIBLE

    FINAL NOTES


    So somehow I dealt some damage and killed 1 enemy. Also I failed bonus no kill objective, which by the way includes killing monsters. But I didn't hurt anything, so my guess is that it's alerted rats from blood area. Before jumping on grapple arrow's rope I noticed that 2 rats jumped into water. It's possible that one of them drowned and it counted as kill and also water dealt so many damage to rats. But I didn't kill anything and didn't damage it.

    Also I failed bonus no alert objective, but this one is mysterious. I fail this objective whenever i end the mission, so I think it's just a case of buggy objective.

    PART 2

    My loot and equipment are transferred to this mission. This mission is much easier to ghost than previous mission. I'm gonna mention only trickier situations. Also loot objective is very easy to complete, because I start with 5918 loot and I need to have 7000. Though if I would start this mission with over 7000 loot, then probably after getting 1st loot, I would complete loot objective.

    I regret my purchase in previous mission. I only need 2 water arrows, which I find in Kitchen. Also at some point rope arrows got prioritized over grapple arrow, so I was forced to use "next weapon" button to switch to it. Also rope arrows aren't needed, because there is just few guards and when you want to use this arrow, guards are usually far away.

    MANSION - MAIN FLOOR

    Don't enter mansion via well, because it forces you to destroy cobwebs and drops you into spiders territory. Instead I use window leading to Basement. When you walk on south part of Main Floor, be careful to not get spotted through windows, also woman from Kitchen can spot you through small window, so crouch under it. Use SW stairs to visit ML Office.

    After going through Kitchen go east. Behind crates is secret hole. Use only lever before web, 2nd lever forces cobweb destruction and it only disable water wheel. In Pagan Hut you need to move log away from pressure plate. This will reveal keycard. To avoid zombies attack go from left and lean for it.

    UPSTAIRS

    To ghost Event Hall on 1st floor you need to douse fireplace, then mantle on it and grab Dragon key under throne. I also avoid Guests Area until I disable watchers. You can shoot grapple arrow on wooden beam above fountain on 4th floor. This way you can get piggy. To go down you just drop on patroller. Observatory secret will lead you down. Don't use valve, because it forces you to go to Sewers and the only way out is by exploding door. To get out from this hole use grapple arrow.

    DISABLING TRAPS

    After using 2 switches in Attic you can return to Main Floor East Area and use storage elevator. I wanted to say that I didn't need to break into Bank in previous mission to get Label Code, because getting 3 keycards was easy. But one of keycards stopped working as key item. I can only drop it, but I can't use it. This didn't happen in my test run. I guess, it's a bug. So I used purple keycard from Bank and put code. Then I used every switches and panels to disable security. Then looted Guests Area and used 2 gems to unlock Old Theater.

    OLD THEATER

    Final area has 2 problems. First there is guard in front of Theater. Go to east stairs and jump on railing. Douse brazier at the bottom and drop on carpet. Move on it's right side slowly to avoid 2nd alert from guard. Also there is broken window you can shoot grapple arrow to. To fall down safely just drop to small pillar near stairs and mantle on it.

    Second problem is blade trap, which wasn't disabled. Boxtrap that disable it is inside vent available after beating Sewers and like I mentioned before it leads to damage property. But there is another way. Behind glass on the right is lock and this one time you can frob it through glass. It's a bit too far for lockpicks, so shoot grapple arrow into ceiling and pick the lock. Glass will rise and you get stuck on it. Loud fall on marble shouldn't alert archer, but you can't get back your grapple arrow. Go into vent and disable blade trap.

    Unfortunately opening glass case with Dragon Claw trigger alarm and I didn't find any way to disable it. So that's a ghost bust. Sigh...

    STATS:

    Time: 1:20:35; Loot: 12588/13604 (6670/7686)
    Pockets Picked: 4/28; Locks Picked: 29
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 14/15

    GHOST: IMPOSSIBLE

    EPILOGUE


    I lost all my weapons and items except Dragon key and Dragon Claw. A very short mission. At the end you are forced to destroy time machine, but it's excused by objective. No idea how to classify destruction of ice wall before that. I used Dragon Claw on it like a key, then used it like lever and wall broke. I think it's OK for ghost, but no idea about supreme ghost.

    STATS:

    Time: 0:03:35; Loot: 225/225
    Pockets Picked: 0/1; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 0/0

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS

  18. #43
    Member
    Registered: Mar 2018
    INSURRECTION

    CITY


    Mission is really tough. First disable 2 light mushrooms in grass and go south. In small hut is garden with light mushroom and 2 nuggets. Next is ladder. Don't let anyone see you, because they may be far away, but they are sensitive. In house is purse on table, then in room with friendly person is purse and plate on shelf. Steal purse from bridge guard and use ladder to slowly descend into water. Don't get spotted. Unlock loot chest and go to Pub. Body has a purse, avoid zombie, so in next room you will find 4 coin stacks. Return to drunken guard.

    Time to go north. Take 2 crates from left of drunken guard and put it away. You need to nudge drunken guard right to crates. Look out for patrolling archer. Then slowly sneak to shadow. Then go enter Machinist House. When entering be careful to not get spotted by balcony archer. In house are 2 nuggets. Go upstairs. 3rd chest has loot and on balcony table you will find purse and 5 coins.

    Return outside and go right. To get to next building you must shoot rope arrow into wooden roof and open window. Inside is turning guard, rope arrow, water arrow and 2 coin stacks. Then jump on rope and climb on roof. Turn around. To descend you must mantle on railing of Machinist House's balcony. You must be careful of balcony archer and below patrollers. Then descend and go to Sewers.

    SEWERS

    Go west. In spider room go behind spider, grab crystal and go to Crypt. Here you can lean for another crystal without alerting zombie. Then just run behind zombie through door. Even if he wakes up it's possible to go through door both ways without 2nd alert. Just be fast. Open double door and grab Sewer key from haunt. You can't visit Cemetery though. There is purse there, but there is no way to nudge haunt. Return to Sewers entrance and go east.

    Here is ghost walking. Just sneak to bone wall and grab nugget. Go to room with fire and a zombie and hide in dark corner, then run through next room to water and to last room. I avoided 2 nuggets behind zombie, because getting close to them wakes up zombie and it's very tricky to avoid 2nd alert from him, especially with patrolling ghost nearby. And I have no idea if it's possible to return to City with him awaken. Last room has 3 zombies that will wake up after trying to leave this room after opening locked door.

    SOUTH MANSION

    Press switch behind crate to enter Chapel. There are 3 candlesticks and 2 goblets. On corridor is patrolling archer. On right table is goblet, on left - purse. Be careful to not get spotted by watcher through doors. I'm gonna avoid this room for now, because later I will disable this watcher. Go towards Music Room and avoid patroller.

    MUSIC ROOM

    First only crouch run. If you just run normally just because there is carpet on stairs, you will notice that singing woman and servant will be in search mode. Also don't let guards to 1st alert to your presence. Hide in shadow behind column and grab blue woman's purse. Go to left torch to open secret passage behind seats. Inside read red book, take bottle on bookcase and use lever under desk.

    Hammer statue has moved, but it's on stage and this place is visible. Go to east pillar, look towards stage and lean right, so Garrett's head will move in front of column. From this position douse torch on west pillar close to stage. Return west and crouch run along west wall to shadow you created. Take loot from purple box and return to corridor.

    Next place is Library. Easy to ghost. Take vase and glasses. Use book on top of bookcase to enter next room. There are 3 coins, goblet and bottle on table. Climb on last bookcase and blindly frob Chest key on wooden beam. Blue chests have speed potion and loot. Return to corridor. Next door leads to Vault. Take urn and in room with code panel there is purse. You need code and also gear for Vault. Return to corridor and jump over trap tile.

    FOUNTAIN ROOM

    On the right is something I call Fountain Room. Well, it's not a fountain, it's just small hole with water. There is almost no shadow in this room. Carpet at the middle and on sides marble floor. Guard is blocking your way to stairs. Also you can't grab 2 water arrows from pool, you will make too much noise dropping into it. Archer can turn left, right or towards the entrance. Also in front of entrance is bottle to take.

    When he's looking right, go near him and jump+mantle on left jar, then quickly jump on left slope and hide in shadow. When archer is turned towards entrance take 6 statuettes. Time to return. Wait for him to turn right, drop on marble and hide in shadow behind pillar. From there slowly walk out of this room. Hide in small shadow near seat.

    DINING ROOM

    I was scared of this room the most. There is 1 patroller and sitting woman. She's really in the way, but she can't be nudged. When patroller will turn around, go behind woman and take 2 candlesticks from her table. Go into corner. No shadow here. I found it that you can just run along left wall and railing to shadow, then run to shadow under wall.

    Here are 6 candlesticks on table. Easy to grab, but the problem is that if you take all of them 2 new guards spawn. One that patrolling while looking like he's in search mode. After loading he will stop moving. Other guard will look at the entrance to Dining Room and it's impossible to ghost him. If there would be some shadow, but there is none. So I'm gonna just leave 1 candlestick on table and continue to North Mansion. I just need to avoid patrolling archer and turning guard in front of entrance.

    NORTH MANSION - SECOND FLOOR

    You are starting on 2nd floor and there is lots of patrollers here. First take 4 coin stacks and use nearby door. Corridor is patrolled by guard, there is also another guard visiting small balcony on the right. When guard will go away from right room, go there. Unlock chest and take glasses and 4 statuettes. There is also scroll with code to Vault. Go on balcony and go to Attic. There is purse near body, 2 nuggets behind boxes and loot chest near lying zombie.

    Return to room after room with chest and hide in shadow. This time you need to go towards Office. When opening door go forward to avoid alert from watcher. Take mask and use panel to disable most of watchers. Return to 1st room on this floor and this time go to rightmost door. In this run archer got stuck on cross statue while looking at wall, so he wasn't any problem. In next room take 9 coins from shelf and 3 statuettes. Go downstairs and hide under stairs.

    NORTH MANSION - FIRST FLOOR

    Under stairs is secret switch opening stash with 6 coin stacks. There is also urn on stand. You need to go north. There is patroller in next room and also there is quite a big traffic with patrollers. Go to protected double door. That's Bedroom. Grab gem. You need to picklock box to get Vault gear, but whenever you do that, noble will wake up and go into search mode. But if you hop near entrance, noble will just 1st alert and turn away. You must nudge him towards box and then unlock it. Return to stairs.

    Go south. In corridor behind 2nd banner on the left are 2 nuggets. Take them through banner. There is also good shadow to hide. Next room leads to Library. Just walk behind guard with lantern and go to last room. Grab box and 3 statuettes. Wait for guard and quickly run to exit. Lastly last chest in Barracks has loot.

    Use stairs to go up. You can hide in dark corner on top of stairs. When exiting North Mansion, scarecrow will alert to you. I initially thought that it will murder other guard, but no. So just douse 2 torches and sneak around him. Time to use code to enter Vault.

    VAULT

    Well, not exactly in the Vault just yet. There is guard always looking at direction of Vault and 2 active watchers. Barely any shadow, lots of marble with only carpet at the middle. This room is pretty much impossible to ghost. I can time watchers and strafe run to shadow behind guard, but that's all. There is no shadow to nudge him and I have no invisibility potions. So I'm forced to KO him (ghost bust). I'm ignoring loot jar, because it's too close to watchers. Then from shadow I can lean towards gear lock and open Vault. Timing 2 watchers is tricky, but not impossible. In Vault there is 19 coins on floor, treasure chest and safe with Antidote. Loot objective completed. Before leaving South Mansion I also loot room near Chapel. There is box and 2 candlesticks.

    FINISHING THE MISSION

    First is 3 zombies room in Sewers. I found it that the best way to ghost them is by running behind blue zombie and between woman and naked zombie. If you will be slow, you will get spotted. Go through ghost's area to ladder. Looks like the city is occupied by undead. Zombie and haunt is patrolling this street. Go behind them to Observatory.

    Wait for entrance haunt to turn left and enter Observatory. Douse 2 torches at the entrance and 2 torches on the left. Go to next building. At the top is leader with 3 zombies. You don't need to kill him. Go as close as possible to the left edge of metal wall near desk. Grab Evidence through metal wall and lean left for purse on desk. Exit Observatory.

    You need to return to starting point. So dodge undead. Then you must sneak near drunken guard (the only survivor, haunts don't even attack him. There is haunt patrolling street to starting point. Wait for him in shadow on grass, then quickly run to starting point.

    STATS:

    Time: 1:17:46; Loot: 2315/2740
    Pockets Picked: 9/14; Locks Picked: 13
    Back Stabs: 0; Knock Outs: 1
    Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 3/4

    GHOST: IMPOSSIBLE

  19. #44
    Member
    Registered: Mar 2018
    JUST MY LUCK

    This mission kinda reminds me previous one. There is city full of undead and we must figure out the reason behind invasion. Yeah, just my luck. Luckily it's short. There are some places that requires timing. Like getting 4 coins from fountain or unlocking door near Odds Shop or getting loot from side rooms on 2nd floor of Fish Shop.

    To get to Odds Shop I need to go through wrecked house. I moss metal roof to not make noise when dropping from window. In Library is tricky Keeper and librarian. Normally librarian walks randomly, but on my ghost run he got stuck on his big desk. To get glasses under his desk I used 2 moss arrows to moss floor. Thanks to that I was fast enough to avoid alert from Keeper. To get to Study I climbed ladder and mantled on bookcase. When Keeper decided to descend I jumped+mantled on metal railing. I opened Study and hid there. To get out I went behind Keeper and dropped from stairs.

    In the end you are forced to damage dead body. This damage doesn't show in stats and it's needed to complete objective about lifting curse. Also this objective gets completed only if you first visit Library's Study and then attack body.

    STATS:

    Time: 0:17:26; Loot: 1699/1699
    Pockets Picked: 0/1; Locks Picked: 5
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 3/3

    GHOST: SUCCESS
    PERFECT GHOST: SUCCESS

  20. #45
    Member
    Registered: Mar 2018
    KIDNAP..

    This is thew mission based on Thief 2 Kidnap mission. We must capture Cavador (wait, no, he's called in this mission as Cadavor). Cadavor is disguised as crayman. There is less loot, but it's in the same places. There is also the same secret, which unfortunately I forgot to activate. It doesn't have any loot anyway. There are also monsters, Spiders, Mechanists, fire and water elementals and burricks. It's actually burricks vs rest of the world. And burricks will win, because of existence of fire burricks. Immune to fire and shooting fire balls. Very deadly, also their corpse hurts. And because fire elementals and fire burricks can't kill each other, there will be a lot of explosions.

    Because of that there is a lot of performance issues. I noticed lags, freezes for 1-2 seconds. My 1st ghost run kept crashing at 35th minute every time. And at some point it also deleted my quicksave. That's why I decided to beat this mission as fast as possible instead of grabbing as many loot as possible.

    In 1st area friendly water and fire elementals kill each other when faster water elemental pass slower fire elemental. Also when water elemental will spot you, they are super fast. Of course it will alert every Mechanist nearby.

    Also in this version there is no bot in Site 3, there are water elementals. So you can't stuck Cadavor that way. Luckily because of fights I only needed to deal with front guard. So in front of Site 3 I doused all gas torches and when Cadavor and Mechanist appeared, I crouch walked behind guard and get closer to wall to block Cadavor. He started to run into me, but because of full darkness he never noticed me. When Mechanist was far away, I slowly went backward releasing Cadavor and quickly KO-ed him. Then as quickly as possible I took him to Site 9.

    Oh, and because of fights, there will be a lot of bodies discovered in my stats.


    STATS:

    Time: 0:21:28; Loot: 420/1361
    Pockets Picked: 4/9; Locks Picked: 2
    Back Stabs: 0; Knock Outs: 1
    Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Bodies Discovered: 7
    Secrets: 0/1

    GHOST: SUCCESS
    PERFECT GHOST: ABANDONED

  21. #46
    Member
    Registered: Mar 2018
    LOVE STORY 5

    PART 1


    Winter city mission. What's unique is street patrollers can enter and patrol buildings. So you need to be careful. The hardest to ghost is Jail, because of 2 watchers on 1st floor and in Basement. They can both spot you. Also you can't turn off light, because AI alerts. You can turn off candle at least. Also there is 2 patrollers and place can be visited by woman servant. There is a lot of stuff to take.

    To get Diamond at the top of tree near Tower I go to nearby outside storage. I mantle on door and on roof, then do jump on ledge on the right. Then I mantle on reflector, then on higher balcony and drop on tree. To return down I mantled on balcony, drop on reflector, then on lower ledge and on street.

    I completed 2 bonus objectives of freeing prisoner and feeding girl. I forgot to frob gear in Jail, so I didn't trigger Easter Egg objective. But I don't feel like returning all the way to Jail and dealing with 2 watchers just for objective that doesn't give any loot.

    STATS:

    Time: 0:52:45; Loot: 2567/3122
    Pockets Picked: 7/13; Locks Picked: 5
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 5/5

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE

    PART 2


    Another winter mission. Getting nugget near City Gate requires fast movement from shadow to shadow. Getting nugget in front of frog is scary, but it doesn't see you when you are on slightly higher ground on it's right side.

    In Temple itself there is a lot of patrollers and outside is storm that can reveal your position even if you are hiding in shadow. Also I avoid using lever #2 in Maintenance Room until I finish looting the Temple. In Crypt I douse side torch in room with ghost to use Coins on plate, though I'm not sure what it opens. To release stone hammer from chain I drop and mantle on stone gargoyle. To return on ground I mantle to slightly lower ledge, then drop on lower ledge, on lamp and finally on ground.

    After using lever #2 I returned to outside Church. Guard got stuck on place where secret Spiritual Bonding Hammer spawned. So I went closer to noble and mantled on window. This started wedding ceremony. Then I returned to City Gate. I completed this mission with 1 bonus objective of getting Medallion.

    STATS:

    Time: 1:20:45; Loot: 4211/4956
    Pockets Picked: 9/12; Locks Picked: 7
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 16/16

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE

  22. #47
    Member
    Registered: Mar 2018
    THE MIRROR

    GETTING RED KEY


    Very tricky mission. I was forced to do some unique strategies. Modern world is just prologue and it's very easy. Problem starts when getting 1st objective. After leaving Tavern go left to fountain. Here at the top is secret wheel opening water passage to Julius Frob's Mansion. I'm not gonna use this route though. Go to SW part of the city. You can rope up and mantle on roof, then drop on ledge leading to mansion.

    Mansion itself is very well lighten and from what I noticed I can't get to room with switches disabling watchers without 2nd alert from watcher guarding it. Also later I will make this place darker, so I will loot it then. Right now my target is Red key from Great Hall and I can return outside. From ledge I rope up to roof again. To return safely downward, drop on ledge on west side. Go to it's end and jump on top of tree, then drop on ground. Go left to ladder, which will bring you to underwater passage leading to fountain.

    GETTING GREEN KEY

    Return to Tavern and this time go right along left wall. Avoid archer. Next you need to avoid guard on the right. You do that by running along left wall into passage on the left and hiding in shadow. Go left and climb to tower. Then jump to ledge and go right. Strafe run over roof and go to the end of ledge. Then drop on stone railing on the right and run there to avoid alert from archer. Jump on south balcony and mantle to roof. There is door leading to Samuel Clebb's Building.

    Here there is a lot of guards. They don't like when you run on wooden floor behind them, also they can alert if you open/close door when they are nearby. You need to go to 2nd floor and get all the way to the Kitchen. Use passage through fireplace to get to Living Room where Green key is located. Soon room will be visited by Captain Clegg. When he will leave, you can stop locked door from closing. I also checked Attic if there is Mirror. On my test run it was there, but not on my ghost run. Go back on roof.

    GETTING BLUE KEY

    Go south, drop on stone slope above passage, then drop on street. Go through tower to north area. This time you need to go left. Right guard will go into search mode, because he will spot blue guy. But quickly he will return to his station. Crouch and go left to door near portcullis. Climb to wall, mantle on it's right side and go to ledge. Open Study.

    Here's the problem. You need to read scroll on beam almost above balcony door. But room has no shadow and there is watcher. I can't disable it. I found it that you are safe under ceiling (wooden beam covers you). So I roped up to ceiling and when watcher turned left, I quickly climbed rope to the top. I read scroll, which gave me password to Glaziers Hideout. Now you need to return to shadow on balcony. When watcher will turn left, grab rope arrow and quickly run to shadow. Also check for alert from outside guard.

    Go to the end of balcony and drop on ledge, then on sign below and on street. You can go through 2nd door (it's fake) and tell password to enter Glaziers Hideout. Sneak left and in right room you will find disguise. Now you can safely explore this place. Blue key is in Sanctuary. You can go there through secret passage or by making key. I believe there can be located Mirror, but not in my run. Go outside.

    DISABLING POWER

    With 3 keys you must go to North Power Company, but there is nasty archer right in front of it and there is no shadow either. But there is a way to go behind him. First douse torch, climb on it and climb to window. If you mantle on middle window you will get secret notification. Drop down and take 2 crates. Put them on the edge of window and jump on them. This will allow you to mantle on top of the wall. Go east and mantle on roof. Go more east, crouch and mantle on bronze roof. Drop on right edge of this roof while crouching. Now you must drop on archer in from of North Power Company in the way you will bounce behind him. It's really tricky. It took me 50 tries.

    Use 3 keys, then drop from metal bridge on generator and unlock Main Office. This way you will get Maintenance Hatch key. Go outside. Now you need to nudge this archer away. I nudged him left, because I know that Mirror must be in Julius Frob's Mansion. But if it's in Samuel Clebb's Attic, then you would probably be needed to nudge archer right. After long nudge, open hatch and turn off water wheel.

    Return to North Power Company. From bridge lean left and douse sparking cable. Script will happen and it will slightly move generator. There will be loud noise too, but it doesn't alert anyone. Script actually signal that generator has been destroyed and even if I didn't use force, I think this should be counted as damage property. So that's a ghost bust.

    GETTING MIRROR

    Use ledge to go back to tower. Descend, but this time on wall. Drop on torch and on street. Go behind guard and reenter Julius Frob's Mansion. There is a lot of darkness and watchers are disabled. It's a good time to loot it. Afterwards you need to open Safe. After entering it quickly go right. There will be new guard getting out of secret passage. Wait to hear what kind of alert he had. If it's just 1st alert, then use switch to close Safe. Grab Lab key and use secret lever to get out. Go to Alchemist Lab. There is secret passage to small room with Mirror. Because power is disabled, you can grab it safely and this will finish this mission.

    STATS:

    Time: 1:25:27; Loot: 1860/2320
    Pockets Picked: 4/12; Locks Picked: 9
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 6/7

    GHOST: IMPOSSIBLE

  23. #48
    Member
    Registered: Mar 2018
    THE NEW SHERIFF

    Mission based on 3rd mission of Thief 2. City part is bigger, but Shoalsgate itself is partially blocked, so only small part of 1st and 2nd floor is available. 1st floor is occupied by monsters. The hardest loot to steal are 10 plates from table in Inner Courtyard. There is burrick and many animal wisps that can spot you. 3 plates on the right must be grabbed from right side and for farther plate you will need to get exposed to light by getting closer to table, lean forward and quickly return to shadow. Also don't douse torch, it makes burrick very sensitive. 2nd floor has guards and it's much easier to ghost it.

    STATS:

    Time: 0:23:33; Loot: 2904/3244
    Pockets Picked: 0/2; Locks Picked: 0
    Back Stabs: 0; Knock Outs: 0
    Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
    Innocents killed: 0; Others killed: 0
    Iron Beasts Destroyed: 0; Disabled: 0
    Secrets: 1/1

    GHOST: SUCCESS
    PERFECT GHOST: POSSIBLE

  24. #49
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    Game: Thief 2
    FM: CoSaS 4: Switching Rails (Prototype)

    Ghost - Success
    Perfect Thief - Success
    Supreme Ghost - Success
    Perfect Supreme - Failed
    Time - 1:11:21
    Loot - 1269/1294 (Supreme: 1078)
    Pockets Picked - 10/10
    Secrets - 1/3?
    Locks Picked - 1
    Backstabs - 0, Knockouts - 0
    Damage dealt - 0, Damage taken - 0
    Healing taken - 0, Other Kills - 0, Bodies Discovered - 0
    Consumables - None

    See the entire report with screenshots here!
    Loot list here!
    YouTube let's play here!

    Comments:
    Anarchic Fox was kind enough to release this unfinished prototype (pre-alpha) version of CoSaS mission 4. The 9 Year Sleep was supposed to be bridging this and Mission X, but it unfortunately never moved past the planning stages. Due to the quality of Mission X, this project was very tempting to check out, despite its incomplete state. Despite quite a few bugs, with a bit of manipulation, this mission is possible to complete and well worth the playthrough.

    Despite no real info file, I knew we were playing as Byron, an enemy of Dante and his team. The story was taking place concurrently with the events in Mission X, where The 9 Year Sleep had planned on being a prequel, ending where Mission X started. Byron had been arrested, gassed and thrown in jail. This is where our mission picked up. The only objective was to figure out what had happened. After overhearing two conversations pre-gameplay, I received new instructions to escape the prison, find my equipment, and obtain a map. Once done, I was released from my cinematic hold and was free to roam.

    Police Station
    I think the interaction with the guard in the beginning was neat; I don’t think I’ve seen it done that way before. How Byron managed to pick the lock on a metal cell door with a wooden spoon is another question entirely. Once leaving the prison cell area, all members of the city watch ran upstairs to sound the alarm (see image). I could avoid their gaze, only to see them return to their original locations not long after. Their senses didn’t seem to be heightened beyond the expected, which told me their earlier reactions were all script based. Problem was, if I reloaded after this point, one or both of the original conversations from outside my cell replayed. I found it annoying, but quickly learned to ignore it. However, I soon realized the detrimental impact of this bug. Upon completion of the second conversation, I received my updated objectives. Well, in a nearby laboratory, reading a journal (see image below) further updated my objectives to also include finding the thief that stole my equipment, not kill anyone, not be seen by the local police, and infiltrate the circle. The objective of simply finding my gear had been removed, and therein lay the conundrum. You see, the next time I reloaded, the updated objectives resulting from the looped conversations readded the finding-my-gear task to my list. This objective can actually never be completed, since it’s supposed to be removed by reading the journal in the lab. Well, reading the journal again didn’t remove it. I assume it’s only a first-time-event styled script. Furthermore, this objective being present made an important lever unfrobbable much later in the mission, rendering the whole thing impossible to finish. I thus needed to find a way to stop their looped conversation from ever taking place. Quite the pickle.



    After much experimentation, I found a semi-predictable solution. After breaking out of my cell, upon a reload, their second conversation restarted. If I deliberately initiated this chat right before triggering the alarm script, that conversation would get interrupted before it ever reached the updating-my-objectives stage. Upon returning from setting off the alarm, when using the save-reload technique, the guards would start the first conversation, but more often than not skip the second. The game would therefore never run the script to add the finding-my-gear objective, and I was home free. Strange, but true.

    The rest of the station wasn’t that hard. I ascended to the offices via the secret ladder, though the stairs wouldn’t have been that risky. Found the map there and some information on the local gang called The Bandidos. I like how facts from key readables end up in the notes. Instead of all the information, only a summary of Byron’s thoughts are kept there. Overheard the conversation about the courtyard explosion before I left the building.

    The courtyard spotlights were excellent. The lamps on the roof actually moved too! The two guards here triggered to hunt mode from time to time. You could actually hear the button click as if to say “start script”. It somewhat broke the immersion. Those alerts are not busts to the ghost mode. They are inevitable, and totally outside the player’s control. It happened every few minutes or so. Getting to the exit door was a bit of a problem. Although the guards settled from the scripted alerts, they were still more jumpy than normal, and normally went straight to alarm mode if detecting me. Their patrol extended behind hardcover, and that when I could enter the gate control room. There was another patrolling guard there, but he kept bumping into a stationary guard in the east side room. I could easily steal his purse and leave without problems. There was no way to shut the main gate behind me from the front courtyard, so I mantled the wall to the west and hopped into the outside canal. My objective to escape successfully ticked off.

    Streets
    The map layout was divided into three main section. The southwest quarter was practically empty. There were only three patrolling guards, but they were easy to dodge. The first had a conversation with a lady on her doorstep, ordering her to stay inside. She ended up stationing in the doorway of the main entrance. I entered via the back and looted her apartment with ease.

    Further north I found a power station of some sort. Outside was a stationary archer with a lantern, and along the same street patrolled a swordsman. Both had purses. Inside the station I spotted two crystal shards and a flash bomb below the walkway ramp (see image below). I could lean through the grate and grab one of the crystals, but the other items eluded me. I searched long and hard, but I couldn’t locate a hidden passage into that area either. I figured it was meant to be accessible, just not yet implemented. Upon leaving, both guards outside had been triggered to hunt mode. It was another one of those scripted ‘clicks’. They soon settled down, but it was a bit tough to steal their loot bags while this was going on.



    Entering the northwest quarter, I looted an empty, multi-floored apartment with ease. The key was under the door mat, but I could skip it and instead enter an upstairs window via the second floor ledges outside. Just north of this, a gate towards the east was guarded by a swordsman. Two more patrolling swordsmen protected this area. Down a slope to the west was yet another gate with two more swordsmen, one of which had a purse. They were staring down either entry, which made it impossible to approach on street level. I did find a way to mantle the roof to their southeast though. I could mantle an outcropping from the icy ledges in this area (see image). Then, from this building’s northwest corner, I could make a running jump and mantle a lamp behind the guards’ backs (see image below). I was now able to steal the purse, but there was no way to leave this part of town without getting caught. The gate behind them could be penetrated on the lower left side, but the back alley was a dead end. The only way to get out was by nudging both of these guards towards the south. I had to sneak east in order to leave, and I needed the guards to be blocked by the corner of the closest building. The second image below to the right shows how far I had to push them without getting even a first alert. Alas, nudging is considered an engine exploit and therefore not allowed for Supreme. This purse worth a measly 6 gold was thus skipped for that mode.





    Moved through what I assume to be the janitor’s apartment in order to proceed northeast. Jumped across from an open window to a flooded construction site next. The only way to advance was going east. There was a window to an empty apartment above a guarded gate in this area also. It was a back way into the building I had used earlier. There was the janitor’s key and a few cryptic messages on some statues in the snow outside, but I never could figure out what it meant. Never discovered a use for that key either. The whole area wasn’t possible to enter for Supreme anyway, as the guard would always see me.

    I then snuck by a guard at the start of what the map called the Northeastern Quarter. A flickering light had to be timed in order to pass him unseen. The only thing of interest in this part of town was the train station. There were two conventional ways in, but the underground passageway (which was by far the stealthier option) couldn’t be closed up from the inside. I took that way first just to hear the thieves’ conversation, but then headed back so I could close the secret panel, and instead approached the main entry doors in the streets (see image). Here the main problem was crossing the road slowly enough not to get spotted by the stationary swordsman to the west, but also dodge the patrolling guard. I had to creep-crouch-strafe my way across and at the eastern end of the double-doors to avoid a comment. I made it just in time before the patroller turned around to see me. Inside I could finally take a breath.

    Train Station
    The only issue in the station was getting the two pieces of loot behind the three gang members by the campfire on the main floor (see image below). The closest thief alerted to the door opening. I could wait for one of the patrollers who entered this room, blocking the door before it closed, but this still didn’t let me get close enough to the loot in there. I could get the ring on the crate with only a first alert from the lady, but I wasn’t able to get to her tiara. I don’t think I’ve ever seen such a large piece of loot on someone’s belt before either. I found the best way was dropping through the hole in the ceiling. Then I could land on the crate with the ring directly. This still spawned an alert from the guy, but now I could drop to the ground and get the tiara without further alerts. Mantling back up above this room spawned several more alerts, so these loot pieces definitely has to be skipped for Supreme. Happy I could get them without needing to douse the fire though.



    The rest was smooth sailing. Although I had done all the work at the beginning of the mission preventing the wrong objective from appearing, the lever in the train car was still unfrobbable. The only way to end the mission was to ctrl+alt+shift+end it. I assumed this was ok, since the mission was utterly broken. Anarchic Fox even admitted this in one of his posts. Although this mission is littered with bugs, I still enjoyed my way through it.

    Notes
    - A purse worth 6 gold by the west gate was skipped for Supreme. Getting it required nudging both swordsmen in this area out of the way.
    - Skipped a ring worth 60 and a tiara worth 125 by campfire at the train station for Supreme. The gang members gave first alerts when dropping down from above.
    - The last 25 loot has been confirmed unobtainable by Psych0sis, so Perfect Thief was indeed achieved.
    - I couldn’t flip the lever in the train at the end during my ghost run, so I ctrl+shift+alt+ended my way out of the mission. I figured this was ok, as the mission was broken. I have only ever been able to properly finish the mission on the lowest difficulty, and then only once.
    Klatremus' Supreme Thief Site - Walkthroughs, Loot Lists & Ghost Reports
    Let's Supreme Ghost Thief - YouTube Channel with Thief Let's Plays

  25. #50
    Member
    Registered: Mar 2018
    A little correction, klatremus. From what I know Switching Rails is supposed to be 5th mission of the series. About 4th mission I only know it's enigmatic name: "WFFF". Also are you sure you are playing as Byron? I thought it's just Dante got caught in mission 4 (this mysterious one) and he must escape from prison in this mission.
    Last edited by Galaer; 21st Oct 2020 at 13:14.

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