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Thread: [Release] Thief Gold ESRGAN Texture Pack

  1. #151
    Member
    Registered: Feb 2012
    Location: Russia
    Does anyone had Mark Lizotte's paintings?
    I can download 3 of the paintings from
    https://www.ttlg.com/forums/showthre...=1#post2013446

    But I don't see other 2 which were on this tweet
    https://twitter.com/ehcmier/status/1205363320213004288

    ---------------------------------------------------------------------------------------------
    P.S. I am preserving the more vanilla look for gamma/saturation instead of EP1/2 different vision

    Vanilla vs EP1. Completely different colors
    https://imgsli.com/MTAwODg

    EP1 vs EP2. EP2 clearly were using EP1 as a base
    https://imgsli.com/MTAwODg/1/2

    Vanilla vs Mine version
    https://imgsli.com/MTAwODg/0/3
    Last edited by Akven; 21st Dec 2019 at 12:15.

  2. #152
    Member
    Registered: Feb 2012
    Location: Russia
    Test of the new textures for paintings
    https://imgur.com/a/fH7yAxf

    I still need arts for ripoff5, RIPOFF8 and SherTruS (which is "Robert Rich, 2nd Earl of Warwick" by Anthony Van Dyck (1642) but repainted).
    I'll do a combine Thief Gold/Thief 2 pack.

  3. #153
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Quote Originally Posted by Akven View Post
    Test of the new textures for paintings
    https://imgur.com/a/fH7yAxf

    I still need arts for ripoff5, RIPOFF8 and SherTruS (which is "Robert Rich, 2nd Earl of Warwick" by Anthony Van Dyck (1642) but repainted).
    I'll do a combine Thief Gold/Thief 2 pack.
    How could I have different paintings per mission.
    IŽd like to see diversity and not the same paintings everywhere.

  4. #154
    Member
    Registered: Feb 2012
    Location: Russia
    bassoferrol, create your own objects and inject/replace them in missions using DML files)
    Every painting is a separate object (model).

  5. #155
    Quote Originally Posted by Akven View Post
    I still need arts for ripoff5, RIPOFF8 and SherTruS (which is "Robert Rich, 2nd Earl of Warwick" by Anthony Van Dyck (1642) but repainted).
    I'll do a combine Thief Gold/Thief 2 pack.
    Yeah, I don't get where those two come from in the EP packs. The only lead would be asking Nameless Voice, since he still seems active: https://www.ttlg.com/forums/member.php?u=11100
    And good eye on the Truart portrait! (He's a character in Thief 2) I get the feeling we won't be able to find the source of the edited painting, though...

  6. #156
    Member
    Registered: Feb 2012
    Location: Russia
    It's be best thing I can do for SherTruS. My version is intended to be slightly brighter to lighten the higher quality additions to armor.
    https://imgsli.com/MTAxMDY

    If it's ok, I'll upload the whole painting pack today

  7. #157
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Quote Originally Posted by Akven View Post
    bassoferrol, create your own objects and inject/replace them in missions using DML files)
    Every painting is a separate object (model).
    No idea how to do that.
    Well I can put different textures for paintings or change a texture for an object but no more.
    For example (Down in the Old Vault):


    Last edited by bassoferrol; 22nd Dec 2019 at 09:00.

  8. #158
    Member
    Registered: Feb 2012
    Location: Russia
    Quote Originally Posted by bassoferrol View Post
    No idea how to do that.
    You should consult with voodoo47, he definitely know how to do it.

    Every painting in game is an object, which consist of model (BIN file in OBJ folder) and two textures for the painting itself and for the frame. So for every painting texture there is a object model.
    In case you want to use different paintings, you need to create several new objects with new paintings. I don't know how to model for Thief game. I think you could just create a copy of existing model and rename texture file (maybe you could even do it in hex editor) - so you will have several similar frames with different pictures.
    Now you need to find where all the current painting used in missions. You create or modify exiting DML file (some script extension for MIS files where you could inject your changes without the need to modify the whole mission). You find the painting you want to replace, remove if using DML and insert new object with your painting using DML. It's not hard I think.

  9. #159
    Member
    Registered: Feb 2012
    Location: Russia
    Bonus: Combined Thief Gold & Thief II HQ Paintings Pack
    Most of the textures are 1024x1024 in size. Textures were completely made from internet images with corresponding art, used in Thief games. Except for 2 images that were taken from EP2 but slightly modified.
    It's a HQ textures just for paintings which are retaining more vanilla look like in original games in size, gamma and saturation. EP1 and EP2 versions for some reason are quite different than of the original game. I tried to preserve the original game look.
    Pack is for Thief Gold and Thief II. If you are installing it for Thief Gold - there will be redundant files for Thief 2 in folder, but it will not interfere with the game in any way. The same is for Thief II.
    Installation is as always - just unpack into USERMODS folder, overwriting everything. Install it after ESRGAN textures.

    https://mega.nz/#!S8knHCTY!B5uUGYKhK...ozHDafTBiViwUg

    Common installation procedure:
    1. Install Thief Gold or Thief II
    2. Install TFix or T2Fix
    3. Install ESRGAN main pack
    4. Install ESRGAN TFix pack
    5. Install ESRGAN EP1 pack (authentical or non-authentical)
    6. Install latest ESRGAN fix
    7. Install HQ paintings
    (otional) 8. Install ESRGAN video pack in any order

    P.S. I'll create a T2X HQ Paintings in time.

  10. #160
    Member
    Registered: Feb 2012
    Location: Russia
    Well, I finally completed my Thief Gold walkthrough.
    Found no bugs with ESRGAN Pack, so everything is supposed to be ideal.
    I really liked Thief Gold. Core mechanics hadn't aged at all despite of all these years. The only frustrating levels were Down in the Bonehoard, Thieves' Guild and sometimes The Lost City. It took me about an hour in each just to find the proper way to the objective. An hour just wandering in circles in identical corridors.

    Next I'm gonna play Thief 2, so I need to fix that Thief 2 videos once and for all)))

  11. #161
    New Member
    Registered: Aug 2019
    If I'm using TFix and EP2, which of these packs should I download, and what order should I load them in?

  12. #162
    Member
    Registered: Feb 2012
    Location: Russia
    Emmm

    1. Install Thief Gold or Thief II
    2. Install TFix or T2Fix
    3. Install ESRGAN main pack
    4. Install ESRGAN TFix pack
    5. Install ESRGAN EP1 pack (authentical or non-authentical)
    6. Install latest ESRGAN fix
    7. Install HQ paintings
    (otional) 8. Install ESRGAN video pack in any order

    9. Install EP2 and change config for it to load on top of everything

  13. #163
    New Member
    Registered: Aug 2019
    After some testing, it seems that if I turn EP2 on it replaces pretty much all the ESRGAN textures, which is fine for most of them, but in some cases it seems to replace the ESRGAN textures with the really low quality vanilla textures. What I was hoping to do was have as many textures as possible be the new ones from EP2, and fill the gaps with ESRGAN.
    Last edited by Cataphract; 30th Dec 2019 at 12:41.

  14. #164
    Member
    Registered: Feb 2012
    Location: Russia
    Cataphract
    I think the only way to deal with it is to unpack EP2.crf, delete all the textures with low quality and pack it back to ZIP without compression (CRF is common ZIP file without any compression)
    I searched through EP2.crf and is seems that most of the low quality textures are ingame objects (obj folder).

  15. #165
    New Member
    Registered: Aug 2019
    I'm not sure that's it. I'm playing Thief Gold, and there are very few textures in the obj folder in the Thief 1 folder. And a lot of the textures I am seeing are base game textures that are replaced by ESRGAN if I turn EP2 off in cam_mod.ini. This means that something in the EP2 Thief 1 folder is switching things BACK to their old textures. I have no idea what that might be.

  16. #166
    New Member
    Registered: Dec 2018
    Quote Originally Posted by Curious Taffer View Post
    This video by a user over here (gecko) gives a good idea of the level of improvement that these esrgan upscaling techniques have achieved in thief. I believe the Esrgan texture pack is now the definitive way to play the thief games. Also, I am working on compiling a list of object textures from Enhancement Pack 2.0 that are both authentic and have higher resolution than the upscaled object textures and will share the list over here for people who would like to combine hi-res objects with the superior esrgan upscales for the terrain and most other surfaces.
    I'm absolutely floored by the Esrgan enhancements. I'd agree, it is the definitive way to play now. Thank you for all the work on it Akven - not sure I could go back now.

    Curious Taffer - I'm interested in your work on culling the list of objects that are authentic too, did you make much progress on that? Is this something Akven has indicated he's willing to review for potential inclusion?

    Akven - Some feedback.
    1) I had some confusion with your instructions and the downloads. You talk about EP1 and Enhancement Pack 2 in your post (here and in the T2 post) and also have some mention of EP1/EP2 in your instructions (ie for the EP1 add-on for example). The problem is, not everyone will know what you're talking about exactly and why you present the downloads you do (especially if they're not up on what EP1 and EP2 is). I'd suggest idiot-proofing it a bit. Ie, it took me reading several pages to find your comment that EP1 is the texture enhancement pack 1...and that it's what is included in TFix & TFix2. Ie, it wasn't immediately clear that I could even use the EP1 add-on download - when I most definitely did want it.
    2) Likewise, and it may seem small, but I spent some time checking your ESRGAN video threads and these threads (for T2 also) to figure out where the movies should be extracted to - there wasn't an answer, so I just went to extract it and poke around...and yes, it's as dead simple as putting it into the Movies file...but I'd suggest putting a note (extract & overwrite in the Movies folder) to potentially save some confusion. Might also mention the crop fix.
    3) I'd like to suggest a megapack for everything. Many people won't care about all the options necessarily - they just want to grab the best stuff. You've done some amazing work, I think the vast majority of people will want all of it (and would likely trust your opinion on what to include, ie I'd guess the EP1 add-on with authentic, paintings, and the videos). If you wanted to make it more than just ESRGAN stuff, if there's anything else another author has done - I bet people would be good with that being included or you recommending it. I know in the Morrowind community, that it's common for people to do megapacks like that - or at the least have annually updated lists of the better options (ie pastebin for Morrowind) - they're pretty popular.
    4) Your base texture pack download is called 1.4 in the thread, but is actually labelled Texture Pack 1.0 in the 7z file you download (this is the case with your T2 base pack download as well). Was a bit confusing - I wondered if the download link was linking to an old file - I ended up assuming it was just a label thing.
    Last edited by Azrai; 27th Apr 2020 at 01:13.

  17. #167
    Member
    Registered: Feb 2012
    Location: Russia
    Azrai
    I updated info with your feedback for movies and EP1.
    As for megapack - if anyone would want to do it - I would be happy))

    1.4 overall version = 1.0 base version + 1.4 Fix

  18. #168
    Member
    Registered: Feb 2012
    Location: Russia
    I uploaded everything to moddb. If everything is clear now (I merged versions and removed unused packs and wrote short insctuction) - I will delete file on mega and leave them only on moddb.
    https://www.moddb.com/mods/thief-gold-esrgan-pack

  19. #169
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    Quote Originally Posted by Akven View Post
    I uploaded everything to moddb. If everything is clear now (I merged versions and removed unused packs and wrote short insctuction) - I will delete file on mega and leave them only on moddb.
    https://www.moddb.com/mods/thief-gold-esrgan-pack
    Awesome, thank you Akven.

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