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Thread: [Release] Thief 2 ESRGAN Texture Pack

  1. #26
    New Member
    Registered: Nov 2017
    Quote Originally Posted by Akven View Post
    Made a quick fix from random google image.
    https://mega.nz/#!ghNCjY4A!3C3p3iWYJ...TAB3-oSNW00I1s
    Where do we copy the file?

  2. #27
    Member
    Registered: Feb 2012
    Location: Russia
    Usermods/obj/txt16

  3. #28
    New Member
    Registered: Dec 2012
    Hey, I noticed an issue with the transparency of those windowed doors in levels like Shipping and Receiving with this mod.

    Vanilla: https://steamuserimages-a.akamaihd.n...AD9DBB3C8F460/

    ESRGAN: https://steamuserimages-a.akamaihd.n...ACD7E016D7249/

    I have the proper install order, and even reinstalled it just to make sure.

    Edit: Found the problematic texture, it was grid2.png. Deleting the file fixed my issue.
    Last edited by Pachira; 14th Apr 2020 at 18:34.

  4. #29
    Member
    Registered: Feb 2012
    Location: Russia
    Yes, I found this issue. Will fix

  5. #30
    Member
    Registered: Feb 2012
    Location: Russia
    Fix ready

    Thief 2 ESRGAN Texture Pack 1.13 Fix
    https://mega.nz/file/b90kSKiB#W4vk7A...WsoIvDB9-K6o-c
    Fixes transparency in grid2.png texture

    And also
    Thief Gold/Thief 2 ESRGAN Texture Pack 1.42 EP1 addon Fix
    https://mega.nz/file/mokwUYwQ#SObw7N...7Xetkjfic61oGI
    Fixes ripple.png texture

  6. #31
    Member
    Registered: Nov 2003
    Location: East Coast Elite :D
    Thanks so much for your work, I look forward to trying it out. How well do these textures play with FM's do you think? I beat T1 and T2 recently for the first time in years with some of the other HD mods installed and I want to dig into FM's more. I might replay T2X as well though so I look forward to trying that out.

  7. #32
    Member
    Registered: Feb 2012
    Location: Russia
    They will work with any FM I think. But if author of the FM uses any own custom textures - they will be with the quality he provided.

  8. #33
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    As these are literally upgraded versions of the original textures, they are probably the safest upgrades to use with FMs. Any others are quite likely to have issues with FMs in terms of visual conflict, or worse. In general, though, most people here advocate the use of no resource enhancement or upgrade packs when playing FMs so that you experience them the way the author intended. Exceptions to that would be FMs which use stock/vanilla resources only.

  9. #34
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Quote Originally Posted by Yandros View Post
    In general, though, most people here advocate the use of no resource enhancement or upgrade packs when playing FMs so that you experience them the way the author intended.
    I always played FMs with maximum improvements. Improvements are designed to improve. In other words, if the author in the readme recommends not using improvements to get a unique experience, I will say, "thank you, brother, but I will use the improvements."
    People spent tons of tons of personal time to make improvements, and then authors decides for others not to use these things. The author does not have to decide for the players how to play. Some people make missions, others draw textures, etc. Everyone should be able to bring their project to the final user.
    If I get tired of HD textures , I disable it. If I get tired of the original textures, I enable HD. I can change the visual concept several times while playing FM.
    An exception is resource conflicts. I recommended not using EP in my FM, because I used the same, but edited textures, otherwise players could see a white spot where there should be black.

    Regarding this project. Both mods for T1 and T2 are great, but unfortunately they completely negate the work on EP2 textures.
    Yes, there are a lot of beautiful and quality textures in EP, but absolute visual disharmony reigns there: photorealistic things lie next to painted stylizations. Many things within one family do not fit in any way, and no one will redo it. Brightness and clarity are also very different from texture to texture.

    To summarize, I would recommend everyone to use these mods, because they are absolutely authentic, visually balanced and fully completed. At least 90% of the textures did not cause me any quastions. I use this both in OM and contstes T1 and T2 missions, and yes, I get a great experience.

  10. #35
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Well I have my own fam and obj crfs in RES folder. A mix of textures made by different people and also by me.
    And with every mission I play I change many of the texture to suit my likings in that mission.
    Feast of Pilgrims for example:


  11. #36
    Member
    Registered: Feb 2012
    Location: Russia
    Screenshots for EP1 addon Fix with ripple texture
    Vanilla Thief Gold vs Thief Gold with EP1 installed
    https://imgsli.com/MTU4NjQ

    Thief Gold with EP1 installed vs Thief Gold with EP1 and ESRGAN Pack for EP1
    https://imgsli.com/MTU4NjQ/1/2

    Thief Gold with EP1 installed vs Thief Gold with EP1 and ESRGAN Pack for EP1 with latest fix
    https://imgsli.com/MTU4NjQ/1/3

    I redraw this texture instead of upscaling EP1 version. It's animated and looks good ingame. I can fix transparency in the upscaled EP1 version, but don't know if this is necessary.

  12. #37
    Member
    Registered: Feb 2012
    Location: Russia
    Well, I completed game (last mission left).

    Found two last bugs but I don't know if they are engine related:
    -illumination map for the animated textures applied only to the first frame. Documentation said that the first frame settings should apply to all the others. But it seems not. I'll try to add additional mtl files and see if it can be fixed.
    -animated textures do not work for objects (like drills and some gauges) not matter how I try. They don't work in game without any ESRGAN textures either (vanilla with T2Fix). It seems to me there is a bug in NewDark engine.
    I don't know if this two bugs appears in Thief Gold too. But I think they are (I already wrote about not animated textures on objects).

    Now I will start T2X and fix its texture issues (like webs).

  13. #38
    Member
    Registered: Feb 2012
    Location: Russia
    I found the source of the first bug))
    For some reason I forgot to delete animation mtl files _1, _2, _3, _4, _5
    In Thief Gold everything is ok cause I deleted them.

    MTL files apply to the first animation frame if there are only one mtl file for root animation
    Or they apply to each frame if each frame have its own MTL file.

    I'll fix that and will play with ani_mode PINGPONG and ani_mode REVERSE setting. Also I can set slightly difference brightness of illumination map for each frame
    I think I'll port part of this things to Thief Gold too.

  14. #39
    Member
    Registered: Feb 2012
    Location: Russia
    I created MODDB page with all downloads. Will delete cloud links (mega and so on) soon
    https://www.moddb.com/mods/thief-ii-esrgan-pack

    And updated to 1.14 version
    1.14 Fix (uploaded on ModDB only)
    -tweaked animation sequences for animated textures, made illumination maps slightly glow on animated gauges

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