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Thread: Far Cry: New Dawn - Post-apocalyptic Far Cry 5 direct sequel

  1. #1
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

    Far Cry: New Dawn - Post-apocalyptic Far Cry 5 direct sequel

    https://store.ubi.com/us/far-cry-new...tml?lang=en_US

    Out on Feb 15th, this game is set 17 years after the "good" end of FC5.

    This game introduces more lite-RPG elements, so enemies can out-level you and be bullet spongy if your weapons are lower level.



    I'm a huge Ubi Far Cry fan but was going to give this a miss at launch, because I was neck deep in AC Origins. I've since finished the game and only have the The Curse of the Pharaohs DLC left to play, so I'm getting this at launch after all.

  2. #2
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    As much as I liked FC5 I must be all Far Cry'd out as I'm finding myself completely un-interested in this, and seeing now that they're introducing RPG elements ain't helping the matter.

    Is enemy-leveling just part of the New Ubigame Template now? That shit is why I couldn't get into The Division or the new AC games. If every Ubigame for the next 10 years is gonna feature bulletsponge enemies that can kill you with a few hits if you happen to wander into the wrong part of the map, then sign me out.

  3. #3
    Member
    Registered: Apr 2001
    Location: Switzerland
    Agreed, especially with human enemies. I hate it when "more challenging enemies" translates simply into "they can take more damage". There's little as boring as fighting bullet sponges whose only difference to earlier enemies is that they need to be shot 100x as often.

  4. #4
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    You'd REALLY hate AC Origins and Odyssey as they are 100% that. Well their level based, but the result is the same.

  5. #5
    Member
    Registered: Apr 2004
    Location: Netherlands
    I'm getting on pretty well with Origins for the most part, but random settlements of bandits outleveling me and being unkillable because of it is some bullshit indeed.

  6. #6
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Jeshibu View Post
    but random settlements of bandits outleveling me and being unkillable because of it is some bullshit indeed.
    These situations are pretty easy to avoid in both Origins and Odyssey, level ranges for each region are right there on the world map. Recommended levels are listed for each quest too in your log. Just don't go to a particular region and/do a particular quest if you're not ready yet.

  7. #7
    Member
    Registered: Apr 2001
    Location: Switzerland
    It's a situation that's easily avoided, but I don't find it particularly enjoyable. I dislike having bandits that look exactly like the bandits 30 hours, that don't have any special skills or equipment, but they shrug off an arrow to the head or a hidden blade to the heart like it was a mere scratch. It's lazy, unimaginative design.

  8. #8
    Member
    Registered: Apr 2002
    Location: Landahn
    Numbers out of people's heads worked for me in Borderlands, but that's most likely because the game on the whole is deliberately cartoonish. Just seems out of place in something that's more grounded.

    At this point, Rage 2 looks to me to be the more interesting Purple Apocalypse game.
    Last edited by N'Al; 16th Feb 2019 at 05:52.

  9. #9
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Thirith View Post
    It's a situation that's easily avoided, but I don't find it particularly enjoyable. I dislike having bandits that look exactly like the bandits 30 hours, that don't have any special skills or equipment, but they shrug off an arrow to the head or a hidden blade to the heart like it was a mere scratch. It's lazy, unimaginative design.
    It's a RPG. There's only so much that they make things skill-based and/or not governed by numbers to the point where it stops being a RPG.
    Quote Originally Posted by N'Al View Post
    Numbers out of people's heads worked for me in Borderlands, but that's most likely because the game on the whole is deliberately cartoonish. Just seems out of place in something that's more grounded.
    You can display any and all HUD elements. This has been the case since FC3.

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