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Thread: How to activate readable when entering a area?

  1. #1
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)

    How to activate readable when entering a area?

    How can i make a readable (diary) be activated/used automatically when entering an area, in this case in the starting point?

  2. #2
    Member
    Registered: Dec 2007
    Location: Sweden
    Maybe something like this:
    https://www.ttlg.com/forums/showthre...+book+on+start

    Or is there a script that can do this?

  3. #3
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I would probably use a conversation.

    Trigger the conversation with a TrigRoomPlayer roombrush or a BoundsTrigger; the conversation just frobs the readable.

  4. #4
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    I think it's best to install tnhScript and use TrapFrobber.
    https://dromed.whoopdedo.org/tnhscript/trapfrobber

  5. #5
    Member
    Registered: May 2002
    Location: Texas
    Another option is to use an AIWatchObj from a nearby or M-NeverEfficient AI to himself or an object. Have the AI frob the readable, and set the AIWatchObj to remove the link upon completion.

  6. #6
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Thank you all i will try the methods suggested by all , and see which one works well...

  7. #7
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    I don't want to seem bossy about this, after all this is a hobby rather than a profession, but there are very few situations where the best thing to do is use an AI and a conv/AI watch obj.

  8. #8
    Member
    Registered: May 2002
    Location: Texas
    You're right Robin, but for some of us we don't always remember methods using any of the vast number of scripts. With conversations & aiwatchobj multiple steps can be performed. I've used script methods on simple tasks, but on more complicated setups its easier for me to see everything in a conversation format.

  9. #9
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Dragonsreach
    While I generally agree with that, John, there is nothing at all complicated about displaying a readable when the player enters a room. TrapFrobber is the simplest solution presented here by far, other than that it adds the requirement of custom scripts to the mission.

  10. #10
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Yandros View Post
    While I generally agree with that, John, there is nothing at all complicated about displaying a readable when the player enters a room. TrapFrobber is the simplest solution presented here by far, other than that it adds the requirement of custom scripts to the mission.
    TrapFrobber is a scrip i use for the roombrush? do i link then the roombrush to the readable with a control device? The script required is tnhScript.osm?

  11. #11
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    The roombrush should use TrigRoomPlayer, CD linked to a marker with the TrapFrobber script (which requires tnhScript.osm to be loaded).
    The marker should then be CD linked to the book.

    The book will be shown each time the player enters the roombrush. If you only want it happen once, edit the marker and add Script > Trap Control Flags: Once

  12. #12
    Member
    Registered: May 2002
    Location: Texas
    Russ I agree, though I read Robin's post to be more generalized. I should have considered the OP when reading it.

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