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Thread: Room building warnings

  1. #1
    Member
    Registered: Dec 2001
    Location: OldDark Detox Clinic

    Room building warnings

    I have a bunch that say room brush center inside another room brush, and others that say room brush with portal center outside the world.

    It doesn't look like it in Dromed though. Any comments?

  2. #2
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Look harder in DromEd.

    If it says a room brush center is inside another room brush, trust it, it is. Hide all your geometry and focus in on the room brushes. If you look you will see.

    A "portal" is the intersection of two room brushes. The center of that intersection is what you need to look at. It cannot be in solid.

    try show_player_room and show_bad_rooms

  3. #3
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    That being said.... if the sound propagation works, I often ignore these.

  4. #4
    Member
    Registered: Dec 2001
    Location: OldDark Detox Clinic
    Is that worse case....bad sound propagation?

  5. #5
    New Member
    Registered: Jan 2015
    Quote Originally Posted by LarryG View Post
    Hide all your geometry and focus in on the room brushes. If you look you will see.
    What's the process for this, btw? I've been looking in View > Show/Hide and can't find the option.

  6. #6
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    It's in the bottom part of the DromEd window
    Filter-->Disable Brush, Object, Light, Flow. Leave 'Room' alone.

    btw. room brush errors should always be fixed.

  7. #7
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Make sure you turn on brush centres in NewDark settings too - then you can immediately see where the centre is.

  8. #8
    Member
    Registered: Dec 2001
    Location: OldDark Detox Clinic
    Quote Originally Posted by nicked View Post
    Make sure you turn on brush centres in NewDark settings too - then you can immediately see where the centre is.
    Where?

  9. #9
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    There's a setting in DromEd.cfg

    ; draw brush centers (1 = cur brush only, 2 = all brushes)
    ;brush_centers 1
    Remove ";", set it to 1 or 2 and save it

  10. #10
    Member
    Registered: Dec 2001
    Location: OldDark Detox Clinic
    What do the rest of you find easier to work with, current brush or all brushes?

  11. #11
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    I'd set it to 2 if you're fixing room brushes (only).

  12. #12
    Member
    Registered: Dec 2001
    Location: OldDark Detox Clinic
    Quote Originally Posted by uncadonego View Post
    Is that worse case....bad sound propagation?
    no one commented on this yet

  13. #13
    Member
    Registered: May 2002
    Location: Texas
    I don't know if the only problem would be bad sound propogation, but even so that would effect both what/where the player and AI hear. I play with headphones on so it's very obvious when the sound propogation is odd or distant when it shouldn't be. If AI hear a noise they might look in the wrong place.

  14. #14
    Member
    Registered: Dec 2001
    Location: OldDark Detox Clinic
    With show_player_room toggled on, does a white cube mean not touching a solid wall or connecting room brush?

  15. #15
    Member
    Registered: May 2002
    Location: Texas
    If you mean the brush is displayed in white then I see that only if I have a terrain brush selected.

  16. #16
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    The command you need is "show_bad_rooms". Pink areas doesn't have room brush.

  17. #17
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    Unna is correct. With show_player_room, the white roombrush is the one you are in I believe.

  18. #18
    Member
    Registered: Dec 2001
    Location: OldDark Detox Clinic
    Ok, thanks.

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