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Thread: Taffer Art *Post thy works Here*

  1. #2276
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland

    Very short test video.

  2. #2277
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland

  3. #2278
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Great work, Purg!...

  4. #2279
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Cheers Vae! This is of course, the Assassins briefing. I've had Farkus on the brain lately.
    Edit: Fixed thumbnail and description.
    Last edited by Purgator; 16th Jun 2019 at 17:24.

  5. #2280
    New Member
    Registered: Jul 2009

    Quote Originally Posted by Purgator View Post
    It's been a looong time since I've been here. Thanks for the upload!

  6. #2281
    New Member
    Registered: Aug 2019
    Location: Space Station 3
    Quote Originally Posted by WhaleOil1 View Post


    Just finished this
    That's really good. Somebody should make a game about that city

  7. #2282
    Member
    Registered: Mar 2014
    Location: Torres Vedras
    Was bored and made this.


  8. #2283
    New Member
    Registered: May 2018
    Location: Ottawa, Ontario, Canada
    Quote Originally Posted by Independent Thief View Post
    If I make another FM-could I use that? I'll add you to the credit list.
    Sure!

  9. #2284
    New Member
    Registered: May 2018
    Location: Ottawa, Ontario, Canada


    It's been a while, but here is another painting I did recently.

  10. #2285
    Member
    Registered: Oct 2019
    Location: Poland
    Holy shit, I love it, very pretty style. That Angelwatch from earlier is absolutely amazing too

  11. #2286
    New Member
    Registered: Jan 2019
    Location: Canada
    Beautiful painting! Where do I start? I love the molten metal's glow highlighting the atmosphere's smoke, it's an excellent touch.

  12. #2287
    New Member
    Registered: May 2018
    Great work with matte painting, and perspective! I especially love how you bring life and shape to the stones on floor, without turning them into fully detailed element that screams about attention from viewer.
    In general the artwork is great with attention to put just enough detail on shapes. Like Garrett gray area on face to suggest the beard, and rimlight on blackjack.

    Although the background is very square, and flat with building shapes, it reminds too much, the references comes from 20 years old engine, and makes a bit uncanny valley thing with "fully 3d" characters.(The pipes are example, they seem very flat inside the wall. It lacks depth within the wall)

    Besides, draw more! Can't wait to see another thief fanart from you(or any other user).

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