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Thread: Thief Object Enhancement Pack

  1. #51
    Member
    Registered: Nov 2013
    Thanks for fast support And another question - are you planning to refresh remaining light sources and collectors in the future?

  2. #52
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Lamps - this is the first thing I plan to refresh. 4 lamps of the mechanists are ready. Several models are in progress. I hope that I can finish them in the coming days.

  3. #53
    Member
    Registered: Mar 2012
    Location: Moscow, Russia

    Thief 2 - High Poly Mod Update

    New version available: Download


  4. #54
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Very nice stuff.
    Im looking forward to seeing more and more (more rounded scrolls, flares...)

  5. #55
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Here are the flares (lit, unlit): http://spirited-tech.com/thief/
    I just doubled the count of sides of the original models.

  6. #56
    Member
    Registered: Nov 2013
    Really really nice Bed look so cozy.
    Maybe you want to do different model of flash bomb? I found this in internet and looks really nice:

  7. #57
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Is it fan art or a commercial product? Looks nice.
    I did not plan to rework flash bomb because in EP2 there is quite a good one. I would like to concentrate on things that have never been improved.

  8. #58
    Member
    Registered: Nov 2013
    I have found this on deviantart:
    https://www.deviantart.com/the-fishm...Bomb-603915928
    I have tried to reach creator but without success. Anyway this was created in digital sculpturing software so it would need some adjustments to be used in game. I also like EP2 version of flashbomb but in my opinion is far to big to be usable as showed in movies

    I also really like copper/bronze colour and general metallic effect (do you think this can be faked in non-pbr render?); in EP2 it looks like rusted, somehow. I think maybe texture and size change of EP2 version would be enough...

  9. #59
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Quote Originally Posted by szmotsu View Post
    I also like EP2 version of flashbomb but in my opinion is far to big to be usable as showed in movies
    I would say that it is very very BIG

    But the problem is in the original model, the EP concept just improving the silhouette of the model.
    If make it smaller, it will hang in the air.

    Yes, this is a nice model, and it will make sense in fan missions. I reduced the original bomb dimensions in my missions and placed it on the same plane with the surface on which they lay. This can only be done manually. They themselves will not fall. And if they fall, then explode.


    I also really like copper/bronze colour and general metallic effect (do you think this can be faked in non-pbr render?)
    This is exactly what I do:
    https://www.ttlg.com/forums/showthre...=1#post2444688
    https://www.ttlg.com/forums/showthre...18907&page=332

    Almost all metal objects in the latest screenshots and this bed are non-pbr:


    These folds are drawn on normal map, and it looks good in Thief.

    Well, maybe I'll do this bomb later.

  10. #60
    New Member
    Registered: Feb 2020
    This stuff is very inspiring, i learn alot, alot of nice details and ideas.
    Maybe a comparison video?

  11. #61
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    This is not in my plans. Screenshots are quite enough.












  12. #62
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    There are at least about 200 objects that I have selected for rework. This is about 40% of everything that is already in this mod and EP2.

  13. #63
    Member
    Registered: Nov 2013
    Really really nice! Really like "softness" of this models; also material effects are really convincing. especially during gameplay

  14. #64
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Jeez! These look so much better! I can't look at those stretched textures of original models anymore! It was OK at that time on 640x480, but doesn't hold up on full HD or even bigger monitors.

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