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Thread: Going backward challenge for Thief Gold and Thief 2

  1. #1
    Registered: Mar 2018

    Going backward challenge for Thief Gold and Thief 2

    I have decided to do very awkward run - beat both Thief Gold and Thief 2 while the only movement option will be moving backward.


    You can:

    1. Walk backward.

    2. Look around (turn left, turn right included).

    3. Jump, mantle.

    4. Crouch.

    You can't:

    1. Move forward in any way: run forward, walk forward, slowly move forward (for Thief 2).

    2. Move left/right (strafe).

    3. As a bonus - leaning in any direction is forbidden.


    I expect this run to destroy my face. Moving backward I used so far to move quietly on metal slopes, but to move always that way will be very uncomfortable. It will be a problem to KO moving guards. Also a problem will be grabbing ropes. Luckily for Thief Gold I learned how to grab ropes on my no jumping/no mantling challenge, but it will not work in Thief 2. Jumping to ropes will be tough, because Garrett only grabs rope when he face this rope. So I will need to very fast turn around to grab it. And the same goes with jumping+mantling. Speaking about jumping - my jumps will be really bad. In Thief Gold though there exist jump acceleration, but I don't know if it works with backward jump. And the last problem is swimming. This will be the biggest problem in this run.


    BREAKS: 0

    First problem is at the beginning. Very first stair require a jump. The rest is annoying, but doable. I also tested jump acceleration and it works. Grabbing rope was easy - just crouch under it and stand. Then climb up by facing ground and moving backward up. Jumping out of it is the only thing that I'm gonna do forward. Jump over water is possible without jump acceleration. And for mantle I needed to just get close to platform, unlike what I do normally: jump+mantle.


    TIME: 9 min 16 s


    I found a way to KO moving guard - wait on his path and time your blackjack with him. He only managed to first alert. Getting into the sewers was tough. I had problem with grabbing ladder. I went down by facing up and going backward down. I was forced to return to ladder, because the last ladder is too high and I couldn't grab it with backward jump. I skipped spider cave, because it's tough to swim down. Water wants you to float up, which is trouble some for this run. Also there is small current which change yours position, so it's very hard to swim into underwater cave. I was drowning a lot. To get out of water I needed to mantle.

    For the first 2 real guards I abused their dialog. After they separated a little I quicksaved and quickloaded. I ran to walking guard and KO-ed him. In the mansion itself I managed to KO walking guard from behind. So it's possible. Still it took me 6 attempts. I KO-ed 3 guards that way. The other 2 guards patrolling near throne room I KO-ed by waiting in shadow for them. The second guard noticed me, but reacted a little too late.

    I entered the throne room via secret entrance and immediately noticed how hard is to douse torch under me without leaning. I also tested jumping+mantling and looks like it's not that hard like I imagined. And noticed another thing I didn't know - if you drop backward from platform you can cancel this by mantling. I don't know if it will be ever useful though. Also I realized that it's a little easier to navigate backward walking by looking on the floor or ceiling while walking. And one more thing - if you look max down while walking, Garrett stops. But if you are walking on stairs (this probably works on other slopes as well), Garrett doesn't stop walking.


    TIME: 59 min 20 s
    LOOT: 1329/1429
    BREAKS: 0


    This mission is first difficulty spike. I worry mostly about zombies and the first obligatory water at the beginning. I still remember my experience with water in the previous mission. This one is easier. First of all there is no current. Second - there is no swimming downward. But it's not that easy. The route isn't simply and change direction few times. Also there are wooden beams at ceiling, which can stop you. I think it's possible to beat it without drowning and getting hurt, but I bought speed potion for this part, which actually helped me a lot. And by the way, this underwater tunnel will not be my exit route. I'm gonna use exit at Level 3 of the mine, because it doesn't involve swimming.

    Climbing the mine wasn't very hard. Jumping over gap to get a loot I managed to do on my first try, but I accidentally felled out of the ledge. I didn't save and going back onto ledge took me 10 tries. And the same amount of tries. To the highest floor of the mines lead steep slope. I climbed on it very slowly. On the other hand I almost did no noise.

    First meeting with zombies was really scary. One of the zombies noticed me when I was walking to the shrine and other appeared behind me and scared the hell out of me. I was scared, because zombies were walking the same speed like me. Luckily they slowed a little when I went behind corner. On the other hand I got stuck few times on the benches. Finally used holy fountain and killed 2 zombies. I lost 1 HP, because of fly explosion from one of the zombies.

    I dodged skeleton trap by crouching. I had a little problem with getting loot via ladder. I found out that going close to ladders, turning around and jumping, helps to grab ladders. For getting out I needed to use south exit, because at the north is very steep slope that I couldn't jump and mantle onto.

    I entered Hammerite compound via stairs. I figured out later that I made mistake. I should have used elevator. I couldn't KO Hammerite behind right door, so I skipped him. Instead I went to control room, douse right torch and KO guard. I used control panel to open gate to area close to elevator. Then I went to factory, jump out of ramp and quickly walk to prison area. I started from 3,4 guard room. Unfortunately I couldn't KO guard. Too much light and in this run I can lean forward. Also I noticed that there is no way to KO guard in search mode from the front without leaning. I believe that walking behind him backward and trying to KO him would be extremely tricky. It doesn't help that behind this Hammerite is water stream that would help me avoid factory on my way out. And I don't have any flash bombs.

    I entered 1,2 guard room. Easily KO-ed guard and disabled camera. Getting to guards in control rooms and KO-ing them was easy. In the barracks I skipped loot in the room with priest talking to novice. Also I didn't KO guard walking outside.

    I decided to chose getting out with Basso through underwater river in 3,4 guard room. I used noise arrow and then went to river. Unfortunately Hammerite noticed me and during my escape I lost 2 HP. I had problems with getting out of water. Walking with body backward in the water is hard. But I found a place to very slowly ascend. I had luck - on highest floor of mine there was no zombies anywhere nearby. Still felled into elevator shaft. Then I just rode to Level 3, went down by using 2 ladders and got outside.


    TIME: 1 hour 25 min 42 s
    LOOT: 1478/1688
    BREAKS: 0

  2. #2
    Registered: Dec 2017
    May as well link these here: I did this challenge back in September 2018. Never did most of the levels, but it wouldn't be hard.

    Training in 3:04

    Bafford's in 55 seconds

  3. #3
    New Member
    Registered: Jan 2019
    Not this shit again.

  4. #4
    Registered: Mar 2018
    Very impressive run, Amorphous. I don't know how many mission you beat that way, though. I only noticed 2 videos of this going backward challenge. You said that this challenge is easy for you, so I wonder how would you beat Lost City water section. It's pretty long section and swimming backward is very slow.

    There are some differences between yours and my run. I didn't specified this, but I'm playing on expert difficulty. Also I try to get as much as possible loot. Another thing is I forbid for myself leaning forward, which, I believe, prevents doing Gentle Clip through walls. Another difference is - I'm playing on Tfix 1.26 a, which means on Newdark. Other than new mantle I don't really know what are the differences between Olddark and Newdark. So I wonder if these glitches are possible on Newdark as well.

  5. #5
    Registered: Dec 2017
    There is an exploit to get walking speed in the water, so I'd just use that. Also I think you can get breath potions? Between that and health potions it shouldn't be an issue. And yeah, some of the stuff isn't possible in newdark.

  6. #6
    Registered: Mar 2018

    In this mission will be even more zombies and another obligatory water. Also ropes, maze and burricks. In other words this will be a hell of the level. Beginning of the level is a little tricky. There is very steep slope surrounding this area and higher up tomb with goblet. To get there I found a line between slopes on the right from the tomb I needed to enter. Thanks to that obtaining goblet was possible. I missed the rope. Luckily I didn't receive any damage. Then I decided to jump onto another rope with turning around midair, because when I dropped, I bounced off the rope. Then I used my sword to defeat zombie.

    Obligatory water was really easy to beat. And my problems really started when I hit burrick area. Normally burricks are really dangerous enemies in this run. I tried kill them with sword, but when going backward it's very dangerous thing. I died few times trying to clear them. First burrick I escaped from and went to water cave with 5 fire arrows. It was easy to avoid trap by crouching. Then long and annoying climb to 3 burricks area.

    I managed to kill first burrick with just 1 arrow. I didn't thought it's possible. The other 2 burricks weren't big problem either. I just shoot them until they started to run away. Also at the entrance to the cave I was entirely safe from their gas. But if they feel cornered they can restart attacking me, so I was forced to climb vine fast. Then I entered the proper part of catacombs.

    Lower level is full of zombies. I went quietly to a room with purple vase and golden bone guarded by 4 lying zombies. I douse the torch and used holy water to eliminate lying zombies and the other zombies. I was also forced to use 4 fire arrows, but fire arrows only kill zombies in 1 shot if they aren't in hunt mode. 2 lying zombies room is easy to beat without waking zombies by just jumping between them.

    Golden bone in water section gave me more trouble. It requires swimming underwater and Garrett is terrible with descending in the water while swimming backward. So I went to the area above this golden bone and felled down. I grabbed golden bone and used the fact that falling from high makes Garrett descend into water faster. Then I swam to the crack in the ceiling. All that can be done without using speed potion and without losing health.

    To get to Mystic's Heart area I jumped and turn around to touch ladder. I woke up zombie, but ignored him for now. Then there is single burrick area and maybe it's possible to ghost it by dousing torches. I didn't do it and burrick noticed me. I was forced to escape to the next room. It's not safe place, because of magic bolts traps. I felled on first beam, then jump acceleration to the end and drop on another beam. Then I jumped on beam on another beam. Now is harder - I jumped down when magic arrow was under me and dropped on lower beam which is on the middle, so it's a little harder to place yourself. Then is just a drop and you are at the bottom. Navigating statue maze was tricky, because different perspective and I also forgot the route. Getting Mystic's Heart was easy. I just crouched and moved around haunt. Return was a sweet revenge on burrick and KO-ing him. Then I used ladder, dropped quietly behind zombie and KO him with a sword.

    Getting into fireball trap room was easy, because fireball is shooting at the right side of passage, so left side is safe. Marad Family tomb was just a case jumping onto rope and turning around to grab it. I tried to overcomplicate it with jump acceleration. That's why I died few times. And I overcomplicated my return out of it. I stood in front of plaque and used backward jump acceleration to return to stone ramp. I noticed later that probably single jump from side of wooden platform would be enough.

    Obtaining Horn of Quintus was more scary than hard. It has some jumps to ladder above pit. But that's all. After getting horn I dropped onto ladder and jumped out. Few jumps to ladders above pit later I was at the bottom. After that is the most scary part of mission. I KO-ed single burrick at the left and start my run. Burricks noticed me pretty quickly, but jumping backward helped me to make distance. Getting to the exit passage was a little problematic though. I got really scared when one of the burricks went through exit passage after me. I returned quickly to magic arrows area, went down and jump+mantle across the gap.

    Hammer tomb was easy - just go around the trap. Also all this collecting golden bones and I forgot where was the last one. Sigh... So I went for Mystic's Soul. First I doused 3 torches, then shot 3 water arrows at fire shadow. Then I stood above metal plate and shoot 5 fire arrows at torches. With the fall boost I managed to beat last underwater segment quite easily. Avoiding traps was also quite easy. I just needed to exit. I used my last water arrow to douse torch above ladder. I waited for respawned fire shadow to pass me, then I felled down and quickly ran to the gap and jump+mantle over it. Going to exit wasn't any problem at all. There is just very steep slope with a step, which needs to be passed by jumping backward instead of mantling. Slope also make Garrett walk very slowly.


    TIME: 1 hour 40 min 38 s
    LOOT: 2400/2450
    BREAKS: 0


    Oh my God, tailing mission while going backward. Yeah, this is probably the most frustrating part of this mission. 2 assassins took really long route and it took me almost 7 min to get to Ramirez Mansion. The biggest problem isn't hiding in shadow, but keeping pace. They are walking in similar speed as Garrett and few areas are well lighted. To tell you the truth I wasn't really hiding from them for most of the time. I got few first alerts. Also I didn't knew layout of this city and route of assassins, so I had a problem few times figuring out were they went. I remember that on first area with slope ramp, I mantled and quickly went into shadow. Assassins only first alerted on me. I had also problem with metal surface. Metal bridge require going slowly and there are few routes assassins can take. I had a lot of problems finding them on that part. Metal slope going downward was another problem. I needed to go slowly, otherwise they start looking for me. And last short metal surface I didn't even noticed. Luckily assassins only first alerted on that. Anyway, I managed to appear in front of Ramirez Mansion.

    Here I noticed that KO-ing patrolling guards make them notice you. But it's too late for them to do anything. I had a little problem with guard guarding front door, because for a very long time he was observing door. I thought that he got stuck in this view. Then I went outside to the left in order to get to Ramirez room. I managed to jump onto edge of steep roof, then mantle and mantle onto balcony. I looted this place and the only problem I had with getting out of secret passage. Garrett kept getting stuck there. Luckily after few times I managed to exit.

    2 patrolling guards surprised me. I KO-ed the first one, second guard noticed a body and ran to launch the alarm. So I went a little ahead, but it wasn't full shadow and second guard noticed me again. I decided to wait for second guard to pass, go after him and KO him. Then I looted rooms and eventually KO-ed first guard. I went through secret passage in library downstairs and completed my loot objective.

    I stood in shadow near inner courtyard and was running after walking guards to KO them. This took me 10 min and I had luck, because there was always guard walking nearby not close to another. First floor was easy. In basement by mistake I went to the kitchen and something weird happened. Bell rang, servant entered basement with food, he went few steps toward me, stopped, plate with food vanished and servant just went back to the kitchen. Weird. Ko-ing Ramirez was tricky, because this bastard has random route. He killed me few times.

    Then I went back to the exit and got objective to return home. I thought: "What the hell? I didn't launch the alarm and nobody saw the bodies! Is it a bug on 1.26a?". And then I noticed him. He was standing in shadow, opposite to Ramirez Manor. Servant probably from dialog upstairs. I didn't KO him. He probably went to the front entrance and noticed my pile of unconscious bodies. It's not like I didn't planned doing this objective, but I wanted to have a choice.

    I couldn't use water, because current was too strong. Luckily there is plenty shadow, so I managed to ghost area to the shop where I started this mission. Guards look and sound like they are in search mode, but actually they normally patrol the areas. That's an interesting discovery. I KO-ed one more guard and went to the house. It was easier than I thought. I also noticed existence of stone lock underwater that leads to Lost City. Beating water passage will be probably the biggest challenge in this run. Luckily there is still few missions before that.


    TIME: 1 hour 21 min 21 s
    LOOT: 2705/2705
    BREAKS: 0

  7. #7
    Registered: Mar 2018

    After thieves went inside, I went to the back entrance. KO-ing woman and patrolling thief was easy. A little harder was KO-ing the other thief, because no shadow. I hid on the side of door passage and blindly KO him when he was entering the room. Then I went upstairs and KO-ed walking servant. I went quietly to sleeping thief, mantled onto bed, used blackjack and crouched to KO him. To descent to casino, I shoot moss arrow on the shaft's wall and then simple rope my way down. I hid in shadow.

    In the casino I doused 5 torches, KO-ed patrolling thief and single stationary thief. Then took all the loot from the tables. Also note to myself - if possible don't stay in front when somebody approaching to KO him/her, better is to stay a little to the side. That's how I dealt with first 2 thieves in the sewers.

    Damn, I hate this sewer. Doing backward this whole labyrinth of corridors and tunnels is really annoying. I had problem with patrolling archer near Hatch 13. I crouched in the NW corner. He first alerted to me, but continued his patrol. Then I just walked behind him and KO-ed him. This took me 10 tries though. There are little metal grates at the floor and there are turns to do. Few times I made too much noise, another few times I was too slow and archer noticed me. In Hatch 13 I had another problem with walking archer, because he got stuck. KO-ing him was optional and after loading few times, he got unstuck, so this section wasn't really that big problem.

    Other than finding your way, there isn't too much problem here. The first problem appears with archer standing in front of Ruben house. I doused 2 torches to sneak to him. In the basement I doused torch on the right and KO-ed walking servant. I had problem with KO-ing second servant, because he's faster than others and there was no shadow. 2 sleeping guards room can be a little troublesome. The closest to the secret passage thief didn't wake up for me when I sneak to him from direction of his legs. The second one is more problematic and require speed to take him down.

    On the first floor there was problematic pair of thieves near ramp leading to library. I was forced to go after them into long kitchen corridor and KO the second one. Then wait for other. Patrolling archer on second floor is also troublesome. His patrolling route isn't very long, has no shadow, has few turns and archers are faster than swordmen. KO-ing archers from behind is tougher. Also you need to time it with another pair of thieves. And this pair is the hardest to deal. There is really no shadow to hide. I went into well lighted rooms and hid in corner near door, which they take when returning from Ruben's room. The first time second thief spot me and killed me. The second time he just first alerted. I went behind him and KO-ed him. Then I opened side door, went after other thief and KO-ed him too. That pair was tricky. The rest of Ruben's house is easy. Now I just need to return to casino for loot from guard room (because I have flashbombs), explore second half of sewer (which I missed) and loot Donal house. In other words I did half of this mission and so far 2 hours have passed. Wow, this mission is long.

    For the purse from casino I didn't need flashbomb. I KO-ed servant in red, then I went to window on the right, mantle on it and KO-ed thief. I managed to grab his body quickly with only first alert from servant in green. Then I went to other thief, mantle on left window, went behind him and KO-ed him. After all that I KO-ed servant in green and grabbed the purse. I also returned for rope arrow.

    Another problems I had when I reach underwater section leading to Control Panel 47. While underwater section is quite easy and the only problem is to fit into passages, then KO-ing both thieves is more tricky. I sneaked to the east side. When area was clear I mantled and hid in door shadow. I opened door and waited for swordman. I KO-ed him and hid his body behind corner, then hid in shadow. KO-ing archer was tougher, but after few tries I managed to do that.

    At the entrance to Donal basement from sewer there is a little step, which require run momentum to pass it. I climbed slope and hid in the shadow on the right. After thieves finished talking I immediately KO-ed walking thief and hid his body in shadow. Then quickly I returned to the shadow on the right and KO-ed servant. When KO-ing first thief you need to worry about stationary thief (so don't stay too long in the light when retrieving the body) and servant (because he appears pretty quickly). For servant you need to worry just for stationary thief.

    1st floor wasn't particularly hard. All I need was to douse torch near kitchen and KO walking thief. For 2nd floor I needed to hide in shadow on the right near door and wait for thief. After hiding his body I waited for second thief, I went behind him and KO-ed him. The rest was easy.


    TIME: 3 hour 03 min 46 s
    LOOT: 2366/2716
    BREAKS: 0


    After entering inside Constantine Manor through balcony, I doused 2 torches. Then sneak right onto carpet leading to main entrance. I hid in shadow. Then I awaited guard. Unfortunately twice he immediately attacked me. Luckily shadow on the right wall was better protection and finally I managed to KO him. Looks like game is getting harder. I went left to dining room. I hid in doorway. Luckily guard that noticed me, didn't attack me immediately. Instead he behave as surprised person. Which allowed me to KO him. Then I went to the shadow in the corridor patrolled by another guard and KO-ed him as well. I'm starting to develop a habit to check if shadow is good enough to hide in him. I'm using sword to check if full shadow is still full shadow. This allows me to KO guards from the front.

    Next I went to the garden. I waited for guard to go towards star flower formation and ran to the shadow opposite to me. I KO-ed him from the front. I did the same with another guard. Then I looted the church. I skipped little big world, because underwater section has strong current and I don't have any speed potions. After that I went to giant tree stump and hid in shadow in passageway. I KO-ed guard from behind and looted this area. For the last guard I hid in shadow east from giant tree behind smaller tree. I KO-ed last garden guard from the front. After looting this area I returned to the mansion.

    I doused 2 torches in the room with stairs to the basement and waited for guard. Unfortunately he attacked me. Checking shadow with sword didn't work. I moved more to the wall and finally KO-ed him. Last guard near front entrance was KO-ed after I doused another 2 torches. Then I went to the second floor via stairs between dining room and bar. I waited for guard to go left and went behind him. I doused another 2 torches and waited for this guard in shadow. After dealing with him I went to the room with upside down chest and destroyed fly swarm close to door with water arrow. The rest of second floor was easy. Traps on this floor aren't very problematic. I went upward into the maze.
    Maze is the place where I always get lost. It took me lots of time to figure out where is space room. From there to top floor was very close. I doused few torches and started to wait in shadow to KO 2 archers and 1 swordman. It's tough, because first their patrol paths are random. Because getting to shadow is also based on luck. After KO-ing first guard you need to look out, because guards first alert to body, which makes them more sensitive. I needed to wait for third guard to calm down a little, which I did by abusing random patrol routes and quickloading whenever he went towards me. Then just simple jump onto ring to grab a sword and return. I went back to glasshouse to get info about Constantine. Then I left the mansion through main entrance.


    TIME: 1 hour 45 min 45 s
    LOOT: 2156/2656
    BREAKS: 0

  8. #8
    Registered: Mar 2018

    First let's talk about this mission. In this mission is a lot of zombies and burricks. There are also undead priests who are spellcasters. Fighting with them will be troublesome, so this mission can change into ghost mission. Another thing is loot scattered everywhere and also loot objective is really tight. I always have a problem with it. And last thing - obligatory underwater section. I have problem with it even playing normally. And this time I can't buy in shop any breath potions and speed potions. I know in Newdark there is also another way. It's possible to jump across the river and mantle onto window near bridge control, but I have no idea if jump acceleration will be enough to do that.

    I have started and slowly beat the slope. Then barely avoided zombie. There will be rope arrow used a lot in this mission. In order to grab it, I simply walk into it and jump in place. Another zombie action and I notice that zombie walks a little to fast for me walking backward behind him trying to backstab him. So I decided to ghost this mission. A little later zombie spots me and I discover that KO-ing him with sword while going backward isn't that hard. But few moments later apparition notice me. I hide behind corner and when he appears, I attack him. It's a little weird doing that while going backward towards him. He shoots, but somehow he shoots through me. He died, but them zombie noticed me. So I went towards him and... he completely ignored me. What the hell?! I was partially visible. But he just walks near me. I decided to ghost this mission anyway.

    I managed to find 1 breath potion in the attic of one house. Maybe this underwater passage will be possible to beat. I went to light control panel with burrick near canal. I managed to KO him from the front, though he alerted to me. Then I discovered a lever on the wall above canal, which opened a secret room with 2 water arrows and 2 fire arrows. It was possible to get there via blending into wall ladder. I never knew about this room. That's funny that I can find new place while doing this slow challenge. Normally I may have never discovered it.

    A lot later I went to the bridge and discovered something that I never discovered before. To lower it I just need to shoot lower switch. It's that simple. So I crossed the bridge, risen bridge and went on the wall. Then I made diagonal jump to door. Going upstairs in Haunted House was easy. Haunts are pretty easy to race. So getting Serpentile Torc wasn't hard at all. Doing diagonal jump onto the wall on my return was a little tougher. Then I lowered bridge and decided to return to the beginning and explore Crayman cave.

    First of all Crayman felled to water, but didn't die. He's just standing underwater. I saw that before in other FMs, but I always thought that FM creators just modify Crayman to stay underwater. Now I know I was wrong. Then I went to Burrick caves and tried to KO one from behind, but he was too fast. After reloading he attacked me and I stun lock him with blackjack. That's really amazing discovery. Sword is stronger, but it doesn't stop him from shooting his poison gas. Blackjack is slower, but it stun lock him. Then I went through sewer and KO-ed one burrick stuck on metal floor. I roped up to the second half of the city. Then I asked myself - "Where is this obligatory underwater section?". Damn, I remember this mission wrong.

    I decided to bring zombie to burrick part with noise arrow. First zombie was easily dispatched, so I bring the second zombie. This time by running away from him. I ran to the bridge near light control room and felled into water. Then I fought with current and attached myself to ladder. I jumped back onto bridge. During that zombie killed most of monsters. I took him closer to cathedral, so he could kill wounded burrick. After that I killed him with fire arrow. I went to cathedral and diamond gave me loot objective complete. Wow, I thought I will have much bigger problems with finding loot. I talked with the Eye and went to loot part of the city I skipped.

    I killed Fire Shadow with 3 water arrows and collected 1 fire arrow from him. I went to ladder and when I was at the middle of it, he respawned. That surprised me. I killed all remaining zombies. Getting to Watchman's grave was a little more tricky. To get across the street I used rope arrow on wooden beam, dropped onto rope and jumped on the other side. Return was also tricky. I jumped backward onto rope. It was tricky, because it's not that simply jump onto rope without seeing it. Then I went to tavern and finally found the water section. I killed Crayman with 2 fire arrows and went down. At this point I had 2 breath potions (second I got from some chest probably, I don't know which, because I play with auto equip disabled). I decided to try to get a purse from underwater section, but it was impossible for me. Maybe it's possible from the other side.

    Unfortunately I screwed myself and made all saves while in water. I climbed onto rock at the middle, then shot rope arrow at the ground wall. Unfortunately I can't jump to rope and I can't grab while on surface. So I decided to dive and wait for current to emerge me. This way current help me to grab the rope. Also when I climbed up, table laying upside down on floor teleported to the left on my eyes. That was weird. In the house in burrick part I got third breath potion, so I returned to underwater passage. And table teleported back to it's original place. That's really weird. This time 2 breath potions was enough to get a purse and return. I guess this time I was swam more lower, so I wasn't getting stuck on ceiling during my return path. And when I returned, yeah, table teleported again. Awesome feature!

    Now it's time to go to Keepers Area. Getting to the middle island required to use rope arrow and grab rope while emerging from water. For getting back I used jump acceleration. Getting out from pressure plate to the passage was a little tricky. For arrow corridor I actually jumped continuously backward and at the end I mantled over wall with locked door.


    TIME: 2 hour 31 min 58 s
    LOOT: 2485/2635
    BREAKS: 0


    I decided to immediately go to Water Tower without KO-ing every guard and mage in all 4 areas. I went left and I was forced to wait for mage to turn around. Then I went to Water Tower. I KO-ed few mages and a guard. I also noticed that there is no way to KO mages directly from the front even in full shadow. I need to stand a bit to the side. Water Tower has obligatory underwater section and it was my main issue of this mission. So getting out of water shouldn't be hard, but I felt that I needed to fight current in order to ascend. But it wasn't that big problem. For descending to exit I had 3 breath potions bought in shop. But here I noticed something I didn't thought about. In front of entrance/exit there is a water current. It goes towards East and is stronger than my swimming backwards. So first few times I got stuck on the wall to the left from exit. Finally after few times I managed to solve this problem. I went to the NW part of the island and jumped in this direction. Then I descended while swimming to the South. I ended near exit and along the wall I left this room. I used 1 breath potion, but I was close to exit, so I think it's possible to beat this room without any breath potion. I went to Earth Tower.

    First mage is easy to KO. Then I entered floating platforms room and KO-ed lower mage. I had problems with jumping onto flying platform. By the way I couldn't mantle onto entrance, because slope was always sending me down. On higher floor I circled to shadow and KO-ed a mage. Then I went under higher floor entrance and roped up. I hid in the shadow and KO-ed another mage. Speaking about mages, I noticed another thing - they are faster, so it's much harder to KO them from behind. I prefer to find shadow and KO from the side. Floor with 2 mages walking just before top floor is the hardest. Because they walk close to each other and often make turns, I decided to not touch them. I went behind them and it worked. Getting Air Key was easy. For the return I waited for 2 mages and went straight to stairs leading to lower floor. I did it on my second try. After that I opened shortcut, waited in shadow in doorway and KO-ed guard. Then I went to further shadow and KO-ed archer. I went to main complex. I went down to the basement and via secret passage to garden and Air Tower.

    There is less shadow, but still first mage is easy. I used moss arrow at the entrance to next room, because while going backward I needed to mantle and that's always makes loud noise. Ko-ing 2 mages wasn't very hard. Then I went to first flying platform and got killed by it. That's the lesson - always watch where you are going. Jumping on these platforms is tricky: you need to jump in the right direction without watching them (backwards), you can't be too close or they will cancel your momentum or if you stay under them, they will kill you. But jumping out of them is also tricky. I actually got killed few times by overshooting or undershooting next platform. Also through this whole run I feared that some platform could vanish meaning my whole 1 hour long run (I avoided all loot by the way) would go to waste). Luckily this didn't happen. After first platform there is a mage walking and no shadow. That's a little unfair. Anyway, I circled around, got speed potion and hid behind corner in the second platform room. I waited for mage to past this room and used platform to get to top floor. This one is tricky. I stood near first telescope, used it and jump accelerated to second telescope, used it, dropped down and jumped to chest. I needed only 2 rounds to open it. Then I used shortcut, avoided 2 guards, went to Central Tower, to the basement, to the garden and finally to the Fire Tower.

    First mage is again pretty easy to KO. The next room is much harder. Normally in this room should be 2 mages walking. Sometimes only 1 mage appear. And it happened to me in this run. They can walk on lava and hot tiles safely, but Garrett can't do that. Normally I KO them when they are walking when they are walking on lava near entrance and then lean forward to save them from drowning. But oh, in this run I can't lean forward. I have 1 mage, so that's easy mode. Well, I could use gas arrow, but I decided to ghost this area. Also there are hot tiles and walking on them doesn't make any noise. I stood on first metal platform and waited for mage to go under me and hot tile to change into black. Then I did jump to next metal platform and mantled on the side, so I managed to avoid hot tile. This jump is very hard. You need to jump from the very edge of platform and target the side of next platform. It took me 30 tries to do this jump. After that quickly go to the stairs. There is safe shadow nearby, but you need to be fast. Hide behind wall and you are safe. I went to the higher floor.

    The rest of Fire Tower is pretty easy. KO-ing 2 mages at the second big room was also easy. Just mantle onto metal floor above stairs and stick to the wall. This way KO-ing these 2 mages is easy. Chest room has 2 jumps over lava. Second jump is harder. While I did it on my first try, on my return I died 10 times. Chest can also be tricky. There is hot tile and if you are too slow you can get hurt. You can also overshoot, touch lava and die immediately. After that I returned to shortcut door, dodged 2 guards and climbed to the top of Central Tower. I crouched and slowly went upward to finally KO walking mage. Then I opened door at the top of tower, went as far as possible inside while being in shadow and KO-ed both mages. I loot this place and took Earth Talisman. I went down and entered highest floor of Main Complex. Damn, 1 hour 40 min and I just start to explore Main Complex and gathering all the loot. That's scary.

    I hid in doorway shadow and KO-ed from behind 3 guards. I hid their bodies on the stairs. Then I moved to the rooms. KO-ing sleeping guards was easy. KO-ing stationary woman also was easy. I just crouched and moved along wall to KO her. Then I loot this place and moved to middle floor. Just dousing 2 torches allowed me to KO a whole bunch of AI. 2 talking guards were also easy to deal with. First I KO-ed the outside guard and later the second guard. He's a little more tricky, because he often turn around. After that I went inside library and doused a torch. Nothing scary - just KO 2 mages from the side. At the bottom of the library is another pair of mages. I stood between bookcases and easily KO-ed them from the side. I went to Ground Floor via library.

    I entered storage room, hid to the side of door and KO-ed a servant. Then I took 3 golden bottles and decided to do turnee around garden. I got all the loot from 3 passages around garden and descended to the basement. I doused 2 torches and easily KO-ed 2 guards from the side. I loot this place and went downward. Last room. I descended to the halfway of stairs and KO-ed last guard from the side. And finally finished this mission.


    TIME: 2 hour 44 min 23 s
    LOOT: 2712/2812
    BREAKS: 0

  9. #9
    Registered: Mar 2018

    This mission will be a real challenge. First obligatory underwater section. This one is pretty long and there is lots of descending. I only have 2 breath potions from the shop, so I have no idea if I survive. After that will be burricks and fire elementals. Mages will also return and there will be a bunch of tricky jumps. Not gonna lie - I feel like this mission will be the hardest in this run. I'm quite scared.

    First of all let's go to get a loot. In order to get over the fence, I stood under the wall and shoot rope arrow into wooden wall. It took me few tries to jump over fence without hurting myself. Then I took loot and rope arrow and shot the same way. Again I needed few tries to get over fence. I managed to get over safely without touching a fence. Then I just jumped on the rope and retrieved both arrows. After that I went to the river to open secret passage. I noticed a current, so after opening secret passage, I immediately dove inside. And right now I'm in front of the hardest part of the mission - long underwater section. I have 2 breath potions from the shop and no speed potions.

    So I tried and tried and I got really pissed off, but in the end I couldn't beat it. So let's talk about this section in more detail. Getting to first air hole require you to get hurt or use breath potion. Yeah, this hole is too far. There is a current there that take you to the West wall and rock under you that you need to dodge. From air hole I found it that swimming downwards in North direction helps you dodge the rock. But because distance is long and you don't see, it's really painful part. After that you are forced to use breath potion. You entered big room with second air hole, big hole in the ground and strong current leading to the wall behind them. Getting to second air hole is possible, but tricky. This helpful current is also a trap, because it's possible to get past this hole and get stuck on the wall, which means certain death. To tell you the truth I have problem getting into this air hole even during my normal runs. And when you get to the air hole, then guess what, it's impossible to get to the hole in the ground. You get pushed to the end of the room. So you actually need to avoid second air hole. So I got to the big hole and guess what. There is strong upward current preventing me from entering the hole. It's possible to go inside with speed potion. There are 2 speed potion on Normal and 1 speed potion on Hard in the shop. But on Expert there are only 2 breath potions and that's not enough. So on Expert this underwater passage is impossible to beat while swimming backwards.

    After this cursed underwater section there is a river with strong current right immediately. I decided to go as quickly as possible to the wall and mantle out of water. Then I killed 3 spiders. Afterwards jump+mantle to the next platform and easy kill of all spiders. Getting through fire geysers was scary, but I did it on my first try. Finally I appeared on the roof of Library building. Here are annoying blue crystal lights and burrick. I took 2 purple goblets and went left. Then I dropped safely to the lower floor into shadow. I waited for another burrick and went after him to the exit. I decided to loot basement at the end of the mission.

    I entered the ruins and KO-ed walking burrick from the side. I started looting this area and at some point I noticed fast flying fire elemental. It probably started fight with burricks nearby. I killed him and went north. Here is a building with 3 fire arrows inside. Not necessary to get inside, but it's possible. On the opposite side there are 2 buildings. Between them is a slope. I mantled onto it twice and then mantled onto lower building. Then I jumped onto higher building. Now it's harder. I came towards wall and used jump acceleration to mantle onto targeted building. It's really tricky to do. You need to jump backward twice on the roof and then jump again across gap, turn around and mantle onto next building. And 3 fire arrows are yours. Then I went further on roofs around lava. I grabbed another 3 fire arrows. Last one require going on last step. It's scary, but it's possible to do without leaning. Then I went to obelisk and it's empty.

    I went right to 3 burricks area. I came along right wall and KO-ed burrick hidden in the building. He scared me, because I thought it was just a corpse. I hid behind corner and KO-ed another burrick. He blocked the exit from the house. And in Thief 1 bodies of enemies are still solid. Luckily after few jumps I managed to get out of the house. Final burrick noticed me, but 2 blackjacks were enough to kill him. Looks like he was wounded by fire elemental from before. Then I went forward into ruins to the area with broken gate. As a note I can say that I don't like lava sound. It is very similar to sound of fire elementals. When I walk backwards and I don't see what's in front of me, this lava sound scare the hell out of me.

    So I appeared in shadow near broken gate. I waited for 2 fire elementals and killed them. Then third elemental appeared and I killed him too. Then I went right. I couldn't mantle through right cone pillar onto a gate or jump over lava from the ground. Luckily it was possible to mantle onto right side of gate and mantle through left cone pillar. Then just tricky jump+mantle onto another side. I collected another fire arrow, tiara, moss arrow and giant moss crystal worth 10 moss arrows (wow, I never noticed this crystal before). I returned the same way.

    I went south, killed another 2 fire elementals and looted theater. Then I went through the crack in wall to Water Temple. These jumps from building to building were tricky. Twice I was forced to use jump acceleration to get to another building. I couldn't KO fire mage. He walks too quickly and often makes turns. That's why grabbing items from camp was tricky. I went inside, hid in the shadow and KO-ed water mage from the side.

    3 rope arrows gap wasn't troublesome at all. Then I crouched to dodge a trap. By the way, this trap doesn't kill mages, even though there is a corpse of water mage. I doused couple of torches and 2 braziers. I KO-ed 2 walking mages from the side and took lever. Pair of stationary mages was tricky. When I get close to them, they notice me. I tried using gas arrow, but water mage is completely immune to it! So I went close, they noticed me, I hid behind corner and easily KO-ed both of them. Return path wasn't a problem at all. I avoided fire mage at the camp and went left along wall. Walking on slope near lava was tricky, but I managed to get gas arrow and silver nugget. I went further. I only had problem near building. I died few times there. I climbed the slope and then mantled onto building.

    Another portion of jumps over buildings was a little easier, but still I died a lot. There is also another annoying jump acceleration over lava. As for normal jumps a tip: don't jump from edge, but earlier. Thanks to that you have chance to mantle onto building. I returned to the theater. After getting out of theater I went West to the Colosseum. I needed to do few easy jumps first though.

    Colosseum practically has only one part tricky - the machine room. There is walking water mage and stationary fire mage watching entrance. In front of fire mage there is lighten brazier. And at the entrance to this room there is blue crystal. This makes sneaking impossible. Water mage got KO-ed from behind corner on the stairs. For fire mage I doused brazier and hid in little hole. I waited for him to calm down and sneak behind him to KO him. Then I used lever to extend bridge. I looted this place (loot objective completed) and used bridge to enter arena.

    I went to the camp and took second Keeper Talisman (objective completed). After that there is last stop before tower. Now, is it possible to get 2 silver nuggets in the house near lava? It's impossible to walk inside and walk out of this house, because short slope at the entrance is too steep and Garrett slide to lava. But it's possible to do 2 angle jumps inside (first on steep slope and second immediately into house). Is it jump acceleration? I don't know. But I died 20 times trying to get inside. Getting out is even more tricky to figure out. You need to do angle jump onto longer slope on the left side, which apparently isn't that steep like short slope at the entrance. Then you turn towards lava and simply walk out of the slope.

    Getting to tower wasn't hard. I entered bigger house, roped up, then do angle jump+mantle to the roof of smaller building. Then simply mantle up onto roof of bigger building to get 2 fire arrows and diamond. After that 2 simply drops and I was on the other side of lava. Then simple angle jump on the platform and a normal jump finished with drop. I waited for path to clear out and ran into tower. Climbing the tower is pretty standard. I just took time to kill 3 elementals and next 2 elementals that spawn after grabbing Fire Talisman (objective completed). Using jump acceleration to get into passage on the other side of lava was impossible for me. I used my entrance route and killed elemental waiting for me near bigger building.

    After getting out of Colosseum near jumps over lava, I noticed another elemental. I got in front of entrance, he spotted me, but I managed to killed him. Next I did jumps and got through narrow path over lava into shadow, where I killed another elemental. Then another lava has another elemental. I stood along left wall and when elemental appeared from behind stone pillar, I killed him. I get to theater, hid in big shadow in front of it and killed another elemental. Another elemental is located near obelisk near 3 burrick camp. Last elemental patrols lava near Library. I stood near right wall and easily killed him. I entered Library. Time to deal with basement. It was easier than I thought - I just killed patrolling burrick with 3 fire arrows, waited for 3 burricks to appear and KO-ed them with 1 gas arrow. They blocked a little path forward, but I managed to jump over them. I looted basement and returned up. I went to highest floor into corridor with shadows and no blue lights and KO-ed burrick from the side. To get to the roof I stood under it , do jump in place and mantle up. One last obstacle - 2 fire geysers out of the walls. I stood in front of them, waited for my light crystal to turn black and do backward jumps onto another side. Then simply walk to waterfall area to finish this nightmare mission.

    At the end I would say this was the hardest mission in my jumpless run and it's probably hardest in this backward run. Figuring all these tricky jumps was really fun. And finally jump acceleration was absolutely necessary to complete this mission. I'm really sad about 1 bust in underwater section. I thought that maybe I will manage to perform this run without any breaks. Now I only need to worry about underwater section from next mission and the Maw (strong current there will be probably very troublesome). As a note, I think it's actually possible to beat this underwater section (from Lost City) on Olddark. On Olddark there is this fast swimming exploit, which would be very helpful. Unfortunately this exploit doesn't work on Newdark, which I use.


    TIME: 3 hour 05 min 05 s
    LOOT: 3205/3205
    BREAKS: 1

  10. #10
    Registered: Mar 2018

    I have decided to start the mission by conquering guard tower. I mantled onto wall and put 3 box stuck under the window with a guard. I mantled onto this stack, jumped onto roof on the right, then jumped onto roof on the left and finally KO-ed the guard. After that I returned down and entered the sewers. I dropped onto ladder and entered caves.

    After finding dead informant I used jump acceleration to get into water. 2 spiders went after me, but drown in the water. After that is first underwater section. And about my swimming skills - I start this mission without any breath or speed potions. Luckily this underwater passage isn't too hard. I entered Crayman Caves. I hug the right wall, hid in shadow and Crayman went past me. Then I went behind stationary Crayman, but patrolling Crayman noticed me. I hid in the shadow near the second underwater section. I just needed to jump over very annoying slope, which didn't look steep, but it was, It took me 10 tries. The beginning of second underwater section isn't too bad. There is a lot of air holes nearby. One of them leads to Keepers's skeleton. There is also breath potion. Next step is going through hole to the north. This one is tough, but it's possible to beat it without using breath potion. I swam South, then changed direction to East and I surfaced in air hole. After that I descended to the bottom, continued East and surfaced again. I hid in the shadow and waited for Crayman to turn towards stairs. Then I KO-ed him. I went to last underwater section. This one was easy. After getting map and a key, I climbed the rope and via sewers entered the basement of opera. Though I had problem to squeeze through hole. Also what's the point of automap if it highlights the whole floor.

    Cellar is pretty easy and short place. KO-ing 3 patrolling guards from the back was easy. I had a little problem in Boiler Room. Servant noticed me, but I immediately blocked the doorway, so he started to ran into me. I KO-ed him. Servants from Wine Cellar and from Kitchen were easy to deal. Guard from near elevator noticed me and went into search mode, so I hid in Practice Room. When he gave up, I went behind him and KO-ed him. I had problem with dancers. They go alerted very easily and ran away. I looted this place and went via secret passage in the Kitchen. I had a little problem with jumping onto ladder, because Garrett kept mantling onto ledge. After few tries I managed to grab the ladder and KO pair of talking people.

    This floor starts easy. My problems started with area behind scenes. While bottom is just few guards walking and archer who is faster than swordmen, so that's the only problem. But on higher floor there is walking archer and stationary archer somewhere in the middle. Getting out of the ladder can be tricky. Even when dropping onto floor, I had problem with sticking back to the ladder. Then I hid in shadow and KO archer from the front. Then I sneaked to stationary archer while crouching. Stationary archer is turning from one side to another, so I needed to be fast. I resigned from crouching and slowly walked to him and KO-ed him in the end. After that I decided to check alcoves with side rooms. I jumped and mantled onto alcoves. You need to be careful to not jump from the edge, but a little further away, so you will mantle. Also don't jump above ladder, you will most likely stick to it. I KO-ed Cribs and dancer, and also turning guard (I doused torch to observe him). Then I returned down and went north.

    The corridor is patrolled by one guard and there is small amount of shadow. I needed to find shadow fast and KO guard from the side. Then I went to Tickets, alerted servant, blocked the doorway and KO-ed him when he was running into me. I did the same with woman in Cloakroom. I found secret passage to 3rd floor, but I had a lot of problems to get out of it back to Cloakroom. I jumped to refresh my position and then easily squeeze through a passage. Guard walking around fountain was tricky, because of very small amount of shadow. I stood near doorway in shadow and barely managed to KO him from the side. Servant walking into kitchen somehow noticed body of the other servant, even though it was hidden in shadow on the stairs below. He ran away and screamed only to stop in front of kitchen. I just walked to him and KO-ed him. He didn't react at all. Then I went to check front entrance.

    Not too much with 2 guards walking in the middle. I decided to avoid them and went on the street, where I KO-ed another guard. Then I returned and sneaked to NW stairs. I jumped and mantled behind singer and KO-ed her. Her companion can't be KO-ed when he notice you. So I dropped onto stairs and went around him to KO him. It's weird that the tiara he have can't be taken automatically with search bodies option enabled. I avoided patrolling guard above entrance and went after archers. I hid behind corner of the doorway and KO-ed patrolling archer. Then I KO-ed 2 stationary archers and left to the south.

    I used secret passage to get another talisman, returned to Cribs to complete his objective and loot objective. Then I went to Library and climbed to 3rd floor. I sneaked to guards guarding stairs, waited for patrolling guard to come and gassed all of them. I KO-ed archer from behind and gassed guards in front of Lady Valerius. Then I looted the Audience. I returned down via Library and looted this floor Audience. Then I went to the room near stairs, hid in shadow near entrance and KO-ed guard. For a couple of guests I was forced to use flashbomb, because they were quickly noticing me and ran to another exit. Then I opened secret passage and went down to Boiler room. Afterwards I went back to sewers and then to exit on the street.


    TIME: 2 hour 37 min 22 s
    LOOT: 2570/2920
    BREAKS: 0


    Time to start probably the easiest mission in the game. I showed scroll to Hammerite and he opened the gate for me. These Hammerites are very well trained, nobody commented the fact that I'm walking backwards. So, stationary Hammerites are no problem - just stand behind them and KO them. Patrolling Hammerites can be a bit more of a problem, because I had problem with KO-ing them from the side. And even 1 Hammerite got alerted when I tried to KO him from behind. The biggest problem will be pairs of Hammerites. But because I start with 3 gas arrows, 2 gas mines and 1 flash bomb this won't be a big problem.

    Pair in the barracks is the most troublesome. It took me few tries to figure out what to do, because I couldn't get fast enough to KO both of them after using flashbomb. So I got behind talking Hammerite and KO-ed him. Then I threw flashbomb before second Hammerite could run to alarm switch and KO-ed him too. The pair near stairs was a bit tricky, because 1 Hammerite went downstairs and I KO-ed him after I dealt with pair at the bottom of stairs. I used gas arrow to deal with them, then climb the stairs to hid bodies (this require to mantle onto first step). Then I KO-ed patrolling Hammerite from before. I realize that much faster would be shooting gas arrow when walking Hammerite was going near talking pair of Hammerites.

    For pairs in church and graveyard I used gas arrows. Also don't save during conversation. In most FMs loading will reset conversation, but here talking people just walk away and you miss conversation, which you can use to gas people. For priest I threw gas mine through window. Then I looted this place and descended to basement. Patrolling Hammerite was easy, the same was sleeping priest. 2 Hammerites from Catacombs weren't problem either. After dealing with them there was nothing to stop me. Except maybe 5 switch puzzle. I started in Kitchen, then ran to Torture Chamber. Then get to Storage room and ran upstairs to St. Yora skull. Then I felled down from balcony and used switch behind tree. Afterwards I ran to Graveyard. The whole operation took me almost 4 minutes, during which I got stopped by every passageway, torch, lamp, ceiling. But I made it. Now it's just a case of getting last Talisman and leaving this empty place.

    And the lesson here is: Never let inside weird novices. Hammerites, you are too tolerant!


    TIME: 58 min 58 s
    LOOT: 2758/2758
    BREAKS: 0

  11. #11
    Registered: Mar 2018

    This mission is one of the most annoying missions in the game. And this is last undead mission. What I fear the most is killing Haunts objective. That's why I bought every flashbomb, mine and fire arrow from the shop. Even without underwater section this mission will be something.

    First I used 4 Talismans and enter Cathedral. I went left and took 2 golden candlesticks then returned to the entrance. I went right to the Bell Tower. From inside I opened door and jumped+mantled on them. This way I appeared on higher ledge and obtained tiara. I went to the Altar with the Eye and roped up. On second floor I just opened door leading to big hammer with the Eye. It's tricky, because lack of shadow. If any Haunt will look in your way, they will spot you. Then I roped up to third floor, got diamond from a beam and took body of Brother Martello. Then I went with it around third floor to the stairs. I opened few chests. I also dropped to the second floor to obtain purple goblet, roped up and jump and grab the rope to mantle onto wooden beam. Then I took body to the outside of the Cathedral. The Eye spoke: "Where are you going?!". Well, what can I say, I plan getting the Eye at the very end of the mission after I will find out what equipment left for me after killing Haunts from other areas. But before that the Basement.

    I went to Wine Cellar and brought Brother Renault to the entrance of Basement. Then I looted this place. Rock trap almost killed me. I turn on the generator and brought body to the outside. Then I had luck. Haunt was returning to St Yora, but he decided to return to garden. I hid in shadow near broken stairs and killed Haunt with the sword from the side. So killing Haunts with sword without leaning is actually possible. Good to know. I transported both bodies into shadow downstairs. I had a problem to jump+mantle on top of broken stairs. Now I decided to took down all Haunts walking in this area. It's not easy, because a lot of traffic, so it will take some time.

    I stood near gate leading to little unnamed building to the South. I had luck. Killing Haunt alerted nobody. Second Haunt was also easy. His death alerted only 2 zombies. I hid in the corner of big shadow and waited for them calming down. Third Haunt I managed to manipulate by quicksaving and quickloading to go to my gate. He alerted only a zombie and a priest. Still not a big problem. The last Haunt was somehow resistant to my route manipulation. So I went behind him into St Tennor. Unfortunately good shadow isn't close enough to Haunt route, so I hid in the corner of the room, just behind passageway. Then attacked him with sword when he was close, but I didn't saw him yet. Then after many tries I dropped his body into shadow in the corner.

    Since I appeared in St Tennor I decided to make Holy Hammer and explore this building first. Not too much here - I only found 2 fire arrows. Then I jumped into metal slope, opened door of little storage room and mantled onto them. I took Candle and a purse. Afterwards I went to entrance of Cemetery and returned to big shadow. Before going forward I decided to kill undead priest. I stood near St Tennor and manipulated his route to go to St Jenel, then I killed him from the side (powerful blow of the sword + 1 slash). Afterwards I brought bodies of Brother Martello and Brother Renault to shadow near entrance to the Cemetery. I have decided to climb up to St Yora next. I sneaked through garden with undead priest and took 1 water arrow, then I entered St Yora.

    I went left and upstairs. I hid in shadow near big hole in floor and killed 3 zombies with just 2 fire arrows. I looted this floor and took Rosary. Then I went through hole in wall and took 3 water arrows from sarcophagus. I looted kitchen and left St Yora. I returned to big shadow with Haunts corpses. I decided to go South to little buiding.

    Inside 3 water arrows and elevator. In the sewers I appeared near Haunt. He's always troublesome for me. But this time I hid in shadow and killed him from the front. That was surprisingly easy. Then I took diamond and silver nugget and went to zombie area to open secret room with more equipment. Afterwards I took elevator to St Vale, took Prayer Book and returned to big shadow. Then I went to St Jenel.

    I went upstairs and while behind zombie I obtained Key to Cemetery. Then I mantled up. The next corridor have a zombie that enter other little rooms only when Garrett enters little room. I put mine on his path and went inside little room. Zombie exploded. Then I blessed my Holy Hammer. I returned to big shadow and used another mine to destroy 2 patrolling zombies. It took me few tries though. I went to clear Cemetery. I used 4 fire arrows to kill 4 zombies, through their body parts in the corners, then transported priests corpses near their graves. In the end I returned to the Cathedral. It's time to grab the Eye, but before that deal with last 3 Haunts.

    I went to third floor and around it. I dropped to second floor in front of door leading to Eye, then I let Haunts see me. Then I used 3 flashbombs to kill them and 2 mines to kill 3 floor zombies. Then I jumped on the big hammer and took the Eye. I dropped down and hid in the corner. Undead priest ran here and left. I waited until he return and sneaked outside. Brother Murus appeared, I went downstairs and Brother Murus appeared again. I went to Cemetery and did ghost objectives. Because I killed all Haunts, after putting bodies into graves, I got Armory Key immediately without any end speech. I wonder if I put bodies before getting objective, do I get key right after Ritual of Consecration? I returned to the Cathedral, sneaked into Armory and went to exit.

    I don't like this mission, but this backward run was rather fun. My favorite moment was ghosting the Cathedral. That was fun and that's weird, because I don't really like ghosting missions. Also I think that undeads are less sensitive than humans. It's just KO-ing guards is much harder than killing Haunts with a sword. In the end I used violence. Also I used jump acceleration just after clearing path very late in my playthrough. This gave me a little simulation how backward Thief 2 runs will look like. But it was surprisingly fun mission.


    TIME: 2 hour 12 min 49 s
    LOOT: 1701/2126
    BREAKS: 0


    I start with 5 HP. I took my equipment from behind the Altar and went into Basement. Right at the beginning I heard scary sounds of new enemies. Seriously, I have no idea how to deal with this mission.

    On a side note, on Normal there is a purse with previous loot behind Altar. I never knew about it. I thought this purse is available only on Expert and in different place. Also because I finished previous mission with just 1701 loot, my max loot for this mission is 3681. This means this mission have 1980 loot beside this purse. Anyway, let's return back to Expert.

    I went down and hid in shadow under torch with fire arrow. Then I KO-ed 1 Ratman. It's not possible to return upstairs with a body. Also you can't drop it in little shadow and try to KO other enemies. They will attack you. This is a perfect shadow, but instead I waited for Bugbeast and Ratman to go right. Then i took body to shadow near water pool on wall. And here is first annoying obstacle - slopes. When you carry body, they can get you stuck on wall. Here you can get out by dropping body and after getting out of the slope regrabbing body. I waited in this shadow for Bugbeast and went to shadow in previous cave. I went closer to middle of cave and KO-ed second Ratman and hid his body. I returned to the same shadow and KO-ed Bugbeast.

    After that I grabbed all equipment and loot I could and went to spider caves. I shot green spider, went left and killed another spider. I appeared in front of treehouse cave. I doused both torches and went inside along right wall. I shot rope arrow into wooden ledge as close to shadow as possible and not above root slope. I waited for Bugbeat to pass and quickly ran and jumped onto rope. I climbed into treehouse and collected everything. Also I completed objective about Constantine plans. For return I dropped down near the wall I entered. But not too close. If you drop too close, then root slope will get you stuck on wall. I returned to spider caves.

    I must say that fighting green spiders with a sword isn't really difficult in this run. Just wait for them, use powerful hit and crouch, then go back and wait again. Easy. But climbing on slopes here can be tricky. Sometimes Garrett gets stuck on top of slope and doesn't want to continue forward. It's annoying.

    Getting out of spider caves to treehouse area can be tricky. To do that I did the most ridiculous in this run blackjack action. I waited for Ratman to go on the path under me. Then I dropped, immediately turn around towards him and KO-ed surprised Ratman. I hid his body near Bugbeast. Treehouse area was empty, so I jump accelerated to a shadow in small niche.

    From there I doused a torch and hell has started. Into this cave entered alerted fire elemental and 2 Ratmen. How does fire elemental got alerted, I have no idea. But he wounded 2 Ratmen and they got into search mode. And somehow they decided to go to my little shadow in small niche. Waiting there quietly didn't help, because they attacked me. To my surprise I managed to KO them one after another and hid their bodies in small niche. Then I KO-ed other 2 torches and waited.

    Looks like these 2 Ratmen weren't the only one hurt by a fire elemental. Third Ratman gets alerted whenever I was close to him in full shadow. He ran away and a second later return to his patrol route. When he entered with Bugbeast, I KO-ed him, but Bugbeast went into search mode, noticed me and killed me. So instead I KO-ed Bugbeast. I left niche and went near treehouse, but Ratman always get alerted and ran behind treehouse. At some point he must got tired, because he stood in place behind treehouse and stopped patrolling. I went behind him and KO-ed him. Then I looted treehouse.

    Before dropping down I shot 5 noise arrows into second treehouse cave. This let fire elementals to kill 2 Ratmen. Interesting discovery - fire elementals can only levitate above ground, they can't fly upward onto a ledge of treehouse. I never knew about that. Then I doused fire elementals and killed last 2 Ratmen with normal slashes of the sword. It was surprisingly easy. I looted this area and went into another spider caves. There I fought 2 spiders one after another, It scared me a little when one of them jumped on me, but that's all. I went to proper basement area patrolled by spider. After killing it, I squeezed into passage, which was hard, because dead spider body is still solid. Unlike to Thief 2. I hid in the shadow and KO-ed 3 Ratmen. Then I went upstairs into the House.

    I climbed the stairs and waited for a Ratman. I KO-ed him before he would have a chance to get stuck on barrel. Then I doused torch in the corridor. But frog noticed me, so I shot it. After everyone calmed down, I KO-ed another patrolling Ratman and killed another frog. Then I went to Bar and loot it. Weird thing is that Garrett can't walk over the counter - small ledge at the edge blocking him. I doused 2 torches and KO-ed Bugbeast and another Ratman. I collected loot from previous mission and gas arrow from upstairs. I doused torch in Dining Room and got diamond from under the table. Then went into Kitchen, waited for patrolling Ratman, alerted them by jumping and then gassed them. Then I opened door of Dining Room, doused a torch and shot another frog.

    I waited for enemies to calm down, looted area and returned back to my exit from basement. I went along wall to a room with small window. I doused 2 torches. Then through a window I shot 2 noise arrows into a small bush and then used all my gas arrows to take down all enemies. I looted this area. Then went to small tower with Bugbeast inside and KO-ed him. I doused 2 torches in tower and used last water arrow on torch behind corner. I went to shadow behind torch and KO-ed last Ratman in this mission. I looted this place and finally dropped outside where I finished this annoying mission.


    TIME: 1 hour 58 min 45 s
    LOOT: 3466/3681
    BREAKS: 0

  12. #12
    Registered: Mar 2018

    This mission starts easy. I entered Hammerite Cathedral without problem and gathered arrows. Then I opened the door and hid in big shadow. I waited for red spider and killed him with 3 arrows. It's weird that they couldn't be killed with just 1 arrow like green spiders. Also 1 Bugbeast is walking here. But because touching it activate this annoying objective about killing all of them, I'm gonna avoid them. There is 1 piece of loot in this mission and I decided to go after that. Unfortunately this means exploring infested by Constantine minions Cathedral.

    From big shadow I went to balcony leading to Garden. Unfortunately Bugbeast noticed me, so I was forced to immediately drop into Garden. I waited for frog to pass me and hid in shadow near the trees near the exit from the Garden. From there I KO-ed first Ratman from the front and hid his body in shadow behind me. Then after frog return, I hid behind corner, waited for second Ratman and KO-ed him. In the end I gassed patrolling frog. I went to room opposite to High Priest room. I used moss arrow on floor in order to jump and avoid getting attacked by green spider. Then I entered priest room and got a purse. I left the room and went the other side. My only problem was frog from bathroom, but there is shadow under wall, so it's not a big problem. I returned to stairs, waited for Bugbeast to pass them and went upstairs to big shadow. I waited for Bugbeast to go to room above cemetery, then I went to shadow created by a pillar on the left an d after Bugbeast went onto another side, I sneaked to Main Altar. I descended to the Underground Caves.

    There is 4 Ratmen patrolling this part of caves. I waited for them to leave, then went right and hid in shadow behind pillar. I doused the torch, so I could more safely KO all 4 Ratmen here. Once there is one body lying in cave, Ratmen will become a little more sensitive, but they aren't big problem like human guards. Then I went to cave with Chisel. I shot green spider and gassed alerted red spider. Then I took Builder's Chisel. I went down and from top I gassed another Ratman below me. Afterwards I went across wooden bridge. In Water Room is impossible to get to well, because current take Garrett upward towards the exit. So you can't get water arrows, current is too strong. I descended to the Hammerites, got a key and returned to locked door.

    This cave is very easy. I just KO-ed 2 Ratmen patrolling long corridor. Then I descended to lower floor. The entrance is slightly problematic, but there is plenty of shadow. Sneaking to High Priest is also easy, you just need to watch out for turning around Ratman. With body I went to locked door near 2 Ratmen. I opened door with key, went inside, dropped body and immediately closed the door and locked it with key. One Ratman only first alerted. I went to the bottom, opened another locked door and went to exit.


    TIME: 48 min 33 s
    LOOT: 100/100
    BREAKS: 0


    Immediately I hid in shadow behind gate and waited for monsters to enter the portal. Getting into first cave is easy. Getting out was a case of slowly going across stone stairs. I made mistake and didn't KO second stationary Bugbeast. So after getting out of second cave, it spot me every time. So I was forced to blindly find third cave and ran through it. I ran too far and I needed to time my climb on space between slopes with third stationary Bugbeast. The rest of the stairs is easy. Jumps over lava were scary, but easy.

    In ice cave I only had problem with obtaining water arrow under blue crystal near frogs. You can get stuck in the wall, because of steep slope and ice. So don't get too close to wall. Ice slide was surprisingly easy. Fire elementals cave was also easy. I managed to kill 2 elementals with 1 water arrow. Then again ice cave and mantle onto slope. Getting on side path on second slide was easy. Be careful with jump acceleration though. Behind plants is chasm and I died that way once. I took 4 fruits with me. Second slide is even easier than the first. Now it's time for biggest challenge of this mission - obligatory underwater section with strong current.

    This was one crazy section. First of all, you need to press down arrow. Current is strong, but not that strong to carry you fast enough. The beginning is easy. I died only once when at the top of waterfall, I was pressing backward in wrong direction and fell to the bottom of waterfall. At first I couldn't get in air hole in the hole. This is hard - there is strong current that push you away. After some time I resigned and started stacking fruits in order to get into blue crystal cylinder, but I failed. Then I discovered a steep slope under water current before air hole. It took me many tries, but I finally figured out how to stay there in order to regain air.

    When you swim upside current, then somewhere in half you must start swimming down. When you hear water sound, it means you are close to upside down surface. Stop swimming down for a second and continue until you stop moving. If you are stuck, swim against current downwards. If you are falling on the slope, keep repeatedly mantling. Even if it looks like you stick to the edge of slope, then after 3 seconds you will get unstick and fall. Regain air and then mantle repeatedly without cancelling mantle. If you do it correctly, then you still can't survive.

    It's actually possible to get into this air hole in the wall. It's extremely difficult to get to the edge of hole. Extra air from slope will help. Regain air and jump into water. Now you just need to swim as fast as possible and make blind drop into cylinder and climb out of water. In the final swim I lost 9 HP and used all 4 fruits to heal. Also this final climb out of water scared me, because at first Garrett couldn't beat the slope. Mantling isn't possible and jumping doesn't help. Luckily by walking backwards long enough, game let me get into Giant Tree Area.

    This area is easy. I simply KO-ed 3 Ratmen from side and shoot 3 green spiders. Red spider was weirdly not in the mood to attack me. I managed to mantle on his platform and he didn't attacked me immediately. This let me gas him. At the top I mantled onto line between slopes and climbed up. I don't remember red spider in front of spider cave. I killed him. Then I went left. I gassed 2 pairs of spiders and shot few times another red spider.

    Magic arrow bridge is possible to beat by crouching and going backward on the edge of bridge. Maybe I should try jump acceleration in the middle instead. Then I simply KO-ed 2 Ratmen and after few tries I managed to jump+mantle over lava. Destroying portal was standard. For ritual I used moss arrows to get to Eye. I also believe that without moss arrows I would have a very short time to exchange the Eyes. Good thing I'm not ghosting this mission.


    TIME: 52 min 53 s
    LOOT: 0/0
    BREAKS: 0

    So that's it. The whole Thief Gold played with only backward movement. It was a lot of fun. A lot of unique challenges. Mostly with swimming and jumping. It was noticing how stuff works. For example - the current in Water Tower. If not for this run, I would have never notice that. Jump acceleration was very useful for backtracking and only few times necessary in Lost City. Speaking about Lost City, the one and only break happened here. That's really unfortunate. On the other hand I'm incredible happy that I managed to beat underwater section in the Maw. Also few times I decided to ghost some segments and it was a lot of fun. Next time will be Thief 2, but first total stats.


    TIME: 28 hours 16 min 40 s
    LOOT: 31481
    (this means 52 damage I received during training, I wasn't aware that this damage counts into stats)
    BREAKS: 1

  13. #13
    Registered: Mar 2018
    THIEF 2


    No jumping acceleration means that runs will be longer and also missions are longer and more complecated. But I get zooming. I can't tell how many times I tried to zoom to check if something on the ground is loot or trash or just a texture in Thief Gold. So I'm really happy to have that.

    Missions are more about dealing with security instead of monsters. Also platforming and underwater sections are rare. But they appear. I think Precious Cargo with it's obligatory underwater sections will be the biggest problem for me. Let's start.


    At the beginning I matled over gate and took a loot from courtyard. It's interesting that patrolling archer will appear here after entering the house. Pair of guards noticed me when I was opening chest under gas lamp. KO-ing patrolling archer took me few tries, but he felt slower than in Thief Gold. I used flashbomb on guard standing on his post. Also it it just me, jumping backward feels slightly faster than walking backward. In the early game most of the guards gets surprised first, so it's easy to KO them. Only once guard immediately attacked me.

    After I completed everything, I decided to race with Basso to Jeneviere. With his stops and detour through kitchen, he still got to Jeneviere first. And in both directions. That's the magic of walking backward.

    Anyway, mission is very easy. Loot also isn't very well hidden. This mission feels a lot like Training mission from Thief 1.


    TIME: 42 min 28 s
    LOOT: 1285/1285
    SECRETS: 3/3 + 1 bonus objective (rings)
    BREAKS: 0


    I'm starting to realize that I have nothing to talk here. Mostly because I have learned how to play backward on my Thief Gold run. I had some problem with KO-ing servant after he stopped talking outside. I jumped few times, but he never comes close enough and he's quite good in getting away from me. Luckily after few times I managed to get close enough to him during his surprise pose and KO-ed him.

    More problem took me 2nd floor of Building A. I attacked from stairs and I needed to hide under stairs. After all patrols cleared I managed to time myself with stationary archer and KO-ed him. Then I KO-ed patrolling guard and waited for servant to KO him from the front. Then I went to Ramone and waited for another guard to KO him. Ramone was easy. I alerted him, he started running, but I blocked doorway, so he started to run into me. It was easy KO.

    On this floor I also realized that when I KO someone from behind, it's good to wait with turning around until blackjack will start falling. This way when you turn around and stop moving, enemy has smaller chance to walk out of range of blackjack.

    I had some lesson how to use rope arrow in place where I have ceiling above my head. I needed to crouch and shoot rope arrow further away into wooden ceiling than I thought. Also I think it's much harder to grab ropes in Thief 2 than in Thief 1. Thief guarding ship was easy. I used flashbomb to easily KO him. I had some problems with spiders. From barrel I shot several arrows into one of them and all of them missed. I was forced to fall on deck and shoot them from close range.

    I had problem with spiders in one of warehouses. I realized after killing them that it would be easier for me to climb box and shoot them from there. I also decided to open warehouses in Building A without code. Just by opening lock through door. For some reason it didn't work with Gilver's warehouse.

    This is very interesting mission, lots of secrets and places to explore. But backtracking while going backward without jump acceleration was very annoying.


    TIME: 2 hours 8 min 44 s
    LOOT: 1630/1665
    SECRETS: 14/14
    BREAKS: 0


    Backward ghost? Hm, I need to try this challenge someday. Also obligatory underwater section? Now, I feel like I'm home. The underwater section is impossible. After opening canal hatch and entering next tunnel, I'm dying. 2 healing potions isn't enough. Luckily Newdark have new mantle. If you go right from main entrance to Watch Station along canal, you can mantle on top of generator. Drop on metal fence and mantle on wall. Go east and north, then west to balcony. This way you will enter 2nd floor.

    Also when dying in underwater section, I encountered annoying glitch. After dying I wanted to check my compass. I saw death animation instead. After reloading I noticed that I can't activate compass. I checked controls, reloaded few times game, but nothing changed. Finally shutting off Thief 2 and launching it back helped. I need to be careful in future.

    Patrols here aren't that big problem. There is a lot of leeway. I got Vault key and Hagen's handkerchief, then via Truart office I went to lower floor. Here is a lesson for me - I douse torch, guards alerted to it, then I opened door near them and they went into second alert. That was stupid on my end.

    I decided to go into Records via normal route, so I doused torch. Then I sticked to door and closely enter the staircase. I left Records via secret passage.

    Going into Evidence Storage is tricky. First you need to go behind guard to Warden Affairs, open door and quickly enter. Then you need luck with patrolling guard. Watcher isn't big problem from this side, but it will be a problem when you return. Because on return path you have no luxury to see it's position. So you need to blindly enter it's room. And again time everything with guard. Getting out of Warden Affairs is the hardest part. You need to leave room when guard is going left and quickly run backward behind corner before she turns around. Then just go to sheriff's office and prey for other patrolling guard to be far away.

    It was a really fun run. I'm looking forward for next ghost mission.


    TIME: 1 hour 12 min 37 s
    LOOT: 1278/1378
    SECRETS: 9/9
    BREAKS: 0

  14. #14
    Registered: Mar 2018

    I don't like this mission and I'm not gonna carefully explore it. I had some problem after first mantling into wall garden. I couldn't mantle via window, so I just dropped from wall garden.

    I entered Garrett's house via wooden scaffolding and exit it via window near stairs. I made some noise, but guards calmed down pretty fast.

    I went to Helena Way, dropped into canal and went south. I doused torch near 3 guards talking, dropped into canal and mantle further on the south. While being on the other side, I went to ladder and got noticed by whore. She spot me going upward and when she went there I KO-ed her. I returned to guard for his purse.

    The rest of the mission is just standard going into houses to avoid guards and more sneaking. In the whole mission I took only 3 pieces of loot: purse at the bottom of the canal, purse wore by a guard in Market Place and purse in Garrett's house. That's all.


    TIME: 44 min 53 s
    LOOT: 1603/1870
    SECRETS: 0/0
    BREAKS: 0


    I start this mission from random second alert from Mechanist at one of towers. Weird.

    I was happy to find that I can overhear conversation without leaning.

    It was quite scary to sneak into towers. I was fairly visible in front of entrance door. Luckily I got only first alert. I doused torch and sneaked into shadow. The rest was easy.


    TIME: 58 min 08 s
    LOOT: 1829/2119
    SECRETS: 1/1
    BREAKS: 0


    Basement is scary with these little bots. Afterwards getting around trap tile near bot is also scary. But challenge is getting to machine opening the Vault. There is watcher that if he see you it will alert bot, which will kill you and close gate. That's how I died once - I opened gate to light switch and watcher close it. And I was so surprised why am I not entering the room. Going backward challenge can lead to this kind of situation.

    So I needed to use lever and backtrack to shadow. Then blindly time watcher and go inside room and turn off the light. The rest was easy. In the other way I didn't bother to go around trap tile and sneak through metal floor. I entered SE part of 1st floor.

    Here is another interesting thing. 1 patrolling archer that visits this room and watcher that can turn on lights and lock doors and open another door. I need to deal with archer first. After he left I go to open door. Close it and hide in shadow near archer's patrol route. Before he will enter the room I KO him from behind. Then I loot watcher's room.

    I wonder what's going on with watcher East from front entrance. It sometimes appear in mission and sometimes it don't This time it didn't spawn. Guard in central stairs I KO-ed ny standing in shadow under stairs, when he passed me, I mantled and KO-ed him. It's a bit weird that in this run if there is a room with big bot and guard, I start by dealing with guard. I blew watcher in front of the Archive.

    To get to the Vault I went on 2nd floor to west balcony above Reception, mantled on the corner of balcony, crouched and dropped down. You need to time it with a watcher above counter. Also drop is possible without losing health. If you have problems, drop few crates down there. It's possible to avoid red alert, it closes the gates. But you should be fast enough. After alarm went off, I went towards the Vault. And another surprise alarm bring guard from Guard Room to Reception and archer to fountain room with bot north of it.

    It was tricky to deal with watcher near a turret. I needed to time watcher while barely see it and I went around turret. Archer got stuck on middle of loud floor at the bottom of stairs. Luckily after few loadings he got unstuck. Then I needed to deal with stationary archer in Guard Room. Normally he patrols, but since there was no conversation and there will be no conversation, because I used flashbomb and KO-ed him, archer will not move. Show yourself in front of him, then hide and use flashbomb to KO him. This alerts a stationary bot. But after getting into corridor, he turns around. So I used 2 water arrows to disable him.

    I disabled 2 bots from 1st floor of Dome. I let watcher from 2nd floor of Vault see me and he launch the alarm and that's all. No special function. I noticed that stationary guard from 2nd of Guard Room vanished. He will definitely make my life miserable. I went inside Directorate Room by breaking glass on 1st floor. Now I need to figure out how to get to 3rd floor. I returned to 2nd floor of central stairs and roped up behind stationary archer.

    I think it's possible to ghost 2 watcher hall while going backward. After disabling watchers in Reception, I went there to get coin stacks under the counter. Then I left the Bank.

    Overall that was very interesting mission and definitely the best in this run of Thief 2 so far. Also I'm surprised by the time. I thought this mission will take me 4 hours and so far mission in Thief 2 were actually shorter than Thief 1 missions. That's really surprising for me.


    TIME: 2 hours 32 min 06 s
    LOOT: 2126/2284
    SECRETS: 1/2 (Actually: 2, I have no idea why stats glitched that way)
    BREAKS: 0

  15. #15
    Registered: Mar 2018

    I start in the shadow, so I decided to check if my Jump is correctly binded to Up Arrow like I like in this run. I had, so Garrett jumped, watcher noticed me and turret killed me. Nice beginning. I went right and made a mad dash to light switch. Did I meant mad dash, it was more like desperate backward walk.

    I decided to enter Truart's Mansion via crack in the wall. But here is a problem. Later there is a small tunnel in the rock. In order to get inside I needed to crouch inside and jump in correct time while walking backward to clear small slope that was preventing me from getting inside.

    Getting out of water is also tricky. You need to mantle, turn around and quickly move backward to not drop into water. Then I waited for guard to get to well and went to a bridge. Climbing it is slow. I KO-ed guard from behind. It's also not a good idea to open big gate while you hear a guard walking closer on the other side.

    I decided to loot Front Entrance. I doused 3 torches and KO-ed 3 guards. Inside I doused 2 gas lamps behind archer. Unfortunately patrolling guards have a chance to turn them on. Through the magic of quickloadings I managed to avoid that. I used 2 moss arrows on the floor and ran to KO stationary archer. Then I hid in shadow on the right from lamps to prevent guards from turning them on. I KO-ed them from the front and looted this room.

    Dealing with servant was really annoying. His stepping backward and running away screwed me few times. I went to 2nd floor. KO-ing first stationary guard was tricky. When guard turned to the side, I stood near his window and mantled inside. I KO-ed him from behind. For Benny I threw gas mine, bar woman got scared and ran to little bot that I disabled earlier. I went to her, she cried, but she didn't move away. I easily KO-ed her.

    Second gas mine I used on noble in Sheriff Truart's room and then used flashbomb on guard to KO him. In Attic I learned that if I crouch and throw crate downwards, then crate turns. I never knew that crates can turn like that. I thought their physical position never change, except being placed on slope or something similar. I played with crates a little that way.

    I used Sheriff Truart's body as a cushion to drop from balconies without being hurt. And I must say that walking backwards with a body for a long distance is so fun. I got stuck on slope while going to cemetery. Simply dropping body was enough to get unstuck. After completing bonus objective I needed to deal one last time with this annoying small tunnel in the rock. I think I need to jump when I feel resistance in order to get inside.


    TIME: 2 hours 03 min 13 s
    LOOT: 1990/2100
    SECRETS: 6/6
    BREAKS: 0


    Successor of tracing mission from Thief 1. This time I need to trace twice. So this will be a challenging mission. For this occasion I bought 2 invisible potions and 2 speed potions. I wonder how it will go.

    So the good news is that Mosely is slower than assassins from Thief 1. So it's not hard to keep her pace while walking backwards. I managed to steal 3 purses on the road: from 2 servants and guard. I stole them just before they went too close to notice me in shadow. Marketplace was hard to ghost. I'm surprised that guard patrolling it didn't spot me when I was fairly visible and 10 m in front of him walking backwards.

    For Helena Way I used the same strategy like in my jumpless run. Take the bridge that Mosely ignore, go to pipe. This time I dropped into canal and mantled on the other side though. Then I went to meeting place with Mosely on the other side of Marketplace. I KO-ed guard on the way too. I wonder how it will go with Pagan.

    While waiting for Pagan I listened to conversation about boots. Then one of the guards came close, so I KO-ed him and hid his body in the shop. I found another invisibility potion there too.

    Pagan is actually faster than Mosely, so I had many hard times with him. Many times I lost sight of him and needed to guess where he went. Sometimes I stood in front of him 10 m away of him and he didn't noticed me. At the beginning of his path I needed to hide from a guard in the corner. Then I stole a purse. And I lost him. He moves fast, so I really needed to guess where he went. Going through Marketplace was lucky. I think I could make the same shortcut behind Marketplace like I did when tracing Mosely.

    I managed to get purse from patroller near cemetery. I barely managed to get to door near cemetery in time and I was lucky to time blackjack and KO first Mechanist. Then I went closer into doorway and KO-ed second Mechanist. For third Mechanist I used invisibility potion and KO-ed her too. Now I just need to find last purse and go to the next mission.

    The last purse was in possession of archer near start of the mission. I actually got objective completed after grabbing his arrows. So even if objective says "Get 6 purses" it actually means "Get 6 pickpockets". I also looted cemetery and got golden bottle from drunk guard. Then I went to the portal.


    TIME: 33 min 35 s
    LOOT: 650/830
    SECRETS: 1/1
    BREAKS: 0

  16. #16
    Registered: Aug 2019
    Quote Originally Posted by Amorphous View Post
    May as well link these here: I did this challenge back in September 2018. Never did most of the levels, but it wouldn't be hard.

    Training in 3:04

    Bafford's in 55 seconds
    Yahh!! Really not hard now. Thanks for the links.

  17. #17
    Registered: Mar 2018

    My money got transferred to this mission, so I start with 650 loot. There is 1500 loot in this mission. So max loot I can get here is 2150.

    You can't fight with the current in river, so you can't get directly on the other side of stone face, but a little further. If you get stuck at the end, then dive and walk backward on the floor. You will manage to mantle out of river. House with Mechanist is also tricky. I sneaked from west side until I saw where he's faced. When he faced east I went behind him and KO-ed him. And one more thing - I hate trees. I got stuck on them so many times. That's it for a village.

    Maw is pretty straightforward. I got gas arrow and easily got out on slope. Also Apemen are fast. I doused 4 torches to get to Spring Village. I needed to douse torch on the right to deal with patrolling Ape. In Autumn Village I gassed 2 Apes near fire. In the Winter Village for the first time I found Mosely letter. All this time I thought there were 3 letters + letter from previous mission. It's actually 4 + 1. Sneaking through last area was more scary than hard. I never noticed that there are eye plants placed in a corner. Also I got stuck on these trees again. I seriously hate them.


    TIME: 1 hour 38 min 24 s
    LOOT: 2000/2150
    SECRETS: 0/0
    BREAKS: 0


    Big rooftop mission, but not too much of a challenge. In order to get to Astronomer's house, I needed to enter from Necromancer's Spire and Shemenov Estate. In order to enter Shamenov Estate I doused torch near archer, mantled to wooden balcony and KO-ed him. I couldn't continue my road through a chimney, because archer's lower half body got stuck at the top of stairs. So I went forward through Sir Cullen Keep.

    Finally I learned how to place explosive device in front of armory door in Carlysle Castle. Not too close to door, give it some space. I went through Bank to Shemenov Estate and KO-ed unfortunate archer. He float into air above ground. Funny stuff.

    Mechanist in front of main entrance to Angel Watch it turning. Is he supposed to do that? I watched old supreme ghost runs and for this guard was usually used invisibility potion. That's weird that this Mechanist is turning. Maybe he somehow got changed in Newdark.

    TIME: 2 hours 47 min 41 s
    LOOT: 2808/2853
    SECRETS: 7/7
    BREAKS: 0


    I believe it will be the hardest mission in this run. Obviously I bought speed potion and breath potion for underwater sections. Even beginning is more tricky. I need to hide from archer behind rocks in full light. Shaft wasn't very difficult, but I had big problem with jumping to first vine. I was bouncing from wall many times. I also never knew that in Workshop is golden head with all death comments of big bots. Next I climbed on metal ramp and unfortunately got spotted by Mechanist above me. Luckily I managed to hide behind stairs. That's all for my problems on surface part of mission.

    I decided to first gather as many breath and speed potions as possible before going to underwater sections. For Mechanist guarded storage with rust gas I used flash bomb. At the top of pirate base in Section 1 I encountered stuck in place always second alerted Mechanist. I managed to gas him, patroller and stationary Mechanist with 1 gas arrow. I also visited submarine via underwater entrance. For some reason it's actually very hard to get out of water.

    For New Scripture of Master Builder in underwater section I needed 2 breath potions. I skipped side room, because it was hard to get out of there. I was always getting stuck on door. For tunnel to pirate treasure I decided to jump down from top of pirate base into water and throw rocks away. I needed 4 jumps to clear the tunnel. I also needed 1 breath potion to survive this underwater section and arrive to pirate ship. Well, I have 2 speed potions and 3 breath potions for return.

    Getting to treasure chest underwater wasn't big problem. I killed pirate ghost with 2 flash bombs. I'm surprised I never tried to do that before. He's basically just a Haunt. For the return trip I used 1 speed potion and 1 breath potion. I returned to submarine and finished this mission. Seriously, these underwater sections were easier than I thought.

    TIME: 1 hour 48 min 40 s
    LOOT: 1367/1627
    SECRETS: 1/1
    BREAKS: 0

  18. #18
    Registered: Mar 2018

    I found out new technique. Previously I thought I can't KO enemies while in search mode. But I can do that. If I hide behind corner of passageway and patroller will go close enough me, I can KO him/her/them.

    Station 2 was the hardest. I destroyed watcher, but I also was forced to use a lot of flash bombs to KO Mechanists. I even managed to KO few of them through walls of small house to the south. I believe it's also the first time when Mechanists can hear their comrades being KO-ed and go into search mode.

    In Station 5 I used invisibility potion to get through first inside watcher. Still watcher alerted. Luckily using my new technique I managed to KO him pretty quickly. For Cavador I used noisemaker arrow. Also finally figured out something that was bugging me about it. You need to be in certain range to make it lure guards. If you are too close, noisemaker arrow will not work. In this case I needed to step back from door to his room.

    Then he ran to me, so I KO-ed him. For 2 Mechanists going towards me I used flash bomb. For Metal Helmet guard I used gas mine. I noticed that watcher near Cavador's Office doesn't go into yellow alert anymore, it goes quickly into red alert and turn on alarm in the whole Station. Then the most annoying part started - going with Cavador to Station 9.

    I got lost few times. I also needed to drop him once in order to get over tiny slope. It's really annoying to walk backwards with body on terrain full of slopes from one side of map to another.

    TIME: 2 hour 25 min 33 s
    LOOT: 2628/2728
    SECRETS: 1/1 + bonus objective
    BREAKS: 0


    Another ghost mission. This one is also fun, but I would say there is still a lot of time when area is completely empty. Guards have simply too long patrol routes.

    I decided to vine up to the second floor offices from entrance to the Ballroom. I shot vine arrow in upper frame of window and mantled up. Took loot, then mantled up to window. You can't be too high or it will not work. Sofa covered by white sheet is good to mantle from. In other room table is too high, but you can mantle from top of chair. Catching the rope was tricky. After that climb down and grab vine arrow. This is the first time I managed to mantle up into window from inside.

    I also decided to map 3rd floor. I know there is no loot there, but I never tried that before. There is no bots, no trap controls, stepping on the floor of gallery doesn't activate gas trap. That way I gathered 4 Prekursor Masks that are still present. On the other hand all secret passages works, they just don't add to secrets. Some of them are frobbable too.

    I had problem in getting to north part of second floor. I tried to get from Ballroom into Dining Room. Watcher spot me and went into second alert. Very slowly went to Dining Room door. Then watcher went back to green mode. I stepped away into corridor, opened door and entered before watcher went into hunt mode. I also managed to get into control room behind this watcher from a secret passage and turn it off.

    For guard near escape door I just shot 2 noisemaker arrows into balcony above. Then opened door and left. That was really fun challenge.

    TIME: 2 hour 4 min 2 s
    LOOT: 2225/2685
    SECRETS: 9/9 + optional objective
    BREAKS: 0


    I never knew about conversation of outside guard with second floor guard. I wonder if there is a key for Elevator, so I will not need to break a door. And since I decided to go from north part of 2nd floor through Foyer to south part, I needed to go through Library. For masks on 3rd floor - I just disabled trap floor, dropped to floor in these Galleries, grabbed masks and vined up. My exit was through window on 3rd floor that I needed to break. But it saved me a lot of time of boring backtracking to exit door on 1st floor.

    TIME: 2 hour 12 min 7 s
    LOOT: 3587/3667
    SECRETS: 3/3
    BREAKS: 0


    I used invisibility potion in order to get to machine in Bay E. I had problem to get to Bay D. I used ventilation in bay north from it. I can't jump there from bridge, climbing roof is also not possible, because it's to steep. I went around building guarded by bot and jump+mantled on lamp near bot. Then I went to hole. First I ran to hole, then quickly crouch and felled down into building.

    Bay D is patrolled by 2 mini bots on random patrol routes. And because I decided to make mines I was climbing over machine, put ingredients, go grab finished mine and activate control panel. And I repeated this few times. With Bay E I had problem to get through vent passage I opened earlier. I was getting stuck inside. I needed to do angle mantle, so I could mantle to edge of vent, crouch and get through.

    In towers area I went to lower level first. Getting through pillar room was a bit tricky. I needed to time big bot and one of patrollers, then go behind them to elevator. Return was easy. Just time bot and patroller and use conveyor belts to return. It was also very interesting to move quickly on conveyor belts. Usually in this challenge I was moving very slowly.

    Next tower is very easy. Just go along wall and disable bot guarding elevator. For 2 levers tower I used moss arrow on both metal entrances and disabled 2 nearby bots. Then easily activated levers. I destroyed watcher in barracks. Blinking light room wasn't hard at all. I thought it will be much harder. For factory with 3 bots I used mines. And instead to investigate, they sticked to the back area. They were avoiding mines really well. I'm skipping turrets tower.

    Just before Bay A I let 2 spider bots to pass me. They were occupying this area during my jumpless run as well. I guess because I'm on the other side of map, spider bots despawn and stop moving. And when I'm close they reappear. One bot in Bay A got stuck on machine. I destroyed watcher above exit, then threw mines into last 2 bots. Then I left this mission.

    TIME: 2 hour 47 min 27 s
    LOOT: 0/0
    SECRETS: 31/4
    BREAKS: 0

    Wow, that was the longest mission in game. Wait, Life of the Party took me 14 s more. Then again if I would try to get building devices secret, it would take me at least 30 min longer. But I hate this first part of mission - building Guiding Beacon. It's long and tedious. Signal Towers challenges are more fun. Also I learned few more Karras quotes. My favorite is about building house. Also it's really scary to walk backwards in this dangerous area. That was something.


    TIME: 26 hours 39 min 47 s
    LOOT: 27006
    BREAKS: 0

    Looks like all my stats are lower compared to Thief Gold. I'm surprised by lower time spent in the game. I always thought it will be opposite. But no, in Thief 2 there is a lot of short missions. Areas are, I guess, smaller, more packed. There is almost no platforming and no monsters to worry about. And almost no swimming. Swimming was huge problem in this challenge. It doesn't appear in Thief 2 too much, but in Thief Gold almost every mission has it. Also time would be longer if I would care more for 2 city missions: Ambush! and Trace the Courier.

    There is also smaller amount of loot, which is actually surprising. In Thief Gold there was Maw of Chaos without any loot and Strange Bedfellows with just 1 piece of loot. I guess reason may be in missions were loot transfer to next mission. These missions usually have less loot.

    There is less damage, which is obvious. Almost no monsters and undeads is here. The most of damage goes from final mission, but there is no huge difference in others. And there are 2 ghosting missions with no dealt damage. Also I finally managed to avoid receiving any damage.

    No breaks. The hardest challenge was definitely with 2 underwater sections. I thought Precious Cargo will be a big problem, but with speed and breath potions it wasn't that hard. Underwater section from Framed was the hardest. No speed and breath potions. I was really lucky that I managed to find alternate route.


    The challenge is over and it was really fun. It wasn't that hard like I initially thought and I learned a lot of stuff. I had a lot of fun in ghosting missions. Sneaking around while walking backwards was really atmospheric.I have a feeling that because I played Thief Gold first and learned almost everything there, I neglected writing about Thief 2. That's really unfortunate. The next challenge I will start will be definitely on Thief 2 first.

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