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Thread: Dishonored 2

  1. #676
    Member
    Registered: Apr 2002
    Location: Landahn
    That's disappointing to hear about Dishonored 2's story. I only just recently completed Dishonored 1 and was pleasantly surprised at the quality of its story. I wouldn't call it a masterpiece, exactly (and the 'twist' was evident from about a mile off), but at least it didn't make me want to stab my ears with sharp objects - unlike, say, Dark Messiah's. Shame to hear Arkane seem to have regressed back to that level of juvenile drivel.

  2. #677
    Member
    Registered: Apr 2001
    Location: Switzerland
    I'd actually describe Dishonored 2 the same way as you describe the first game, N'Al. I definitely don't think the writing is bad, and for me it succeeds in building up an economically and socially callous world that brutalises its inhabitants. It's not the kind of writing that does a great job of bringing characters to life, but as an additional means of colouring in the world I think it's absolutely adequate.

  3. #678
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I concur with that assessment. It's certainly not at the same level of Thief, but the writing is functional enough to give you a decent amount of geopolitical context to the world and situation you're in. The Heart is mostly redundant - I stopped caring after a while since it's, as noted, fairly one-note.

    I could take or leave the entire plot, but the world's take on the stark dichotomies of old-fashioned imperial colonialism mixed in with the fantastical is still an intriguing blend of hard-edged malice for me. It's that flavour that impels me to continue along with touring the fantastic environments.

  4. #679
    Can't say I've had a problem with the writing in any Arkane game.

  5. #680
    Member
    Registered: Apr 2002
    Location: Landahn
    If you didn't, I can only assume you must've had cotton wool in your ears whilst playing Dark Messiah.


    As for Dishonored 2, I guess I will see myself soon enough, so thanks for your counterpoints, Thirith and Sulphur.

  6. #681
    Member
    Registered: Sep 2005
    Location: Not Kansas
    I had no problem with the writing in D2, nor the gameplay, nor the graphics, etc. I enjoyed the game thoroughly. For cryin' out loud, what game doesn't have repetitive NPC lines in the script? Skyrim is one of my all-time favorites, yet the NPC's repetitive lines in that game were enough to make me wish I could just mute them all after awhile. I'm still hoping (beyond hope) that Arkane will produce another Dishonored game; beats the last two Thief games, hands-down.

  7. #682
    Member
    Registered: Apr 2002
    Location: Landahn
    What are they working on now anyway, anybody know?
    Last edited by N'Al; 11th Feb 2019 at 08:13.

  8. #683
    Member
    Registered: May 2004
    I'm not really convinced that the writing in D2 is much worse than the first game. The only difference is there's a bit more of it thanks to the voiced protagonists.

  9. #684
    The big difference is that it tells us of great things happening in the background without us participating in them (in a cheap Bethesda Studios/Elder Scrolls style). Even more so with Death of the Outsider. You're about to kill the bloody god, and all you do is a few ordinary missions and bam! You're in the void looking for the guy. There's no buildup, no huge effort.

  10. #685
    Member
    Registered: May 2004
    That's fair, the pacing was definitely missing a certain something in the sequels, whereas the first one has that feel of getting deeper into something.

  11. #686
    The writing in Arkane games is just an excuse go get up to hijinx, anyway. It's not like they're Obsidian or someone where the way you interact with the story makes or breaks the game.

  12. #687
    Member
    Registered: Apr 2002
    Location: Landahn
    True. Doesn't mean Dark Messiah's story isn't shit, though.

  13. #688
    Member
    Registered: Aug 2004
    I liked Dark Messiah's villain. Maybe I'm just a sucker for antagonists whose motivation is to save the world.

  14. #689
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Wait till you get to the DLC for Dishonored 2. I played that total chaos and it just felt completely wrong. Plot wise if you'ved played the main campaign to the end you'll know that the majority of the opponents for the first 1/2 of the game aren't even bad guys. After that its fine. I was half half on the dlc for DH2 overall. The one for DH1 in comparison was great.

  15. #690
    Who isn't an enemy?

  16. #691
    Member
    Registered: Apr 2002
    Location: Landahn
    Quote Originally Posted by N'Al View Post
    What are they working on now anyway, anybody know?
    https://www.pcgamesn.com/dishonored-...-2-multiplayer


  17. #692
    Member
    Registered: May 2004
    So I guess we do the now-usual thing and wait for the cash grab to tank so the publisher lets them return to what they do best?

  18. #693
    Member
    Registered: Jul 2002
    Location: Edmonton
    Looks like my future is going to be mainly indie games and Nintendo.

  19. #694
    Member
    Registered: Apr 2002
    Location: Landahn
    As good a place as any to post this, I guess.

    https://www.eurogamer.net/articles/2...ies-to-planets

  20. #695
    An MMO spearheaded by Randy Smith? Is there a reason we don't have a dedicated thread for this?

  21. #696
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Its kinda weird, I found an article from March of last year saying he's "in charge of design at Darewise" but if you go to the "Core Team" area of their website, he's nowhere to be found. But there are others listed there as "Lead World Design" and "Game Designer." Maybe they just haven't updated it in a while.

  22. #697
    Member
    Registered: May 2004
    I guess when I read about the game, I just didn't find it all that interesting, despite Randy's involvement. It just didn't look like my kinda thing, or the kinda thing that would be all that popular here at TTLG. But that was a while ago.

  23. #698
    Member
    Registered: Jul 2002
    Location: Edmonton
    I finished it! Finally, thankfully. I was getting pretty sick of it by the end.

    Now I've moved on to Prey, which I bought with DH2 in the last Steam sale, and I'm enjoying it a lot more already. Guess I'll go catch up on the 20-page thread we've got here.

  24. #699
    Quote Originally Posted by Dia View Post
    I had no problem with the writing in D2, nor the gameplay, nor the graphics, etc. I enjoyed the game thoroughly. For cryin' out loud, what game doesn't have repetitive NPC lines in the script? Skyrim is one of my all-time favorites, yet the NPC's repetitive lines in that game were enough to make me wish I could just mute them all after awhile. I'm still hoping (beyond hope) that Arkane will produce another Dishonored game; beats the last two Thief games, hands-down.
    Eh. You don't escape constantly repeated lines even in real life as any visit to a fast food restaurant or television news hour will demonstrate.

    Quote Originally Posted by N'Al View Post
    If you didn't, I can only assume you must've had cotton wool in your ears whilst playing Dark Messiah.


    As for Dishonored 2, I guess I will see myself soon enough, so thanks for your counterpoints, Thirith and Sulphur.

    Any updated impressions? I missed this one on the last sale so maybe next time.

    Quote Originally Posted by icemann View Post
    Wait till you get to the DLC for Dishonored 2. I played that total chaos and it just felt completely wrong. Plot wise if you'ved played the main campaign to the end you'll know that the majority of the opponents for the first 1/2 of the game aren't even bad guys. After that its fine. I was half half on the dlc for DH2 overall. The one for DH1 in comparison was great.
    Based on the wiki, the DLC for Dishonored 2 seemed like it was a kind of "forced ending" to the story intended to close out the possibility of any future marked protagonists in the setting. I can imagine the overall plot suffering as a result.

  25. #700
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Quote Originally Posted by Jason Moyer View Post
    Who isn't an enemy?
    "Enemy" is subjective based on your point of view, but all the palace troops you encounter are opponents sure, but enemies I'd say their not. I base this off how the main campaign ends with the troops for the palace now being under the queens command again, which you could have potential played as, or at least you helped her get back into taking back her crown. So plot wise their not enemies at all. Opponents to either knock out or avoid sure, but killing just (for me) felt plain wrong, as they were following her orders.

    Compare that to the main campaign where sure they were your enemies through and through. Make sense?

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