TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 2 of 2 FirstFirst 12
Results 26 to 40 of 40

Thread: Thief 2 ESRGAN Upscale Attemt

  1. #26
    Member
    Registered: Feb 2012
    Location: Russia
    Added them to mod.
    If you want, you could try upscale via gigapixel. If some of the results will be better, I can add them instead of mine. I think though that most of the textures will need dedithering prior to upscale - all of the Thief Gold (and Thief 2 variations based on them) textures are heavily dithered.
    I'll upload some comparison between different used ESRGAN models later as an example of technology.

  2. #27
    Member
    Registered: Feb 2012
    Location: Russia
    Ok, examples of different ESRGAN models, used in upscale. I upscale textures in all models and when compare and choose the most authentic.
    Manga109 model
    https://imgsli.com/NzEwMw/0/2

    Manga109 model after dedithering model
    https://imgsli.com/NzEwMw/0/3

    Improved Manga109 model
    https://imgsli.com/NzEwMw/0/4

    Improved Manga109 modell after dedithering model
    https://imgsli.com/NzEwMw/0/5

    My own Thief model v1
    https://imgsli.com/NzEwMw/0/6

    My own Thief model v1 after dedithering model
    https://imgsli.com/NzEwMw/0/7

    My own Thief model v2
    https://imgsli.com/NzEwMw/0/8

    My own Thief model v2 after dedithering model
    https://imgsli.com/NzEwMw/0/9

    Some more compares:
    Manga109 vs Improved Manga109
    https://imgsli.com/NzEwMw/2/4

    Dedithered Manga109 vs Dedithered Improved Manga109
    https://imgsli.com/NzEwMw/3/5

    Dedithered Manga109 vs Dedithered Thief model v1
    https://imgsli.com/NzEwMw/3/7

    Dedithered Thief model v1 vs Dedithered Thief model v2
    https://imgsli.com/NzEwMw/7/9


    My two models sometimes give this strange round artifacts in certain circumstances for bright colors. I trained them based on Thief HD mod textures. Usually my models do not look good, but sometimes for rocks, metal and wood they look great.

  3. #28
    Member
    Registered: Apr 2007
    So I've decided to try to make NecroAge versions of the carry images, since I use them in my own play with a mix between the HD mod and NecroAge.

    At some point I'd like to make better carry images for enemies that aren't normally in the game so people can use them in FMs (Craybeasts for example).

    Here's my first stab at a NecroAge Garrett. I didn't change the guard yet. https://i.imgur.com/a1IMBrs.png

    Reference I used for the NecroAge Garrett. https://i.imgur.com/IOdwK8h.png

    And then how it looks in game after scaling down. https://i.imgur.com/4qJkTNN.png

  4. #29
    Member
    Registered: Feb 2012
    Location: Russia
    What is NecroAge?) Same Thief 2 with somewhat different atmosphere by replacing certain textures?

  5. #30

  6. #31
    Member
    Registered: Feb 2012
    Location: Russia
    Well, I almost completed FAM textures. I need now to recheck MESH textures and create illumination textures for certain FAM textures.
    And I hope I will release huge Thief Gold ESRGAN patch soon.

  7. #32
    Member
    Registered: Jun 2003
    Quote Originally Posted by Akven View Post
    Well, I almost completed FAM textures. I need now to recheck MESH textures and create illumination textures for certain FAM textures.
    And I hope I will release huge Thief Gold ESRGAN patch soon.
    Nice! Looking forward to the Thief Gold patch!

  8. #33
    Member
    Registered: Feb 2012
    Location: Russia
    Quote Originally Posted by Shimonhead View Post
    Nice! Looking forward to the Thief Gold patch!
    It's ready) Check Thief Gold ESRGAN thread.

  9. #34
    Member
    Registered: Jun 2003
    Quote Originally Posted by Akven View Post
    It's ready) Check Thief Gold ESRGAN thread.
    Sweeeet!! Thanks Akven!! Will do!

  10. #35
    Member
    Registered: Apr 2007
    @Akven

    I downloaded your mod last week and noticed the zombie image was using the T2 version instead of the T1. That's been fixed if you want to replace it. I've also added a "recolored" version for T1 & T2, I just adjusted the saturation on the enemies carried just for the heck of it. I haven't completed the conversion to Necroage yet.
    Carry Mod: https://www.mediafire.com/file/hcmnr...Carry.zip/file
    ^That link is still the same as the original I posted.^

    While working on carry images I noticed the T2 light gem was not nearly as crisp as the Carry images and it bugged me. Even while the Necroage one looks better, it's still fuzzy. So I made my own. It's not meant to replace the default like you have with T1, I just wanted a different version to use for my own personal tastes.
    https://www.mediafire.com/file/abi3z..._Gems.zip/file
    For those who don't know, those textures should go in the obj/txt16 folder. I made some preset colors too for those interested. It comes in blue, cyan, green, orange, pink, purple, red, white, and yellow.
    Some comparisons...
    Original: https://i.imgur.com/a41Vvkd.png
    Necroage: https://i.imgur.com/K9iojom.png
    New Light Gems: https://i.imgur.com/6DeRCZu.png

    I forgot to mention I did make some changes to my Necroage Garrett carry image so it matches the mesh texture a little better. https://i.imgur.com/pfjauUp.png
    Last edited by Corsair; 14th Oct 2019 at 18:39.

  11. #36
    Member
    Registered: Feb 2012
    Location: Russia
    Thanks a lot, added them to the mod.
    I completed Thief 2 textures. Now need to do a little check and some comparsion screenshots.

  12. #37
    Member
    Registered: Feb 2012
    Location: Russia
    Latest news:
    All textures are done. MTL files are done. Game is playable with ESRGAN pack.
    The only thing left is illumination textures which I will create like with Thief Gold.

  13. #38
    Member
    Registered: Mar 2014
    Location: Torres Vedras
    Any updates on the project?

  14. #39
    Member
    Registered: Feb 2012
    Location: Russia
    Quote Originally Posted by Hitokiri-san View Post
    Any updates on the project?
    Didn't had much time lately. But I completed almost all of the illumination textures. 7 textures left. After this will create comparison screenshots and upload mod.
    I hope to finish mod next week.

  15. #40
    Member
    Registered: Feb 2012
    Location: Russia
    It's ready. Will upload later.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •